Armourdave
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Everything posted by Armourdave
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A6M5 Zero pit finished - screenshots
Armourdave replied to Armourdave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
A night shot with the canopy open. Canopy scratches. Cheers -
Can A Yak-28 Outturn An F-16?
Armourdave replied to pcpilot's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I dont fly the F-16 in SFP1 and I haven't encountered the Yak-28 on a mission yet,but when I do the result will be atleast one Yak-28 hitting the dirt after my 20 mike mike rips him to pieces. ;) Cheers -
P-47d By Wolf Released
Armourdave posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Download here: http://www.max-gs.com/adave/files/P-47D-20.zip The readme: First the disclaimer and legal mumbo-jumbo: You download and install this add-on aircraft at your own risk, it's been tested on several dis-similar systems and caused no problems but your mileage my vary. This aircraft model is not endorsed by TK, Third Wire, Strategy First or Republic Aviation. The model, cockpit and base paintjob were done by me alone so any errors are my fault, complaints and suggestions should be directed to me at the Stike Fighters Forum at SimHQ. You are free to distribute this add-on aircraft as long as it's done as the complete orginal zip file including this read-me file. You are also free to repaint it in any manner you chose. You are not free to charge for it or otherwise try to make money with it. IMPORTANT! Make sure you have installed the latest Weapons Pack. This is the first release in a series of WWII Aircraft I'm doing. P-47D-20: This model of the P-47D series is fairly representative of the type found in the European Theater in late 1943 and early 1944. While I have it listed as a D-20 it's more typical of the D-15. There are a few operational points to be aware of. 1. This is a heavy aircraft and it requires a lot of runway, trying to take off too soon will most likely result in a stall followed by a huge fireball. It's suggested that you let the speed build to approximately 120 knots before you try to get airborn. 2. Plan your bomb run ahead of time and allow yourself enough altitude to pull-out. The plane tends to mush at the bottom of the pull-out so be ready for it. Be aware that the plane accelerated very rapidly in a dive. Not all the piston engine intruments are supported by the game so there are a few secondary gauges that don't do anything. I found a workaround for several of the unsupported but more important instruments and they are calibrated as close to real world as I could get them. 42 inches of manifold pressure is Normal Power 52 inches of manifold pressure is Military Power 64 inches of manifold pressure is War Emergency Power Credits: Aircraft Model, Cockpit, Basic Paint, FM and supporting data files: WOLF257 Model/Paint Technical Help and Major Moral Support: ArmourDave and Column5 (Thanks Guys) Historical Research Material and two very, very neat historical decal sets kindly provided by Major Lee ( Big Thanks! Ken) Last words. Why did I decide to build WWII planes when there are other sims out that cover the period? Some of my most enjoyable simming, both on and offline, was with European Air War, I'm a confirmed WWII prop head and I make no apologies about it. Strike Fighters has given me a platform to indulge in my favorite period to an almost unlimited extent and I'm going to take full advantage of it. WOLF257 -
What a bunch of nonsense. I hope we never see that sort of crap spewed in the SFP1 community. The Walrus looks great to me. Cheers
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Weapons Pack 12th April 2004 Now Available
Armourdave posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Version 12th April 04 is now available! http://www.max-gs.com/adave/weaponsdev/fil...ack_12Apr04.zip To Install: Unpack the zip to your objects folder. LOMAN Compatible: http://www.max-gs.com/adave/weaponsdev/fil...Apr04_LOMAN.zip New weapons since the last pack: 370-gal Drop Tank RAF by Sundowner 600-gal Drop Tank RAF by Sundowner SUU-23/A black by Sundowner RP-35 alu by BPAO New S530 texture by BPAO FIM-92A Stinger by Monty CZ AIM-26B Advanced Falcon by Lawn-Dart AIM-26A Nuclear Falcon by Lawn-Dart AIM-4D Falcon by Lawn-Dart AIM-4C Falcon by Lawn-Dart AIM-4B Falcon by Lawn-Dart AIM-4A Falcon by Lawn-Dart APU-62-2 dual rail launchers by Tomcat R-60M (AA-8 Aphid-A) by Lawn-Dart FAB-50 50-kg Bomb by Tomcat BAP-100 Bomb by Tomcat TDA-9 BAP Weapons Rack by Tomcat MBD-2 Quadruple Ejector Rack by Tomcat B-83 Nuclear Bomb by Tomcat Draken Fuel Tanks by Crab_02 RB24 missile by Crab_02 RB27 missile by Crab_02 RB28 missile by Crab_02 R-60M1 (AA-8 Aphid-B) by Lawn-Dart R-60MK (AA-8 Aphid-C) by Lawn-Dart Have fun! Cheers -
A-7e Corsair Ii Released
Armourdave replied to BUFF's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thanks BUFF, seems like this place is dead. :( Cheers -
Out Of Print?
