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Florian

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Everything posted by Florian

  1. SF2 Dornier AlphaJet-A

    Version 2.0

    2,339 downloads

    ___________________________________________ AlphaJet-A Addon for SF2 series Version 2.0 ___________________________________________ General: -------- General: -------- The Dornier AlphaJet-A is the german version (A for Appui Tactique - Close Air Support) of the french / german co-manufactured aircraft. Installation: ------------- Unpack the files, read the AlphaJet_README.txt! Drop all files into your mod folder the way they are setup in this pack. If you are unsure about the way how mods are installed, check the knowledge base at CombatAce! Model features: --------------- + Parking Animation + Switchable Backseat / ECM rack + Rear Canopy (Animation Key 10) + Front Canopy (Animation Key 9) + VERY IMPORTANT: Use the Loadout Screen to switch between ECM / Decoys and Rear Pilot! Always change both stations (Station Group 5 & 6) Known Issues: ------------- + Cockpit model is the old one with minor issues, i lost the source file by accident and there is no chance for an update Credits: -------- + ravenclaw_007 for the GAF Pilot and the weapons
  2. A400M

    Version 1.0.0

    575 downloads

    ____________________________________ A400M Addon for SF2 series ____________________________________ General: -------- The Airbus A400M Atlas[3][4] is a multi-national, four-engine turboprop military transport aircraft. It was designed by Airbus Military (now Airbus Defence and Space) as a tactical airlifter with strategic capabilities to replace older transport aircraft, such as the Transall C-160 and the Lockheed C-130 Hercules. (source:wiki) Installation: ------------- Unpack the files, read the A400M_README.txt! Drop all files into your mod folder the way they are setup in this pack. If you are unsure about the way how mods are installed, check the knowledge base at CombatAce! Model features: --------------- + Paradoors are set as bomb bay + Paratroopers and Freight Palettes like in my C-160D + Counter measures are just a guess. Open the bay (Shift+8) before use. + Shift+7 for Formation Lights. + Shift+6 shuts down outer engines for taxi. Credits: -------- Dels for his Hercules cockpit, i borrowed for this.
  3. German Air Force Tornados

