-
Content count
133 -
Joined
-
Last visited
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by Outlaw7
-
F-16EF 2000 what if
Outlaw7 replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
Sweet Can this be downloaded? -
Desert Storm Update
Outlaw7 replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
This is going to be sweet. I can't wait to be tearing it up in my A-10 -
Wings Over Israel [Official Thread]
Outlaw7 replied to column5's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I'll try that, thanks -
Wings Over Israel [Official Thread]
Outlaw7 replied to column5's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I've searched around on the knowledge base and forum and can't find a solution to my problem. I've added some of my aircraft to WOI from WOE. The aircraft are fine in WOE, but in WOI they don't all have their rudder markings or numbers. An example is flying F-4B in WOI as VF-84; the paint scheme is fine but no "jolly rogers" on the rudder. Anyone else had this issue? -
SR-71
Outlaw7 replied to Dels's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I think flying recon/ strike missions at mach 3+ would be great -
Wings Over Israel [Official Thread]
Outlaw7 replied to column5's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
This is gonna be great; love the ground targets! -
American Northwest Series Terrain
Outlaw7 replied to lazboy's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
That had it, Thanks. Also thanks to Baltika for putting Major Lee's new address down. I'll change my link -
American Northwest Series Terrain
Outlaw7 replied to lazboy's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The terrain looks like it would be great to fly with some snow camo aircraft. The flying through the mountains chasing MIGs would be a kick also. -
American Northwest Series Terrain
Outlaw7 replied to lazboy's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I'm not able to access Major lee's website. Is there another location where his American Northwest terrain can be downloaded? I've searched Combat Ace and cannot locate it here. -
MER and TER rank weapon drop sequence
Outlaw7 replied to echoco's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Thanks; I'll give the attachment point change a whirl -
MER and TER rank weapon drop sequence
Outlaw7 replied to echoco's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Roger; the cockpit ini reference is to, "how do you change the drop/launch sequence on a mer or ter". Gocad said it was in the pit file, but it must only be on certain aircraft. -
MER and TER rank weapon drop sequence
Outlaw7 replied to echoco's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I've looked through my A-10 file and can't see anything that has to do with this besides ripple qty and int. Am I missing something [CockpitData] Directory=cockpit HUDMode=CAGED,AA,AG RippleQuantity=1,2,3,6,12,18 RippleInterval=60,100,140 [GunsightFront] HasGunsight=TRUE GunsightMilSize=45 GunsightName=A-10A_Pibber.tga GunsightRollTabsName=A-10A_rolltabs.tga GunsightRangeBarName=A-10A_rangebar.tga RangeBarOrientation=6TO12 RangeBarHasGunRange=TRUE RangeBarUseWeaponRange=FALSE RangeBarMax=6096.0 RangeBarMin=914.4 RangeBarMaxGun=2032.1 RangeBarMinGun=304.8 LeadComputing=TRUE