Armourdave replied to Pcyco's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
http://thirdwire.com/projects.htm Strike Fighters: Project 1 A combat flight simulation game featuring some of the most exciting jet aircraft from the 60's, including the F-100 Super Sabre, F-104 Starfighter, A-4 Skyhawk, and F-4 Phantom II! Platform: MS-Windows 95/98/2000/ME/XP Note: This title is currently out of print and no longer being distributed through retail stores. -
Out Of Print?
Armourdave replied to Pcyco's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I dont think it has much to do with following. I imagine most publishing deals are for a set number of copies. Unless the software sells as quick as a major title such as Half life or the latest "Sims" game then it's unlikely a publisher will print more. Operation Flashpoint for example is out of print now, but that sold way over 1,000,000 copies! Cheers -
Weapons Pack 14th March Now Available
Armourdave posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Version 14th March 04 is now available! http://www.max-gs.com/adave/weaponsdev/fil...Mar04_LOMAN.zip To Install: Unpack the zip to your objects folder. LOMAN Compatible: http://www.max-gs.com/adave/weaponsdev/fil...Mar04_LOMAN.zip New weapons since the last pack: Guns: 76mm M1A1 Tank Gun by Geo Fuel Tanks: MiG-21 Fuel Tank by Pasko A-4 300 Gal Tank for A-4K by Crab 02/Gramps P-47 75 Gal Tanks by RussoUK2002 SAAB Draken Fuel Tanks Bombs: RBK-250 PTAB 2.5 Cluster Bomb by Tomcat RBK-250 AO-2.5 Cluster Bomb by Tomcat RBK-250 AO-1.5SCh Cluster Bomb by Tomcat RBK-250 ZAB-2.5 Cluster Bomb by Tomcat RDS-4 30 Kt Nuclear Bomb by Pasko Missiles: Mighty Mouse Rockets by Monty CZ HVAR MkII by RussoUK2002 HVAR (early) by Pasko SS-N-2 Styx by Geo BGM-109 Tomahawk by Capun AGM-84E SLAM by Capun AGM-84D Harpoon by Capun Misc: F-89D Wingtip Pods by Monty CZ A-4K Hump by Crab 02/Gramps MiG-21 Recon Pod by Pasko F-89D Alternative Armament by Monty CZ Cheers -
The "redneck stereotype" comes from the rednecks themselves, it has absolutely nothing to do with UK TV. Infact the only time I've seen rednecks on TV is from AMERICAN films. Quite frankly no one in the UK really cares who becomes president of the US, I dont know where you read that article, probably on the BBC news site..Ignore the BBC, infact ignore all British media companies because they're all run by a select few individuals with agendas. Cheers
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Weapons Pack Ver 24/02/04 Available For Download
Armourdave posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Bunyap and team strike back. :) http://max-gs.com/adave/weaponsdev/files/s...ack_23feb04.zip To Install: Either save to your loman/addons_sfp1 directory and use LOMAN. or Unzip the contents into your /objects/weapons folder and copy the gundata.dat to /objects What's New: 75mm L70 KWK42 Gun by GEO Yak-25 Tanks by Pasko LANTIRN pods by cbheirro FAB-500 M62 500-kg Bomb by Tomcat BetAB-500Sh by Tomcat Mk 43 Nuclear Bomb by Tomcat PL-1 by Lawn-Dart PL-2A by Lawn-Dart PL-2B by Lawn-Dart PL-3 by Lawn-Dart PL-5B by Lawn-Dart PL-7 by Lawn-Dart PL-7A by Lawn-Dart PL-8 by Lawn-Dart PL-8A by Lawn-Dart F-4F/ICE Fuel Tanks by Striker01/USAFMTL/Column5 PB-250 Retarded Bomb by Tomcat AIM-7A by Lawn-Dart AIM-7C by Lawn-Dart RS-1U by Lawn-Dart RS-2U by Lawn-Dart R-8R by Lawn-Dart R-8T by Lawn-Dart R-60M by Lawn-Dart MiG-19 Fuel Tank by Crab_02 A-4 300gal Fuel Tank by Crab_02 A-4E (late) enhancements by Crab_02 A-4F enhancements by Crab_02 A-4L enhancements by Crab_02 Shenyang F-6 by Crab_02 Cheers -
My New Site Is Now Up
Armourdave posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
http://www.max-gs.com/adave/ Hope you like it. Cheers -
A-7d Corsair Ii Released
Armourdave posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The A-7D can now be downloaded from my site. http://www.max-gs.com/adave/ The readme (READ IT) *********************************** A-7D Corsair II for Strike Fighters : Project 1 *********************************** build 16-2-2004 *********************************** Installation *********************************** To install the A-7D corsair II simply unzip the "A-7D" folder and place it in your "Strikefighters\Objects\Aircraft" directory. Then simply run strike fighters selecting Single Mission and picking the "A-7D Corsair II" from the list of flyable aircraft. *********************************** A-7 introduction & History *********************************** The LTV A-7 Corsair II was one of the most successful military aircraft of modern times and