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Everything posted by Gr.Viper
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Wings Over Israel [Official Thread]
Gr.Viper replied to column5's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
So... after reading all the latest posts... I understand that AI got really angry and after bashing on the head in First Eagles now knows how to use guns, right? Never played any of the Wings over "insert name" but might give this one a try then... -
GT are going through some reorg and will be a different company. They say that in a while gennadich.com will redirect people here http://www.neoqb.com/ where there'll be news, updates all all sorts of info. In the meantime there's only Fokker Dr.1 for MSFSX.
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That's like at least third fan-made PC version of Space Hulk... Best visual quality of them all though.
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Wings Over Israel [Official Thread]
Gr.Viper replied to column5's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Starting with First Eagles EP1 weapon data has been redone in some way - you'll have to wait for new wepn editor to put your favourite toys in there. -
Wings Over Israel [Official Thread]
Gr.Viper replied to column5's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hmmm... WOI is out. That means that new weapon editor and a possible patch for FE:EP are getting closer. :yes: Hope, TK will fix damage. -
What's this RC made of? Titanium?
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Since the thread was mercilessly beaten into offtopic already... Does anyone else can't help reading the title with "airscrew" instead? Or I play Red Baron too much?
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Do they still publish stuff? Last issue of OtF is from Spring 2007... Although the four sample articles out there are sure interesting narrative. P.S. Idflieg is back online. Phew...
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I do have it (even had to write a review). Once pirated an early beta, then pre-ordered and got acces to all further beta versions and in the end received a full game (Stardock download is 866Mb). It's not Empire at War... It may look like one but it's not. It's a twisted hybrid of Haegemonia and Master of Orion. I mean, you have real-time, you bomb planets, you see fancy 3D effects.. But. The tech tree is wide and forces one to choose instead of upgrading all you can. The game is of a grand scale (maximum map size - 6 star systems with 60+ planets) and is slow paced - 7-planet system can be conquered in an hour if you're in a big hurry, but at normal pace it would take 5 hours. Pity there's no ship designer but capital ships can be customised a bit as you select their new abilities at level-ups. Then there are severe restrictions on the number of units you can build and they don't increase as your conquest progresses (you increase cap via research). So you have to balance your fleet - various types of units have their own pros and cons. You'd be surprised how quckly a few squadrons of bombers can destroy a capital ship if you don't protect it with flak frigates. BTW thanks to the fact that tactical and strategic levels are not separated (you just zoom in or out as you please), reinforcemens coming in the middle of a fight are quite common. The three races start games almost identical but with tech development they get their own features. TEC are traders and get tons of money, Vasari scavenge and loot all raw materials they find, Advent are a sect of religious zealots who really can affect mind of others (you can make enemy's colonies revolt by spreading your cultural influence). The game's fun, but requires a lot of free time. Hard to stop playing - it's always "one more planet", "one more battle" "one more tech to test"... Oh... One thing really spoils the fun though. Huge random map - 5 star systems with over 100 planets. 10 players four of which including me are in one team. The bloody randomiser stuffed all of us in only two star systems (leaving 3 empty!) and I got in different system from all my allies with 4 hostile neighbours right at my door. At least I got to test TEC superrocket that wipes entire planet surface with one blast.
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For some reason Russian government successfully got rid of alomst all veterans. I mean, provinding them (and officers in general) with new flats and better support is always on the agenda of our politicians. Seems to be such a good point for elections that none of them actualy do much about it, probably keeping the issue for posterity and letting the next batch of rulers yet again yell about "improving living conditions". They remember about those who won the war only for promotion when they need to make a poster with some old man with enough medals on the left side of his chest to turn it into full plate armour.
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Can't think of any "realtime" solution. But if I remember correctly ini files allow global changes of detection range for AI. I suppose it wolud be possible to create a utility that would intensify bad weater chances to nearly 100% and reduce detection abilities of AI by juggling with ini-s. Like "press a button to have real bad weather/clear weather". Tracking clouds would require TK altering code, and actually I haven't seen many sims that continiously check line of sight (Silent Hunter 3 series even allows ships see through hills on dry land).
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Any chance of a zeppelin with a torp-glider? Look in library topic to see what I mean.
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Ok, ok, I get it... Everyone's too busy to drop at least a line... "No more butterred scones for me, mate - I'm off to fly my aeroplane" Well, here's an update. Rather big and (I hope) interesting. Does anyone have a backup of pictures from Idflieg collection? Their hosting expired two weeks ago - would be a ptiy to lose all that stuff. That's precisely why I try to download and backup everything I can... Didn't do this time
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That's how half of my launches in Race into Space end...
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I have a working oil refinery in clear sight - it's almost within city limits of Moscow. So one or two sattelites won't hurt.. might actually make the air a bit cleaner (and clearer - on some days I can't see anything at 3km already).
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This whole story reminds me of the Simpsons episode, in which Bart discovered a comet...
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Uh... You can install WFP and boost it with control panel from FCJ I just don't see much point in installing it combined with FCJ as the official website for WFP says Featuring the Promised Lands Full Canvas Jacket 2 Skins revamped using FCJ and FCJ2 exteriors and interiors All those mods are not very stable, so combining them in one install might really render RB3D absolutely unplayable.
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No one to send a gift to. No one to receive it from. For 22 years.
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Any plans on doing British cannon bearers?
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You mean like the one described here?
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One of those, I suppose. Older one worked for me http://forum.combatace.com/index.php?autoc...mp;showfile=707 http://forum.combatace.com/index.php?autoc...mp;showfile=103
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I thought %mass is important when section is detached... Like If someone makes SPAD S.A series where observer hangs in front of the prop and the pilot is behind it. All I did was a simple CG shift for my mod. Seemed a bit heavier to take off. But CG shift has another weird effect - cockpit position is relies on CG - not on model's centre. So if you do that you have to alter cockpit ini too... Update: Tested your FM. It's great. The thing is powerful, but rather unstable. I saw AI do "one shot - one kill" with it in debrief. Some screenies to drool over
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Is CG shifted forward?