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Posts posted by serverandenforcer
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Well... could be a couple of things:1.) The faces of the "cookie cutter" are flipped. The residue faces of your cut will be the same as their origins facing... So if your using say a box and you do your cut, the residue faces will appear to not be there. Try flipping your faces on your cutter, then cut.
2.) Make sure your A and B use the same material. I've had instances there dissimilar materials caused weird things like this to happen.
3.) Make sure your NOT subtracting...
At the moment... that's all I can think of.
Well, I've tried all techniques and I haven't had any success yet. Oh, and why not subtract? That's what I've always done. Infact, that's what even the tutorials from Mc Fly Aviation website say to do.
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LOL, I replied to the PM that you replied to me about this before looking at this topic. Well, it seems that all of the above (except for number 1) that you mentioned maybe the problem here. When I'm up tomorrow, I'll see about working on them. Thanks for the advice.
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Well, I've run into a few problems here with the mesh. I'm trying to do a boolean cut into the wing to make the flaps. When I use my "cookie cutter" to cut out the portion of the wing where the flap is supposed to go, the is supposed to be a cut out in the wing and solid material around the perimeter of where the cookie cutter was on the wing, creating a perfect indention to the form of the cookie cutter. Instead, I get empty space in that perimeter area. Now, I've done boolean cuts before, so I know what I'm doing, but I've never had this problem. So if anybody out there knows what needs to be done, please send some advice this way. I can't go any further with this model until I've gotten this taken care of. I've gone through the tutorials at Mc Fly's site to see if he did anything different compared to how I build my models, and I've basically done the exact stuff that he has done (in regards to boolean cuts). So please, help is needed. Thank you.
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I know that many people out there love the Flankers. I have been in the industry for quite some time and all I can say is that both of our next generation fighters really have no equal. I know this is hard to believe and I was very skeptical at the onset of the development phases of both aircraft, but it will not matter if you are in a knife fight or BVR, these aircraft will utilize what we describe as the "Unfair Advantage". What we have now has made me a believer.These will probably be the last inhabited aircraft that we see for some time. The powers that be think that the Uninhabited Combat Aerial Vehicle (UCAV) will be the wave of the future.
But until then....
Check Six
Skelator
These aircrafts maybe uninhabited, but they are still monitored and controlled by man, via remote control. However, the praticallity of replacing conventional manned aircraft with remote drones has not yet been an easily feasible option. Right now their main specialty is short range s&d or recon missions. Here are the main factors limiting these things to become the wave of the future for aerial combat: 1.) training, 2.) cost, 3.) limited capability, 4.) survivability. When I was at Indian Springs AFB in Nevada (where they train the officers to pilot the predator drones) I saw quite a few of these things crash when just only attempting to land. Also, these things are getting shot down quite frequently in the AOR. As an individual model, they're cheaper than the next gen manned aircraft. However, if you add up to how many we have to replace more offten than a F-15 or F-16, it becomes a hefty price tag. There are also folks in Congress who are opponents to the UAV/UCAV as well. So seeing these things quickly replacing our pilots might not actually happen (at least during the first half of this century). There is a lot more technology that has to be developed before that takes place. I personally feel that several more aircrafts will come in the next 10 to 20 years to replace the F-117/B2 and possibly the F-22 (give about 15-25 years).
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If you were ever really interested in making an actual HMD helmet, here's a site to go to... http://www.ausairpower.net/hmd-technology.html
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Hey Furbar512, what exactly are you trying to do? I made a suggestion to Dueces about sunlight reflection off of aircrafts so it would immitate real world visuals of them when they're far away. Are you actually trying to accomplish this? If so, then wow, cool! Perhaps a really bright reflection off the canopies as well since they're glass. Anyways, carry on with what you're doing. Looks fantastic.
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1st model for SF/WOE
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This is the production model, F-35A. You might be thinking ofthe F-35B or C, but they all might have the same size intake manifolds. I already had some people look at it and they said that the intakes were dead on to the real deal.
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I know it might not seem like much progress was done, but believe me, this is an update. I've been working all weekend to try and make all the sexy curves on this thing as close to the real F-35. I still got some more things to adjust, but I pretty much satisfied so far (or I wouldn't be posting pics). Anyways, this is all that I'm doing for the night. Tomorrow I'm off to Disney California with the family (something they wanted to do since my return from Iraq) so I wanted to at least provide some kind of an update that would be some what aesthetically pleasing. I think the only other exterior work that needs to be done is the cannon hub on top of the left intake and the laser designator on the bottom of the nose. I think there's also another item that goes directly infront of the canopy. Then it will be detailed stuff such as the cockpit, flaps, elevons, rudders, speed brake, landing gears (oh what a joy that'll be), and weapons bay. I'll be working on that possibly on Wednesday. Once that's at done, it should be fairly easy to work on the variants. Well, here are the pics. Enjoy.
