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SidDogg

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Posts posted by SidDogg


  1. SF2 Series J-10A Vigorous Dragon PLAAF Green Camo


    ChengDu J-10A Vigorous Dragon PLAAF Green Camo for SF2/V/E/I

     

    By SidDogg

    ===============================================================

     

    This is the PLAAF Green Camo livery set for the

    ChengDu J-10A FINAL By Erwin_Hans.

     

    A BIG thanks to InSky and all involved for this aircraft,

    as well as the skin template used to make this skin.

     

    Installation

    --------------

     

    Install the SF1 J-10A FINAL, using the SF2 method described in the

    SF2 knowledge base.

     

    Simply unzip the skin into your SF2 Series Mod directory

     

    Enjoy!

     

     

     

    SidDogg


     


  2. as far as I tested it doesn't hit GPU or CPU, as it adds nothing, just basically increases already implemented effect

     

    @SidDogg -I wish I knew how to overlay such effect, frankly I have no experience in this area, just learning on my own mistakes

     

    if I knew how to edit something like that... I probably do it myself :good:

     

     

    ...but i figure it might be the inverse of the light bloom value, so to speak...

     

     

     

    SidDogg


  3. Well Lexx, I'm guessing it's mostly striving to match them up with real life L/L coordinates...

     

    I know that the geographical location can be determined in the terrain's main INI, with those coordinates being at the lower right corner of the terrain map...

     

    But I'm thinking that what I got caught up in is, the EXACT distance from those "cornerstone" coordinates.

     

    I figured if I have EXACT coordinates, and EXACT distance scaling... I should be able to use exact distance from those coordinates, to every eventual TargetArea on the terrain map.

     

    I do know that in some instances, I ran into obstacles, in the form of supposed "EXACT" locations being in the middle of rough terrain, that was obviously not meant for accomodating TargetAreas in-game. Of course, I could hit up TerrainEditor and attempt to flatten the terrain.....but then we are not being very realistic, are we??? :ok::lol:

     

     

     

    SidDogg

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