Lamanai
JAGDSTAFFEL 11-
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Everything posted by Lamanai
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In the 60's and early 70's scenario the MiG-17 is by far my most dreaded adversary, and sadly for me, also my most common adversary. It's sheer manoeuvrability makes it quite formidable as it's extremley hard to get in a good position for either a sidwinder shot or for using the gun. In the late 70's, 80's and 90's ANYTHING that has all aspect IRM's is deadly. I've been shot down by an F-4C armed with AIM-9L while flying a MiG-29. My deadliest adversaries so far in this timeframe are the F-15 if I'm flying for the Red Side, and the MiG-29 if I'm flying for the blue side.
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Hello everyone! I've also found another bug in the AGM-88 series and perhaps all the non-stock anti-radiation missiles. There are no defined values for the MinFreq and MaxFreq entries in their data files (They are set both to 0.000000). Without those values the missile can't track any radiation source and simply go dumb. Fixing this is very simple, you just have to define the afromentioned values in the WeaponsEditor, I've given the AGM-88 the values of the AGM-78D (MinFreq= 2.000000, MaxFreq=20.000000) . Please don't be discouraged by these tiny details, the pack itself is awesome.
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Hello there! First of all which operating system are you using? If you are on XP the filepath should be My Documents/<User Name>/ThirdWire/StrikeFighters2Vietnam/Objects/Aircraft, While on vista you should find a Thirdwire folder on the Saved Games directory. Allways install the game to the default location suggested by the installation program, otherwise the location where your mod folders are supposed to bewon't show up. Now if I rememember correctly, in an unmodded install you'll only have the Objects folder (and another one that I can't remember) in your Saved Games directory, no folders for Flight, Terrains, Effects, etc. You will have to make them as you install mods on your game. If you are new to Thirdwire Gen2 I would highly recomend to read this forum: SF2 Knowledge Base (Click Me) There are very useful guides in there that will help to get you started into addings mods to your game. I hope this was useful.
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Weapon Damage?
Lamanai replied to scouserlad13's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
In the legacy series (I haven´t tested nukes in SF2 yet) there's a very big diference in the destruction radius between an airbrust and a groundbrust, try setting your nuclear weapons to groundbrust (Fuzing Distance = 0) and see what happends. If you have alredy tried that or are still unsatisfied with the result, play with explosive mass values untill you get the desired effect. -
Have you tried disabling all the efects excepting the bloom? There should be no graphic anomalies that way. [EFFECT] EnableBloom=1 EnableOcclusion=0 EnableReflection=0 EnableMotionBlur=0 EnableWater=0 EnableShadow=0 DepthBias=0 EnableDepthOfField=0 On the other ahnd I must say that in my (rather low end) system, I'm not getting any FPS improvement
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Screenshot Thread
Lamanai replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Fouga, that screenshot was simply awesome Hello and thanks for the comment. I was in the F-4D Phantom, here is the view from the cockpit. -
Screenshot Thread
Lamanai replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
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Screenshot Thread
Lamanai replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
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Screenshot Thread
Lamanai replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
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Anti-ship in WOV;How to?
Lamanai replied to dsawan's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I'm sorry for bumping an old thread but I found the menu file that needs to be replaced, it's SingleMissionScreen.dll . I don't know if changing this dll will have any secondary efects (like flying intercept in the WOV campaigns) so be cautious. -
My favorite TW Sim and my only current install is WOE, since I like the cold war scenario of a NATO vs WP conflict and allows me to fly the full set of missions the TW series have to offer (I like WOV alot, but I dislike the fact that you can't fly intercept and anti-ship missions there). It also features Phantom FGR.2, my current favorite version of the F-4.
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The efects are still available, as they come in Bunyap's and the MF Weapons Pack, I don't know about the terrain enhancements tough. Brain 32 repaint + Stary's Green Hell 2 is my sugestion for Wings over Vietnam. For WOE get CA_Stary's WOE Autum and/or Winter and for SPF1 get Stary's Desert and Israel2 envoirment upgrade.
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In a recent mission I flew on WOE we were in a rather large engagement against 16 or so MiG-21 (My flight was using the F-4E). After a minute or so of manuvering with one pesky fishbed I managed to get ina good firing position for my AIM-9J and fired at the MiG, however I failed to notice that one of my squadmates was infront of me, as he was slightly bellow me on the blindspot under my nose. A second or so after I fired, he pulled up so I was able to see him and the sidewinder struck him...
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Favorite Mods, Aircraft of 2008
Lamanai replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
There's a lot of very good mods for the TW series in here, my personal favorites are Stary's terrain upgrades because they really gave the sim something it really needed, a better enviroment. On third party aircraft, the latest Mirgae Factory releases and the planes donde by Julhem are the ones that I like the most, being my personal favorite the TMF F-8J Crusader. Greetings -
F-4N Phantom II
Lamanai replied to pappychksix's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Sorry If I didn't make my self clear, with Crabs model I was talking about the F-4N Phantom. -
F-4N Phantom II
Lamanai replied to pappychksix's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Great work russouk2004 and Crab02, I really like the F-4 and the quality of this particular models is impressive. Just as a small comment on the Phantom III the nose of the plane looks quite short. I suppose that AESA radars need less space, but still it looks kind of strange, this of course, is just my humble opinion. Greetings. -
Another great work from you CA, this terrain mods really add new life to the environment I'm facing the same problem under the same settings (Stock WOV 08.30.06 + Brain32 Tiles) on Medium water detail level, on High detail some water is textured tough, the rivers and some patches on the terrain. Any toughts on how to solve it? Thanks in advance
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I also like to start from runway, It adds immersion to the campaing and also, like Buzzard said, gives you more time to locate and react to threats and more time to plan your mission, which can be quite and advantage. To endure the ingress boredom, I usuallt look what the other planes are up to and try to gain a little bit more of SA by doing so, I also fast forward a little bit, altough usually not more than 2x. Once the mission is complete I ESC out
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adding missiles to a plane
Lamanai replied to Rambler 1-1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I am no expert modder of any kind, but if availability seems to be the problem then I would suggest you to review your missile's data with the weapon editor and look for the Availability and Base Quantity entries, be sure that this particular entry isn't 0. If you've alredy done so and the missile still shows as 0 availbale, then I'm afraid I don't know what to do. -
adding missiles to a plane
Lamanai replied to Rambler 1-1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Greetings Rambler. If you've done everything that is posted in the Knowledge base, then I would recommend you to review the F-4E_data.ini in detail, as tere are entries that can be easy overlooked. Under the Weapon stations section, look for the station that is going to carry your missile and find the next entries: LoadLimit, AllowedWeaponClass & AttachmentType. LoadLimit is quite easly overlooked, if your weapon weights more than the load limit of the pylon, then it won't appear on the plane's inventory. -
Greetings CA_Stary and thankyou for creating this true masterpice, it really adds new life to the Germany terrain, however, I am bringing some sort of bad new about it. When I was returning to base i spotted this: It looks like I'm missing one tile, since I've found several of these white patches on similar places (near airfields) any sugestions on how to solve this issue would be apreciated. Thanks in advance
