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Everything posted by BUFF
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http://ati.amd.com/support/drivers/xp/radeonx-xp.html
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A 19" LCD is more like the screen area of a 21" CRT so it's a lot more screen area. They aren't so good at running non-native resolutions though so if you like running @ 1600x1200 etc. or more choose wisely.
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Removing radar image?
BUFF replied to tank03's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
should be in http://forum.combatace.com/index.php?showtopic=8786 -
Noob Help Needed
BUFF replied to RangerX3X's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
any particular reason that you aren't running the latest patch? -
I still have easy, normal, hard & customize for Simulation Difficulty & clicking customize still gives easy, normal & hard choices for FM.
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Euro Fighter Typhoon
BUFF replied to Shadow22's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
you would need to get permission from him to use it as the base for an SFP1/WOE model. -
Gloster Javelin
BUFF replied to gillg's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
regrettably not :( -
First Eagles Patch (v12.27.06)
BUFF posted a topic in Thirdwire - First Eagles 1&2 File Announcements
File Name: First Eagles Patch (v12.27.06) File Submitter: BUFF File Submitted: 4 Jan 2007 File Category: SF Patches ==================================== First Eagles: The Great Air War 1918 Readme File ==================================== -------------- 1. Patch Notes -------------- The patch fixes some of the issues encountered by the users, as well as provide some improvements to the game based on user feedback. The patch will delete any saved campaign in progress. If you have installed any mods to the game, please be sure to back them up prior to applying this patch. Patch will delete files that have been changed (please see the list below). If you wish to re-apply your mods that were deleted, we recommend you extract patched file and make the changes on those. List of changes in this Patch include: v12.27.06 --------- * Game crashing when starting multiplayer co-op mission is fixed. * Bombs not being available for campaign missions is fixed. * S.E.5a's gunsight showing as white circle when in Easy mode is fixed. * Fokker DVII's rudder graphics disappearing at distance is fixed. * Some of the airplanes missing their shadows is fixed. * Some terrain tiles flickering on High detail setting is fixed. * Campaign screen showing wrong date on the last unit on the list is fixed. * Campaign screen not recognizing saved filename containing "." is fixed. * Balloon kills are now counted as air-to-air kills. * Accuracy of anti-aircraft gun are reduced. * Comm menu ('Tab') is shortened to better represent hand signals. * Aldis gunsight for S.E.5a no longer magnifies target image. * HUD overlay for S.E.5a no longer shows Aldis gunsight image. * HUD overlay now display speed in MPH for English unit. * Reloading jammed Lewis machinegun also unjams the gun. * Gun firing animations are added. * Clock instruments in cockpits now display correct time. * Some of the cockpit textures are cleaned up and made more legible. * Flight model data are further tweaked and refined. * Additional serial number decals for S.E.5a are included. List of files that will be deleted by the Patch ----------------------------------------------- Flight\FLIGHTENGINE.INI Flight\COMMDATA.INI Flight\HUDDATA.INI Flight\MISSIONCONTROL.INI Flight\MISSIONSUMMARY.INI Objects\AIRCRAFTOBJECT.INI Objects\Aircraft\AlbatrosD5a\ALBATROSD5A_DATA.INI Objects\Aircraft\DFWC5\DFWC5.INI Objects\Aircraft\DFWC5\DFWC5_DATA.INI Objects\Aircraft\FokkerD7\FOKKERD7_COCKPIT.INI Objects\Aircraft\FokkerD7\FOKKERD7_DATA.INI Objects\Aircraft\FokkerD7F\FOKKERD7F_DATA.INI Objects\Aircraft\Salmson2A\SALMSON2A.INI Objects\Aircraft\Salmson2A\SALMSON2A_DATA.INI Objects\Aircraft\SE5a\SE5A_AVIONICS.INI Objects\Aircraft\SE5a\SE5A_COCKPIT.INI Objects\Aircraft\SE5a\SE5A_DATA.INI Objects\Aircraft\SPAD13\SPAD13_COCKPIT.INI Objects\Aircraft\SPAD13\SPAD13_DATA.INI Terrain\wwiVerdun\WWIVERDUN.INI Terrain\wwiVerdun\WWIVERDUN_DATA.INI Terrain\wwiVerdun\WWIVERDUN_TYPES.INI If you have extracted and modified any of the above, and would like to save your changes, back up those files before applying the patch. -- -- Click here to download this file -
What should I get?
