Tantobot
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Everything posted by Tantobot
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Weapon station Loading?
Tantobot replied to Tantobot's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
A-7E -
Modding HUD
Tantobot replied to Tantobot's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Thanks again for all your help and sorry if I got on any ones nerves -
Sorry if this has been asked before, but since the AIM120 is Active homing does that mean that I can acquire one target fire at it and then switch to another and fire a different missile at it and both will go to thier respective targets? Thanks
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Modding HUD
Tantobot replied to Tantobot's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hey, no problem I figured it out thanks for the help you all have provided. -
Modding HUD
Tantobot replied to Tantobot's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hmm..well I copied and pasted the F-15A's info in to the Phantom to test it and I ended up with this.....so how do I go about adjust the HUD so that all the info fits in it. img00048.bmp -
Modding HUD
Tantobot replied to Tantobot's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Thanks -
Modding HUD
Tantobot replied to Tantobot's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Btw: what numbers did you use for the HUD View space? -
Modding HUD
Tantobot replied to Tantobot's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
AHHAHA Yes that is were I am trying to get to LOL, is that the Harrier HUD if so I will stop using the F-15 and use that one although if you want to release that one you can I don't mind LOL -
Modding HUD
Tantobot replied to Tantobot's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Ok I am stuck and here is why, that line will not move with the rest of the HUD no matter what I do with the numbers. It is the Attitude Bars from the F-15A and for some reason they are in the position they would be in if they were in the F-15A's HUD. I cannot get them to move and I am dying to know how Wrench made the F-104's HUD. img00047.bmp -
Modding HUD
Tantobot replied to Tantobot's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Also with regard to Image position ImagePosition=0.0,-0.015 do small numbers move things up and big numbers move things down on the HUD? -
Modding HUD
Tantobot replied to Tantobot's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Since we are on the subject of HUD's I am trying to get this to work in the F-4 Series but I have run in to some problems because, even after moving the HUD to the correct spot, the F-15 Altitude bars refuse to move they stay at the same place as they are in the F-15 instead of moving when I change their position. If you need a picture I can provide one. -
Modding HUD
Tantobot replied to Tantobot's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Well I will keep hacking at it and hopefully I can get it to the point where it is releaseable LOL -
Modding HUD
Tantobot replied to Tantobot's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Why does the HUD move when I move the view around the cockpit? -
Modding HUD
Tantobot replied to Tantobot's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Thanks just the reply I was look for!!! -
F-4 Fuel Capacity
Tantobot posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Well, First how many fuel tank does the F-4G have and how much do they each hold? Thanks -
F-4 Fuel Capacity
Tantobot replied to Tantobot's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thanks -
Modding HUD
Tantobot replied to Tantobot's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Any tips on how to move the hud up? -
Modding HUD
Tantobot replied to Tantobot's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Ok thanks for you help anyways -
Modding HUD
Tantobot replied to Tantobot's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
So this is what I have so far, the only problem is that the HUD part in White (which is from me trying to get rid of it in Photoshop) will not go away and I cannot figure out how to move the HUD part in green in to the center of the glass. Thanks img00041.bmp -
Perhaps it is me, but I noticed that when I am using the CCIP the aimpoint floats way below the fall line and I have to use a somewhat severe dive to have the aimpoint actually reach the target. Is there any way to adjust this and if you need a pic I can provide one. Thanks
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CCIP
Tantobot replied to Tantobot's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
ok thanks -
Shot down by SA-7
Tantobot replied to Tantobot's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Do you mean this? [WeaponData811] TypeName=SA-7 FullName=SA-7 Grail ModelName=SA-7 Mass=9.900000 Diameter=0.600000 Length=1.470000 AttachmentType= NationName=SOVIET StartYear=1965 EndYear=2020 Availability=3 BaseQuantity=24 Exported=TRUE ExportStartYear=1968 ExportEndYear=2020 ExportAvailability=3 WeaponDataType=1 RailLaunched=TRUE RocketPod=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=TRUE HasGrowl=TRUE EffectClassName=SmallMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=0.370000 FusingDistance=1.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=10 Accuracy=60 MaxTurnRate=8.000000 MaxLaunchG=3.000000 LockonChance=60 LaunchReliability=85 ArmingTime=1.500000 SeekerFOV=4.500000 SeekerGimbleLimit=25.000000 SeekerTrackRate=11.000000 SeekerRange=4800.000000 MinLaunchRange=0.000000 MaxLaunchRange=3500.000000 Duration=20.000000 CounterCountermeasure=10.000000 NoiseRejection=10.000000 CapabilityFlags=0x10000210 BoosterStart=0.000000 BoosterDuration=2.000000 BoosterAccel=29.590000 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-0.750000,0.000000 SustainerDuration=15.000000 SustainerAccel=10.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-0.750000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 -
Shot down by SA-7
Tantobot replied to Tantobot's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yea they would suck the fun out LOL because those are some very fearsome weapons. -
Shot down by SA-7
Tantobot replied to Tantobot's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Does any one know if those really bad SAMS are being made for WOE like the SA-15, SA-17, SA-20 (S300) Scary!, and S200 or SA-5? -
Shot down by SA-7
Tantobot replied to Tantobot's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yeah the one I have most problem with is the SA-6 that missile seems to come out of no where and destroy you LOL