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Fates

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Everything posted by Fates

  1. Vietcong

    I wish I had the time and money to buy and play all the TacSims, but as luck would have it...I'm married. That's a tactical nightmare all by itself. Feel free to write an article on your experiences with the game. I'd be happy to help ya as well as set ya up for posting some screenshots as well. <C> Fates
  2. Merry Christmas To All...

    Merry xmas to everyone here at Biohazcentral....and especially to all those military personal here and overseas. <C> Fates
  3. Desert Combat 0.6 Released

    It's gonna be Hella Kool with Vietnam release! Can't wait to be in the Huey operating the M60 and peppering the landside. Gonna make for some great adventures. Might have to make a movie or two.. Im interested to see if DC can be converted to work with BF:VN, if it will have to be entirely re-scripted. I'm guessing that all the graphics and vehicles may be easily imported thought....only time will tell. Outside Desert Combat, there have been several other mods for BF1942 that have had some luck as well. One of my favorites has been Galactic Conquest, and I see someone is now working on a new mod called "Gnomes of Destruction"...hehe You can find the best listing here: http://www.bf1942files.com/file.stuff?body=modlist Desert Combat is by far the best MOD made for any game hands down. I'm guessing that the makers of COD hope to acheive similar results with their product, but I don't think that is gonna happen with the release of OFP2 and HL2. Those 2 games have had incredible luck in the mod world as well, and I'm sure it will continue into the future.
  4. B-2 In Museum Dayton Ohio

    When I was there for the AIrshow, one of the best things I enjoyed is the fact that the SR71 was (as well as all the other aircraft in the hangar) un-roped. You could kick the tires, walk under it, and just about do anthing you want around it as well as all the other aircraft in the hangar. The USAF Museum is constantly LOANING aircraft to other musuems, and Vice Versa. Another UPSETTING thing to me was the lack of the XB-70 Valkyrie. Apparently this is on loan to the Smithsonian for it's grand opening last week. I hadn't seen this aircraft since like the late 70's and I was really looking foward seeing it. Cheers! Fates
  5. Have you tried to re-download the Patch 1? I would try that route first. Cheers! Fates
  6. Ign Preview Up

    http://pc.ign.com/articles/445/445865p1.html This thang is due out and February...how many fans here think they may be playin? me me me me me me me me!!!!! <C> Fates
  7. Ign Preview Up

    I always look for what the developer goals are, and how they convey the goals in the form of the games abilities. They always make the statement and they call it FEATURES. If you read the feature list of Soldner: Secret Wars, and you apply it to the eyball candy that they've alread dealt out, then this game may very well take top notch. I only hope the that FEATURES list doesn't effect the graphics realism to the point that it bogs the game down like a LOMAC game. With the Release date pending uin February, I'm hoping to see a DEMO out in late January. Garunteed will be doing a review of the demo and definately the game. This is on my Must Have list! <C> Fates
  8. B-2 In Museum Dayton Ohio

    Dutchy, I was ast the museum back for the 2003 Dayton Airshow. I was rather pissed that it wasn't there then. I was even more pissed that they didn't have one on static display at the airshow. It was suppose to be the greatest airshow on the planet, and if it wasn't for the friends that I was around, I would have chalked the airshow up to being quite boring. I've seen better performances. As far as the B-2 is concerned, that aircraft, to my understanding was a test aircraft used for testing structural flaws and Service difficulties. This aircraft has been destroyed a few times over. Test where they intentionally bend a wing to see what force it will take until it explodes. The article basically explains why it's in the museum. Would you rather it be sent to the Boneyard in Tuscon to sit in crates for 30 years? I'm glad it's there where it can be admired for the huge waste of money it is....hehe....But It's saved lives in the MIddle East, and no price is to high for that. Fates
  9. Even more Aircraft!!!

    YAK141 Data: http://soldner.jowood.com/index.php?Weapon...dentifier=923#1 Website: http://soldner.jowood.com/ Fates
  10. N00bs, They Are The Best !!!

