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0 NeutralAbout marvinblue
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Parramatta, NSW, Australia
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Thanks for the feedback dude. Unfortunately, there's no Toyworld's in Sydney, nearest one is Central Coast or Canberra. When I went to Vic on holidays, I had a look through all of the toy stores I could find, to no avail. I do get further than six feet in range, but the accuracy starts to drop as the dart flies through the air. Most of the Mission Pack stuff these days is extra darts and the dart bags, etc. Oh well, maybe something will pop up in the future.
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Hi guys, thanks for the replies. Say What?!; originally they came packaged with ten suction darts are were in Nerf's line of N-Strike Mission Packs. (Stuff you buy seperately, like bandoliers, extra darts, etc). You can get the mission packs from somewhere like Wal-Mart, as well as toy stores. I think they would've retailed for about US$10. uncleal; thanks for your suggestions. I've looked at AirSoft sights on the net but if I can, I would like to keep it all Nerf. I want it mainly for the cool factor, I've also heard that they're fairly accurate in their own right. My effective range is about 5 - 6 feet, so this reflex sight would be perfect for that range.
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Hi all. I've gotten into Nerf recently by buying a Barricade blaster. I was surfing the net the other day for all things Nerf and came across their Pinpoint Sight. I would love to do this to my Barricade, I already have the butt from a Recon blaster. The problem is, these sights are out of production and there are none forthcoming on ebay. So, if anyone out there has one and they don't want it anymore, I would love to buy it from you. Thanks.
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marvinblue started following EA-6B
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Marcello's Super Hornet
marvinblue replied to HrntFixr's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
This looks pretty awesome!! It's great news that a Super Hornet will be due soon! I didn't wish to offend people when I posted in the other Super Hornet thread, just hadn't heard anything for quite a while on the subject and was merely wondering out loud... So if I did offend I'm sorry. -
F/A-18F Super Hornet
marvinblue replied to Marcfighter's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hi all. Forgive me if this has been asked before; is there any update on this anticpated A/C? -
I'm the one laying down in front, at the end of ex a couple of years ago at RAAF Base Scherger, near Weipa, a little down and to the left from the northern tip of Queensland.
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Hi all! Where do I find an SU-27?
marvinblue replied to marvinblue's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thanks very much!! -
Hi all! Where do I find an SU-27?
marvinblue posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I can find the skins, but no airframe to hang them from. Could someone please provide a link or point me in the right direction? Thanks heaps!! -
Adding a carrier to Final Dawn in WoE
marvinblue replied to marvinblue's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hi there! Thanks FastCargo, I followed your instructions to the letter in the Blood For Oil Pt. 2 thread and I'm happy to say that CVN-75 is there in the North Sea! Yay! However, I had to add a couple of lines to the GERMANYCE_TARGETS.ini as I found in the campaign, when I returned home my ship had definately sailed off without me! I tried to make a recovery to the nearest airfield, but ran out of fuel. D'oh!! [TargetArea335] Name=Echo Station Position=235390,757197 Radius=5657 ActiveYear=0 Location=13 Alignment=FRIENDLY CarrierStation=TRUE Target[001].Type=CVN75 Target[001].Offset=0.00,-0.00 Target[001].Heading=090 The target[001] lines keep the carrier where it's meant to be. You don't have to add the code into GERMANYCE_TYPES.ini that I put down earlier, as this produces a stationary carrier that is also included with the moving version that you take-off from. Thanks heaps FastCargo!! P.S. If there are any moderators reading this thread, I reckon you should make FastCargo's tute from the Blood For Oil Pt. 2 thread an addition to the knowledge base. -
Help adding A/C to campaigns
