Jump to content

orsin

VALUED MEMBER
  • Content count

    330
  • Joined

  • Last visited

Everything posted by orsin

  1. Hi Lindr2, thanks for the reply. the main focuses of my modification from your version are 1. roll control 2. the stabilizers 1. Roll control. I'm sure the data you quote from the book is much more accurate compare to my imagination based on in-game performance. But I still believe the roll control of your BM FM need a fix. That is because the game engine may present us a very different specification for the right input of FM data. I tested you FM and found MIG 29 can easily drop into a low speed (IAS<300KMH) envelop, where the efforts of aileron cannot beat the tendency of rolling the plane back to Horizonal plane in X-axis. in the meantime, Mig 29 has a roll rate of <10 degrees/second in that envelope. I have watch various MIG 29s in live air shows in china and I believe that does not represent the reality. one additional question is whether the stabilizers of Mig 29 get involved in the roll control. I have no information about it, but i believe they do because mig-23 already has a pair of stabilizers that do it. So you might want to add below lines to your {left/rightstabilizer} SecondaryInputName=ROLL_CONTROL SecondaryInputFactor=0.xx 2. Stabilizers The stabilizers are given realistic deflection angles in you FM definition, that enables mig 29 to perform high AoA maneuvers. However WOX AI cannot handle this well and it keeps making mig29 fall into the envelope that I mentioned above. I believe in real life mig29 pilot will not perform those high AoAs frequently as they suck off lots of energy. I have limited the deflection angle to 10 degrees and found my wingman mig29s already upperdogs WOI stock f-16 under hard settings. Insky_orsin
  2. All, Here is my modified version of FM for MIG 29G based on lindr2's BM FM. Lindr2's model is cool of course, but the roll control is abit too loose and slow. Through tinkering the flight control I have achieved below FM for you to try out. It is slightly advantageous compare to WOI stock F16 (You get a stable 360 degree turn at 5000m in around 20 seconds), and the roll control is as agile as the stock f-16. I have also verified this FM on AI and I found it make MIG 29G very dangerous enemies. Please feel free to let me know your opinion. Insky_orsin
  3. 早点留贴

    很好,如果insky挂了还有这里,ca比较强健
  4. First of all, please note i'm not talking about the shader effect on ground or water. I'm talking about the shader effect on aircraft, which casts shadow of missiles to the body, or vice versa. I have recently blew up my very descent PC, which has no Shader capability (ie. dx6 or earlier) and got a state of art one. When I migrate my WOI from the old harddrive and try it on the new PC, I have noticed that it does not show any shader effects at all, not even on the aircraft. I tried changing the graphics option and nothing happened. Anyone has an idea how to bring the effect back? I believe there is a config file somewhere in the directory that controls it but I couldn't figure it out.
  5. Hi, it does not work. I have tried the shadow as even "unlimited" and no difference compare to "low"
  6. BTW, I'm running vista home premium and DX10 video card. I tried an original installation of WOE with OCT 2008B patch and I found the shadow is there. So I'm sure it is not an video card driver issue.
  7. AIDE is a common tool used to tweak the flight models of jets in SFP series. I'm just wondering if it is accurate if I want to use it for WOI.
  8. I don't know who did it but is sure a masterpiece and watch these two videos for the pit http://www.56.com/n_v156_/c40_/20_/12_/olo...0_/37945303.swf http://www.56.com/n_v156_/c40_/5_/28_/olo0...0_/37949203.swf http://www.56.com/n_v197_/c39_/22_/21_/olo...0_/37952579.swf
  9. All, I have noticed the flyable mig 23 MF for WOI, which applies nele's WOE envelop definition, shows much weaker acceleration and speed performance compare to its in WOE. With a zero-load flight test I determined the maximum achievable speed between 35000-45000ft is around m1.7 in WOI ,compare to about M2.2 in WOE. It seems the FM system in WOI is much different and will unfortunately affect imported flights from earlier products. what will happen when WOE WOV get patched up to the latest code base?
  10. After a short chat with ArthuR and Gepard I manage to find the missing Mig 23 pit from a dusty corner of the forum. here is some of the work I have done on it. it is, essentially, a much better Mig 23 pit for any variant later than M excluding MS. Which have primitive huds for weapon operation.
  11. can someone also add the wing- swing indicator which is near the bottom-right corner of the hud?
  12. well, I gotta say i have not done much on the inis. it is not hard for me to release the ini files that i have modified. The real problem is that you guys will not have access to the original cockpit files which I got from ArthuR and was told sourced from somewhere in SimHQ. While the download section of HQ is down and no one knows who made this pit so far. I will not be able to release the pit file for you guys until someone stand out and say ` Hey I made the pit and allow you guys to put it up on combatace for download... ' the only way to get it now is by PM me and tell me your email. I would also like some of you can fix the wrong open direction of the canopy. I'm not so clever to do this. You will also find the green lens under HUD is too high. Can anyone of you fix it as well?
  13. I was a bit of curious to figure out this: I flied a F-15 against a F16 ADF Blk 15 (dont actually remember where it came from, probably the one made by USAFMTL) and I found my RWR has no detection of the F16's radar at all. I tried Su27, Mig23MLD, etc and none respond to the lock on. Who knows how to make an aircraft like that?
  14. When I say no warning. it means 1. Throughout the entire game, cannot see the F16 on my RWR screen, no blot at all. 2. No tone at all 3. I was shot down by Sparrow
  15. thanks for reply. However, sure not a sound issue. I cannot "see" the f16's scanning or tracking on my jet through RWR.
  16. Fully functioning MIG-27D PIT! Video camera+CCIP+Guncross+Ground target indicator on HUD+Russian RWR! The first time I look at the code and try to mod the game. It took me 2 mins to get it done. I import Marcflight's su-27 pit to my Mig-27D folder, modify the .ini s, and it runs damn well... You will have to download Marcflight's su-27 and the Mig-27D mod in download threads, as I have just finish this a few minutes ago and yet to ask for the permission to distribute the 2 mods. 1. Extract the two mods to objects/aircraft 2. Copy the /cockpit/ folder in /su-27/.... to /Mig-27D/..., confirm any overwrite 3. Then download this file and extract to the /Mig-27D/... folder. That's it, enjoy.
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..