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Everything posted by vonOben
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Hi Is there a way to force FE2 to read modded screen files? On my setup it doesn't always work. A few examples: 1. The modded main screen displays always ok when I start FE2, but when I go back to the main screen after a mission the default main screen displays. 2. The Planningmap screen and the Hangar screen behaves the opposite way. They show the default screen initially and they don't even read the modded ini-files the first time, but after a completed mission and starting a new mission the modded screens displays ok. If I pack the modded files in the MenuData.cat they ought to work or is there any other way? Cheers vonOben
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FE2: Problem reading modded screen files
vonOben replied to vonOben's topic in Thirdwire - First Eagles 1&2
I've used CatPack to make new MenuData.cat and all modded screens work perfectly now. -
FE2: Problem reading modded screen files
vonOben replied to vonOben's topic in Thirdwire - First Eagles 1&2
I've tried bmp and jpg, but not noticed any difference in displaying or not. -
FE2: Problem reading modded screen files
vonOben replied to vonOben's topic in Thirdwire - First Eagles 1&2
I've installed the modded screens as instructed in the readme files, usually in the Menu folder which is in my Mods folder. So I have these files in the Menu folder: Hangarscreen.ini, Mainscreen.ini, Mainscreen.jpg,Planningmapscreen.ini and Planningmapscreen.jpg etc. -
I second that!
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Hi I've tested the Guitarclassic55_Menu_Screens, but the text is yellow on yellow background so it's quite hard to read the text. Does anyone know how to change the text colour in the campaign related screens? Best regards vonOben
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How to change text colour on screens?
vonOben replied to vonOben's topic in Thirdwire - First Eagles 1&2
I found the problem! Hangarscreen.ini controls also the hangar in campaigns, but the modded version is not read before a mission, but after a completed mission and starting a new it's usually read. -
Hi 33LIMA Thanks for the info! Have you seen this post: "HA! End of Rof Frustration! Finally"? http://riseofflight.com/forum/topic/48930-ha-end-rof-frustration-finally/ According to that topic is the Criquets AiMod old and not for the current RoF version, and removing the AI mod actually improves the AI behaviour. S! vonOben
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Hi 33LIMA It's always a pleasure to read your mission reports and reviews! Thank you very much for doing them! Which mods are you using in ROF? Best regards vonOben
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How to increase life time in Armchair Aces campaigns?
vonOben posted a topic in Thirdwire - First Eagles 1&2
Hi I've been flying "dead is dead" Armchair Aces campaigns now for about 6 months, staring in August 1915 and flying for Germany. Now it's March 1917 and it's tough staying alive, the Entente have good planes now and the Nieuports and Spads are tough opponents for me and my flight in Albatros DIIIs. My flight members have harder surviving now compared with earlier in the war, and there are not many pilots alive in the end of the month. I usually select 3 AI pilots for my flights, and I try to protect them the best I can but it's hard when we are heavily outnumbered and often are a few of them killed early in the engagement. So how do you increase the possibilities to survive longer for you and your flight and the enjoyment of the Armchair Aces campaigns? S! vonOben -
How to increase life time in Armchair Aces campaigns?
vonOben replied to vonOben's topic in Thirdwire - First Eagles 1&2
I suspected that was what you meant. I've also reduced the Experience but only to 50-60 and that has made no significant difference. I'll try to reduce it your way. Thanks for the tip, much appreciated! -
How to increase life time in Armchair Aces campaigns?
vonOben replied to vonOben's topic in Thirdwire - First Eagles 1&2
Hi Nicholas Thanks for sharing your experience! I'm unsure what you mean by this: "I've cut the training level by more than half for the Allies (10s and 20s)." Best regards vonOben -
How to change text colour on screens?
vonOben replied to vonOben's topic in Thirdwire - First Eagles 1&2
Hi Wrench I have edited Campaignscreen.ini, Campaignendscreen.ini and Hangarscreen.ini changing the values for all occurances of: TextPosition= and Position= But this has not moved any text on the campaign hangar screen. I've also tried to figure out which ini file that controls the campaign hangar screen, but without any luck so far. Best regards vonOben -
Hi I have recently started a "Armchair Aces Redux" campaign in FE2 and have some newbie questions. 1. I have some graphical terrain problems were the terrain tile isn't rendered. It always happens in the edge of my screen. My video card is a Gigabyte ATI Radeon HD 5770, 1GB GDDR4, PCI-E 2.0 and I've tried different drivers without any luck. I'm using Jan Tumas terrain with modded town and water tiles by Bandy, but it also happens with default terrain and without any mods. 2. I also have some flickering objects in the terrain like houses and trees and such things. My Anisotropic setting in Catalyst Control Setting is "Use application settings", if that is of any importance. Is there some way to fix that? 3. My frame rate is normaly 30+, but during dogfights with AA explosions it can drop to about 20. Which setting/settings is the best to reduce to improve frame rate in this situation.? My current settings are: 4. Is the in-flight map always full screen or could that be changed to only have a smaller map like in IL-2? 5. I've edited Viewlist.ini changing the FOV setting, but what does the FOVRate control? 6. I've tested Guitarclassic55_Menu_Screens_with_MOVIE.zip and it was a nice improvement to the default screens, but the Campaign screen gave CTD. When I removed the Campaignscreen.ini no CTD, but when trying to delete an old campaign it also gave a CTD. Any ideas how to fix this? 7. Sometimes mapped keys doesn't work, Esc didn't work, key for "Normal Time" didn't work. Any ideas why this happens and what to do about it? 8. In one mission when I had a gun jam the unjam key didn't had any effect. Are not all jams possible to unjam? Perhaps it's related to previous question? 9. Does FE2 use all cores or should it be tweaked to use a specific core on a dual core system with Windows XP? 10. The AI seems to use to much elevator movements so they fly bumpy. Is there any fix for that? 11. The AI fires their guns at long distances and have lousy hit accuracy around 5%. Is this normal? Thanks in advance! Cheers vonOben
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Hi VonS I've built my latest effects similary, but I've also added the effects posted by quack74 in the "More Flamers, Please!" thread on top. I've also removed unused tga files and if the original file belongs to the FlightData.cat I've moved the new file to the Flight folder, so there are no duplicates any more. Currently I'm using Laton's Particlesystem file. Best regards vonOben
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How to change text colour on screens?
