-
Content count
533 -
Joined
-
Last visited
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by gbnavy61
-
Your Toughest Opponent
gbnavy61 replied to Caesar's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Agreed, on the MiG-17.Though, the MiG-19 is tough too because it will turn almost as well as the -17, but you can't simply light the burners and put some distance between the two of you. I know what you mean Caesar. I've tried to go for guns on those little bastards in the Turkey and got pretty frustrated when we were simply staring at each other as we went around the circle for a good couple minutes. In the F-8, I feel pretty confident about engaging any of its contemporary MiGs. If it's -21s, I hardly think about it and just go in guns blazing. But, with -17s and -19s I have to be on top of my game, or I can find myself on the receiving end of a 30mm cannon round. On the red side, I was out for a spin in Marcfighters' Su-27, and was surprised when on the first two sorties I got smoked. The second time was a little extra embarrassing as my antagonist was an F-4E (granted, it was our flight of 4 against their 12, and I had 2 Sparrows and 3 Sidewinders launched on me before I bought it). I think the blue side jets are a little better armed in general and offer a little better SA in the cockpit. On the whole, I haven't flown against many of the more modern threats, like Flankers of Fulcrums, or Eagles, Hornets, or Tomcats. If I had, I'd probably be listing more of them instead. -
F/A-18F Super Hornet VFA-11 Red Rippers (Full)
gbnavy61 replied to SidDogg's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Nice job Sidd. Any more squadrons on the way? -
False, I'll take a 911 Turbo any day. (On auto dog - chocolate ice cream coming out of the dispenser provides the best resemblance to where the phrase comes from.) The person below me will wait for someone else to "google it" if I come up with another obscure reference.
-
Wait, say again? (USAF) (USN)
-
From the album Planes n' more planes
-
From the album Planes n' more planes
-
From the album Planes n' more planes
-
Airman from my former unit awarded Air Force Cross
gbnavy61 replied to Jeremiah Weed's topic in Military and General Aviation
BZ on him. Sounds like he deserves it. -
ECM on wire
gbnavy61 replied to lindr2's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Yup. FC got the one running on the SH's. -
F/A-18F Super Hornet (New Model) V1.9
gbnavy61 replied to EricJ's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
"What I did to fix this is use the ailerons and elevators, without using their nodes (so it doesn't look like anything else is being used to assist the rudder), to operate during rudder input to counter act the opposing roll. Even though this stops the opposing roll, the aircraft will roll towards the driection that you would want to yaw to. I couldn't find a "perfect" balance in between to keep this from happening. However, I found this roll to be evident with other "V" tail aircraft (with significantly more dramatic role rates with rudder input) and some single tail aircraft (F-16 and F-4) when applying rudder input for them. So I'm not going to consider it as a serious issue." Well, ideally you should have some roll into the direction of yaw. When you push the left rudder pedal, you're now pivoting the a/c around the CG - moving the right wing through the air faster, and the left wing through the air more slowly. That pivoting creates a difference in the amount of lift being produced by the wings, with the right wing now producing more lift which creates a roll to the left. That's called proverse roll. I'd been thinking about it the past couple of days - perhaps FC or another aerodynamics guru could help me out on this one. Say you have a tail config like the F/A-18 and you deflect the rudders (yaw, in the same direction). Does the force on the rudders from the airstream act 90 degrees to the plane of the deflected rudder? If so, I could see how that might produce a opposite rolling moment. The question, then, would be whether or not the magnitude of the proverse roll would be less than, equal to, or greater than the opposite roll from the rudders. Whichever is greater should tell you which way you are going to roll. (My somewhat educated guess is that you wouldn't deliberately design your rudders to work backwards, so left rudder will cause a left yaw. So, it makes little sense to have your aircraft roll opposite to the yaw - it'd probably not be aerodynamically desireable.) Then again, with the Hornet, when you make a control input, about eight control surfaces interact to give you what you asked for through the flight control computers. So, on the real jet, I'm sure all these things are taken into account. I'm just curious, from an "it'd be cool to understand how it worked" perspective, rather than a "the model should be exactly like the real thing" perspective. In any event, thanks for the work SaE. I'll give it a test sortie or two. (EDIT: Sorry, SaE, wasn't trying to lecture you on aerodynamics. I pretty much said what you said. Guess I didn't read your post thoroughly the first time.) -
False, still holding out for those TMF Tomcats. The person below me has had auto dog.
-
Is that the one that was like an Air Force recruitment video? The one with a bunch of CG dogfighting shots and everybody cracking open a cold one at the end? EDIT: Yeah, it is. Lots of cheese there. Saw it at the USAF museum in Dayton a while back.
