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Posts posted by WombRaider
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I have a 4 merged install game fully patched. I was thinking of installing SF2 Israel.
Would I have to re-patch the game, or will I have to do a total re-install?
Thanks
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I have a 4 merged install (no Israel) I did not want to put this mod in the Vietnam, Germany, or North Atlantic mod folder.
Can I just drop the files into the StrikeFighters 2 mod folder? There are not any folders in there. But I also do not see an options.ini either.
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Is it possible to install the Razbam cockpit into the stock A-6 for the game? I got the Razbam plane to work just fine, just would be nice to have option for the decals and squadrons.
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I have been following those pits.
Everything is looking good, but things on Falcon tend to be vaporware a lot.
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Thanks Wrench.
My how this game has changed. The NA game has horrid FPS problems, especially while on deck. My computer can run any game I throw at it at max settings with stable FPS.
My system:
I5 3570K 3.8 ghz
GTX660 2GB
8GB RAM.
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I am missing the VietnamSEA.ini file. The GH3.5 did not come with one in the file.
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Waiting for the reply I found the options.ini.
There are 4 different folders in my c:\users\Warren\SavedGames\Thridwire. They are Strikefighters2, Strikefighters2 Europe, Strikefighters2 NorthAtlantic, and Strikefighters2 Vietnam. Each folder has it's own options.ini. I edited all of them.
I am now having trouble with the GreenHellV3.5 even showing. I created a "Terrains/VietnamSEA" folder in my Strikefighters2 Vietnam folder. I dropped all of the tiles and such in it. I still see default tiles.
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That is a horrible way of doing things as I have my OS on one partition, and my games on another! I only have around 7 gigs available, 2 planes and some effects and tile sets already take up 3 gigs!. Is there any way to make the game point to another place for the mods folder?
Thanks for the reply!
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I have a merged install of SF2 Europe, Vietnam, and North Atlantic. I installed a few of stary's effect mods, Green Hell 3 and some paints for the default carriers. When I go to fly, all I see are default effects and terrain tiles.
I so far think that it is the merged install that is the culprit. All of the game folders are full of a ton of catalog files.
Any ideas?
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It Sounds like a HeightMapScale issue to me.
Look into your Iran/IraqData.ini and scroll down to where it points out the texture files. You need to change the HeightMapScale to 2.0 or under. I found that almost all of the older scenery had a value of 75.0. I changed them to 2.0, and no more exploding carrier ops! Keep scrolling down, and change EVERY entry you see to that number, there will be quite a few.
Example below
[Texture001]
Filename=sea1.TGA
HasWater=2
HeightMap=sea1_hm.BMP
HeightMapScale=2.000000 <--- IRAN/IRAQ is set to 75.0
Color=0.212429,0.268664,0.327297
SolidObjectTexture=
AlphaObjectTexture=
MipMapLevels=2
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Sorry that I have been away for a while. Had to pretty much replace my computer, and I am bringing things back online. In the plus column though, I am now computing on a 42 inch LG big screen. The resolutions are amazing, wish this sim played in HD!
This is why I was waiting to release everything to the public. There are many issues that I needed to fix, and I was completely unaware that AOC bravo went and released the pack. I have not downloaded it, but I better get some credit for all the folder editing that I had done! He also made it a zip file, instead of a nice big installer, that would have been HALF the size of his zip.
Well, anyway, I guess I will keep my project to myself. Thanks for all of your efforts Krizis, and Lindr2. I look forward to any of your work in the future.
Warren
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I have got a lot of new stuff from Lindr2 and Krizis. I am the process of updating pack4 from Lindr2 to add to the list. I might wait a week or so to release a final package, stuff keeps coming in! This pack is going to be huge. I am up to over 1742 different weapons, that is not including the specific nation stuff(which does not work right anyway) If I added that, the number would be well over 2600. Krizis makes some VERY nice weapons. I am using his models in the place of older stuff.
Warren
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Your weapons will always be included Krizis! When you have them done, send them over, and I will add them accordingly!
AOCBravo....
It is ok man, better you out protecting us, than sitting on your butt at the computer, lol!
Here is another updated set of DATAs. I fixed some more stuff I found, and updated the rest of the nukes I missed. It also includes the guns you added Lindr2
Warren
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Sweet Krizis! That is a nice high-fidelity nuke!
Thanks for the gundata Lindr, I put it to good use.
Warren
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I would like to do some bombing to ASW, being I live in Texas, and of course firing a nice missile, or two, or even three at it! Looking good, this plane is WAY overdue in this sim. Thanks for your efforts!
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Thanks for the input EricJ. I see you like the Navy jets too.
Would be nice to have though. Kinda puts a few kinks in some of my brainstormings of the weaponpack I am making.
Warren
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But with that, all of your soviet aircraft would have IRAN_Aim-7Es, I tried that with some agressors work I was testing out. I gave them training weapons, and such. The game seems to really boil down to a 2 sided match, Blue, and Red. Or, USA and Soviet stuff. I notice there are different attachmenttypes for countries like Argentina, China and such. You would figure TK would update that part of the editor to reflect some of the other countries that are on the US Poop list.
Warren
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Okay, I figured that much from all the other toying.
So let me get this straight....
CGPosition=0.0, <-- Would be left or right 0.0 <--Would be leaned forward or back what would the final number mean?
Warren
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Move your CG forward.with the 3 number system, how would you move that forward??
CGPosition=0.0,0.0,0.0
I have added to the middle number, but I would really like to know what the 3 coordinates do.
Warren
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This was in my thread, but I am posting it here too.
I have been toying with making the specific country weapons work on aircraft that would require them. Problem is, even when I hand edit the weapondata.ini with for instance attachmentType=WP I would not want the Russians having old US weapons in their planes, so I went in and made it AttachmentType=IRAN They still would not show in the weapon list for my F-14(IAF) or my IRF-5A. They both have IRAN for their attachmenttypes too. Is it even needed to have the IRAN,IRAQ,NETH,CAN,AUS weapons if they do not even show up on any aircraft at all? What am I missing?
Thanks...
Warren
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Ok, I am uploading a new file to yousendit right now, be checking your email here in a bit.
I have been toying with putting the specific country weapons back into the game. Problem is, even when I hand edit the weapondata.ini with for instance attachmentType=WP I would not want the Russians having old US weapons in their planes, so I went in and made it AttachmentType=IRAN They still would not show in the weapon list for my F-14(IAF) or my IRF-5A. They both have IRAN for their attachmenttypes too. Is it even needed to have the IRAN,IRAQ,NETH,CAN,AUS weapons if they do not even show up on any aircraft at all? What am I missing?
Might just leave them out anyway.
Warren
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The pack I am working on is somewhat complete. AOCBravo wants to organize things better. We should be a go pretty soon.
Nuclear Fission engines?
in Thirdwire: Strike Fighters 2 Series - General Discussion
Posted
I had not messed with the particlesystem.ini, nor was it in the mod folder, so the ABs were that bright out of the box?
I know I can change the 5.0 to something smaller (perhaps 2.5) but what do the 3 other numbers represent, RGB?