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Everything posted by Gocad
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AIM-9C question
Gocad replied to pcpilot's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
No, that can't shouldn't be done due to the set up of the TMF Crusaders weapon stations. The dual rails are for IRMs and the single rail is for the 9C. Changing this leads to strange results, trust me. -
decals
Gocad replied to koushiro's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
That depends. Common problems with decals are: - wrong meshname > check the .OUT file, if available, or the data.ini - wrong position > check the knowledge base - wrong pathname > it depends where you have placed the decals, i.e. inside a subfolder within the skin folder the pathname should look like this: FilenameFormat=[aircraft]\[skin]\D\[decalname] - too many decals per mesh (not more than 3) - wrong decallevel > insignia ('0'), squadron decals ('1'), individual aircraft decals ('2'), kill marks ('3') -
AIM-9C question
Gocad replied to pcpilot's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The 9C has been in the weapons pack for quite some time, but IIRC the 9C is (in-game) available only for a short time span, nor is it part of the default loadout. Also, you can't mix IRMs and 9C (well, at least not with the TMF Crusaders) as it was actually done back then. -
VA-15 Valions A-7E
Gocad replied to column5's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Outstanding! -
Of course they will. Wink, wink.
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TMF Crusader Questions
Gocad replied to gbnavy61's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thank you! -
TMF Crusader Questions
Gocad replied to gbnavy61's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The reversed sidewinder rail is in fact a model issue that affects the F-8D & E, thus using the F-8J's data.ini will not change the shape of the rail itself, just the placement of missiles and rocket racks. -
:looks at Nesher's profile: No, I don't look at other people's profiles.
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"Effective" air defense ships
Gocad posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I guess I should start with an admission...I totally suck at placing additional objects (like SAM launchers) to a target area. However, I do know how to place ships on a map. So I did place a few O.H.Perrys around an island that should act as an additional defense line. There is no question that ships armed with guns will fire at enemy aircraft within range and are quite capable of shooting them down. But I had hoped that these frigates would engage incoming enemy aircraft at a greater range using their missiles. I do not doubt that ships (of any kind) do use SAMs against enemy aircraft. Observe: I have just shot down a Flanker with a AIM-9X. Note the tracer rounds coming from the Perry on the left. Here I am, being chased by another Flanker. Note the smoke trail coming from the Perry, indicating that it has just launched its SM-1 at the enemy aircraft. Needless to say, the missile did not hit the Flanker. My question now would be whether it's possible to increase the range at which ships would engage the enemy or is it same issue that apparently prevents the AI to participate BVR combat? Also, would a VLsystem (equipped with, let's say 32 or more missiles) work? And yes, I do think that there are more modern air defense ships needed. -
Voodoo Over Europe and Madagascar
Gocad replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The RF-101H had a shorter camera nose than the C-model. It's barely visible in the pics you've posted. Btw, that low-viz scheme sure looks interesting. -
"Effective" air defense ships
Gocad replied to Gocad's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
IIRC you can have only one missile launcher per object. Sure, you might be able to add several escorts this way, but they could only be used as AAA ships. -
Voodoo Over Europe and Madagascar
Gocad replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Looks great. I'm so glad that I have a 'better' computer now. -
Happy B-day, America. You're doing quite well for a 232-year old.
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Mirage Factory A-7E Corsair II
Gocad replied to column5's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Crashed or not, I like that paint scheme. 16440 > 36440 scnr -
But that's how it works. Some call it responsiblity, others politics.
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Crusaders? (Planes and Skins)
Gocad replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yes, I will release the VF-111 CVW-2 & 11 plus the VF-26 skins as a pack for the F-8D once I have fixed a few issues with the decals. Shouldn't take too long, I hope. -
Harrier GR Mk 7
Gocad replied to Baltika's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
That's why I like Royal Navy skins...they're simple (well, at least when it comes to making the decals) Oh yeah, feel free to look up 'XS955'... -
Crusaders? (Planes and Skins)
Gocad replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
NK tail code? TPS? You called? Btw: F-8D of VF111, CVW-11 I'm going to release this skin and the other two (see above) as a once I fixed those decal issues (size/position) -
Mirage Factory A-7E Corsair II
Gocad replied to column5's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The VAL program demanded that the new aircraft would be based on an existing design in order to reduce the development time, so it's not much a surprise that they experienced less problems than with the Tomcat, which was a completely new design. -
Crusaders? (Planes and Skins)
Gocad replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yeah, I know. But I prefer doing skins of units that have not been done yet. Peg Leg Petes anyone? -
Question about loading screens
Gocad replied to malibu43's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Do you have a merged install? That's what I dislike about the merged install, it replaces the WOV loadingscreen, which looks a lot better than the WOE one.