    Slang for NEW, fresh, NEWBI, Never played the game and is still way behind the learning curve.
  11. What Music Evokes Flying To You The Most?

    No specific tune....but I enjoy the following Megadeth, TOOL, Zombie (White and Rob), Iron Maiden, Fates Warning, Sepultura, ACDC, POD, AIC and KMFDM.... Oh....did I mention RAGE AGAINST THE MACHINES? Sweet! <C> Fates I do like to listen to SUPERBEAST by Zombie when flying the A-10. Requst to Dice for a video....hint hint...
  12. Willkommenes Grufus, Froh, Sie bei Biohazcentral zu sehen. Ich bin sicher, daß es viele große Geschichten gibt, die warten sich zu entwickeln. Ich kann nicht warten, um Ihre Missionen zu fliegen. Fates Is my German babble pretty bad?
  13. Simply put, Beta-Testing is making sure that the product performs in a manner that meets the developers description and design In that statement, things like making sure all the mechanics of the game work to the developers design. This may include confirming that everthing works properly, is graphically correct, and performs their intended function per the developers design. This can be blanketed on to include aircraft, vehicles, missles, guns, flight instruments, etc..etc.. or just anything that does something. The game is tested at the Beta stage by outside players that are generally not part of the design/development team. They are a mixed bunch that represent the public in the form of computer equipment, connection speed, and they generally have a certain amount of gaming experience to know what to look for and raise questions about. I found many times where I thought I found a bug, only to discover that it was designed that way because.....insert reason. As bugs are found, they are reported to the developers and there is generally a QA session where that bug will be disscussed and confirmed by other testers. The developers, knowing the flow chart of code will also know what questions to ask the tester so a resolution can be found. Troubleshooting any problem starts with a good understanding of the code, and somethings are simple to change, others are much more complex. Generally, developers will tackle several bugs and repair them and then release a new build. This new build is like having a whole new game, and just because something worked in the 1st build don't mean it still works with subsequent builds. This can make a Beta-testers job quite tedious becuase he/she must still go back and make sure everything...EVERYTHING...still meets the developer design. With any luck, the new code hasn't broken other things and the new build will be better then the last. However, somethimes changing code at the developer stage can break more things then were fixed. This cycle repeats until: Eventually, Producers enter the picture, and say "WHEN"? The Developer says "Soon?"...and the Beta-Testers say "What?"...The Producer then says "NOW!"...the Developer says "Please...can I have more time?"...the Developer's say "NO!"...and the Beta-testers say "I'll be here for the patch" To answer some of your specific questions: I can't say specific, but I would guess at 20+ Beta-testers plus the development team. They perform as mentioned above. They don't just play the game, although they may have some nights were they have fun, most of it is truely work. For example you my find a bug that only happens at a certain point in the mission. Well, you might not be able to zoom to that point to test the bug...and you'll spend 30 minutes attempting to duplicate it. Plus 10 other testers will do the same thing. Not just onace...but several times. They will try to trouble shoot themselves (which is good) and they may spend an 8 hour day just trying to theorize what the problem could be. They play the game and LOOK for bugs. Once those are found...they are reported and then other testers will attempt to duplicate and bring the bug to the Devs attention. My guess is that it was brought up in testing, but somewhere there has to be a line drawn and the game must reach the consumer...with or without bugs. This is something all of us hate as consumers, but it's a fact of life that I don't think is gonna go away anytime soon. Any problem with a game has to be expained to the Producer which have deadlines to meet to get the product to the storeshelves. Sometimes, like in the case LOMAC, I believe the developers were having a difficult time with certain modules of the game...they begged producers for more time and LOMAC was delayed to allow a better game to reach the consumers. Had they released it early with larger more complex bugs, the product would have been met with larger dissapointment by the consumer and decreased sales. Cheers! Fates
  14. Cod Review Complete

    Well....this was not easy. I was chuggin right along with this review when AAO 2.0 was released....AARRGGGGHHH. Anyway...dont' think I made my squad mates happy, but I focused and you can now read the whole thing: Call of Duty Review Oh yeah, I also opened up a TAC SIM Gallery as well...gotta have our own space!! You can view the Gallery HERE CHeers! Fates
  15. Usaf Dead?

