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Everything posted by Gr.Viper
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Screenshot Thread
Gr.Viper replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
My perfect disguise -
Screenshot Thread
Gr.Viper replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
THAT's dogfight -
Guys, 2 threads for same WIP is kinda too much
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Screenshot Thread
Gr.Viper replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
That's what they call "jumped"... -
Strike Fighters 2 Vietnam is Released!
Gr.Viper replied to Gr.Viper's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
A-1H and A-1J. Non-flyable, elevator is not animated, but yes, it is there. -
Why the sim puts radars against tanks?
Gr.Viper replied to Spillone104's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Still, could be worse. Imagine a field of flak towers -
Эмм... http://www.thirdwire.com/project_sf2v.htm
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Strike Fighters 2 Vietnam is Released!
Gr.Viper replied to Gr.Viper's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
No need to have the original. As an ugly brick with a couple of boosters. Yeah, I know it's a compliment, but I can't help it. -
Why the sim puts radars against tanks?
Gr.Viper replied to Spillone104's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Like a scene from "The War of the Worlds." -
Патч, ждемс, ага. Движок A-4F не только тарахтит как "Скайрайдер", там по-моему вообще все данные движка с него. Ляп-с. Бомбы, да... раньше этих 2000 фунтовок просто на большом расстоянии видно не было. Теперь полностью невидимые стали. Мосты железнодорожные посмотри как раскорячило. А Rolling Thunder опять на Noi Bai заклинивает. Судя по папке c наземным объектами зеленые текстуры далеко не у всех есть. Слетай в кампанию 72 года, посмотри на счетчик кадров в секунду, когда полтора десятка B-52 синхронно вываливают все бомбы.
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Strike Fighters 2 Vietnam is Released!
Gr.Viper replied to Gr.Viper's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
http://forum.combatace.com/index.php?showtopic=35131 -
Strike Fighters 2 Vietnam is Released!
Gr.Viper replied to Gr.Viper's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I hope there'll be two of them at least: before and after avionics got laser and maverickability. Err.. missed that. Didn't do much simming back then, when it could happen. -
Strike Fighters 2 Vietnam is Released!
Gr.Viper replied to Gr.Viper's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Oh.. forgot about it. I hope, if TK updates those, some can ship straight to Israel. Pity what TK said about Starfighter. I wonder, how TW A-10 will compare against DCS's -
OMGWTF?!?!
Gr.Viper replied to ONETINSOLDIER's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Try rolling back or updating video drivers... Thar error line mentions ATI and cli.exe -
Strike Fighters 2 Vietnam is Released!
Gr.Viper replied to Gr.Viper's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
WoV has them. -
JATO bottle working?
Gr.Viper replied to Stratos's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Damn... That's what I wanted to do for a fictional WWI plane a year and a half ago. Too bad I had no skills at that moment. -
No Guns In Stock SF2 F-4E models
Gr.Viper replied to Piecemeal's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Merged install, SF2 executable, desert, F-4E (72). Gun works here -
Napalm as cluster bombs
Gr.Viper replied to Stary's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Can you post a screenshot? :yes: -
Napalm as cluster bombs
Gr.Viper replied to Stary's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Detonation altitude is fixed, right? It is possible to draw an effect that would engine-wise originate from detonation but graphically grow from an "impact" point on the ground? I still hope TK gets round to this -
Strike Fighters 2 Vietnam is Released!
Gr.Viper replied to Gr.Viper's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
How may of those have you got already? -
Screenshot Thread
Gr.Viper replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Try direct or very close hits Comm building into ashes, oil tanks ablaze. The "spalsh" doesnt work though, true. -
Screenshot Thread
Gr.Viper replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Playing Prometeus I think TK boosted napalm a bit (after my questions??): cars explode at greater range. and I took out a warehouse with one tin can yesterday. -
Strike Fighters 2 Vietnam is Released!
Gr.Viper replied to Gr.Viper's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Nah, they simply stretched high-res sattelite photos on the terrain, made building blocks, some more detailed landmarks and tons of shaders and blooming to smooth everything. Basically same thing as TK's terrain only done with more funding. -
Screenshot Thread
Gr.Viper replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
ZiL incinerator -
Strike Fighters 2 Vietnam is Released!
Gr.Viper replied to Gr.Viper's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The dreaded Nom Bai bug is there :yes: