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Everything posted by BUFF
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File Name: SF P1 V08.30.06 File Submitter: BUFF File Submitted: 20 Sep 2006 File Category: SF Patches ==================================== Strike Fighters: Project 1 Readme File ==================================== This Patch contains all the fixes from previous patches, and it can be applied to any version of Strike Fighters: Project 1 with Service Pack 4 (v05.15.06) applid. If you have installed any mods to the game, please be sure to manually back them up prior to applying this patch. Patch will delete any files that have been changed. List of changes in this Patch include: v08.30.06 --------- * Support for TrackIR 6-DOF Vector Expansion has been added. * New Graphics Option, Water Detail, has been added. On video card with Pixel Shader 2.0 or higher, water will be animated when this option is set to HIGH. * On video card with Pixel Shader 2.0 or higher, terrain texture has more detailed bump map applied when Terrain Details setting is set to HIGH. * Cockpit mirror textures have been darkened so they're not bright white when Mirror Option is turned OFF. v07.10.06 --------- * German text getting scrambled on Options Screen has been fixed. * Campaign game have been made more stable. * Acquire Radar Target key now allows you to visually lock on to target without line-of-sight checks. * Texture Skin sample on Loadout Screen correctly updates when selecting new texture set now. * Object .ini files are correcly updated based on TextureSet.ini file located in individual texture folder as before. * RWR sound getting cut off on some aircraft has been fixed. * Mercenary campaign assigning incorrect number of aircraft has been fixed. Click here to download this file
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Version
2,566 downloads
==================================== Strike Fighters: Project 1 Readme File ==================================== This Patch contains all the fixes from previous patches, and it can be applied to any version of Strike Fighters: Project 1 with Service Pack 4 (v05.15.06) applid. If you have installed any mods to the game, please be sure to manually back them up prior to applying this patch. Patch will delete any files that have been changed. List of changes in this Patch include: v08.30.06 --------- * Support for TrackIR 6-DOF Vector Expansion has been added. * New Graphics Option, Water Detail, has been added. On video card with Pixel Shader 2.0 or higher, water will be animated when this option is set to HIGH. * On video card with Pixel Shader 2.0 or higher, terrain texture has more detailed bump map applied when Terrain Details setting is set to HIGH. * Cockpit mirror textures have been darkened so they're not bright white when Mirror Option is turned OFF. v07.10.06 --------- * German text getting scrambled on Options Screen has been fixed. * Campaign game have been made more stable. * Acquire Radar Target key now allows you to visually lock on to target without line-of-sight checks. * Texture Skin sample on Loadout Screen correctly updates when selecting new texture set now. * Object .ini files are correcly updated based on TextureSet.ini file located in individual texture folder as before. * RWR sound getting cut off on some aircraft has been fixed. * Mercenary campaign assigning incorrect number of aircraft has been fixed. -
File Name: WOE V08.30.06 File Submitter: BUFF File Submitted: 20 Sep 2006 File Category: SF Patches ==================================== Wings Over Europe Readme File ==================================== This Patch contains all the fixes from previous patch, and it can be applied to any version of Wings Over Europe. If you have installed any mods to the game, please be sure to manually back them up prior to applying this patch. Patch will delete any files that have been changed. Any mods that replaces stock data files (such as F-15A or A-10A add-on) will have to be reinstalled after the patch. List of changes in this Patch include: v08.30.06 --------- * Support for TrackIR 6-DOF Vector Expansion has been added. * New Graphics Option, Water Detail, has been added. On video card with Pixel Shader 2.0 or higher, water will be animated when this option is set to HIGH. * On video card with Pixel Shader 2.0 or higher, terrain texture has more detailed bump map applied when Terrain Details setting is set to HIGH. * Cockpit mirror textures have been darkened so they're not bright white when Mirror Option is turned OFF. * F-15A's inner wing pylons have been repositioned to a more correct location. v07.10.06 --------- * Campaign game have been made more stable. * Essex-class carrier no longer cause the game to crash in some WOV single missions. * Heads-up-Display not showing properly on Easy Avionics have been fixed. * Easy Avionics radar has a new and improved look. * Additional support for display with different aspect ratio, such as 5:4 aspect ratio common with LCD monitors, has been added. * Last two French squadrons starting campaign from a base not on the map has been fixed. * Acquire Radar Target key now allows you to visually lock on to target without line-of-sight checks. * Texture Skin sample on Loadout Screen correctly updates when selecting new texture set now. * Object .ini files are correcly updated based on TextureSet.ini file located in individual texture folder. * RWR sound getting cut off on some aircraft has been fixed. * MiG-23M and MiG-27 data has been tweaked. Click here to download this file
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Version
3,799 downloads