MinLeadRange=300 MaxLeadRange=1300 DefaultLeadRange=500 MaxDepression=245 DefaultDepression=0 [CockpitSeat001] ModelName=A-10APIT.LOD Offset=0.0,0.1,0.0 Position=0.0,3.0,1.6 ViewAngles=0.0,0.0,0.0 MaxYaw=120 MinYaw=-120 MaxPitch=80 MinPitchFront=-45 MinPitchRear=-40 LightRange=1.5 LightInnerConeAngle=43 LightOuterConeAngle=60 LightAngles=0.0,-35.0,0.0 DiffuseLightFactor=0.5 NightLightOn=0.25 NightLightColor=0.5,0.2,0.3 Gunsight=GunsightFront Instrument[001]=Altimeter Instrument[002]=AtitudeIndicator Instrument[003]=Slipball Instrument[004]=AtitudeIndicator2 Instrument[005]=HSIWheel Instrument[006]=HSI_BearingMarker Instrument[007]=CourseDeviation Instrument[008]=CourseArrow Instrument[009]=RangeCounter Instrument[010]=CourseCounter Instrument[011]=PitchSolid Instrument[012]=InternalFuelCounter Instrument[013]=InternalFuel10000 Instrument[014]=FuelIndicatorL Instrument[015]=FuelIndicatorR Instrument[016]=ClockHour Instrument[017]=ClockMinute Instrument[018]=ClockSecond Instrument[019]=AirspeedIndicator Instrument[020]=StandbyCompass1 Instrument[021]=StandbyCompass2 Instrument[022]=GMeter Instrument[023]=TachometerL Instrument[024]=TachometerR Instrument[025]=EngineTempL Instrument[026]=EngineTempR Instrument[027]=FuelFlowL Instrument[028]=FuelFlowR Instrument[029]=APUL Instrument[030]=APUR Instrument[031]=FANL Instrument[032]=FANR Instrument[033]=OilPressureL Instrument[034]=OilPressureR Instrument[035]=Flapsindic Instrument[036]=RWR Instrument[037]=AoAIndicator Instrument[038]=LeftMirror Instrument[039]=CenterMirror Instrument[040]=RightMirror Instrument[041]=LandingGearLever Instrument[042]=Throttle Instrument[043]=DisMavSight1 Instrument[044]=DisMavSight2 Instrument[045]=MavsightMovment Instrument[046]=LandingGearLight Instrument[047]=Station1Light Instrument[048]=Station2Light Instrument[049]=Station3Light Instrument[050]=Station4Light Instrument[051]=Station5Light Instrument[052]=Station6Light Instrument[053]=Station7Light Instrument[054]=Station8Light Instrument[055]=Station9Light Instrument[056]=Station10Light Instrument[057]=Station11Light Instrument[058]=Station11Light1 Instrument[059]=Station11Light2 Instrument[060]=AoAIndexerSlowRight Instrument[061]=AoAIndexerOnSpeedRight Instrument[062]=AoAIndexerFastRight Instrument[063]=AoAIndexerSlowleft Instrument[064]=AoAIndexerOnSpeedleft Instrument[065]=AoAIndexerFastleft Instrument[066]=GunLight Instrument[067]=CautionLight Instrument[068]=TVScreen Instrument[069]=CanopyOpen Instrument[070]=GunRoundsCounter //--------GAUGES----------------- [Altimeter] Type=PRESSURE_ALTIMETER_3 NodeName=needlealt MovementType=ROTATION_x CounterNodeFormat=alt_dig%d ValueUnit=FEET Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=360.0 Set[02].Value=100.0 [AtitudeIndicator] Type=ATTITUDE_DIRECTOR_INDICATOR NodeName=ADIBall1 MovementType=Orientation [slipball] Type=SIDESLIP_VELOCITY_INDICATOR NodeName=slipball MovementType=ROTATION_Z ValueUnit=DEG Set[01].Position=10.0 Set[01].Value=-3.0 Set[02].Position=0.0 Set[02].Value=0.0 Set[03].Position=-10.0 Set[03].Value=3.0 [AtitudeIndicator2] Type=ATTITUDE_DIRECTOR_INDICATOR NodeName=ADIBall2 MovementType=ATTITUDE [HSIWheel] Type=MAGNETIC_COMPASS NodeName=HSIwheel MovementType=ROTATION_Y ValueUnit=DEG Set[01].Position=00.0 