    Version 1.0.1

    785 downloads

    ______________________________________________ GAF Tornado Addon for SF2 series by the GMG ______________________________________________ General: -------- The Panavia Tornado is a family of twin-engine, variable-sweep wing multirole combat aircraft, which was jointly developed and manufactured by Italy, the United Kingdom, and West Germany. (source:wiki) IMPORTANT! This pack contains only the german versions IDS, ECR and IDS ASSTA3.1! Due to the setup of the weapon stations, you can not change them to other nation versions! Installation: ------------- Unpack the files, read the GAF_Tornado_README.txt! Drop all files into your mod folder the way they are setup in this pack. If you are unsure about the way how mods are installed, check the knowledge base at CombatAce! Model features: --------------- + All 357 serial numbers. Numbers.lst shows what aircraft reached the ASSTA upgrade. Trainer just means, they are in reality steerable from the back also, fully combat compatible. A "-D" behind means, the aircraft got decommissioned between 2000-2005. "CXX-XXXX" shows the aircraft crashed by month-year. + Many new parts and remodeled stuff. (Including external model and cockpit) + Many pylons are used only for the german weapons, to make them match with launch rails and weapon locks. + Included are several weapons, if you have them allready, you're fine. + Shift+7 for Night Vision Goggles in cockpit view. + Shift+8 deploys stairs and covers for parking. + Shift+9 deploys refuel probe. + shift+0 opens canopy. + Hangar and Loading screens in two resolutions. Change in the aircraft.ini your screen aspect ratio 4:3 or 16:9. (Two Hangar/Loading screens with -4-3 or -16-9 in Name) Credits: -------- Soulfreak and ravenclaw007 for their work on this, including skinning and 3D work. Dave, sundowner and ianh755 for their work on the original files
  4. View File German Air Force Tornados ______________________________________________ GAF Tornado Addon for SF2 series by the GMG ______________________________________________ General: -------- The Panavia Tornado is a family of twin-engine, variable-sweep wing multirole combat aircraft, which was jointly developed and manufactured by Italy, the United Kingdom, and West Germany. (source:wiki) IMPORTANT! This pack contains only the german versions IDS, ECR and IDS ASSTA3.1! Due to the setup of the weapon stations, you can not change them to other nation versions! Installation: ------------- Unpack the files, read the GAF_Tornado_README.txt! Drop all files into your mod folder the way they are setup in this pack. If you are unsure about the way how mods are installed, check the knowledge base at CombatAce! Model features: --------------- + All 357 serial numbers. Numbers.lst shows what aircraft reached the ASSTA upgrade. Trainer just means, they are in reality steerable from the back also, fully combat compatible. A "-D" behind means, the aircraft got decommissioned between 2000-2005. "CXX-XXXX" shows the aircraft crashed by month-year. + Many new parts and remodeled stuff. (Including external model and cockpit) + Many pylons are used only for the german weapons, to make them match with launch rails and weapon locks. + Included are several weapons, if you have them allready, you're fine. + Shift+7 for Night Vision Goggles in cockpit view. + Shift+8 deploys stairs and covers for parking. + Shift+9 deploys refuel probe. + shift+0 opens canopy. + Hangar and Loading screens in two resolutions. Change in the aircraft.ini your screen aspect ratio 4:3 or 16:9. (Two Hangar/Loading screens with -4-3 or -16-9 in Name) Credits: -------- Soulfreak and ravenclaw007 for their work on this, including skinning and 3D work. Dave, sundowner and ianh755 for their work on the original files Submitter Florian Submitted 10/17/2017 Category Tornado  
  5. View File SF2 Dornier AlphaJet-A ___________________________________________ AlphaJet-A Addon for SF2 series Version 2.0 ___________________________________________ General: -------- General: -------- The Dornier AlphaJet-A is the german version (A for Appui Tactique - Close Air Support) of the french / german co-manufactured aircraft. Installation: ------------- Unpack the files, read the AlphaJet_README.txt! Drop all files into your mod folder the way they are setup in this pack. If you are unsure about the way how mods are installed, check the knowledge base at CombatAce! Model features: --------------- + Parking Animation + Switchable Backseat / ECM rack + Rear Canopy (Animation Key 10) + Front Canopy (Animation Key 9) + VERY IMPORTANT: Use the Loadout Screen to switch between ECM / Decoys and Rear Pilot! Always change both stations (Station Group 5 & 6) Known Issues: ------------- + Cockpit model is the old one with minor issues, i lost the source file by accident and there is no chance for an update Credits: -------- + ravenclaw_007 for the GAF Pilot and the weapons Submitter Florian Submitted 03/08/2011 Category Other  
  6. Thanks Gepard, i have allready understood the solution, the saying was refering to the simple solution, i have overseen.
  7. While creating new tiles, i discovered this.... Somone got a clue, why the tile texture is only displayed half? Thanks for any help!
  8. Thanks! In german we have the saying "Ich seh den Wald vor lauter Bäumen nicht"... I don't see the forest for the trees....
  9. If such an aircraft with towed banner is made, make sure to add these lines (or swap them) in the aircraft's data.INI file: [DetectSystem] RadarType= VisualBlindArc=1,2,3,4,5,6,7,8,9,10,11 VisualRestrictedArc=1L,2L,3L,4L,5L,6L,7L,8L,9L,10L,11L,12L,1H,2H,3H,4H,5H,6H,7H,8H,9H,10H,11H,12H MaxVisibleDistance=6000.0 HasRWR=FALSE That will give the "enemy pilot" only a line of sight strait to the front. Otherwise, when you try to engage the banner, the AI aircraft will start to evade, or try to move itself in firing position.
  10. He sent me a PM and i told him the animation can not been splitted by INI edit. I gave him a sort of walkaround, making the canopy animation setup as tailhook. That worked for him.
  11. Eure Meinung

    Vergib mir, ich bin seit 17 Jahren Anti-Alkoholiger. Außer mal einem Schuß Wein in der Bratenoße gibts bei mir keinen Alkohol. Daher wußte ich nicht mehr, woraus der Gerstensaft besser schmeckt....
  12. Eure Meinung