==================================== Wings Over Europe Readme File ==================================== This Patch contains all the fixes from previous patch, and it can be applied to any version of Wings Over Europe. If you have installed any mods to the game, please be sure to manually back them up prior to applying this patch. Patch will delete any files that have been changed. Any mods that replaces stock data files (such as F-15A or A-10A add-on) will have to be reinstalled after the patch. List of changes in this Patch include: v08.30.06 --------- * Support for TrackIR 6-DOF Vector Expansion has been added. * New Graphics Option, Water Detail, has been added. On video card with Pixel Shader 2.0 or higher, water will be animated when this option is set to HIGH. * On video card with Pixel Shader 2.0 or higher, terrain texture has more detailed bump map applied when Terrain Details setting is set to HIGH. * Cockpit mirror textures have been darkened so they're not bright white when Mirror Option is turned OFF. * F-15A's inner wing pylons have been repositioned to a more correct location. v07.10.06 --------- * Campaign game have been made more stable. * Essex-class carrier no longer cause the game to crash in some WOV single missions. * Heads-up-Display not showing properly on Easy Avionics have been fixed. * Easy Avionics radar has a new and improved look. * Additional support for display with different aspect ratio, such as 5:4 aspect ratio common with LCD monitors, has been added. * Last two French squadrons starting campaign from a base not on the map has been fixed. * Acquire Radar Target key now allows you to visually lock on to target without line-of-sight checks. * Texture Skin sample on Loadout Screen correctly updates when selecting new texture set now. * Object .ini files are correcly updated based on TextureSet.ini file located in individual texture folder. * RWR sound getting cut off on some aircraft has been fixed. * MiG-23M and MiG-27 data has been tweaked. -
Third Wire Productions have announced a new series of patches for SF/WOV/WOE to coincide with the European launch of Wings Over Europe via distributor Empire Interactive . Of note are added support for TrackIR 6-DOF Vector Expansion plus animated water effects for video cards that support pixel Shader 2.0 or higher . Patches are available from Third Wire or shortly from CombatACE.
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Screen resolution
BUFF replied to droptank's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Options>Graphics -
MB-326gb Third Update - Cockpit Pics
BUFF replied to foxmonter's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
that'll do for me -
MB-326gb Third Update - Cockpit Pics
BUFF replied to foxmonter's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
well, 244 is better than the 400+ that it was but imo it's still a bit big. -
MB-326gb Third Update - Cockpit Pics
BUFF replied to foxmonter's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
CHN-Angel, would you mind resizing your sig image to something like 150 pixels high - it's a bit much as it is, thanks. -
MB-326gb Third Update - Cockpit Pics
BUFF replied to foxmonter's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
& very nice it looks too. Thanks for the update. -
British bombers
BUFF replied to ojcar's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
There is a Valiant & of course Canberra, Jaguar & Tornado. Vulcan & Buccaneer are WIPs as is Bear. -
German Carriers
BUFF replied to suhsjake's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Germay's first carrier in WW2 was the Graf Zeppelin, the 2nd when completed was to be the Peter Strasser. CVL = Carrier Light CVE = Carrier Escort -
New to WOV
BUFF replied to Kurtwk5's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
you can for single player but not afaik for multiplayer. -
Request for an aircraft
BUFF replied to Anhnguyen's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I thought that we had it here If we don't you can upload it here, Pasko has never had a problem with his stuff being available from us. -
always nice to see an old face return welcome back.
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when a publisher picks it up & runs with it ...
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Saitek are looking at a concept for a new version (there's also apparently another stick close to actual release but no details/pics of that). "The materials on this Pro concept that we're thinking of are going to be improved too so that this stick, should it ever get made, will really be another level on from the current X52 - in cost as well as the overall feel. There will be metal used on the hats, rotaries and the centering disc under the spring,"
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Stuck on Ground
BUFF replied to sc1949's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
If you mean Instant Action they should do so by default, what did you change at some point? If you mean Single Mission is this 1 that you are creating or loading a premade 1? -
Oh man, a youngster ! Happy Birthday, Jeff.
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totaly lost.....almost:)
BUFF replied to heartagram's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
or even get them in the CombatACE downloads section ... -
don't know if I could get used to throttles at the front ...?
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Searching for aircraft
BUFF replied to Falcon161's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
F-22 WIP SU-27WIP SU-37 YF-23 EF-2000 (Eurofighter Typhoon) SR-91 Aurora (would make nice project if not being worked on) F-2 SU-25 WIP? SU-39 F-35 WIP? A-12(interceptor version of SR-71) F-101 Voodoo WIP F-20 Tigershark F-117 WIP? Rafael C B-1B Lancer WIP WIP I'm sure is a Work In Progress WIP? I think that it's a WIP -
Something this way comes ...
BUFF posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
should make a few people happy animated water more at http://bbs.thirdwire.com/phpBB/viewtopic.p...22d5a40c0d74fc4 -
http://forum.abit-usa.com/showthread.php?t=111757