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Maybe this will help too....
Notice the complete glass panel. This is actually a total of 16 seperate screens. There is no HUD. Everything is mounted onto the visor of the new helmet. The seat is good for ejection that will exceed those of the A.C.E.S. II chair (which has a 98% sucess rate). The canopy attached in the front and has no rail (as seen on the X-35). I will see if I can find some F-35 plan views in my files. I will get back with you soon.
Skelator
Gah dang it! Now I have to model a new pilot for that helmet. Can't be using that HMD (Helmet Mounted Display - which I hope to integrate with this aircraft) with the stock pilots. I believe I recall that this jet also has 360 deg radar traacking. Flankers beware, your days are numbered.
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So I see it comin.. next few pics are inflight screens in SF1... good workWill we see a F-32 in the future? Played JSF <-- the game, it was great optimised for Vodoo GFX carts with both planes ...
If this model ends up being a success, then yes, there will be an F-32 - possibly with the multiple variations that it had as well.
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Variants A (CTOL) and C (CV) first then B (STOVL)
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I got a few ideas Deuces: sun light reflection off of aircrafts so that they sparkle in the distance when it's bright and sunny, weather turbulence/disruptive air to make the flights more bouncy (with some cool cockpit jiggling), lightning, and water streaks on the canopy from rain or moisture from flying through clouds - oh and big cumulus clouds. In regards to the ground objects fire, I just came back from Iraq in the real world and noticed that sometimes the smoke can travel a long distance and can either stay low to the ground or rise up very high, going whichever way the wind is blowing (it moves quite easily too with the wind). It also lingers for hours. Don't know if any of this is possible or not. Anyways, your work is always awesome and makes playing this game such an experience. Thanks!
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Is their a way to increase air traffic closer to friendly bases, and enemy air traffic the farther you get into enemy turff. Also, how about some civilian traffic as well in areas that are far from the battle zone. Would give me a better reason to stick the ride out back to the base instead of hitting the ESC key.
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If you download the Mega pack, make sure you back up all of your stuff because it will overwrite and delete any mod in any folder that you previously had. It will also make the main screen all in French (why they didn't make an English version one I don't know). I lost a lot of weapons - fortunately I had the weapons pack saved somewhere else and the original main screen on another version of WOE.
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Whats wrong with the pit?Lets see yours just to compare.
You must've just edited the picture because I was able to see it at first, and when I came back to this topic a few minutes later, it's gone. So I don't know what you did, but I can't download the picture now. BTW, I don't have any problems with the pit. It works great for me.
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By the way, is there a way to get the waypoint marker to come up on the HUD's compass? Or is this a limitation in the game?
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I just got my Track IR 4 and believe me, it definately makes a major improvement in flight sims. I can now visually track my targets in WOE much better than I had been with the mouse or POV pad on my joystick. It took a getting used to at first with figuring out how things work and to get my view reset properly for the game, but man, if I were to go on an online game, I would definately own. If I can, I'll see if I can get a recording and upload it here. I also got that 3D visor system and I don't think I got that one figure out quite yet. So far, it's a bit of a disappointment. But the Track IR really makes up for it. I'm posting this incase anybody else was interested in getting one. The module was surprising very small. Easy to break if it falls on the floor and you don't watch where you're stepping. It's worth the buy.
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It took me 2 hours to download. If I can do it, you can do it.
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All the heavy lifting has been done for you by our friends at the Mirage Factory. Go to Checksix-fr and download the C6_MegaPack. The F-18BA (Blue Angel) in the Objects file has the complete soup to nuts Avionics70 cockpit. It looks good and works great. Use the F-18BA Cockpit Folder, Avionics.ini, F-18BA.ini. You can rename them, or keep the original file names so you can remember where the files originally came from. Consider your problem solved!Its a big file download, but has some tweaks and aircraft you won't find anywhere else.
Well, gee... I always seem to do things the hard way. Thanks bro!
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O.K., I'm messing around a little bit with Avionics 70 to get a better HUD operation on the F/A-18A. It kind of works well, except it's not positioned correctly. I don't know how to re-align it correctly or even get rid of the old HUD. However, I'm able to laser target ground objects now for accurate bombing runs. Here's a pic of what I'm talking about
F-35A
in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Posted
To me, hand cutting is more work than doing boolean operations. I used to do the hand cut stuff myself before I found out what boolean operations do. I guess in this case it's to each his own. I'll try the import stuff tomorrow. I gotta get going to bed cause we turn the clocks ahead tonight. I liked it better when you turn the clocks back and get a few more hours of sleep - unless your the sucker working the mids shift and have to work an extra hour.