Set[01].Value=0.0 Set[02].Position=360.0 Set[02].Value=360.0 [HSI_BearingMarker] Type=BEARING_MARKER NodeName=HSI_pointer MovementType=ROTATION_y ValueUnit=DEG Set[01].Position=0 Set[01].Value=0 Set[02].Position=360.0 Set[02].Value=360.0 [CourseArrow] Type=COURSE_ARROW NodeName=HSI_center MovementType=ROTATION_y ValueUnit=DEG Set[01].Position=00.0 Set[01].Value=0.0 Set[02].Position=360.0 Set[02].Value=360.0 [CourseDeviation] Type=COURSE_DEVIATION NodeName=HSI_CourseDeviation MovementType=POSITION_X ValueUnit=DEG Set[01].Position=-0.018 Set[01].Value=-5.0 Set[02].Position=0.018 Set[02].Value=5.0 [RangeCounter] Type=RANGE_INDICATOR CounterNodeFormat=Range_dig%d MovementType=ANALOG_COUNTER ValueUnit=NM [CourseCounter] Type=COURSE_ARROW CounterNodeFormat=Course_dig%d MovementType=ANALOG_COUNTER ValueUnit=DEG [PitchSolid] Type=PITCH_INDICATOR NodeName=needleVASI MovementType=ROTATION_Z ValueUnit=DEG Set[01].Position=-175 Set[01].Value=-90 Set[02].Position=175 Set[02].Value=90 [internalFuelCounter] Type=INETERNAL_FUEL_QUANTITY_INDICATOR CounterNodeFormat=fuel_dig%d MovementType=ANALOG_COUNTER ValueUnit=LB Scale=0.1 [internalFuel10000] Type=INETERNAL_FUEL_QUANTITY_INDICATOR CounterNodeFormat=fuel1 MovementType=ANALOG_COUNTER ValueUnit=LB Scale=1000 [FuelIndicatorL] Type=INETERNAL_FUEL_QUANTITY_INDICATOR NodeName=needlefuelL MovementType=ROTATION_Z ValueUnit=LB Set[01].Position=-85.0 Set[01].Value=0.0 Set[02].Position=85.0 Set[02].Value=12000.0 [FuelIndicatorR] Type=INETERNAL_FUEL_QUANTITY_INDICATOR NodeName=needlefuelR MovementType=ROTATION_Z ValueUnit=LB Set[01].Position=85.0 Set[01].Value=0.0 Set[02].Position=-85.0 Set[02].Value=12000.0 [ClockHour] Type=CLOCK_HOUR NodeName=needlehour MovementType=ROTATION_Z Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=360.0 Set[02].Value=12.0 [ClockMinute] Type=CLOCK_MINUTE NodeName=needleminute MovementType=ROTATION_Z Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=360.0 Set[02].Value=60.0 [ClockSecond] Type=CLOCK_SECOND NodeName=needlesecond MovementType=ROTATION_Z Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=360.0 Set[02].Value=60.0 [AirspeedIndicator] Type=AIRSPEED_INDICATOR NodeName=needlespeed MovementType=ROTATION_Z ValueUnit=KNOTS Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=60.0 Set[02].Value=100.0 Set[03].Position=120.5 Set[03].Value=200.0 Set[04].Position=180.0 Set[04].Value=300.0 Set[05].Position=240.0 Set[05].Value=400.0 Set[06].Position=300.0 Set[06].Value=500.0 Set[07].Position=350.0 Set[07].Value=590.0 [standbyCompass1] Type=MAGNETIC_COMPASS NodeName=ASICompass MovementType=ROTATION_Z ValueUnit=DEG Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=-360.0 Set[02].Value=360.0 [standbyCompass2] Type=MAGNETIC_COMPASS NodeName=Compass MovementType=ROTATION_Z ValueUnit=DEG Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=-360.0 Set[02].Value=360.0 [GMeter] Type=ACCELEROMETER NodeName=needle_gmeter MovementType=ROTATION_Z Set[01].Position=-180.0 Set[01].Value=-7 Set[02].Position=0.0 Set[02].Value=1.0 Set[03].Position=180.0 Set[03].Value=9.0 [TachometerL] Type=Tachometer NodeName=needlerpml ItemNumber=1 MovementType=ROTATION_Z Set[01].Position=0 Set[01].Value=0.0 Set[02].Position=270 Set[02].Value=1.0 [TachometerR] Type=Tachometer NodeName=needlerpmr