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Everything posted by Fates
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Well PC, You can always get the DEMO ...they do have one. Check it out DEMO 115MB
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In Far Cry, there will be definitely a multiplayer-part. First of all, we want to give you some generally details. Far below, you can find some screenshots of the multiplayer-part and first informations about the different modes. Number of Players In the multiplayer of Far Cry, there will be a maximum of 32 players at the same time. Generally Gameplay After some reporters were able to test the mutliplayer-mode in the beginning of november, CryTek announced some details concerning the gameplay. In the current version of Far Cry, the game was pretty fast and only a few people tried to sneak. Around 7 shots with each weapon were needed to kill the player. CryTek will probably change some details in the gameplay to make Far Cry more tactical. That means, that there will be less speed and less hits to kill a player - about 5 shots. -------------------------------------------------------------------------------- Characters Currently, there will be four different characters in the multiplayer-part. Each one is different in its appearance, armaments and abilities. After the player gets killed or during the respawn, it will be possible to change weapons and choose a new character. Soldier / Struggler: Should be the heaviest-armed character in team. A machine gun, grenades and a hand-gun should be his standard equipment. Supporter: A player, which has chosen the supporter, will be able to upgrade the own base and build new bunkers. Maybe, it can also be possible to destroy the enemies' buildings with him. Perhaps, the supporter will also be able to destroy closed doors and repair damaged vehicles. Sniper: It should be all clear. He is sneaking around, trying to kill the enemy noiseless with his heavy sniper weapon over long distances. However, he won't have a chance in close combat. -------------------------------------------------------------------------------- Three different modes There will be 3 different modes in the multiplayer-part of Far Cry. These modes are Deathmatch, Team-Deathmatch and Assault. Two of them are teambased, on of them is singlebased. Below an exactly description: Deathmatch: The most popular and oldest one. Each player acts for himself and tries to kill as many other players as possible. The player which has most kills after a certain time or reaches a certain limit of kills has won the game. In Deathmatch, it is only important to hide yourself and be able to attack fast and deadly. Team-Deathmatch: Actually the same as Deathmatch. The only difference is the teamplay. Every player is in one of two groups. Tactics are important, teamplay is the way towards the victory. Assault: The second, teambased mode. It is similar to the mode in Battlefield1942. There are also two different teams. One team has the assignment to conquer a base and hold it a certain time. The bases are marked with flags. The other team must detain that. It isn't decided yet, when a team have won a game. Teamplay is also important in Assault. Players, which try to rush the enemy base alone, will run into death. Sneaking quietly and attacking the enemy from behind is important. Every mode allows you to spawn in the own base or at a predefined point immediately after death. This feature should stop agressions. Moreover, the player will be invulnerable after he spawns in the map to give spawn-campers no chance. -------------------------------------------------------------------------------- The Maps Currently, 8 different maps, playable in every mode, are planned. Every map is playable by daylight or in the night. Especially in the darkness, sneaking should be a lot of fun. A the moment, there are only two of the eight maps known. They are called "Dune" and "MonkeyBay". The maps are partial extremly big, about 2km². The map "Dune" takes place on the beach and has less vegetation and buildings than "MonkeyBay", which takes place in a lost temple with wonderful environment. -Source and Thanks! FarCry HQ
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CryENGINE Specifications:. Real time editing, bump mapping, static lights, network system, integrated physics system, shaders, shadows and a dynamic music system are just some of the state of-the-art features the CryENGINE™ offers. The CryENGINE™ comes complete with all of its internal tools and also includes the CryEDIT world editing system. Licensees receive full source code and documentation for the engine and tools. Support is provided directly from the R & D Team that continuously develops the engine and can arrange teaching workshops for your team to increase the learning process. The engine supports all video and hardware currently on the market. New hardware support is constantly added as it becomes available. [back to top] -------------------------------------------------------------------------------- Features and Benefits:. CryEDIT: Is a real-time game editor offering "What you see is what you PLAY" feedback. Renderer: integrates indoor and outdoor technology seamlessly. Offers rendering support for OpenGL & DirectX 8/9, XBox using latest HW features, PS2 and GameCube. Physics System: supports character inverse kinematics, vehicles, rigid bodies, liquid, rag doll, cloth and soft body effects. The system is integrated with the game and tools. Character Inverse Kinematics & Animation Blending: Allows a character model to have multiple animations while looking believable. AI System: Enables team based AI and AI behaviors defined by scripts. Ability to create custom enemies and behaviors without touching the C++ code. Interactive Dynamic Music System: Tracks and responds to the player's actions and situations and offers CD Quality playback in full 5.1 surround sound. Environmental Audio & SFS Engine: Ability to accurately reproduce sounds from nature with seamless blending between environments and interior/exterior locations in 5.1 audio. Includes EAX 2.0 audio support. Network Client and Server System: Manages all network connections for the multiplayer