marvinblue replied to marvinblue's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hi all! Sorry for not getting back to all, but I've cracked it! I've got F-15E's into Final Dawn. This is how my WoE2007.ini is set up: [uSAFUnit022] UnitName=335th TFS 'Chiefs' F-15E ForceID=1 UnitID=45 StartDate=2007 DescFile=WOE2007START.txt StartText=WOE2007START1.txt [uSAFUnit023] UnitName='20th TASS' OV-10A ForceID=1 UnitID=46 StartDate=2007 DescFile=WOE2007START.txt StartText=WOE2007START1.txt [uSMCUnit006] UnitName='HML/A-167' AH-1W SuperCobra ForceID=1 UnitID=47 StartDate=2007 DescFile=WOE2007START.txt StartText=WOE2007START1.txt and my WoE2007_DATA.ini is set up: //----- Player Unit [AirUnit045] AircraftType=F-15E Squadron=335TFS ForceID=1 Nation=USAF StartDate=09/25/2007 DefaultTexture=335 BaseArea=Ramstein Airbase BaseMoveChance=25 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=10 MissionChance[CAP]=25 MissionChance[iNTERCEPT]=10 MissionChance[ESCORT]=10 MissionChance[sTRIKE]=90 MissionChance[CAS]=25 MissionChance[sEAD]=90 MissionChance[ARMED_RECON]=40 MissionChance[ANTI_SHIP]=90 MissionChance[RECON]=30 UpgradeType=NEVER Supply[001].WeaponType=Mk82 Supply[001].Quantity=2880 Supply[002].WeaponType=Mk84 Supply[002].Quantity=480 Supply[003].WeaponType=F15E_WTANK Supply[003].Quantity=480 Supply[004].WeaponType=AIM-9X Supply[004].Quantity=480 Supply[005].WeaponType=AIM-120C Supply[005].Quantity=480 Supply[006].WeaponType=CBU-87/B Supply[006].Quantity=480 Supply[007].WeaponType=GBU-10D/B Supply[007].Quantity=100 Supply[008].WeaponType=GBU-12D/B Supply[008].Quantity=200 Supply[009].WeaponType=GBU-8 Supply[009].Quantity=40 Supply[010].WeaponType=AGM-45B Supply[010].Quantity=240 Supply[011].WeaponType=AGM-78A Supply[011].Quantity=120 Supply[012].WeaponType=Mk82SE Supply[012].Quantity=1440 Supply[013].WeaponType=Rockeye Supply[013].Quantity=480 //----- Player Unit [AirUnit046] AircraftType=OV-10A Squadron=20TASS ForceID=1 Nation=USAF DefaultTexture=20thTASS BaseArea=Ahlhorn Airbase BaseMoveChance=40 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance[sTRIKE]=0 MissionChance[CAS]=10 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=10 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 MissionChance[FAC]=80 UpgradeType=NEVER Supply[001].WeaponType=LAU-3A Supply[001].Quantity=1440 [AirUnit047] AircraftType=AH-1W SuperCobra Squadron=HML/A167 ForceID=1 Nation=USMC DefaultTexture=GreySnake BaseArea=USS Harry S Truman CarrierBased=TRUE CarrierNumber=75 BaseMoveChance=33 RandomChance=100 MaxAircraft=22 StartAircraft=22 MaxPilots=22 StartPilots=22 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance[sTRIKE]=90 MissionChance[CAS]=40 MissionChance[sEAD]=40 MissionChance[ARMED_RECON]=50 MissionChance[ANTI_SHIP]=40 MissionChance[RECON]=60 MissionChance[FAC]=60 UpgradeType=NEVER Supply[001].WeaponType=AIM-9L Supply[001].Quantity=2000 Supply[002].WeaponType=AGM-114 Supply[002].Quantity=7000 As always, make sure your dates are correct in the individual data files for the A/C, or else they won't work! As you can see, I've included a couple of other aircraft to show you can add anything! Thanks to everyone that replied and added their knowledge to this thread!! -
Adding a carrier to Final Dawn in WoE
marvinblue replied to marvinblue's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thanks for the reply!! I'll have a look tonight and see what happens and let you know! Thanks again! -
Adding a carrier to Final Dawn in WoE
marvinblue replied to marvinblue's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Can anyone out there provide some help.......? -
Adding a carrier to Final Dawn in WoE
marvinblue replied to marvinblue's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Forgot to mention, I've forgotton all the contributor's names for all the stuff I've mentioned above. However, it's all top shelf gear! BZ to all that made this campaign possible; from skins to add-on planes, as well as all the little bits in between!! Without you all, this sim couldn't evolve the way it has!! -
Adding a carrier to Final Dawn in WoE
marvinblue posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hi all! I've downloaded the campaign Final Dawn, as well as everything that is associated (planes, skins, etc) including CVN75. I don't know how to make the CVN appear in the campaign. I have it assigned a target area in the ocean and it works perfectly in any mission created with the mission editor. However, when I selected a Hornet to fly in the campaign today, I'm based down on the bottom left hand corner of the map. I'm pretty sure there's no water down there! So I had a look at the shipwreck add-on and got me thinking, so I added the carrier into GERMANYCE_TYPES.ini: [TargetType100] Name=CVN75 FullName=CVN-75 Harry S Truman TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=TRUE DamagePoint=100.0 ArmorValue=500 ArmorType=2 GroundObjectType=CVN75 RepairRate=2.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=150 DestroyedEffect=MediumFire SecondaryEffect=SmallRocketGroundExplosion SecondaryChance=100 and added this to GERMANYCE_TARGETS.ini: [TargetArea335] Name=Echo Station Position=235390,757197 Radius=5657 ActiveYear=0 Location=1 Alignment=FRIENDLY CarrierStation=TRUE Target[001].Type=CVN75 Target[001].Offset=0.00,-0.00 Target[001].Heading=090 But nothing showed up. I've also changed the carrier's date in the data file and made it's avaliability common. How do I add it in? TIA!! -
Where's the CVA-64?
marvinblue replied to Stratos's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Sorry! I meant groundobjects!!