ItemNumber=2 MovementType=ROTATION_Z Set[01].Position=0 Set[01].Value=0.0 Set[02].Position=270 Set[02].Value=1.0 [EngineTempL] Type=EXHAUST_GAS_TEMPERATURE_INDICATOR NodeName=needletempl ItemNumber=1 MovementType=ROTATION_Z Set[01].Position=-250.0 Set[01].Value=0.0 Set[02].Position=-180.0 Set[02].Value=300 Set[03].Position=-90.0 Set[03].Value=680 Set[04].Position=0.0 Set[04].Value=1050 [EngineTempR] Type=EXHAUST_GAS_TEMPERATURE_INDICATOR NodeName=needletempr ItemNumber=2 MovementType=ROTATION_Z Set[01].Position=-250.0 Set[01].Value=0.0 Set[02].Position=-180.0 Set[02].Value=300 Set[03].Position=-90.0 Set[03].Value=680 Set[04].Position=0.0 Set[04].Value=1050 [FuelFlowL] Type=FUEL_FLOW_INDICATOR NodeName=needleFuelFlowL ItemNumber=1 MovementType=ROTATION_Z ValueUnit=LB Set[01].Position=-210.0 Set[01].Value=0 Set[02].Position=-90.0 Set[02].Value=2.0 Set[03].Position=-1.0 Set[03].Value=3.5 Set[04].Position=90 Set[04].Value=5 [FuelFlowR] Type=FUEL_FLOW_INDICATOR NodeName=needleFuelFlowR ItemNumber=2 MovementType=ROTATION_Z ValueUnit=LB Set[01].Position=-210.0 Set[01].Value=0 Set[02].Position=-90.0 Set[02].Value=2.0 Set[03].Position=-1.0 Set[03].Value=3.5 Set[04].Position=90 Set[04].Value=5 [APUL] Type=TACHOMETER NodeName=needleAPUl ItemNumber=1 MovementType=ROTATION_Z Set[01].Position=30 Set[01].Value=0 Set[02].Position=340 Set[02].Value=1.0 [APUR] Type=TACHOMETER NodeName=needleAPUr ItemNumber=2 MovementType=ROTATION_Z Set[01].Position=40 Set[01].Value=0 Set[02].Position=340 Set[02].Value=1.0 [FANL] Type=TACHOMETER NodeName=needleFANl ItemNumber=1 MovementType=ROTATION_Z Set[01].Position=30 Set[01].Value=0 Set[02].Position=360 Set[02].Value=1.0 [FANR] Type=TACHOMETER NodeName=needleFANr ItemNumber=2 MovementType=ROTATION_Z Set[01].Position=30 Set[01].Value=0 Set[02].Position=360 Set[02].Value=1.0 [OilPressureL] Type=OIL_PRESSURE_INDICATOR NodeName=needleoilpressL MovementType=ROTATION_Z Set[01].Position=130.0 Set[01].Value=0.0 Set[02].Position=400.0 Set[02].Value=1.0 [OilPressureR] Type=OIL_PRESSURE_INDICATOR NodeName=needleoilpressR MovementType=ROTATION_Z Set[01].Position=130.0 Set[01].Value=0.0 Set[02].Position=400.0 Set[02].Value=1.0 [Flapsindic] Type=FLAPS_CONTROL_HANDLE NodeName=needleFlaps MovementType=ROTATION_Z Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=40.0 Set[02].Value=1.0 Set[03].Position=80.0 Set[03].Value=2.0 [AoAIndicator] Type=ANGLE_OF_ATTACK_INDICATOR NodeName=needleAOA MovementType=ROTATION_Z ValueUnit=DEG Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=-270.0 Set[02].Value=30.0 [GunRoundsCounter] Type=GUN_ROUNDS_INDICATOR CounterNodeFormat=GunRounds_dig%d MovementType=ANALOG_COUNTER //--------RWR----------------- [RWR] Type=RWR NodeName=RWR //--------Mirrors----------------- [LeftMirror] Type=MIRROR NodeName=leftmirror [CenterMirror] Type=MIRROR NodeName=centermirror [RightMirror] Type=MIRROR NodeName=rightmirror //--------Animations----------------- [LandingGearLever] Type=LANDING_GEAR_INDICATOR NodeName=Gearswitch MovementType=ROTATION_z Set[01].Position=-10.0 Set[01].Value=0 Set[02].Position=25.0 Set[02].Value=1 [Throttle] Type=THROTTLE_CONTROL NodeName=Throttle MovementType=ROTATION_Z Set[01].Position=3 Set[01].Value=0 Set[02].Position=30 Set[02].Value=1.0 //--------Lights----------------- [DisMavSight1] Type=WEAPON_TYPE_SELECTOR NodeName=EOGR_ON MovementType=LIGHT ItemNumber=5 [DisMavSight2] Type=WEAPON_TYPE_SELECTOR NodeName=Mavsight MovementType=LIGHT ItemNumber=5 [MavsightMovment] Type=MAGNETIC_COMPASS NodeName=EOGR_ON MovementType=Texture_V ValueUnit=DEG Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=-1.0 Set[02].Value=360.0 [LandingGearLight] Type=LANDING_GEAR_INDICATOR NodeName=Gear_up MovementType=Light [station1Light] Type=WEAPON_STATION_SELECTOR NodeName=Station1AGArm MovementType=LIGHT ItemNumber=1 [station2Light] Type=WEAPON_STATION_SELECTOR NodeName=Station2AGArm MovementType=LIGHT ItemNumber=2 [station3Light] Type=WEAPON_STATION_SELECTOR NodeName=Station3AGArm MovementType=LIGHT ItemNumber=3 [station4Light] Type=WEAPON_STATION_SELECTOR NodeName=Station4AGArm MovementType=LIGHT ItemNumber=4 [station5Light] Type=WEAPON_STATION_SELECTOR NodeName=Station5AGArm MovementType=LIGHT ItemNumber=5 [station6Light] Type=WEAPON_STATION_SELECTOR NodeName=Station6AGArm MovementType=LIGHT ItemNumber=6 [station7Light] Type=WEAPON_STATION_SELECTOR NodeName=Station7AGArm MovementType=LIGHT ItemNumber=7 [station8Light] Type=WEAPON_STATION_SELECTOR NodeName=Station8AGArm MovementType=LIGHT ItemNumber=8 [station9Light] Type=WEAPON_STATION_SELECTOR NodeName=Station9AGArm MovementType=LIGHT ItemNumber=9 [station10Light] Type=WEAPON_STATION_SELECTOR NodeName=Station10AGArm MovementType=LIGHT ItemNumber=10 [station11Light] Type=WEAPON_STATION_SELECTOR NodeName=Station11AGarm MovementType=LIGHT ItemNumber=11 [station11Light1] Type=WEAPON_STATION_SELECTOR NodeName=Station11AAarm MovementType=LIGHT ItemNumber=12 [station11Light2] Type=WEAPON_STATION_SELECTOR NodeName=Station11AAarm MovementType=LIGHT ItemNumber=13 [AoAIndexerSlowLeft] Type=ANGLE_OF_ATTACK_INDEXER NodeName=AOAdLight MovementType=LIGHT Set[01].Value=22.565 Set[02].Value=40.00 [AoAIndexerOnSpeedLeft] Type=ANGLE_OF_ATTACK_INDEXER NodeName=AOAOKLight MovementType=LIGHT Set[01].Value=19.893 Set[02].Value=23.567 [AoAIndexerFastLeft] Type=ANGLE_OF_ATTACK_INDEXER NodeName=AOAsLight MovementType=LIGHT Set[01].Value=-10.0 Set[02].Value=20.895 [AoAIndexerSlowRight] Type=ANGLE_OF_ATTACK_INDEXER NodeName=AOAdLight MovementType=LIGHT Set[01].Value=22.565 Set[02].Value=40.00 [AoAIndexerOnSpeedRight] Type=ANGLE_OF_ATTACK_INDEXER NodeName=AOAOKLight MovementType=LIGHT Set[01].Value=19.893 Set[02].Value=23.567 [AoAIndexerFastRight] Type=ANGLE_OF_ATTACK_INDEXER NodeName=AOAsLight MovementType=LIGHT Set[01].Value=-10.0 Set[02].Value=20.895 [GunLight] Type=WEAPON_TYPE_SELECTOR NodeName=GUNLight MovementType=LIGHT ItemNumber=1 [CautionLight] Type=MASTER_CAUTION_LIGHT NodeName=CautionLight MovementType=LIGHT //------------------HUD--------------- [HUD] Type=HUD NodeName=HudGlass [TVScreen] Type=TV_SCOPE NodeName=MAVPanel //-----------------Canopy--------------- [CanopyOpen] Type=AIRSPEED_INDICATOR NodeName=Canopydoor MovementType=ROTATION_Z ValueUnit=KNOTS Set[01].Position=30.0 Set[01].Value=0.0 Set[02].Position=15.0 Set[02].Value=10.0 Set[03].Position=0 Set[03].Value=30 -
A-10 GAU8 fire effect gone
