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Tantobot

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Everything posted by Tantobot

  1. Thanks again for all your help and sorry if I got on any ones nerves
  2. Sorry if this has been asked before, but since the AIM120 is Active homing does that mean that I can acquire one target fire at it and then switch to another and fire a different missile at it and both will go to thier respective targets? Thanks
  3. Hey, no problem I figured it out thanks for the help you all have provided.
  4. Hmm..well I copied and pasted the F-15A's info in to the Phantom to test it and I ended up with this.....so how do I go about adjust the HUD so that all the info fits in it. img00048.bmp
  5. Btw: what numbers did you use for the HUD View space?
  6. AHHAHA Yes that is were I am trying to get to LOL, is that the Harrier HUD if so I will stop using the F-15 and use that one although if you want to release that one you can I don't mind LOL
  7. Ok I am stuck and here is why, that line will not move with the rest of the HUD no matter what I do with the numbers. It is the Attitude Bars from the F-15A and for some reason they are in the position they would be in if they were in the F-15A's HUD. I cannot get them to move and I am dying to know how Wrench made the F-104's HUD. img00047.bmp
  8. Also with regard to Image position ImagePosition=0.0,-0.015 do small numbers move things up and big numbers move things down on the HUD?
  9. Since we are on the subject of HUD's I am trying to get this to work in the F-4 Series but I have run in to some problems because, even after moving the HUD to the correct spot, the F-15 Altitude bars refuse to move they stay at the same place as they are in the F-15 instead of moving when I change their position. If you need a picture I can provide one.
  10. Well I will keep hacking at it and hopefully I can get it to the point where it is releaseable LOL
  11. Why does the HUD move when I move the view around the cockpit?
  12. Thanks just the reply I was look for!!!
  13. Well, First how many fuel tank does the F-4G have and how much do they each hold? Thanks
  14. Any tips on how to move the hud up?
  15. Ok thanks for you help anyways
  16. So this is what I have so far, the only problem is that the HUD part in White (which is from me trying to get rid of it in Photoshop) will not go away and I cannot figure out how to move the HUD part in green in to the center of the glass. Thanks img00041.bmp
  17. Perhaps it is me, but I noticed that when I am using the CCIP the aimpoint floats way below the fall line and I have to use a somewhat severe dive to have the aimpoint actually reach the target. Is there any way to adjust this and if you need a pic I can provide one. Thanks
  18. Do you mean this? [WeaponData811] TypeName=SA-7 FullName=SA-7 Grail ModelName=SA-7 Mass=9.900000 Diameter=0.600000 Length=1.470000 AttachmentType= NationName=SOVIET StartYear=1965 EndYear=2020 Availability=3 BaseQuantity=24 Exported=TRUE ExportStartYear=1968 ExportEndYear=2020 ExportAvailability=3 WeaponDataType=1 RailLaunched=TRUE RocketPod=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=TRUE HasGrowl=TRUE EffectClassName=SmallMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=0.370000 FusingDistance=1.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=10 Accuracy=60 MaxTurnRate=8.000000 MaxLaunchG=3.000000 LockonChance=60 LaunchReliability=85 ArmingTime=1.500000 SeekerFOV=4.500000 SeekerGimbleLimit=25.000000 SeekerTrackRate=11.000000 SeekerRange=4800.000000 MinLaunchRange=0.000000 MaxLaunchRange=3500.000000 Duration=20.000000 CounterCountermeasure=10.000000 NoiseRejection=10.000000 CapabilityFlags=0x10000210 BoosterStart=0.000000 BoosterDuration=2.000000 BoosterAccel=29.590000 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-0.750000,0.000000 SustainerDuration=15.000000 SustainerAccel=10.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-0.750000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0
  19. Yea they would suck the fun out LOL because those are some very fearsome weapons.
  20. Does any one know if those really bad SAMS are being made for WOE like the SA-15, SA-17, SA-20 (S300) Scary!, and S200 or SA-5?
  21. Yeah the one I have most problem with is the SA-6 that missile seems to come out of no where and destroy you LOL
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