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Everything posted by Gocad
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September - Screenshot of the Month
Gocad replied to column5's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Heading home... -
F-35 Lightning II BETA 1.7 RELEASE
Gocad replied to Klavs81's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Nice job with the decals, Spinners! -
F-35A Skinning Contest
Gocad replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Ah well, then I'm down to two or three skins. -
F-35A Skinning Contest
Gocad replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I do have a few more questions: Are multiple submissions (not of the same skin, of course ) okay? Do mere decal jobs count as well? -
Strange Frontline Locations in Rolling Thunder
Gocad replied to malibu43's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
I don't think that the targets.ini has anything to do with it, but I do assume that the unit you're flying for is activated some time after the campaign begins. In that case it's possible (especially when the North Vietnamese are on offensive) that they gain some ground by chance...but I don't think that this happens always. I say this because I have written a similar campaign for WOE and was quite surprised to see the Soviets already being in Hamburg upon campaign begin (as mentioned earlier my unit had a later start date) -
Some 109s
Gocad replied to Heck's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Do you really want to have 16 Spitfire skins that would only differ because of their squadron codes? Hint: Check out the skins I have done for the DAT Spitfires... Also, nice skins. :yes: -
F-35A Skinning Contest
Gocad replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
So we could use paint schemes that have been utilized in the past, but those would be considered 'fictional', right? -
F-35A Lightning II
Gocad replied to Klavs81's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Are you running Vista by any chance? Move or rather install the entire game with all its files into the Users section instead into Program Files....it solves so many problems. -
F-35A Lightning II
Gocad replied to Klavs81's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
okay The pit is awesome. -
F-35A Lightning II
Gocad replied to Klavs81's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
No problem, waiting a few hours is better than waiting two weeks... -
randome ships
Gocad replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Exactly. -
Sept 2008 Patch Weapons Issue and Findings Thread
Gocad replied to The_Editor's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
...and how should one move them. There's no special key to do so and moving the entire aircraft to keep the bomb locked onto the target until impact would not sound ridiculous, it's also not making sense since you need to a TV display for that, which you actually shouldn't need to drop LGBs on the primary target. Bottom line is...I'm confused about how this is supposed to work now. The previous guidance method (btw, how did it work in WOI before the Aug 2008 patch?) was fine and well in tune with the 'sim lite' approach, but now it's almost useless. (Don't read this as an "OMGWFTBBQ! Teh game'S broken!!!!111!!" rant, though. I just want input from those that might know more about it.) -
randome ships
Gocad replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The game selects for ANTI_SHIP missions always CARGO_SHIPs, however it doesn't care whether the CARGO_SHIP is a defenseless tanker or a missile destroyer...bottom line is: open the warship's data file and replace 'WARSHIP' with 'CARGO_SHIP'. Bear in mind that you should not have more than four different ships marked as 'CARGO_SHIP' in your Groundobjects folder. -
Sept 2008 Patch Weapons Issue and Findings Thread
Gocad replied to The_Editor's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Have you tried other compatibility modes? I use the Win98/ME compatibility mode in Vista and have no problems. -
Sept 2008 Patch Weapons Issue and Findings Thread
Gocad replied to The_Editor's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I wouldn't rule it out that the parameters might have been changed. I've also noticed that there is now an additional moving crosshair present in the TV display, which I would see as another indicator that TK has changed something... -
Sept 2008 Patch Weapons Issue and Findings Thread
Gocad replied to The_Editor's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Or is it just me? Perhaps I'm not the first to notice that, but I do have the impression that the gudiance of smart bombs (LGB and apparently also EOGB) has been changed with the patch. Both in WOE (w weapons pack installed) and stock WOV I've noticed that it's now really difficult (mildly put) to hit something with those 'smart' bombs. They simply fail to guide towards the target...something they always did in pre-patch WOE/WOV... Thoughts anyone? -
September - Screenshot of the Month
Gocad replied to column5's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
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September - Screenshot of the Month
Gocad replied to column5's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
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Sept 2008 Patch Weapons Issue and Findings Thread
Gocad replied to The_Editor's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Wrench, I had also problems with the Apex missile, especially with the IR version. You'll have to remove the SpecificStationCode (AA7) of the Apex stations of the MIG-23M or add it to the missiles of the R-23 family in the weapondata.ini -
Any Interest in these?
Gocad replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Absolutely. Are rhetoric questions currently en vouge here? -
The Official Sept/Oct Patch Thread
Gocad replied to Murphy'S's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
FYI: The part that didn't made sense to me was deleting the weaponsdata.ini from the MF weapons pack and replacing it with the one from objectdata.cat, since there is no need to run that one through the weaponeditor. Why didn't just delete the old weapondata.dat file and then opened and saved the weapondata.ini with the Feb '08 weaponeditor. That's what I did with my weapons (manually copied over from my unpatched WOE install) and it worked like a charm. -
The Official Sept/Oct Patch Thread
Gocad replied to Murphy'S's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
And all weapons from the MF weapons pack show up now? I'm asking because the method you've described there makes no sense at all.