Outlaw7 replied to malibu43's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I have this; I don't remember if I renamed it, or found it somewhere. Also I've attached a sound mod for the GAU-8.Avenger.wav [EffectType001] Name=Gau8FireEffect Element[01].ElementType=HOLD_EMITTER Element[01].ElementName=30mmFireEmitter Element[01].StartTime=0.000000 Element[01].StartTimeDeviation=0.000000 Element[01].EjectTime=-1.000000 Element[01].EjectTimeDeviation=0.000000 Element[02].ElementType=HOLD_EMITTER Element[02].ElementName=CannonSmokeEmitter1 Element[02].StartTime=0.000000 Element[02].StartTimeDeviation=0.000000 Element[02].EjectTime=-1.000000 Element[02].EjectTimeDeviation=0.000000 [EmitterType001] Name=30mmFireEmitter EmissionType=ORIENTED_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=4000.000000 EmissionRate=0.002000 EmissionVolume=0.010000,0.010000,0.010000 EmissionVelocityTableType=CONSTANT EmissionVelocity=0.000000,130.000000,0.000000 ParticleUpdateType=SIMPLE_POINT ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=0.020000 ParticleLifeTimeDeviation=0.200000 ParticleWeight=0.00000 ParticleRandomness=0.010000 ParticleDragFactor=20.000000 ParticleInheritence=0.900000 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=0.500000,0.50000,0.500000,0.500000 ParticleColor[02].Time=0.400000 ParticleColor[02].Value=0.500000,0.50000,0.390000,0.150000 ParticleColor[03].Time=0.800000 ParticleColor[03].Value=0.400000,0.27000,0.151000,0.150000 ParticleColor[04].Time=1.000000 ParticleColor[04].Value=0.000000,0.00000,0.000000,0.000000 ParticleSizeTableType=TABLE ParticleSize[01].Time=0.000000 ParticleSize[01].Value=0.1800000 ParticleSize[02].Time=0.125000 ParticleSize[02].Value=0.400000 ParticleSize[03].Time=1.000000 ParticleSize[03].Value=0.050000 ParticleSizeDeviation=0.200000 TextureMaterial=FireMaterial [EmitterType002] Name=CannonSmokeEmitter1 EffectLevel=1 EmissionType=ORIENTED_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=4000.000000 EmissionRate=0.02000 EmissionVolume=0.060000,0.060000,0.040000 EmissionVelocityTableType=CONSTANT EmissionVelocity=0.000000,60.000000,0.200000 EmissionVelocityDeviation=0.0500000 ParticleUpdateType=SIMPLE_POINT ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=3.000000 ParticleLifeTimeDeviation=0.25000 ParticleWeight=-4.00000 ParticleRandomness=0.100000 ParticleDragFactor=1.000000 ParticleInheritence=0.700000 ParticleWindFactor=1.0 ParticleColorTableType=LINEAR ParticleColorStart=1.0000000,1.0000000,1.00000,0.220000 ParticleColorEnd=1.000000,1.0000000,1.00000,0.220000 ParticleSizeTableType=TABLE ParticleSize[01].Time=0.000000 ParticleSize[01].Value=1.400000 ParticleSize[02].Time=0.200000 ParticleSize[02].Value=3.00000 ParticleSize[03].Time=0.500000 ParticleSize[03].Value=4.500000 ParticleSize[04].Time=1.000000 ParticleSize[04].Value=8.000000 BaseSizeDeviation=0.1 TextureMaterial=GauSmokeMaterial [FireMaterial] DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=2.000000 PriorityLevel=3 BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC NumTextureStages=1 TextureStage[01].TextureName=Fire.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [GauSmokeMaterial] DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=3 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName=smoke2.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE I also have a tga file that goes with it, but it won't upload for some reason -
A-10C and SU-27?
