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Everything posted by BUFF
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Problem with installation
BUFF replied to Kadaicha Man's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
If you look bottom right on the main screen what version does it say? -
http://www.ati.com/support/driver.html
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If it happens again we'll take action as need be whether that be a talking to, locked thread, temporary suspension etc. I would much rather that people realise that they are being watched & acted like sensible adults though ...
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A new patch for T-72 Balkans on Fire! was released today. Among the features is a fix for the random lockups some people encountered as well as a new configuration program option to reverse the Joystick Axis. Available from Battlefront
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You can get AGP8x boards that will work on 1.5V slots but sometimes it can depend on how the board mfr implimented the GPU.
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been a lot of Dragon Lites, you don't know the specific model do you e.g. SY-K7V?
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I don't think that there is any "right" answer to this as some apps will be CPU limited & some GPU limited (it would also help to have the exact mobo type) & also what 1 peron considers "reasonably priced" another may disagree with. I suspect that a 6600GT would probably be the max. worth considering putting in that without upgrading in other areas too.
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Folks, this thread has been drawn to my attention. Please concentrate on discussing the game & don't let it slide down the slippery slope to flame wars. The black helicopters are warming up & the post lock being drawn from armoury just in case ...
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Loadouts
BUFF replied to msgtjdolan's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Good place to start http://www.fas.org/man/index.html -
Undocumented key commands for WOV/SFP1
BUFF replied to jturbine's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
3rd party mod of a 3rd party beta a/c .... Would have been nice if you had mentioned that in your original post. Thanks for posting the solution though as it may help folk in the future. -
"... you don't build just any SUV." Correct you take a Chevy Blazer, tart it up & stick a badge on it. It's not a true Saab & people wonder why GM is in trouble
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£18 delivered at Play.com http://play.com/play247.asp?pa=cart&page=t...PC&title=741380
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New video Card advice
BUFF replied to boom175's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
You may find it hard to find a 6800GT as they are being replaced by 6800GS. -
Undocumented key commands for WOV/SFP1
BUFF replied to jturbine's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
instrument lighting should be automatically on for night flights. -
Which version of SF:P1 is this?
BUFF replied to Kepler's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Sp2 is v12.25.03 (easy to remember as it was a Xmas present) so you obviously aren't patched to it. -
ENGLISH ONLY (a German Patch will be out shortly) This has a host of new features, including contrails, new bullet hit sounds, rain, and a new "Red Death" effect when crashing into the ground. DOWNLOAD HERE: http://www.gmxmedia.net/bob2/downloads/ http://www.shockwaveproductions.com/bob/up...pdate_v2.03.zip http://www.3dgamers.com/games/battlebritain2wv/downloads/ v2.02 to v2.03 changes (all previous updates are included in the 2.03 update) ******** Bug Fixes ******** - The Win98 Alt-x error fixed (DDRAW error). - Ju 52 error completely fixed. - Memory leak fixed. This is at least one if not the major cause for people running out of main memory (error message ~ "Can not alloc 16MB") - "Next waypoint" crash workaround again :-/ - Bug in runtime optimizers fixed that might have lead to crashes. - Udet Buoy mission fixed. - Reduced VRAM usage a bit, this should help 64MB card owners. - Robustness (technical: Init imagemapfile, delete [] instead of delete, MSVC 8 warnings, Wrong index range fixed) - Improved debug code (technical: for example Texture fn versus generic fn, Fix to a broken assert, Added assert, added version + build date to crashlog output to be able to differentiate "new" from "old" bugs) ******** Other Improvements for users: ******** - Reactivated Rain. You need to have the worst weather setting to see it. (technical: In the bdg.txt, with RAIN_FACTOR you can in- or decrease the number of "rain threads". 32 is default, 0 is no rain.) - Minor performance optimizations. - Separate quality setting for WATER in OPTIONS (mostly for GeForce 4200-4800 users) - Contrails (Should appear at 16,500 ft and above). - Player aircraft bullet hit sounds improved. - "No Spinning Death" - not completely polished yet, but instead of the spinning death camera you get a red screen. You need to activate it via the bdg.txt variable "No_Spinning_Death" to ON. This new effect comes thanks to Buddye - Improved prop looks at low rpm. - Use the bdg.txt variable DRAW_MENU_ON_3D_SCREEN to disable the "radio menu". Nice for users using voice input. - FPS readout colour now same as infoline colour. - PERFORMANCE_TEST_MODE implemented. - Coords.txt now also contains pitch info. - Water shimmer reduced, thanks to Mauser at SimHQ ******** Modder Features: ******** - You can now have 16 fresnel files depending on time of day and weather. - First version of Multiskin means Skinners can get acquainted and already create some of the data. - Shaders (one can use Shaders instead of textures). This is an extremely powerful technology, for example the Farcry people boast every pixel goes through a shader. However, it is the absolute, bleeding edge of technology for modders . Read technique from file. Use one the hardware supports. - When BoB is minimized, it now uses almost no (CPU etc) resources. Ignores keystrokes. - AutoTextureChange partly fixed. Works sometimes now :-/. Supports DDS. Looks for new textures when un-minimizing now. - DISABLE_ALL_2D_ELEMENTS in the bdg.txt is a nice feature for video makers / screenshot makers. Might also be of interest to pure users.
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Fuel bug in F-105 WoV?
BUFF replied to YoYo's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Have you tried AD's Thud yet? -
http://www.nvidia.com/object/winxp_2k_81.94.html Release Highlights: Adds support for GeForce 7800 GTX 512 and GeForce 6800 GS Improved performance for Quake 4 Improved performance and compatibility for Call of Duty 2 Mixed vendor support for NVIDIA SLI. TV-Out/HD-out support for NVIDIA SLI. Added support for VSync on Direct3D games when running NVIDIA SLI. Performance enhancements for dual-core CPUs. PureVideo high definition MPEG-2 de-interlacing support. Usability enhancements when connecting to an HDTV. Microsoft® DirectX® 9.0c and OpenGL® 2.0 support For a full list of fixed and known issues please view the Release Notes.
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have to reload CFS3
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Fuel bug in F-105 WoV?
BUFF replied to YoYo's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I'm sure that it's been commented on before I think that the F-4 does the same iirc). I can't remember if it's just a disconnect in the .ini so that the guages don't work but you have the fuel or 1 that means that the game doesn't see the fuel. I don't remember ever running out of fuel on an F-105 mission though so I guess the first. -
WWI sim - Based on the IL-2 engine announced!
BUFF replied to ArgonV's topic in WWI Flight Sim Discussion
1 that the community can add their own aircraft/object models etc. to & 1 that you probably can't. ;) -
add on aircraft
BUFF replied to eightlein's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
No & there is no F-102 currently either, they are both being worked on by people but more important real life issues (like a deployment to Iraq) tend to get in the way. If you check the stickies you will find a list of released & WIP (work in progress) aircraft/objects. -
No take-off in Wovqmd
BUFF replied to rhugouvi's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
The F9F should be carrier capable - it is in the Korean campaign. Have a check through SimHQ forum & archives e.g. http://www.simhq.com/simhq3/sims/boards/bb...t=003952#000000 -
Where Are These?
BUFF replied to Jug's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Actually Pasko previously gave his permission to host any of his work existing/forthcoming work here. -
Wings over vietnam patch problem
BUFF replied to robert's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
What v does it say bottom right of your main screen?