gregoryp
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Everything posted by gregoryp
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Is it possible to have 2-3 different types of bombs in a single bomb bay?
gregoryp replied to gregoryp's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
http://www.lancaster-archive.com/lanc_bomb_loads.htm This site has some detail on the different Lancaster bomb loads. -
Is it possible to have 2-3 different types of bombs in a single bomb bay?
gregoryp replied to gregoryp's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Thanks guys. What I’m doing is modifying my flight model program and want to try to cover all bases. The fighters were easy. The bombers require some thinking here. Which I knew would happen. So I can only have a max of 32 attachment points per StationID of AttachmentPosition001= Would it be better to do bomb configurations per bomb type and then populate it correctly via the loadouts file? For example: StationID=1 StationGroupID=1 StationType=INTERNAL 1 attacment point for the Ferry tank StationID=2 StationGroupID=1 StationType=INTERNAL 32 attachment points for the 100lbs bombs StationID=3 StationGroupID=1 StationType=INTERNAL 16 attachment points for the 500lbs bombs StationID=4 StationGroupID=1 StationType=INTERNAL 8 attachment points for the 1000lbs bombs StationID=5 StationGroupID=1 StationType=INTERNAL 4 attachment points for the 2000lbs bombs StationID=6 StationGroupID=1 StationType=INTERNAL 4 attachment points for the 2000lbs cookie bombs StationID=7 StationGroupID=1 StationType=INTERNAL 2 attachment points for the 4000lbs cookie bombs StationID=8 StationGroupID=1 StationType=INTERNAL 1 attachment point for the 8000lbs cookie bomb StationID=9 StationGroupID=1 StationType=INTERNAL 1 attachment point for the 12000lbs cookie bomb In the load out would be Loadout[03].WeaponType=500lbs Bomb Loadout[03].Quantity=8 Loadout[04].WeaponType=1000lbs Bomb Loadout[04].Quantity=2 Loadout[07].WeaponType=4000lbs Cookie Bomb Loadout[07].Quantity=2 And the animation would only show 500lbs bombs dropping out? Is it possible to define which attachment points are used for each? Is the order listed the order they drop out? Is there a way to set the order? Most of these loadouts put the aircraft over max gross weight so the aircraft has to carry less fuel to stay under max gross. Is there a way to set the amount of fuel carried for each ? Can you define your own mission types? [strike Extended Long Range], [strike Long Range], [strike Medium Range], [strike Short Range], [Ferry Flight]. Now the bomber down side. Most bomber engines were de-rated. So the R2800’s on the A-26 were limited to 1600hp (instead of 2000hp) in normal flight operations. Like most bombers there was a takeoff over boost rating of 2350hp available for takeoff to get you into the air and get the gear and flaps up. We can’t do this in SF, so takeoff runs will be long and may use a little dirt at the end. Still working on them. Got a ways to go. -
Enjoy So nice to see it finally flying with the gear up and showing off.
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SF2E also does WW2
gregoryp posted a topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Took a few minor changes but they work. Some are pretty old visual models from the SFG days. All are using the new AvHistory Flight models in development and fly fine within the limits of SF2E. So I guess us Prop-heads can upgrade to the SF2 series. BTW, the P-51's in the image had just shot down some pesky MiG-27's attacking our armor. I was able to dive down and hit the MiG before he sped off. No idea how the wingman got his. But he called it out and there was a second column of smoke. -
New AvHistory FM's, Engine Sounds and Gun/sounds/tracers
gregoryp posted a topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
At www.AvHistory.org in our download section. These are about as far as I can push the Thirdwire Flight Model and Damage models. You'll just need to grab the visual models http://cplengineeringllc.com/SFP1/ WW2_GB_Tempest_MK_V WW2_GR_Bf-110G-2 WW2_GR_Bf-110G-2_R3 WW2_GR_Do-335A-1 WW2_GR_Fw-190D-9 http://forum.combatace.com/index.php?autoc...mp;showfile=744 WW2_JA_Ki-43II-b WW2_JN_A6M5-52a http://forum.combatace.com/index.php?autoc...p;showfile=4363 WW2_GR_Bf-109G-10DC < ------ Use the G2 WW2_UN_F4U-4 WW2_US_P-38J-25 WW2_US_P-47M-1 WW2_US_P-51d-30 There are 32 WW2 Engine sounds. And 79 WW2 A2A guns with colored tracers and differnt sounds. This should cover almost all the A2A guns used in WW2. All use a structured folder/filename format to make life easier Enjoy! -
https://www.galileoscope.org/gs/ If you ever wanted a telescope, can't beat this. Part of the International Year of Astronomy 2009 project. http://www.astronomy2009.org/
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WW2: Invasion of Japan?
gregoryp replied to Stratos's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
You might want to expand slightly and include bomber bases in the Aleutian Islands. I think they were flying B-32 Dominators? Also by 1946 wouldn't the Russians would be flying raids over Japan too. Or at least the Kuril Islands (Falcon 3 forever! ). -
LOD viewer?
gregoryp replied to pcpilot's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Not yet, but I wouldn't leave the AvHistory Hanger without it Kudos to John for going out of his way to make the extra additions to his tool to support Thirdwire sims. -
WW2: Invasion of Japan?
gregoryp replied to Stratos's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
I think these could be added to a 1946 list F8F F2G-2 FR-1 P-80A P-82 <---- I know, a reach -
LOD viewer?
