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About smg13

  1. Thanks for the reply. So that is what Marshal Points do! I use LeMissionneur for my mission building and DCG for my campaigns. I highly recommend them. Marshal points are not really a loiter point though... there must be a way to trick the game into forcing a waiting period before proceeding thru the waypoints.... I guess you could force planes to wait, say ten minutes, until another plane who is timed to "materilize" after 10 minutes arrives. I'll experiment a little and see what happnes. I have another question: How do you force a plane to go thru a series of waypoints, say W1,W2,W3,IP,OBJ,W4 and then go back after the last waypoint to the first one and go thru all of them again? A plane that reaches its last waypoint just hang on it, doing a turn until it runs put of fuel. Thanks!
  2. Hello evryone. I was wondering how to set up a loiter waypoint in a mission, or if it is even possible in the game engine? The only way I have been able to do it is by making a series of waypoints, but this can be time-consuming and lacks precision. I wonder if there is a way to set up just ONE waypoint where a plane has to loiter for a specified amount of time before moving to the enxt waypoint. Anyone knows how to do this? Thanks.
  3. Thanks for the reply. I am going to try it and see how it goes, and also I'll check your mod too. I know F-100Ds did not have RWRs, but later models of the F did, at least in the back seat. By putting one in the front seat with me, it will be sort of like having the backseater look at the scope and telling you which way the track is coming. Thanks!
  4. Hello everybody. I have been trying to add a RWR scope in place of the clock in the F-100 cockpit but so far no luck. Could anyone help me out a bit? What lines do I need to add in the ini files? I tried following the instructions on the "RWR screen on A-6?" message tread but it did not work. Thanks!

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