vonOben replied to vonOben's topic in Thirdwire - First Eagles 1&2
Hi I've done some more testing: Editing the TextPosition in Hangarscreen.ini changes the Single mission Hangar screen, but not the Campaign Hangar screen. So which ini file controls the Campaign Hangar screen? Best regards vonOben -
Hi VonS Thanks for the screenshots! I see that you also have a few files in both Effects folder and Flight folder. As far as I understand: If Effect files with the same file name belong to the FlightData.cat, they should be placed in the Flight Folder only. Files with new file names that are not in any cat-file should be placed in the Effects folder only. Does that seem to be correctly understood? Best regards vonOben
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Hi VonS I wasn't fully aware how the FE2 effects worked, but I have studied it now and understand it better. For example: [EmitterType050] is missing from Stary's Particlesystem.ini: Name=AircraftSmokeEmitter But the "AircraftSmokeEmitter" is to be found in Stary's AircraftSmokeEffect.ini, so it's important not to remove any of his new ini-files. If you do it can give strange effects or missing effects. That was what I experienced earlier because I was not aware of how the ini-files all work together. Best regards vonOben
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How to change text colour on screens?
vonOben replied to vonOben's topic in Thirdwire - First Eagles 1&2
I found MediumListField is in default Menusettings.ini and also Menuback1.tga that controls the colour in the drop down background. The new look: Now I have some problem with the text on the Hangar screen: When I try to move the TextPosition in Hangarscreen.ini nothing happens.... strange and I can't figure it out. Any ideas please? -
Vosges (complete rework of Vogesen)
vonOben replied to gterl's topic in Thirdwire - First Eagles 1&2
Looks like an excellent improvement of the Vogesen! I'm really looking forward to the release! S! -
Hi von S I've been comparing Stary's Particlesystem.ini with the default FE2 Particlesystem.ini. Starys file is only 477kB and the default is 1001kB, so quite a lot is missing in Starys version. But Starys file was made for FE, so it might not be a good idea using Stary's version in FE2? Some [EmitterType] is missing in Stary's file: 049, 051, 054, 057, 287-296 Some [EffectType] is missing in Stary's file: 096-103 [FireMaterial] EffectShaderName= is missing in Starys file. RenderToBrightness= is missing in Starys file. [FlareMaterial] is missing in Starys file. [burningDebrisMaterial] is missing in Starys file. Best regards vonOben
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Hi Nicholas It was actually Stary's effects that made me wonder about the correct folder for some of the effects files. He has the same file in both Effects folder and Flight folder in a few occasions: Animatedfire.tga Dirthitspike.tga Dirthitspike2.tga Fire1.tga Smoke2.tga Smoke.tga Sparkhit.tga So which is the correct folder placement? And if there is a file with the same name both in the Effects folder and in the Flight folder, which one will be used? Best regards vonOben
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How to change text colour on screens?
vonOben replied to vonOben's topic in Thirdwire - First Eagles 1&2
Hi Another question regarding the screens. In CAMPAIGNSCREEN.INI: ListFieldSetting=MediumListField is the default setting and give a black drop down background as in the image below. ListFieldSetting=MediumListField2 is Guitarclassic55 setting and give black text without drop down. Which file control the colour in the drop down background? I can't find any files called List and/or Field in the cat files... Best regards vonOben -
How to change text colour on screens?
vonOben replied to vonOben's topic in Thirdwire - First Eagles 1&2
Hi Stephen Thanks for your help, much appreciated! I wanted to change the text colour below "Create Campaign" and below "Load campaign" in the campaign screen. In the MENUSETTING.INI there are some texts with: ForegroundColor=208,207,144 I changed that to slightly darker text: ForegroundColor=150,140,110 And that changed the colour of all text on the campaign screen, the Main screen text colour was unaffected. I'll experiment further! Best Regards vonOben -
Hi Mue I didn't mean .fx files specifically, but all files that are in my modded Effects folder. Since there are no Effects folder in any of the cat files that I have found, how do I know which modded files belong to the Effects folder? For instance some effects mods have Animatedsmoke.tga in the Effects folder and some in the Flight folder, so which is the correct placement? And if there is a file with the same name both in the Effects folder and in the Flight folder, which one will be used? I've been using CatPack by Gerwin, but I also have your Toolbox downloaded. So I'll test your CATExtractor instead! Thanks for the tip and for making the Toolbox! Best regards vonOben