-
Inflight Refueling vs. Carrier Ops
gbnavy61 replied to gdogtx's topic in General Flight Sim Discussion
The boat, for sure. Carrier ops are fun and challenging. I wish we'd get more variety in games like Over-G and get to try some night traps, etc. For every trap you get, you should get a cat shot. Coming into the break is fun, too. Been doing it at the field since I got the new Super Hornets, but I've done it here and there with other jets, like the Crusader. In-flight refueling is cool, just because it is so rarely seen. In AC6, it was almost a waste of time, though, since you just had to not touch anything but throttle and you'd fly right into the basket. -
Recommend to all Tomcat lovers picking up Grumman F-14 Tomcat: Bye-Bye, Baby! Lots of great photos and great stories. An awesome coffee table book.
-
F/A-18E Super Hornet (New Model) v1.9
gbnavy61 replied to EricJ's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Yep, default should be Shift + 2 to stream and retrieve the decoy. From the readme .pdf: Shift+1 = Wing fold/cockpit open Shift+2 = Stream/retrieve ALE-50 decoy Shift+3 = Deploy/retract refueling probe Shift+4 = Deploy/retract refueling drogue (if equipped w/ the buddy refueling pod) Shift+5 = Slimers on/off -
F/A-18F Super Hornet (New Model) V1.9
gbnavy61 replied to EricJ's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
I thought I remembered the old A model doing that too. Weird. -
Probably in most things, but in photo-recce? I doubt it. (And I bet a Crusader pilot could still take this ugly thing and whoop and F-4 in a dogfight.) :yes:
-
Ha. False, but only because it's in the "recent posts" section now. The person below me thinks a Super Tomcat/Super Hornet airwing would've kicked ass like no other.
-
I know it carried 3 Sparrows for armament. Don't even know if it has a gun. It could probably leave an F-4 in the dust, or at least keep up with it. It's fugly compared to the vanilla Crusaders.
-
Screenshot Thread
gbnavy61 replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Prior to decimating a supply column and splashing 5 MiGs. -
F/A-18F Super Hornet (New Model) V1.9
gbnavy61 replied to EricJ's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Okay, not sure if this is a boo-boo or just me not grasping some aerodynamic concepts. I push left rudder. The nose swings a little to the left, then the bird starts to roll to the right and yaw to the right. And vice versa. Is this the correct response? If so, please elaborate for me. On deck, NWS inputs work just fine. -
Avionics Question
gbnavy61 posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I've noticed on a few aircraft that one can scroll "up" through radar ranges and loop back to the lowest setting. However, on a few jets (A/A mode in the F-4E ARN-101, A/G mode in the F/A-18E/F) one cannot do the opposite - scroll "down" and loop back to the highest range setting. The missing link is the "it won't loop back around" because you can scroll down to the lowest setting but then you're stuck there (until you manually increase the range setting). Not a big deal, but I was wondering if anyone might know what causes this peculiarity, and what a fix might be. Personally, I have one button on my throttle mapped to "decrease radar range" so that I can adjust the range down as I close with a contact, but my other 3 available buttons are set to "switch radar mode," "select target," and "acquire target." There's just not really a good spot to put the increase radar range function. -
F/A-18E Super Hornet (New Model) v1.9
gbnavy61 replied to EricJ's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Ah thanks, ArturR. Don't know too much about the avionics so I didn't catch that when I looked through the file yesterday. -
F/A-18E Super Hornet (New Model) v1.9
gbnavy61 replied to EricJ's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Any problems with A/G radar? It appeared to be inop in the Foxtrot (using WOI w/ latest patch). -
Best Commie jet addons?
gbnavy61 posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Looking for some decent Red Air birds to shoot down and/or hop in once in a while. The only one I've found so far to be solid (in terms of an addon w/ few bugs, etc.) is TMF MiG-21F-13. It's no Crusader, that's for sure, but I have had fun flying it so far. I blasted a Mirage III out of the sky with my cannons and gave his wingman the slip when I intentionally departed to defeat his guns attack. The engine spool up time is godawful, it's got short legs, no radar, no ammo for the cannon, only carries two heaters, and the nose likes to seek dirt every time you put in some AOB. On the up side, if you can put rounds on target, you'll devastate, it's got pretty good visibility out of the cockpit and it's very responsive to the controls. Overall, seems like a jet that requires a rather experienced hand to be successful. What others would you folks recommend? I don't necessarily want every single variant of every MiG/Sukhoi, but just an assortment of solid mods - something that gives me more than 30 mins of flight time with more than 2 hardpoints.