Outlaw7 replied to WoEpilot's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Couple of pics of the new Hog Pit if someone wanted to tackle it. Also here's a link to some specs: http://www.warthogpen.com/A-10C.html -
Desert Storm Iraq Version Mod
Outlaw7 replied to Jarhead1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Follow this website to a good day by day coverage of the air war. -
We Need You the Communites Help....
Outlaw7 replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Few more pictures with a link to FAS for their data. -
We Need You the Communites Help....
Outlaw7 replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I don't have data, but here are a few pictures -
F-16F
Outlaw7 replied to Jimbib's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
http://www.f-16.net/f-16_versions_article10.html Follow this link to some great F-16 pages, (You have to register, but it's free). It has just about anything and everything you'd want to know including pics from all different countries, models, accidents, etc. Good place to find weapons load, radar, ecm data, cockpit info, etc. Blk 60 is supposed to be able to carry JSOW, AGM-154, SLAM AGM-84E, and ASRAAM, AIM-142. UAE is the only customer, but it'd be great to see maybe a fictional USAF or IAF skin. -
Useless wingmen...
Outlaw7 replied to ndicki's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I've also discovered if your flight is heavily laden for a strike and you call them to attack air they will dump all their ground ordnance. They kill the migs, but they get themselves killed because they'll come in to take out a ZSU or other ADA with their vulcan. Sparkomatic-I'll be in Al Asad this fall sometime. -
which is your favourite cockpit?
Outlaw7 replied to centrinoe's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I love flying the hog and the 16-I'm patiently waiting for the A-10C with it's new pit. -
I bought a new Alienware Laptop just to fly with and it came with Vista. To make the long story short, (1 week no flying), everything needs to be downloaded into the user file; it's named after the user and takes the place of my documents on XP. You'll have to extract evrything to it also, because Vista won't let winrar or winzip put anything in the program files. If you do that and the ini tweak for the shaders you'll be alright. It would of been 100.00 extra to buy my machine with XP on it. I would have spent the money if I knew I was going to have the headaches I had. Vista is new and it's "different" , but it's the future and it's not going away. They just need a descent sp to fix some of the glitches.
-
Best way to deploy Cluster Munitions
Outlaw7 replied to Tantobot's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Works great on CAS. Soviet Armor always attack in columns and you can lay waste to them pretty easy with loaded out rockeyes or 87's on an A-10. Whatever the bomblets don't get you can finish up with your Avenger. -
Which is the best one
Outlaw7 replied to Silverbolt's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
WOE, You can add the WOV to it and fly pretty much whatever you want over any time period. -
Boeing delivers first EA-18G to the USN...
Outlaw7 replied to Jimbib's topic in Military and General Aviation
I did alot of reading on this and it will definitely do the job. The Growler will be able to detect, jam, and kill as neccessary, while keeping pace with the fleet. I goofed around trying to mod this on a regular bug. I think this will be a pretty easy, once we get a superbug in the fleet. The only thing that I didn't find stock in the weapons pack was the ALQ-218(V)2. I simulated it with a pair of lightning pods on the wing tip sidewinder positions. I took the gun out since that space is jammed with electronics gear anyways. Nice aircraft except not enough hardpoints to carry alot of missles-two harms. It does still carry two AIM-120's for self defence though. There's a link at the bottom that will tell you more. http://www.boeing.com/defense-space/milita...a18g/index.html -
lighted terrains?
Outlaw7 replied to Streakfalcon's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hopefully they're be someone that can pick this up if Dueces can't finish it. I'm no modder minus a little ini tweaking, but I really appreciate all of the long hours you all put into this. The entertainment is endless. I look forward to checking CombatACE out on a daily basis. Often there's something new to download and other times you can just browse the forum and maybe help someone else out thats having difficulty-vista, ugh! Anyways my hats off to you guys that make this sim so enjoyable:clapping: