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Florian

+MODDER
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Everything posted by Florian

  1. Optical Illusion

    (Originally posted on facebook in german, i changed the language on the pic!)
  2. Looking at the last picture i see two separate dual launchers pointing to the target. Do we now get multiple missile launchers on one ship?
  3. Mal von Anfang an und für ganz Doofe!

    1. Kann mehrere Ursachen haben. Ich tippe mal auf Hierarchie Problem, kann aber auch ein verstecktes Animations Key sein, das sich eingeschlichen hat. 2.Das Gear Hide funktioniert eigentlich ganz einfach und zuverlässig. Alle Teile die in der Hierarchie dem Mesh, das du als "ModelNodeName=" eingetragen hast, untergeordnet sind, werden nach dem einfahren ausgeblendet.
  4. Sea King Mk.41 German Navy

    Version 1.0

    563 downloads

    ____________________________________ Sea King Mk.41 Addon for SF2 series ____________________________________ General: -------- Search and rescue version of the Sea King HAS.1 for the German Navy, with longer cabin; 23 built, delivered between 1973 and 1975. A total of 20 were upgraded from 1986 onwards with additional Ferranti Seaspray radar in nose and capability to carry four Sea Skua Anti-ship missiles. For self protection Chaff and Flare dispensers are mounted and a M3M machine gun can be carried on the right side. (source:wiki) Installation: ------------- Unpack the files, read the SeaKing_README.txt! Drop all files into your mod folder the way they are setup in this pack. If you are unsure about the way how mods are installed, check the knowledge base at CombatAce! Model features: --------------- + Use thrust vectoring to change between flight and hover mode + German Navy Helo crew models + Working winch (Animation Key 10) + Cockpit door animated (Animation Key 6) + M3M Doorgun: open sliding door (Animation Key 9) and make the gunner pull the gun into firing position by pressing the bombbay door key (Strg+o) + Folding main rotor and tail. IMPORTANT! You MUST follow these instructions: 1. shut down engines (Strg+i) 2. toggle rotorbrake (Animation Key 7) 3. press rotor folding (Animation Key 8) + Dipping sonar activation (Animation Key 4) + Dipping sonar lowering (Animation Key 5) + Includes the EGV702 "Berlin"-class combat support ships, which carry two SeaKing Known Issues: ------------- + Flight model works best with normal mode, but hard is possible. Both show limitaions as the game doesn´t support helos Credits: -------- + Kesselbrut for the borrowed Cockpit, he has done a beautifull job + Soulfreak for the skins + Thanks to Beta Testers: Dave, Wrench, EricJ, Brain32, Stary, Silverbolt, PureBlue and Spinners
  5. Projekt koordination fuer die naehere Zukunft!

