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Gocad

+MODDER
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Everything posted by Gocad

  1. VC5_W1.jpg

    From the album My Crusader skins

  2. 7D.jpg

    From the album My Crusader skins

  3. 6A.jpg

    From the album My Crusader skins

  4. File Name: VF-202 'Superheats' skin for the Mirage Factory F-8J File Submitter: Gocad File Submitted: 15 May 2008 File Updated: 13 Aug 2008 File Category: F-8 VF-202 'Superheats' skin for the Mirage Factory F-8J ------------------------------------------------------------ Making this skin would not have been possible without the work done by the Gunfighters team and the Mirage Factory or without Column5's fantastic template. Thanks a lot, guys! Installation instructions -------------------------- Extract the contents of the rar file named 'SH_2' into a TEMP folder. Read the text file for further instructions. Legal stuff ------------ 1. The work may not be used in payware projects or in projects that will not be freely distributed under these same terms. 2. You must give proper credit in your readme file. 3. If feasible, include the original readme along with your new mod. Additional notes: ------------------ - updated version, see readme for details Click here to download this file
  5. stupid tailcode (j/k)

    From the album My Crusader skins

  6. D'oh!

    From the album My Crusader skins

  7. Version

    110 downloads

    VF-202 'Superheats' skin for the Mirage Factory F-8J ------------------------------------------------------------ Making this skin would not have been possible without the work done by the Gunfighters team and the Mirage Factory or without Column5's fantastic template. Thanks a lot, guys! Installation instructions -------------------------- Extract the contents of the rar file named 'SH_2' into a TEMP folder. Read the text file for further instructions. Legal stuff ------------ 1. The work may not be used in payware projects or in projects that will not be freely distributed under these same terms. 2. You must give proper credit in your readme file. 3. If feasible, include the original readme along with your new mod. Additional notes: ------------------ - updated version, see readme for details
  8. There is still a lot to do, though. But at least I managed to get the CVWR-20 markings right... (well, more or less. Don't expect me to elaborate. ) One more:
  9. Extracted files are at the same loaction as the .cat file, i.e. files from the [Terrain_name].cat should be in the [Terrain_name] folder.
  10. Nah, nothing is as sexy as the Crusader, but it's close.
  11. Yeah, but the Hawker Tornado (which was basically a twin of the Hawker Typhoon, but equipped with the RR Vulture engine) never went into service.
  12. Well, Bristol aircraft usually had a name that started with B, Vickers with V/W. Swordfish sounds nice, but then again it's a bit of a contradiction. Besides, I do have the impression that they British aircraft makers never reused names, so perhaps it should be something that hasn't be used so far.
  13. Hmm, maybe it was a bit presumptous to assume that every other modder is as lazy as I am. An "exhausted" smiley. Now that's definitely needed.
  14. You're right about the formation limit, but that's unrelated to how the game engine picks the individual aircraft (also known as Level 2) decals for such formations. When generating a formation a RNG chooses a number (ranging from 0 to 99). Let's assume that the plane formation consists of 4 Soviet MiG-21 and the number chosen is 97. The lead plane of the formation (remember that the sovietnum goes from 00 to 99) would therefore have the number '97', the second MiG the '98', the third MiG the '99' and the fourth MiG the '00'. The problem is that the game doesn't check whether there are that many decals. It simply assumes there is and therefore assigns a decalnum that doesn't exist. Also, bear in mind that the game itself doesn't need a numbers.lst file to pick a decal. This file is actually only needed so that the player can pick the number he wants in the loadout screen.
  15. Nah, I don't think it's a path problem, since he stated that he had placed the arabnum decals into the stock decals folder (...Objects/Decals) The problem with 3rd party skins is that those lazy skinners never come up with enough individual aircraft number decals (like at least 100) and that leads to a situation where you can encounter an aircraft (especially during single missions) that doesn't have any number decals although there is nothing wrong with the pathnames an all. You can't win against the RNG! Mark my words.
  16. And here's number 10...VMF-351. Needless to say that it won't be the last. On my list are: VC-10, VF-13, VF-62, VF-124, VF-202 (stupid tailcode!), VMF(AW)112, VMF-122, VMF-251, VMF(AW)323, VMF(AW)451.
  17. File Name: VMF-351 skin for the Mirage Factory F-8J File Submitter: Gocad File Submitted: 9 May 2008 File Updated: 13 Aug 2008 File Category: F-8 VMF-351 skin for the Mirage Factory F-8J ----------------------------------------------- Making this skin would not have been possible without the work done by the Gunfighters team and the Mirage Factory or without Column5's fantastic template. Thanks a lot, guys! Installation instructions -------------------------- Extract the contents of the rar file named 'MC_2' into a TEMP folder. Read the text file for further instructions. Legal stuff ------------ 1. The work may not be used in payware projects or in projects that will not be freely distributed under these same terms. 2. You must give proper credit in your readme file. 3. If feasible, include the original readme along with your new mod. Additional notes: ------------------ - updated version, see readme for details Click here to download this file
  18. Version

    114 downloads

    VMF-351 skin for the Mirage Factory F-8J ----------------------------------------------- Making this skin would not have been possible without the work done by the Gunfighters team and the Mirage Factory or without Column5's fantastic template. Thanks a lot, guys! Installation instructions -------------------------- Extract the contents of the rar file named 'MC_2' into a TEMP folder. Read the text file for further instructions. Legal stuff ------------ 1. The work may not be used in payware projects or in projects that will not be freely distributed under these same terms. 2. You must give proper credit in your readme file. 3. If feasible, include the original readme along with your new mod. Additional notes: ------------------ - updated version, see readme for details
  19. I would say there is another problem (regarding the MiG-27's LOD files), but I've sent lindr2 a PM already.
  20. USAF tailcodes and serial numbers are actually quite easy to make, but US Navy tailcodes....
  21. The 'StartNumber' entry will work for all campaign units and it should be used at least with those units that use 3rd party skins.
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