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8
Posts posted by SidDogg
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Now this turned out better than I thought it would.
...now THAT looks NICE.
SidDogg
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Yes....to all..
VF-74 WIP
.....dang. lol
when is the Charlie comin' out???
SidDogg
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.....okay now that is UUUUGGLY.
From the standpoint of a mere aviation enthusiast...
I understand it might be powerful and maneuverable, but...
...They fell off since the J-10
SidDogg
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...Don't know why anyone thought of this, with fictional mods and all...
...but I think I'm on a roll here.
SidDogg
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yeah, i can seeee that.
i just wonder if it'll be more like two YEARS.
SidDogg
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haha it looks like it's done to me
but FOR REAL THO, gotta get that.
SidDogg
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...okay.
So is there a terrain like that, that shows the whole Aegean Sea???
I've been looking, but I haven't found one.
SidDogg
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Hello, all.
Does anyone know a good tileset to best represent Greece's terrain IRL?
Loving the map. But does it really look like straight desert over there?
I'm just wondering about that.
SidDogg
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I LOVE this AUP!
Sundowner CRAZY nice with those F-4 skins though.
Fine model BPAo made, too. [R.I.P.] :yes:
SidDogg
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SF2 Series J-10A Vigorous Dragon PLAAF Green Camo
ChengDu J-10A Vigorous Dragon PLAAF Green Camo for SF2/V/E/I
By SidDogg
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This is the PLAAF Green Camo livery set for the
ChengDu J-10A FINAL By Erwin_Hans.
A BIG thanks to InSky and all involved for this aircraft,
as well as the skin template used to make this skin.
Installation
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Install the SF1 J-10A FINAL, using the SF2 method described in the
SF2 knowledge base.
Simply unzip the skin into your SF2 Series Mod directory
Enjoy!
SidDogg
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Submitter
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Submitted12/28/2010
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Category
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Well, it took me long enough lol
...But for what it's worth...It's done.
For those out there f***in with this Bad Beauty...
...Enjoy.
SidDogg
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Just about done.
BIG UPS to Stary for this postprocess mod...had to kill the shadows for a moment.
this effect is crazy. Probably what I would use, except I'd make all the white blooms more like off-greys...
Good stuff!
SidDogg
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LMAAOOO
...man, that is crazy. to be honest, I'd mind my business too
not just a vet.....he talkin s*** to an OLD man.
got laid out tho.....
SidDogg
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as far as I tested it doesn't hit GPU or CPU, as it adds nothing, just basically increases already implemented effect
@SidDogg -I wish I knew how to overlay such effect, frankly I have no experience in this area, just learning on my own mistakes
if I knew how to edit something like that... I probably do it myself
...but i figure it might be the inverse of the light bloom value, so to speak...
SidDogg
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Honestly.
This feels like it might be my next masterpiece.
...I just hope she likes it, though.
SidDogg
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now THAT looks nice, Stary!
...is there any to make it gray and gritty...you know, like the movies???
...I JUST went in on working to fix up this Kosovo terrain...I figure that would make it look more realistic.
SidDogg
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I think every member on board and their sister in law downloads this
.....Yeh, you're pretty much rite.
SidDogg
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....oh yeah....a Balkan Terrain would be nice also,so i can fly the Tomcats of the VF-41 Black Aces from the Roosevelt into Kosovo!
.....Viper.
Check the KOSOVO Terrain AT CheckSix!
..Might have to do a little "conversion" work, but it's there.....
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MERRY CHRISTMAS EVERYONE!!!!! ^_^
SidDogg
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Soo, uhhhh.....
I decided to give this little devil a new dress for Christmas.
...too late?
SidDogg
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***reading THREAD.....***
...GOOD LORD!
I mean. I know I haven't bought it yet, but...
...is it really that bad?
SidDogg
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I see.
Well, I guess there's no if's, and's, or but's about it...
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Well Lexx, I'm guessing it's mostly striving to match them up with real life L/L coordinates...
I know that the geographical location can be determined in the terrain's main INI, with those coordinates being at the lower right corner of the terrain map...
But I'm thinking that what I got caught up in is, the EXACT distance from those "cornerstone" coordinates.
I figured if I have EXACT coordinates, and EXACT distance scaling... I should be able to use exact distance from those coordinates, to every eventual TargetArea on the terrain map.
I do know that in some instances, I ran into obstacles, in the form of supposed "EXACT" locations being in the middle of rough terrain, that was obviously not meant for accomodating TargetAreas in-game. Of course, I could hit up TerrainEditor and attempt to flatten the terrain.....but then we are not being very realistic, are we???
SidDogg
SF2 Screenshot Thread
in Thirdwire: Strike Fighters 2 Series - General Discussion
Posted
lookin smooth.![:ok:](https://combatace.com/uploads/emoticons/default_ok.gif)