    Ich bin an einem Projekt dran, das mir schon seit Jahren, kann man sagen, vorschwebt. Als Basis dient Rends Germany Terrain. Aufgrund der vielen unterschiedlichen Target Areas ist das ja relativ lahm und Resourcenfressend. Dem bin ich dadurch begegnet, das es nur die derzeit in Benutzung befindlichen Fliegerhorste gibt (plus ein paar wenige "Extras") und auf der "roten" Seite gar keine (bzw. einen wo die Discovery Air A-4 stationiert sein könnten). Als "Feinde" werden dann vorhandene Truppenübungsplätze genutzt. Mir gefiel das noch nie, das gerade bei Start und Landung die Bahn und Rollwege mehr oder weniger HD, das umgebende Terrain aber verschwommen bis verpixelt war. Nun habe ich bei Schleswig-Jagel mal Gras als Teil des Platzes dazu gemacht. Es ist eine JPG des Terrain, damit es auch in den Jahreszeiten wechselt. Die scharfe Abgrenzung könnte ich vielleicht noch raus nehmen, aber das könnte man auch mit den jährlichen Mäharbeiten der StoV erklären.
  13. So called "scripted missions", like YAP, are a different point. You can make multiple flights, were the spawn point is on the ramp, but it won't work this way for random single missions or campaigns.
  14. Yes, making the offset smaller makes the aircraft waiting closer together. To get more aircraft appear like on carriers, probably won't work on land bases. If i recall the engine function correct, the flight decks mesh name is used to set up the catapults. When you only have 4 catapults, more aircraft will appear until the flight is full. But airfields miss the entry for the "flight deck" (the runway) having systems like catapults or arresting wires.
  15. Just keep in mind, how the game engine works. The player "spawn point" can been easily adjusted, BUT, the AI wingmen positions are offset positions of that. Open the TERRAIN_Targets.ini, find the airfield you want to adjust and look for the line AirfieldDataFile=. The file written there must been adjusted. In that file you'll find these entries: TakeOffHead=0,1059 <- "Player spawn point", but also Take off point for AI. 0 means middle of the runway and 1059 the distance from the runway centerpoint to the north. TakeOffTail=0,-1053 TaxiHead[01].Heading=90 TaxiHead[01].Offset=-59.72,1079.41 <- Position of the first wingman When you start as player on the ramp (by editing the INI entries) and you start to taxi, the wingmen will taxi to your starting position and will try to take off from there. Example a 4 ship flight, you start, #2 will taxi to your position, #3 to former position of #2 and so on.
  16. From what i see, that terrain would also cover the Erhaç air base in turkey. Although they were not involved in combat, but stood ready for the case of an iraqi attack on turkish grounds, the german air force deployed 18 AlphaJet-A from Jagdbombergeschwader 43 (fighter bomber wing 43) and 8 Roland SAM systems during Desert Storm. Just a thought...
  17. Eure Meinung

    Da hast du falsch hin geschaut... Das sind die Paletten Dosenbier. Die Aufnahme entstand kurz vorm Wochenende.
  18. Eure Meinung

    So, nach einem Bastelmarathon, die letzten Tage, ist Neuburg fertig...
  19. View File A400M ____________________________________ A400M Addon for SF2 series ____________________________________ General: -------- The Airbus A400M Atlas[3][4] is a multi-national, four-engine turboprop military transport aircraft. It was designed by Airbus Military (now Airbus Defence and Space) as a tactical airlifter with strategic capabilities to replace older transport aircraft, such as the Transall C-160 and the Lockheed C-130 Hercules. (source:wiki) Installation: ------------- Unpack the files, read the A400M_README.txt! Drop all files into your mod folder the way they are setup in this pack. If you are unsure about the way how mods are installed, check the knowledge base at CombatAce! Model features: --------------- + Paradoors are set as bomb bay + Paratroopers and Freight Palettes like in my C-160D + Counter measures are just a guess. Open the bay (Shift+8) before use. + Shift+7 for Formation Lights. + Shift+6 shuts down outer engines for taxi. Credits: -------- Dels for his Hercules cockpit, i borrowed for this. Submitter Florian Submitted 10/11/2017 Category Other  
  20. Fix for two files, just replace them and that's it. Package is updated also with this post. TornadoIDS-Fix-18-10-2017.7z
  21. They are setup for not to jettison. The AI mostly drops fuel tanks while engaging enemies, but in real the Tornado would drop them only in case of emergency.
  22. Simple answer, yes you do. But since i made the ladder moving just far away, instead of inside the model (it caused strange shadows). So you see the model in LOD wiewer, but from a such great distance, it doesn't even get rendered.
  23. Exactly! That i discovered also. So we need the external model too.
  24. Sounds good, yakarov! Might i ask, as i have your cobras not installed at the moment, do you activate the night vision also by animation key? Am i right, you need an external animation to get it to work? Or did i make a mistake by my trials.
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