mode. It is a low-latency network system based on client/server architecture. Shaders: A script system used to combine textures in different ways to produce visual effects. Supports real time per-pixel lighting, bumpy reflections, refractions, volumetric glow effects, animated textures, transparent computer displays, windows, bullet holes, and shinny surfaces. Terrain: Uses an advanced heightmap system and polygon reduction to create massive, realistic environments. The view distance can be up to 2km when converted from game units. Lighting and Shadows: A combination of precalculated, real time shadows, stencil shadows and lightmaps to produce a dynamic environment. Includes high-resolution, correct perspective, and volumetric smooth-shadow implementations for dramatic and realistic indoor shadowing. Supports advanced particles technology and any kind of volumetric lighting effects on particles. Fog: Includes volumetric, layer and view distance fogging to enhance atmosphere and tension. Tools Integration: Objects and buildings created using 3ds max™ or Maya® are integrated within the game and editor. Polybump™: Standalone or fully integrated with other tools including 3ds max™. Scripting system: Based on the popular LUA language. This easy to use system allows the setup and tweaking of weapons/game parameters, playing of sounds and loading of graphics without touching the C++ code. Modularity: Entirely written in modular C++, with comments, documentation and subdivisions into multiple DLLs. [back to top]
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Here's the Latest FC Trailer: Far Cry Trailer And here are the rest to wet your whistle: (Some have Mild Graphic Violence) E3 Trailer Far Cry's NON_Scripted AI Trailer The CRYTEC Gaming Engine Trailer
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From UBISOFT: Official Website: FAR CRY Official UBI Site: http://www.ubi.com/US/Games/farcry/ Overview:
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I use the PRNT SCRN key....the key to the right of the F12 on my Keyboard...well...that the POWER KEY...and it shuts your system down <C> Fates
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Hey Dagger...remember a thread like this started over at LOMAC a while back? EB shows it as 3/30/2004 <C> Fates
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Found this great write up on flying lessons MJ...your gonna need it if you wanna mess with the big boys! http://www.planetbattlefield.com/bf1942/st...per/index.shtml <C> Fates
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Encore to publish Fair Strike in North America and South Africa in Q1 2004!
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Ok.....sorry MJ but Seattle lost....maybe due to that puke grey/blue color they choose. It was a hard fought battle, but they just couldn't topple the experience of a team with names like Fahrve and Green. Carolina beated Dallas, not a suprise, but Carolina isn't exactly a strong contender. Tennesee edged out Baltimore...didnt' think they'd do it...but with McNair injured, can they go all they way? And finally, the Colt's simply DOMINATED the Broncos. They are the only team, so far, that has not had even a remotly close game with a wildcard. What's you preditions for the coming weeks?
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Battlecom is not nearly as good as TS or Ventrillo.... I vote Teamspeak. I haven't had 1 problem at all...and we have several dialup users on TeamODB that use it with great success. Just make sure all the CODECs are available for them..and you won't have a problem at all <C> Fates
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Great Site....LMAO...there's many more... http://bf1942posters.mandrake.dk/index.php?cat=2
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Perfect Idea. Call the whole thing a ROUTE. Thus is you a plane, tank, ground troops, etc...you follow the waypoints of the route, with Altitude depending on your componets ability to acheive it, thus a tank can't start out at waypoint 1 @ 20,000 Feet. (of course an over-ride feature would be nice....hehe....tank drops...smashes building...hehe) F-15, F-18 and USAF had great mission editors, and they had ICON that you could click and drag...blue ones and red ones depending on side....couldn't get that messed up, and didn't have to deal with LOMAC's unpleasant way of doing it either. :D Fates
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Go Carolina!!!! These guys have been a horn in the Rams butt all day...can they overcome the penalty box and finish this game witha win? I'm hoping so!! and... Go Titans! New England just needs to lose IMHO....go road team! <C> Fates
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Geezzzz....do the Rams or Carolina know how to play football? What a bunch flag throwin refs....!!! AAAAAARRRRRGGGGGGGGHHHHHHHHH!!!!!!!!! WILL THIS GAME EVER END???? <C> Fates
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This is good news! Here ya go guys! How many of you guys have tried this out? <C> Fates
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OK...this is just too funny....had to share it...besides...Navycheif needed his BIo Fix for the day...here ya go: Horny Frenchman Video
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Hidden & Dangerous 2 v1.03 Patch Illusion Softworks This patch updates the retail version of Hidden & Dangerous 2 to version 1.03. The many changes and fixes are listed below. Download: Hidden & Dangerous 2 v1.03 Patch 65.95 MB (69152788 bytes) 2004-01-09 09:04:11 751
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This is sounding more like COD's single player cinematics....combined with the latest and greatest of Sam Fishers shadowy world of espionage.... WorthPlaying:
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2 SC:PT trailer videos...great stuff: Splinter Cell Trailers Sweet!! <C>
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Sweet...might even get Weasy in on this one. Lets set a date where we can all meet via Bio chat....then head to the game....I'd be more then happy to put up a TS server for it. Just let me know what everyone wants to do...I've only dabbled a litttle since 0.6 release of DC <C> Fates