    Im Moment arbeite ich an einem neuen Auto, hatte letzte Woche eine Begegnung mit nem Wildschwein. Wenn das Projekt (heute ) abgeschlossen ist, wende ich mich wieder der P-3C für Daves Red Storm Rising Mod zu. Da fällt dann auf jeden Fall auch ne aktuelle deutsche Version ab!
  6. Yes, it is, check my C-160D Transall mod for SF2 to see how it works. Although credits go to OldDiego, as he pointed me to the the procedure!
  7. Sorry, not possible. When you hide a mesh, in fact you just tell the game that the specific 3d object is the model of a damaged part. As long as this part is okay, the 3d object won´t show up. But you cannot add something to a LOD. A LOD is, short said, the exported information of what kind of 3d objects, with mapping and other information, is inside the whole model. If you call something in the DATA.ini, what is not inside the LOD, you will get exact this result: nothing! Only way to add something to the model in game is to mount it either as weapon or pilot model.
  8. File Name: Sea King Mk.41 German Navy File Submitter: Florian File Submitted: 15 January 2012 File Category: SF2 Series Add On Aircraft ____________________________________ Sea King Mk.41 Addon for SF2 series ____________________________________ General: -------- Search and rescue version of the Sea King HAS.1 for the German Navy, with longer cabin; 23 built, delivered between 1973 and 1975. A total of 20 were upgraded from 1986 onwards with additional Ferranti Seaspray radar in nose and capability to carry four Sea Skua Anti-ship missiles. For self protection Chaff and Flare dispensers are mounted and a M3M machine gun can be carried on the right side. (source:wiki) Installation: ------------- Unpack the files, read the SeaKing_README.txt! Drop all files into your mod folder the way they are setup in this pack. If you are unsure about the way how mods are installed, check the knowledge base at CombatAce! Model features: --------------- + Use thrust vectoring to change between flight and hover mode + German Navy Helo crew models + Working winch (Animation Key 10) + Cockpit door animated (Animation Key 6) + M3M Doorgun: open sliding door (Animation Key 9) and make the gunner pull the gun into firing position by pressing the bombbay door key (Strg+o) + Folding main rotor and tail. IMPORTANT! You MUST follow these instructions: 1. shut down engines (Strg+i) 2. toggle rotorbrake (Animation Key 7) 3. press rotor folding (Animation Key 8) + Dipping sonar activation (Animation Key 4) + Dipping sonar lowering (Animation Key 5) + Includes the EGV702 "Berlin"-class combat support ships, which carry two SeaKing Known Issues: ------------- + Flight model works best with normal mode, but hard is possible. Both show limitaions as the game doesn´t support helos Credits: -------- + Kesselbrut for the borrowed Cockpit, he has done a beautifull job + Soulfreak for the skins + Thanks to Beta Testers: Dave, Wrench, EricJ, Brain32, Stary, Silverbolt, PureBlue and Spinners Click here to download this file
  9. I´d say before looking at laws, look just at a personal point of view. Some very talented guys over here have done thousends of excellent mods and gave a blanket permission to use them, just with their virtual name stamp on it. Now if anyone says, "Okay, just don´t use this anymore in this or that way", i don´t mind at all and i respect this decision as it is his work and he is still kindly enough to share it with all here. It´s not a matter of laws or regulations, it´s a matter of good behavior between friends, what i think we all are here. Or at least a great community with the same interest.
  10. Sure i can give you all files, when the model is done and all parts mapped. Thanks for the offer!
  11. It´s in fact two different LODs (with different weapon station), or better said two ground objects. The beach version looks like same elevation as this LOD has the front section lowered to have space to deploy the ramp. There is sadly no way to make ground objects change their behavior. The sea LOD is set as Warship, the beach LOD as Tank. Still need to change the props from the beach version to static. But to create a storyline it should be enough.
  12. For Everyone Who's Ever Hit a Deer...

    That poor tree, the deer must have hit him pretty hard...
  13. A quick test with the M-60A3 model as weapon. This is how it can look while on sea and at the beach...
  14. Projekt Topic?

    Hihi, ein paar Jungs aus meiner Einheit meinten schlau zu sein und haben sich Innendienst-Krank am Tag vorm Manöver schreiben lassen. Als wir zurück kamen haben wir uns schlapp gelacht, als wir den Alarmposten im Flur sahen, komplett mit Sandsack-Stellung, Dackelgarage und Schlafsack!
  15. First in-game pic. Still a lot of mapping and skinning to be done and the effects are just a fast mod of existing ones.
  16. Projekt Topic?

    An international survey came to the result, plants in the bureau are good for a positive office climate...
  17. I made me a BAe Systems Skyhawk, as they fly target towing for the German Air Force from Wittmund AB, using the stock A-4H AHIT 73 model. Just copy and paste the following lines and you should be fine! Component[010]=HPL Component[011]=HPR Component[012]=HGL Component[013]=HGR [HPL] ParentComponentName=Left_Wing ModelNodeName=30mm_Pod_L_ok DestroyedNodeName=30mm_Pod_L DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [HPR] ParentComponentName=Right_Wing ModelNodeName=30mm_Pod_R_ok DestroyedNodeName=30mm_Pod_R DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [HGL] ParentComponentName=30mm_Pod_L ModelNodeName=30mm_Gun_L_ok DestroyedNodeName=30mm_Gun_L DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [HGR] ParentComponentName=30mm_Pod_R ModelNodeName=30mm_Gun_R_ok DestroyedNodeName=30mm_Gun_R DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE
  18. Projekt Topic?

    Nee, Nee, Nee, irgendwann sprengt uns noch einer mit dem Smartphone die gute alte Erde unterm Hintern weg... Zum Glück kann ich mich dann von jeder Schuld frei sprechen, ich nutze noch ein Uralt-Handy vom Typ "Telefonzelle zum Tragen Mk0.5"
  19. Very smooth lines, Grinch! Keep up the good work!
  20. LCAC WIP Dave, what kind of load you´ll need? One with trucks, and one with M60A3?
  21. One SeaKing is ready for take off, while the second is still stored in the ship hangar. The Hangar door is animated as catapult ready-animation, so it opens at the beginning of the mission and will close as soon as you take off the deck.
  22. Around 45.000 i believe. But with the parked Helo in Hangar some more...
  23. Happy New Year

    Happy New Year!!!
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