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orsin

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Everything posted by orsin

  1. BTW, I'm running vista home premium and DX10 video card. I tried an original installation of WOE with OCT 2008B patch and I found the shadow is there. So I'm sure it is not an video card driver issue.
  2. First of all, please note i'm not talking about the shader effect on ground or water. I'm talking about the shader effect on aircraft, which casts shadow of missiles to the body, or vice versa. I have recently blew up my very descent PC, which has no Shader capability (ie. dx6 or earlier) and got a state of art one. When I migrate my WOI from the old harddrive and try it on the new PC, I have noticed that it does not show any shader effects at all, not even on the aircraft. I tried changing the graphics option and nothing happened. Anyone has an idea how to bring the effect back? I believe there is a config file somewhere in the directory that controls it but I couldn't figure it out.
  3. 我当初玩上SF是托老黑的福,玩了以后就喜欢上mig23了,开一个帖子贴一些mig23研究的东西,有利于编写data文件。
  4. 很好,如果insky挂了还有这里,ca比较强健
  5. AIDE is a common tool used to tweak the flight models of jets in SFP series. I'm just wondering if it is accurate if I want to use it for WOI.
  6. i gotta say this is just incredible work! hats off!
  7. I didn't see it on CA. was it posted elsewhere?
  8. I don't know who did it but is sure a masterpiece and watch these two videos for the pit http://www.56.com/n_v156_/c40_/20_/12_/olo...0_/37945303.swf http://www.56.com/n_v156_/c40_/5_/28_/olo0...0_/37949203.swf http://www.56.com/n_v197_/c39_/22_/21_/olo...0_/37952579.swf
  9. see download section
  10. All, I have noticed the flyable mig 23 MF for WOI, which applies nele's WOE envelop definition, shows much weaker acceleration and speed performance compare to its in WOE. With a zero-load flight test I determined the maximum achievable speed between 35000-45000ft is around m1.7 in WOI ,compare to about M2.2 in WOE. It seems the FM system in WOI is much different and will unfortunately affect imported flights from earlier products. what will happen when WOE WOV get patched up to the latest code base?
  11. can someone also add the wing- swing indicator which is near the bottom-right corner of the hud?
  12. well, I gotta say i have not done much on the inis. it is not hard for me to release the ini files that i have modified. The real problem is that you guys will not have access to the original cockpit files which I got from ArthuR and was told sourced from somewhere in SimHQ. While the download section of HQ is down and no one knows who made this pit so far. I will not be able to release the pit file for you guys until someone stand out and say ` Hey I made the pit and allow you guys to put it up on combatace for download... ' the only way to get it now is by PM me and tell me your email. I would also like some of you can fix the wrong open direction of the canopy. I'm not so clever to do this. You will also find the green lens under HUD is too high. Can anyone of you fix it as well?
  13. After a short chat with ArthuR and Gepard I manage to find the missing Mig 23 pit from a dusty corner of the forum. here is some of the work I have done on it. it is, essentially, a much better Mig 23 pit for any variant later than M excluding MS. Which have primitive huds for weapon operation.
  14. when I fly the F16 itself, the radar seems ok
  15. When I say no warning. it means 1. Throughout the entire game, cannot see the F16 on my RWR screen, no blot at all. 2. No tone at all 3. I was shot down by Sparrow
  16. thanks for reply. However, sure not a sound issue. I cannot "see" the f16's scanning or tracking on my jet through RWR.
  17. I was a bit of curious to figure out this: I flied a F-15 against a F16 ADF Blk 15 (dont actually remember where it came from, probably the one made by USAFMTL) and I found my RWR has no detection of the F16's radar at all. I tried Su27, Mig23MLD, etc and none respond to the lock on. Who knows how to make an aircraft like that?
  18. Fully functioning MIG-27D PIT! Video camera+CCIP+Guncross+Ground target indicator on HUD+Russian RWR! The first time I look at the code and try to mod the game. It took me 2 mins to get it done. I import Marcflight's su-27 pit to my Mig-27D folder, modify the .ini s, and it runs damn well... You will have to download Marcflight's su-27 and the Mig-27D mod in download threads, as I have just finish this a few minutes ago and yet to ask for the permission to distribute the 2 mods. 1. Extract the two mods to objects/aircraft 2. Copy the /cockpit/ folder in /su-27/.... to /Mig-27D/..., confirm any overwrite 3. Then download this file and extract to the /Mig-27D/... folder. That's it, enjoy.
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