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BUFF

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Everything posted by BUFF

  1. http://ati.amd.com/support/drivers/xp/radeonx-xp.html
  2. Monitor????

    A 19" LCD is more like the screen area of a 21" CRT so it's a lot more screen area. They aren't so good at running non-native resolutions though so if you like running @ 1600x1200 etc. or more choose wisely.
  3. should be in http://forum.combatace.com/index.php?showtopic=8786
  4. any particular reason that you aren't running the latest patch?
  5. I still have easy, normal, hard & customize for Simulation Difficulty & clicking customize still gives easy, normal & hard choices for FM.
  6. you would need to get permission from him to use it as the base for an SFP1/WOE model.
  7. File Name: First Eagles Patch (v12.27.06) File Submitter: BUFF File Submitted: 4 Jan 2007 File Category: SF Patches ==================================== First Eagles: The Great Air War 1918 Readme File ==================================== -------------- 1. Patch Notes -------------- The patch fixes some of the issues encountered by the users, as well as provide some improvements to the game based on user feedback. The patch will delete any saved campaign in progress. If you have installed any mods to the game, please be sure to back them up prior to applying this patch. Patch will delete files that have been changed (please see the list below). If you wish to re-apply your mods that were deleted, we recommend you extract patched file and make the changes on those. List of changes in this Patch include: v12.27.06 --------- * Game crashing when starting multiplayer co-op mission is fixed. * Bombs not being available for campaign missions is fixed. * S.E.5a's gunsight showing as white circle when in Easy mode is fixed. * Fokker DVII's rudder graphics disappearing at distance is fixed. * Some of the airplanes missing their shadows is fixed. * Some terrain tiles flickering on High detail setting is fixed. * Campaign screen showing wrong date on the last unit on the list is fixed. * Campaign screen not recognizing saved filename containing "." is fixed. * Balloon kills are now counted as air-to-air kills. * Accuracy of anti-aircraft gun are reduced. * Comm menu ('Tab') is shortened to better represent hand signals. * Aldis gunsight for S.E.5a no longer magnifies target image. * HUD overlay for S.E.5a no longer shows Aldis gunsight image. * HUD overlay now display speed in MPH for English unit. * Reloading jammed Lewis machinegun also unjams the gun. * Gun firing animations are added. * Clock instruments in cockpits now display correct time. * Some of the cockpit textures are cleaned up and made more legible. * Flight model data are further tweaked and refined. * Additional serial number decals for S.E.5a are included. List of files that will be deleted by the Patch ----------------------------------------------- Flight\FLIGHTENGINE.INI Flight\COMMDATA.INI Flight\HUDDATA.INI Flight\MISSIONCONTROL.INI Flight\MISSIONSUMMARY.INI Objects\AIRCRAFTOBJECT.INI Objects\Aircraft\AlbatrosD5a\ALBATROSD5A_DATA.INI Objects\Aircraft\DFWC5\DFWC5.INI Objects\Aircraft\DFWC5\DFWC5_DATA.INI Objects\Aircraft\FokkerD7\FOKKERD7_COCKPIT.INI Objects\Aircraft\FokkerD7\FOKKERD7_DATA.INI Objects\Aircraft\FokkerD7F\FOKKERD7F_DATA.INI Objects\Aircraft\Salmson2A\SALMSON2A.INI Objects\Aircraft\Salmson2A\SALMSON2A_DATA.INI Objects\Aircraft\SE5a\SE5A_AVIONICS.INI Objects\Aircraft\SE5a\SE5A_COCKPIT.INI Objects\Aircraft\SE5a\SE5A_DATA.INI Objects\Aircraft\SPAD13\SPAD13_COCKPIT.INI Objects\Aircraft\SPAD13\SPAD13_DATA.INI Terrain\wwiVerdun\WWIVERDUN.INI Terrain\wwiVerdun\WWIVERDUN_DATA.INI Terrain\wwiVerdun\WWIVERDUN_TYPES.INI If you have extracted and modified any of the above, and would like to save your changes, back up those files before applying the patch. -- -- Click here to download this file
  8. If you already have WOV installed when you go to install WOE you get asked if you want to merge them (if you have a lot of mods installed it would be wise to back up first). Assuming that they all use the same publishers It wouldn't surprise me if the same proves true with the planned series of WWI games so that you would have 1 big install with the different theatres/timeframes/aircraft available..
  9. TK very kindly updates all his games to the same level so that SFG & WOE at the same patch level are using the same game engine with the same features etc. So, what you are getting with WOE is a different stock plane set, a different stock terrain & different stock missions/campaigns. It's fair to say that a lot of similar replacements are available as community mods e.g Armourdave's Hunter instead of the Third Wire Hunter etc. If you also had WOV you can merge WOV & WOE into 1 install. & of course if you would like TK to stay in business, further develop the game engine & bring out more sims then support him with your $s
  10. SE5a Help please

    an you be more specific as to the issue? There's already an ini edit to change the drag value of the undercarriage on some aircraft if that's what you mean?
  11. HAPPY NEW YEAR YOU CRAZY KIDS!!!

