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orsin

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Everything posted by orsin

  1. nope, I believe the rule is to ask for release admission from MF team first?
  2. I have completed the pit detailing. Waiting approval...
  3. Other than global color tweak and making some bumps on the dashboard, my work actually down to detail, tweaking the delicate aspects of the instruments...
  4. it really took me some time to research how the stock cockpits in SF2 were decorated. Once I done, I spend some time with GIMP and now Fulcrum looks less plastic...
  5. View File Better CCIP mod v1.1 Better CCIP mod for SF1/2 series. This mod will prevent the CCIP and Gunsight dot from showing through any solid part of your cockpit. Leading to a much authentic bombing procedure. In SF1, this is done without any harm. In SF2, I have to remove 2 effect shaders which are used when your effect setting is at "Unlimited". So you lose some not-so-obvious effect. Installation ------------ For SF1, just extract the file to the 'objects' folder For SF2, first extract the file in the 'objects' folder in your mod folder, then follow the procedure mentioned in the "Special note for SF2 users" to complete it. Credit ------- Create: orsin (china insky team) Beta testing: HoneyFox (china insky team) Update --------- V1.0 initial release V1.1 fixed a problem in SF2 Submitter orsin Submitted 04/15/2010 Category Avionics  
  6. Hi TurtleHawk, This has been updated to V1.2 to resolve the effect issue in SF2 according to your report. Thanks, Orsin
  7. File Name: Smaller tracer dots File Submitter: orsin File Submitted: 13 Apr 2010 File Category: SF2 Series Add On Objects Smaller tracer dots for SF1/2 This mod will downscale the size of bullets to 1/4 of the original, making a more authentic and "Jane's series" feel. Installation ------------ place under /objects/ folder Note ------ Please note a tracer is released between every 5 bullets by defualt. If you want to see more tracer, open the DATA.ini file of an aircraft or ground object, find the {internalgun} or [gun] section, then type. TracerLoading=2 This will allow to release a tracer every 2 bullets, giving you a much denser feel. Click here to download this file
  8. And give all we modders hard time when we want to sim something deep...
  9. This has been updated to V1.1 resolving the resource utilization issue. We now use 1/5 of particles to achieve a similar result. We attempted a few new things on Lightings and Periodical Rains but they all failed due to the limit of the thirdwire engine. So now this is pretty much the end of our try on rains.
  10. Don't ask...... we are still trying.... and we need help. download below file and play with it. Maybe you findout solutions for a few questions we are scratching head... Experimental lighting.zip
  11. Below has been tested with SF2i Mar2010 find corresponding section and paste below in your objects/ aircraftobject.ini [GunsightMaterial] EffectShaderName=twColor1.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=-1 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE Then remove the line from your avionics.ini EffectShaderName=fltHUD.fx Let me know how you find about it. Thanks, Insky_orsin
  12. we are trying to fix that but so far no progress yet. We do have some progress on rain and bolt though.
  13. I tried it with an DX10 integrated graphics and it works unless your Effect set to Ultimate. If you encountered a problem you may also remove the EffectShader=twColor1.fx line in the [gunsightmaterial] section
  14. you are right. it does not work when Effects set to Unlimited. That probably has something to do with the shader attached to the {gunsightmaterial}.
  15. what about other settings on your machine?
  16. well at least it works on my machine. we will find out if it works for others.
  17. i m not joking mate. it does another thing...
  18. Hi everyone, I ve done some quick test on the tree/cloud issue on Mar 2010 update and the answer is still: not fixed. did anyone actually escalate that issue to TK? i cannot find a relavant bug report on TW forum... Insky_orsin
  19. not yet, we do those soviet ships in relatively short time because we have the 3d model supply. Creating a new ship from sketch takes much longer. We currently have a plan on Kiev class. We are just waiting the one from Marc to come. Insky's make will probably not be as detailed as that one but I guess the other one cost pennies? On the other hand, Kirov class is near its release anyways.
  20. File Name: Map ini tweaks for Israel, Germany, Vietnam, AE and Libya File Submitter: orsin File Submitted: 6 Jul 2009 File Category: Environmental Mods Map ini Tweaks for SF1 series This is an extraction from a super vannila pack of WOX that we share in the small circle of Insky team. It includes ini tweaks for Israel, Germany (4season mod), Vietnam (Greenhell2), AE(with Tree mod) and Libya(3.0 Ultimate final) maps. What the tweak does: 1. fixing water shimmering problem 2. bringing latest shader effect 3. Introducing tree blending effect for a smoothier terrain look 4. bringing sun shadows for hills on terrain. as the sun moves the hills cast shadows of different angle. enjoy it and feel free to report any problem Insky_orsin Click here to download this file
  21. well, then I might seek a way to complete it...
  22. is there a complete set of menu for this? Is it designed for any custom campaign? I scaned thru all the menusets and I thought this is the most modern styled one.
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