probably the greatest bargain in weapon system procurement history. The taxpayer certainly got his money?s worth and the naval aviator was provided an efficient vehicle for operational training and a superior weapon for combat. A-7A's cost a little over one million dollars each and delivered weapons with an accuracy unheard of in their day, while achieving the lowest loss rate of any aircraft in the Vietnam war. Later A-7 models went on to pioneer sophisticated avionics systems which are the norm today. The head-up display, the central navigation-weapon delivery computer and many other avionics innovations were first used on the A-7. The life of the A-7 covers several periods. The A-7A, B and C were basically the same airplane with engine updates and other system modifications related to the engine. The A-7D and A-7E were giant steps into the future, with sophisticated avionics suites which set the pattern for all future weapon delivery and navigation systems. The A-7A first flew in September 1965,and the first operational U.S. Navy squadron airplane was delivered in October 1966. An incredible first-flight-to-first-delivery record! The Navy entered combat with the A-7A in December 1967. The U.S. Navy flew its final A-7E combat missions during the Gulf War in 1990, and the A-7D's and A-7K's were retired from active service in 1993, with final operations still being conducted by Air National Guard units. The A-7, in all of its variants, had a remarkable record of success in flight operations and in combat. A truly successful airplane. A total of 1,545 airframes were manufactured, and of these 113 were remanufactured to produce additional models of the airplane. This included 60 TA-7C's, 44 A-7B's, 6 TA-7P's and 2 YA-7F's. Though seldom publicized, it racked up accomplishments of startling proportions. In over 5 million flight hours between 1968 and 1991, U.S. Air Force and U.S. Navy A-7's were the U.S. military's most cost-effective aerial weapon. It was noted for capability to carry very heavy weapon loads (up to 20,000 pounds), ultra low maintenance requirements (9 to 11 maintenance man hours per flight hour), superior weapon delivery accuracy (bombing within 50 meters of friendly troops), long range ( up to 4,250 nautical miles), low loss rate in combat (0.04%), and very low accident rate. It was also an airplane that was easy to fly and that was well liked by the pilots. *********************************** Known Issues *********************************** * Pressure ratio - Doesnt work, no support for this instrument * Liquid oxygen - Doesnt work, no support for this instrument * No shadow file - Constant problems from the start, decided it didnt warrant the effort as few people fly with shadows turned on. * FPS w/old hardware - Uses nearly twice as much texture memory as the standard cockpits (see: "Perfomance troubleshooting") * No LOD's - No problems experienced on VERY crappy GF2MX *********************************** Performance troubleshooting *********************************** The A-7D cockpit simulated in this package contains a larger viewable area than the stock cockpits in Strike Fighters : Project 1. The seat, floor, rudder pedals, side consoles (forward areas atleast) and canopy frame can all be viewed, therefore it is inevitable that the model should require a larger number of polygons and more texture memory in-order to maintain the detail level throughout. The frame-rate decrease depends entirely on the hardware you are running SFP1 on. This A-7D addon has been tested on a wide range of machines ranging from a P3 850 with a GF2MX right upto a P4 3Ghz with a Radeon 9700. From testing I can conclude the following will help you if you are experiencing frame rate problems: # Run in 16bits per pixel mode. Not pretty I know, but I personally get double the frame rates than 32bit on my GF2MX # Set cockpit texture detail to medium - or - Open each bitmap in the \cockpit folder and set it to 50% width and height then save. # Turn off cockpit mirrors # Turn off cockpit reflections (makes little to no difference on my setup) Overall the frame rate with the A-7 should only be a 'little' less than the stock aircraft. On my system (GF2MX) 32bit is the killer, with this 16 bit turned on I can fly happily with the mirrors and reflections turned on. On a side note, if there is any demand a "high res upgrade pack" could be assembled containing higher resolution cockpit textures and possibly more of the side panel modelled. *********************************** Aircraft Files *********************************** Authored by