    Happy New Year everybody - but please keep the noise down, ow ow ow!
  12. Skin Templates

    You don't really install the templates but open them in am image editing programme as a basis for creating new skins (saves everybody duplicating a lot of effort). Perhaps a quick browse at somewhere like http://www.simmerspaintshop.com/forums/for...ing-repainting/ might help you.
  13. FE where will it go?

    I don't think that TK is aiming for the same thing that some of you are. Flightsimming is a niche market (something like 0.6% of PC games) & authentic, full real is a niche within that. My take is that TK is aiming for a fun game (without being totally arcade), perhaps something that will act as a starter game for a new generation of flightsimmmers & he's being kind enough/shrewd enough to leave the door open for those who want & have the ability to tweak the engine to do more of what it's capable. Iif you look around the forums you will find people with knowledge in their areas who will tell you that the routines built into the engine for FM, damage modelling etc. as are as good as anything out there - they just need to be taken advantage of. If you haven't read that recent article in the Austin statesman it's worth a read http://www.statesman.com/search/content/bu...5thirdwire.html . Similarly I don't believe that improving the MP code is high on his list of priorities as he doesn't believe that full-featured MP is an important need for his core target market (again MP is a niche imo perhaps 5-10%? of flightsimmers). Shockwave obviously agree as they deleted the MP section of BoB II rather than improve it - I guess that the expected returns weren't worth the investment. For those of you that are new to this series of games you also have to have faith that TK will support & patch it. Historically TK's service packs aren't just bug fixes either but add additional features/functionality.
  14. tsk! tsk! Dagger, also available in the downloads section here at CA ...
  15. are you by any chance running an ATi graphics card?
  16. James Brown is Dead

    He got on down for the last time. :(
  17. If cost is an issue I believe that SF P1 is available for ~$5 in places like Best Buy. btw there's a 4th game now, First Eagles set at the end of WWI.
  18. looking for a good game

    Gunship! runs fine on XP what are you running?
  19. File Name: 3D Studio Max (R6/7/8) Exporter Plug-in v08.25.06 File Submitter: BUFF File Submitted: 20 Dec 2006 File Category: SF Utilities/Editors 3D Studio Max (R6/7/8) Exporter Plug-in v08.25.06 These are development tools we use to create our game. They are made available here for download so they can be used for creating mods and expanding the possibilities of your Third Wire games. Please note that all tools are provided "as is", and they may or may not work on all system. Some may require Win98 Compatibility mode to run, and additional software and data may be required to create data usable in the game. Any questions regarding their use should be posted on Third Wire's Modders Corner forum. Make sure to back up your game before attempting to create any mods, and have fun! Click here to download this file
  20. Version

    684 downloads

    3D Studio Max (R6/7/8) Exporter Plug-in v08.25.06 These are development tools we use to create our game. They are made available here for download so they can be used for creating mods and expanding the possibilities of your Third Wire games. Please note that all tools are provided "as is", and they may or may not work on all system. Some may require Win98 Compatibility mode to run, and additional software and data may be required to create data usable in the game. Any questions regarding their use should be posted on Third Wire's Modders Corner forum. Make sure to back up your game before attempting to create any mods, and have fun!
  21. any use? http://www.simhq.com/_air/air_061a.html http://www.simhq.com/_air/air_055a.html These are a bit dated now in terms of the screenshots as TK has improved the radar symbology etc. over the years. In case you don't know the author (Andy Bush) is a former F-104, F-4 & A-10 pilot with Vietnam experience.
  22. File Name: Albatros DVa Skin Template - Third Wire First Eagles model File Submitter: BUFF File Submitted: 18 Dec 2006 File Category: SF Skin Templates This is the skin template for the original in game Albatros DVa Click here to download this file
  23. File Name: D.F.W. C.V Skin Template - Third Wire First Eagles model File Submitter: BUFF File Submitted: 18 Dec 2006 File Category: SF Skin Templates This is the skin template for the original in game D.F.W. C.V Click here to download this file
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