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Everything posted by Fates
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CryENGINE Specifications:. Real time editing, bump mapping, static lights, network system, integrated physics system, shaders, shadows and a dynamic music system are just some of the state of-the-art features the CryENGINE™ offers. The CryENGINE™ comes complete with all of its internal tools and also includes the CryEDIT world editing system. Licensees receive full source code and documentation for the engine and tools. Support is provided directly from the R & D Team that continuously develops the engine and can arrange teaching workshops for your team to increase the learning process. The engine supports all video and hardware currently on the market. New hardware support is constantly added as it becomes available. [back to top] -------------------------------------------------------------------------------- Features and Benefits:. CryEDIT: Is a real-time game editor offering "What you see is what you PLAY" feedback. Renderer: integrates indoor and outdoor technology seamlessly. Offers rendering support for OpenGL & DirectX 8/9, XBox using latest HW features, PS2 and GameCube. Physics System: supports character inverse kinematics, vehicles, rigid bodies, liquid, rag doll, cloth and soft body effects. The system is integrated with the game and tools. Character Inverse Kinematics & Animation Blending: Allows a character model to have multiple animations while looking believable. AI System: Enables team based AI and AI behaviors defined by scripts. Ability to create custom enemies and behaviors without touching the C++ code. Interactive Dynamic Music System: Tracks and responds to the player's actions and situations and offers CD Quality playback in full 5.1 surround sound. Environmental Audio & SFS Engine: Ability to accurately reproduce sounds from nature with seamless blending between environments and interior/exterior locations in 5.1 audio. Includes EAX 2.0 audio support. Network Client and Server System: Manages all network connections for the multiplayer mode. It is a low-latency network system based on client/server architecture. Shaders: A script system used to combine textures in different ways to produce visual effects. Supports real time per-pixel lighting, bumpy reflections, refractions, volumetric glow effects, animated textures, transparent computer displays, windows, bullet holes, and shinny surfaces. Terrain: Uses an advanced heightmap system and polygon reduction to create massive, realistic environments. The view distance can be up to 2km when converted from game units. Lighting and Shadows: A combination of precalculated, real time shadows, stencil shadows and lightmaps to produce a dynamic environment. Includes high-resolution, correct perspective, and volumetric smooth-shadow implementations for dramatic and realistic indoor shadowing. Supports advanced particles technology and any kind of volumetric lighting effects on particles. Fog: Includes volumetric, layer and view distance fogging to enhance atmosphere and tension. Tools Integration: Objects and buildings created using 3ds max™ or Maya® are integrated within the game and editor. Polybump™: Standalone or fully integrated with other tools including 3ds max™. Scripting system: Based on the popular LUA language. This easy to use system allows the setup and tweaking of weapons/game parameters, playing of sounds and loading of graphics without touching the C++ code. Modularity: Entirely written in modular C++, with comments, documentation and subdivisions into multiple DLLs. [back to top]
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Here's the Latest FC Trailer: Far Cry Trailer And here are the rest to wet your whistle: (Some have Mild Graphic Violence) E3 Trailer Far Cry's NON_Scripted AI Trailer The CRYTEC Gaming Engine Trailer
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From UBISOFT: Official Website: FAR CRY Official UBI Site: http://www.ubi.com/US/Games/farcry/ Overview:
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I use the PRNT SCRN key....the key to the right of the F12 on my Keyboard...well...that the POWER KEY...and it shuts your system down <C> Fates
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Hey Dagger...remember a thread like this started over at LOMAC a while back? EB shows it as 3/30/2004 <C> Fates
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Found this great write up on flying lessons MJ...your gonna need it if you wanna mess with the big boys! http://www.planetbattlefield.com/bf1942/st...per/index.shtml <C> Fates
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Encore to publish Fair Strike in North America and South Africa in Q1 2004!
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Ok.....sorry MJ but Seattle lost....maybe due to that puke grey/blue color they choose. It was a hard fought battle, but they just couldn't topple the experience of a team with names like Fahrve and Green. Carolina beated Dallas, not a suprise, but Carolina isn't exactly a strong contender. Tennesee edged out Baltimore...didnt' think they'd do it...but with McNair injured, can they go all they way? And finally, the Colt's simply DOMINATED the Broncos. They are the only team, so far, that has not had even a remotly close game with a wildcard. What's you preditions for the coming weeks?
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Battlecom is not nearly as good as TS or Ventrillo.... I vote Teamspeak. I haven't had 1 problem at all...and we have several dialup users on TeamODB that use it with great success. Just make sure all the CODECs are available for them..and you won't have a problem at all <C> Fates
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Great Site....LMAO...there's many more... http://bf1942posters.mandrake.dk/index.php?cat=2
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Perfect Idea. Call the whole thing a ROUTE. Thus is you a plane, tank, ground troops, etc...you follow the waypoints of the route, with Altitude depending on your componets ability to acheive it, thus a tank can't start out at waypoint 1 @ 20,000 Feet. (of course an over-ride feature would be nice....hehe....tank drops...smashes building...hehe) F-15, F-18 and USAF had great mission editors, and they had ICON that you could click and drag...blue ones and red ones depending on side....couldn't get that messed up, and didn't have to deal with LOMAC's unpleasant way of doing it either. :D Fates
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Go Carolina!!!! These guys have been a horn in the Rams butt all day...can they overcome the penalty box and finish this game witha win? I'm hoping so!! and... Go Titans! New England just needs to lose IMHO....go road team! <C> Fates
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Geezzzz....do the Rams or Carolina know how to play football? What a bunch flag throwin refs....!!! AAAAAARRRRRGGGGGGGGHHHHHHHHH!!!!!!!!! WILL THIS GAME EVER END???? <C> Fates
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This is good news! Here ya go guys! How many of you guys have tried this out? <C> Fates
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OK...this is just too funny....had to share it...besides...Navycheif needed his BIo Fix for the day...here ya go: Horny Frenchman Video
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Hidden & Dangerous 2 v1.03 Patch Illusion Softworks This patch updates the retail version of Hidden & Dangerous 2 to version 1.03. The many changes and fixes are listed below. Download: Hidden & Dangerous 2 v1.03 Patch 65.95 MB (69152788 bytes) 2004-01-09 09:04:11 751
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This is sounding more like COD's single player cinematics....combined with the latest and greatest of Sam Fishers shadowy world of espionage.... WorthPlaying:
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2 SC:PT trailer videos...great stuff: Splinter Cell Trailers Sweet!! <C>
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Sweet...might even get Weasy in on this one. Lets set a date where we can all meet via Bio chat....then head to the game....I'd be more then happy to put up a TS server for it. Just let me know what everyone wants to do...I've only dabbled a litttle since 0.6 release of DC <C> Fates
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Was looking at TACSIM gallery...Soldner pics...and everything appears to be normal...but this error was occasionally coming at the top: Warning: fopen(/home2/madjeff/public_html/albums/album12/photos.dat.lock): failed to open stream: Permission denied in /home2/madjeff/public_html/gallery/platform/fs_unix.php on line 55 Error: Could not open lock file (/home2/madjeff/public_html/albums/album12/photos.dat.lock)!
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http://www.newegg.com and http://www.directron.com great service <C> Fates