gregoryp replied to pcpilot's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
There is a new version of UMC in development. It reads the _data.ini to show the damage boxes too. -
Wingman
gregoryp replied to Ice Man's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
It's a bug in the AI. When they switch to "Ground Avoidance" Mode (from the debug data) they stop moving the controls and fly into the ground. With SafeAltitude= set to 5,000ft I've seen them go into "Ground Avoidance" mode at 5,000ft and fly into the ground. A work around is set SafeAltitude= to 1 But then they fly lower too Another work around is since they sometimes use flaps in "Ground Avoidance" mode is to make sure your flaps in the FM are set to produce some pitch up. In the flap section of the FM make sure Cmdc= is a positive value. -
Wrench need a simple mission
gregoryp posted a topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Wrench I've run into an FM issue and need your help. I'm trying to think of a work around that does the least amount of damage to accuracy which requires a lot of inflight testing, which takes forever. I need a simple CAP takeoff and land mission (using the default SG desert terrain) with 4 aircraft. Just takeoff, fly the pattern 1000ft AGL and land. No bad guys. If you get a chance to work it into your schedule it would help a lot. What I'm watching is the AI's takeoff and landing, especially #3 and 4. -
Wrench need a simple mission
gregoryp replied to gregoryp's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Thanks comrpnt!!!!!! That worked. Is there any way to get them to only fly the pattern and not do a full approach? -
Nuts! Now we'll never find out why Hot Dogs come in 8 paks and Hot Dog Buns come in 6.
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Gunner, Bombardier positions
gregoryp replied to Jack Morris's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Actually, if we really wanted “accurate” we would fly the aircraft to the IP and then press CTL-SHT-B and hear “Bombardier you have the aircraft.” And then just sit there for 5 min and watch the AI Bombardier do the bomb run. Back to the subject. We need this functionality: ** Ability to level bomb from any speed or altitude The current marks on screen and you must be at xxxxx altitude at yyyyy speed was a good first step to solve the problem. For a second step the CCIP solves the functionality issue and we all know that someone would take the third step and evolve it to a proper era look and feel. Any gauge experts willing to make a try at this? -
Gunner, Bombardier positions
gregoryp replied to Jack Morris's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Just brainstorming here Doesn't the F-16 HUD have a CCIP? If it does, could you add it to these level bomb sights and have a level bomb site that works at any altitude and speed? -
Tunisia terrain upgrade WIP
gregoryp replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Got an email back from Greg Law who is willing to send his Ark Royal and Victorious. Just need a 3d Modeler to convert them to SF. Volenteers to Convert them? -
Tunisia terrain upgrade WIP
gregoryp replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
We need the Ranger CV-4 too http://en.wikipedia.org/wiki/USS_Ranger_(CV-4) -
Visual Modeling tutorials
gregoryp posted a topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Mathias passed these on to me and thought it might help fill in any blanks. Finn Neuik's video tutorials that he made back in early CFS2 days. http://www.sim-outhouse.com/sohforums/showthread.php?t=19204 Gerards low poli modelling tutorial: http://www.sim-outhouse.com/sohforums/showthread.php?t=16418 -
Tracers that start at the muzzle?
gregoryp posted a topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Is if possible to get the tracer to start right at the muzzle instead of the 200-400 ft out? Makes if hard to aim when the tracer lights after it'd gone by the target BTW, I have a new set of A2A guns (60+) for us to use almost done complete with colored tracers. The look pretty good once they light Also I thought I would start a naming convention to make life easier. WW2_A2A_GR_MG_151 WW2_A2A_JA_Type_94 WW2_A2A_RU_UBS WW2_A2A_US_50_Cal_M3 And then sort them. The idea is after working all night on a project to make it easy on you at 3am. -
Tracers that start at the muzzle?
gregoryp replied to gregoryp's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Finally figured out how to get the tracers to light closer to the muzzle. Open BULLETOBJECT.INI In the [GunData] section find and change ArmingTime=7 to ArmingTime=1 This makes it a lot easier to aim the guns with the tracers. -
Nice story about flying the P-47B http://findarticles.com/p/articles/mi_qa38...ag=content;col1
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Prop-Head Modding and 3d Discussion
gregoryp replied to KnightWolf45's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Actually it was notes from I think an AIAA conferance. Been a long time. Does Myhra's "CloseUp" book have good tech stuff? BTW, can you edit the StallMoment=-0.50 stuff and make it a stickie in the new prophead forum? -
Prop-Head Modding and 3d Discussion
gregoryp replied to KnightWolf45's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Steve flying the PoF A6M5 in Japan -
Prop-Head Modding and 3d Discussion
gregoryp replied to KnightWolf45's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Stuff like this is what makes WW2 interesting! I did a DATCOM FM of this. As a bomber interceptor its ok, but as a dogfighter it is a deathtrap. I had some firsts in the FS series and this was the first true flying wing (no invisiable tail like everyone else uses). I poured over all the tech data on this. Did you know its wings used wash in (most aircraft use wash out) to add to the yaw stability? Wrench, any way to add a working yaw string to the forward windscreen? If you don't tap dance continously on the rudders and let the yaw exceed a certain angle, you will die. Last triva, the planned follow on looks very similiar to a tailess F-117 basic shape.