Bonzonie & David: A-7D.LOD Authored by David: A-7D.ini A-7D_AVIONICS.INI A-7D_COCKPIT.INI A-7D_DATA.ini A-7D_HANGAR.bmp Authored by Don A-7D_LOADOUT.bmp A-7D_LOADOUT.INI A-7D_DATA.ini A-7D_LOADOUT.bmp Authored by Marcelo bits.bmp fuse.bmp leftwing.bmp nose.bmp patch.bmp rightwing.bmp tail.bmp Authored by Thirdwire: rightwing_holes.tga leftwing_holes.tga leftwing_shredded.tga fuse_holes.tga rightwing_shredded.tga tail_holes.tga tail_shredded.tga nose_holes.tga *********************************** Cockpit Files *********************************** Authored by David: A-7D_cockpit.lod A-7D_mirror.BMP A-7D_Plaque.bmp A-7D_RADAR.BMP A-7D_seat.bmp A-7D_ATTITUDE.BMP A-7D_inst_5.bmp A-7D_inst_7.bmp A-7D_inst_4.bmp A-7D_inst_6.bmp A-7D_floor.bmp A-7D_gunsight.bmp A-7D_bits.bmp Authored by Don: A-7D_RWR_ALT.tga A-7D_RWR_AST.tga A-7D_RWR_ATT.tga A-7D_RWR_GLT.tga A-7D_RWR_GST.tga A-7D_RWR_GTT.tga a-7D_SIGHT.tga Authored by Rafael: A-7D_canopy_frame.bmp A-7D_forward_frame.bmp A-7D_forward_frame_top.bmp A-7D_front_canopy_arch.bmp A-7D_rail.bmp A-7D_canopy_frame_side.bmp A-7D_surround.bmp A-7D_canopy_corners.bmp A-7D_dash.bmp A-7D_canopy_glass.tga Authored by Sal: A-7D_buttons.bmp A-7D_inst_1.bmp A-7D_inst_2.bmp A-7D_inst_3.bmp A-7D_inst_6.bmp A-7D_mach_insert.bmp *********************************** Thanks to *********************************** Rafael (without whom this addon probably would of disolved into nothing (dont tell the little Brasilian bastard I said that, I'll never hear the end of it)) TK DanW Rafael Monty Wolf257 USAFMTL Crab_02 Volks Deuces -
I grew up in the country side and have hunted all my life (rabbits, rats, grey squirrel, birds) and in my opinion, If you cant kill an animal of that size with one shot, at that short range, with a rest, when the animal is static, you really dont deserve to be shooting at it at all. Cheers
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My New Site Is Now Up
Armourdave replied to Armourdave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Huh? -
My New Site Is Now Up
Armourdave replied to Armourdave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thanks I've updated the site with a few changes, added some links to the weapons dev and vietnam sites and fixed a few problems. Cheers -
F-105d,f&g Cockpit Update
Armourdave posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Lansen is really setting a new standard for cockpit artwork, the emphasis being on 'artwork' as he's an artist in every sense. A few new features that are already implemented: Fully animate stick, throttle and rudder pedals Legs Reflective instrument face glass Cheers -
F-105d,f&g Cockpit Update
Armourdave replied to Armourdave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thanks gents! ;) Cheers -
Mig-21 Mf Skin...
Armourdave replied to TOTO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Superb! Please release it, I want to use it as my default Mig-21 skin. :P -
Woah! I went to that link and searched through for Portsmouth groups.. Found this. http://www.gthhh.com/database/hash.asp?hashno=617 Andy s**t for Brains Jordan lives in the house next door to where my ex-gf used to live! Not around the corner or a few streets away, but in the house directly next door.. That's quite bizarre. Cheers
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Unofficial Expansion Pack - New Site Online
Armourdave replied to The Big Red One's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Great to see you are back up and running! Looking forward to download this, Cheers -
A6m2 Zero Screenshots
Armourdave posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Cheers -
New F-105 Cockpit
Armourdave posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
~4800 polys so far. Mesh is 90% done, mapping is 80% done. Textures will be painted by Lansen. Cheers -
New F-105 Cockpit
Armourdave replied to Armourdave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
:ph34r: Cheers -
Weapons Pack 2
Armourdave replied to Spectre_USA's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
No idea. The point is that if you download it from sf101, Biohaz, avsim etc there's no way for me to guarantee it works. I personally uploaded the zip file to our weapons dev site. I know for a fact that it's no different to the one on my HDD. However, any other person can modify a file, remove parts, add things, changes settings etc and then host it. So as a rule I will always advise people to download from 'official' sites. That said Biohaz, and avsim are very safe and I have complete confidence in their relative webmasters. Cheers