BUFF replied to agrippa's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
If you already have WOV installed when you go to install WOE you get asked if you want to merge them (if you have a lot of mods installed it would be wise to back up first). Assuming that they all use the same publishers It wouldn't surprise me if the same proves true with the planned series of WWI games so that you would have 1 big install with the different theatres/timeframes/aircraft available.. -
What should I get?
BUFF replied to agrippa's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
TK very kindly updates all his games to the same level so that SFG & WOE at the same patch level are using the same game engine with the same features etc. So, what you are getting with WOE is a different stock plane set, a different stock terrain & different stock missions/campaigns. It's fair to say that a lot of similar replacements are available as community mods e.g Armourdave's Hunter instead of the Third Wire Hunter etc. If you also had WOV you can merge WOV & WOE into 1 install. & of course if you would like TK to stay in business, further develop the game engine & bring out more sims then support him with your $s -
an you be more specific as to the issue? There's already an ini edit to change the drag value of the undercarriage on some aircraft if that's what you mean?
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Happy New Year everybody - but please keep the noise down, ow ow ow!
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You don't really install the templates but open them in am image editing programme as a basis for creating new skins (saves everybody duplicating a lot of effort). Perhaps a quick browse at somewhere like http://www.simmerspaintshop.com/forums/for...ing-repainting/ might help you.
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I don't think that TK is aiming for the same thing that some of you are. Flightsimming is a niche market (something like 0.6% of PC games) & authentic, full real is a niche within that. My take is that TK is aiming for a fun game (without being totally arcade), perhaps something that will act as a starter game for a new generation of flightsimmmers & he's being kind enough/shrewd enough to leave the door open for those who want & have the ability to tweak the engine to do more of what it's capable. Iif you look around the forums you will find people with knowledge in their areas who will tell you that the routines built into the engine for FM, damage modelling etc. as are as good as anything out there - they just need to be taken advantage of. If you haven't read that recent article in the Austin statesman it's worth a read http://www.statesman.com/search/content/bu...5thirdwire.html . Similarly I don't believe that improving the MP code is high on his list of priorities as he doesn't believe that full-featured MP is an important need for his core target market (again MP is a niche imo perhaps 5-10%? of flightsimmers). Shockwave obviously agree as they deleted the MP section of BoB II rather than improve it - I guess that the expected returns weren't worth the investment. For those of you that are new to this series of games you also have to have faith that TK will support & patch it. Historically TK's service packs aren't just bug fixes either but add additional features/functionality.
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wings over europe combat
BUFF replied to Taffy's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
tsk! tsk! Dagger, also available in the downloads section here at CA ... -
The Driving Force behind Third Wire
BUFF replied to Fubar512's topic in Thirdwire - First Eagles 1&2
thanks for that Fubar. -
Aircraft Shadows in WoV
BUFF replied to bigalsunit's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
are you by any chance running an ATi graphics card? -
He got on down for the last time. :(
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What should I get?
BUFF replied to agrippa's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
If cost is an issue I believe that SF P1 is available for ~$5 in places like Best Buy. btw there's a 4th game now, First Eagles set at the end of WWI. -
Gunship! runs fine on XP what are you running?
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File Name: 3D Studio Max (R6/7/8) Exporter Plug-in v08.25.06 File Submitter: BUFF File Submitted: 20 Dec 2006 File Category: SF Utilities/Editors 3D Studio Max (R6/7/8) Exporter Plug-in v08.25.06 These are development tools we use to create our game. They are made available here for download so they can be used for creating mods and expanding the possibilities of your Third Wire games. Please note that all tools are provided "as is", and they may or may not work on all system. Some may require Win98 Compatibility mode to run, and additional software and data may be required to create data usable in the game. Any questions regarding their use should be posted on Third Wire's Modders Corner forum. Make sure to back up your game before attempting to create any mods, and have fun! Click here to download this file
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Version
684 downloads
3D Studio Max (R6/7/8) Exporter Plug-in v08.25.06 These are development tools we use to create our game. They are made available here for download so they can be used for creating mods and expanding the possibilities of your Third Wire games. Please note that all tools are provided "as is", and they may or may not work on all system. Some may require Win98 Compatibility mode to run, and additional software and data may be required to create data usable in the game. Any questions regarding their use should be posted on Third Wire's Modders Corner forum. Make sure to back up your game before attempting to create any mods, and have fun! -
AAFG_Sturmo
BUFF replied to AAFG_Sturmo's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
any use? http://www.simhq.com/_air/air_061a.html http://www.simhq.com/_air/air_055a.html These are a bit dated now in terms of the screenshots as TK has improved the radar symbology etc. over the years. In case you don't know the author (Andy Bush) is a former F-104, F-4 & A-10 pilot with Vietnam experience.