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gbnavy61

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Everything posted by gbnavy61

  1. Anyone know why this happens and/or if there's a fix? Just picked up the A-model Vark and took her out for a spin w/ wx set to random. It was foggy outside, but also noticed that between me and the instrument panel it was the same. Once I got up above the overcast, it cleared. Same thing has happened in the past w/ TMF Crusaders. I think in all instances for me is has been in WOI - latest time I've been fully patched and only thing new added other than the jets was the CA weps pack. Obviously, the easy solution is either: set the wx higher, or fly something else in the goo. Neither is really a good option since it limits the fun.
  2. Hah! Here's one for you: 101 kills in one mission. Of course, that was with a couple nukes and I was a little too low to survive myself. It was quite amusing, though. I dropped on an airfield with an adjacent town - vaporized pretty much everything in sight. Next time I'll have to release higher, and or use something in the kT range.
  3. It's a common thing with LGBs. Unless you have a laser on your jet, you can only "lase" and drop on the primary target. You should probably check your weaponsdata.ini to see if you have any targeting pods. If you do, you will probably have to enable them via the aircraftdata.ini and perhaps the weapons editor. Check that the appropriate weapon station can handle the weight/mass of the pod, as well. Another "get-around" fix is to add an internal laser to your jet by making an entry in the aircraftdata.ini. Did this for the A-6E TRAM, since it really did have an internal laser. Hope that was somewhat helpful.
  4. Yeah, VASI would be the easier to accomplish I think (over PAPI).
  5. Eye. I didn't know you were Scottish.
  6. If you did it the way FC is suggesting, it should show the movement - ball low when you're low, and vice versa. The question is, will it show enough movement to be accurate? I'm wondering how the movement is affected by the ball being closer or father behind the datums and also how your distance to the datums (from your aircraft) affects movement. We should arrange it so that the closer you get, the more sensitive it becomes, but I'll need to take a few minutes and use some (gasp) brain cells to wrap my head around this one. The tricky part would be determining the appropriate distance for the ball to be behind the datums, and of course, figuring out the correct glidepath for the centered ball condition. SKippyBing's suggestion about the angled boxes also seems practical - at least if we could get them into the ship models. If we can, it should work out nicely.
  7. I'd be interested to know if that is modeled, too. I'm leaning towards "no" based on the fact that I've flown my F-8 through many MiG clouds, and fuel truck explosions, and come out the other side just fine.
  8. Almost went after a bunch of MiG-17s doing the same thing yesterday. Wasn't sure about trucking over enemy turf, though - didn't have a whole lotta gas left - so I played it conservative.
  9. F-8 Crash Video

    That's a good find, Dave. In Image 5 you can see the pilot going for the face curtain. The dude got like a half-swing under the silk. One lucky SOB.
  10. I feel a lot of love in this room.
  11. For campaigns, if you come back with weapons on the rails/racks, do they go back into the kitty for your squadron? Or are they chalked up as "used" as soon as they go out on a mission? Wondering because my F-8 squadron looks like it'll be out of AIM-9Bs soon, unless we get resupplied.
  12. Iranian Air Space

    From what I've heard, the helo bubbas will have things well in hand.
  13. F-8 Crash Video

    VF-11 looked like.
  14. What Crusader is that? Looks like a MF, but the starboard Y-rail is correct.
  15. With any luck. You know, the guy could actually present his arguments for civil discussion, but he comes off so superior I wanted to stop reading part way through. Sure I think the TW series has some untapped potential, and some things could stand improving. But on the whole, I really enjoy playing this series. The best part about it is the mod-ability. I don't know of another game that is so organized or easy to mod. It can be a little tricky at times, but the majority of it is straight-forward and allows people the freedom to really customize their experiences with the games. But, that's just one sycophant's opinion.
  16. Roger, Hinch. Although, I did go back to look at some addons in the meantime. Anyone know if the Digital Overload CVN-75 has a working meatball? It looks like it does, but perhaps the things needed to make it work, won't work in TW games. Anyone know for sure? Otherwise, the only problem I see to adding the lights is actually getting the source to move with changes in glidepath - or some way of having a light appear in the correct position. Otherwise, one could add a bunch of stationary red and green lights to the IFOLS, no problem.
  17. Thanks, pfunk. Great call on the images - takes care of a lot of the ambiguity.
  18. The Person Below Me

    False. But I've heard the hovercraft industry could be very lucrative, what with increasing eel demand. The person below me has never been "out of fighters."
  19. I just can't shut up (with my fingers).
  20. <We from the future>

    I'd hop in a Spit and go chew on Jerry's tail.
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