    Growler, I think the HL that he's refering to is Hyperlobby http://hyperfighter.jinak.cz/ This is a Client that supports most flight sims I know if. It better then gamespy...and Free as well!! <C> Fates
  16. Cod Review Complete

    I was not able to duplicate this. I have every level saved, and I started a new game without erasing any previously saved game. I would maybe save you game under a different name, rather then the autosave default. That might help differentiate between the seperate games. Once again, if you save the game under a different name, you can always scroll down to it in the list and start from there. This is something that I'm sure you may see in third party development. I can't blame the developer for not spending time and money and delaying a game when there are a lot of talented individuals out there that will work for free to make the game better. There are already a considerable amount of mods for the game, If I see a scenario editor emerge, I'll be sure to post it for ya. <C> Fates
  17. F-15 Car Quals?

    BTW....some thought that an F-15 couldn't fly with one wing missing either..... They were proven WRONG! http://www.usrcjc.org/photogallery/wingless_landing.htm <C> Fates
  18. F-15 Car Quals?

    I don't think a MILLION pieces is called for...maybe a couple though. As an Aero Engineer I can assure you that almost all military aircraft could land on a carrier. I'm not saying that they could take off from one, but landing is a different story all together. THe G-Loads are a matter of pilot training and technique. The aircraft (F-15) could IMHO easily accept the g-loads on the landing gear, and although maybe not designed for carrier landings, I'm sure it could do it. They may have to remove the gear for overhaul and NDT work as well as some airframe structure. This is the F-15's Arrestor hook: I'm merely commenting on Real Word...not LOMAC. Cheers! Fates
  19. AAO 2.0

    It's coming....and this time it is goin to be a force to rival all FPS Simualtions. The new AAO 2.0 is just around the corner. The Devs have outdone themselves this time with new maps, new weapons, new classes, etc..etc... I just thought I'd post a a few pics from some fan sites. If you haven't played this game, you will. I'll have a full review ready upon it's release...WOW!!! There will be more to come Cheers! Fates
  20. AAO 2.0

    Mr. Clark Doesn't know...but I do.... You don't have to use the "F" key in AAO while using the AK. My apologize, I thought you may have been the Hunter87th from: http://combatflightsim.net/ I flew with them quite a bit in the Janes USAF days. either way, glad to see ya here! CHeers! Fates
  21. Cod Review Complete

    Thanks a bunch pcpilot. I hope to do even better on the next review. Hope to have some suprises for everyone. You are just now starting to get to some of the interesting stuff in the game...great stuff. The AI is quite incredible in single player. Wish they could have stuck some in the MP version as well. They do tend to follow each other, but the moment they come into view, they are spreading out quite well and covering fire incredibly. There's a point in the Brit campaign, where you have to take the Pegasus Bridge and then hold it. The damn Nazi's seem to come out of the woodwork. I only wish that this map was a little larger to allow you to flank the buildings. THey purposely close it up and limit your ability to flank. It's a classic task of little AI in...but keeping PC (player characters)out. Not really fair, but the AI do a great job of supressing fire. <C> Fates
  22. Thanks for the news ArgonV!! Cheers! Fates
  23. AAO 2.0

    HUNTER!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Glad to see ya man... I'm hope we see alot more of you and the rest of the 87th this way. I know Weasy's playin some AAO and BF1942. I'll be focusing alot more in this section fo Biohaz. If there's anything you guys have questions on, please post. <C> Fates
  24. Even more Aircraft!!!

    The fact that their is a production aircraft is one thing, I think Clark might be referring to PRODUCTION. Honestly, I know nothing of the Yak, or whether it's in Production of not. It may just be yet another eternal prototype <C> Fates
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