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orsin

RED DEVILS
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Everything posted by orsin

  1. Smaller tracer dots View File Smaller tracer dots for SF1/2 This mod will downscale the size of bullets to 1/4 of the original, making a more authentic and "Jane's series" feel. Installation ------------ place under /objects/ folder Note ------ Please note a tracer is released between every 5 bullets by defualt. If you want to see more tracer, open the DATA.ini file of an aircraft or ground object, find the {internalgun} or [gun] section, then type. TracerLoading=2 This will allow to release a tracer every 2 bullets, giving you a much denser feel. Submitter orsin Submitted 04/13/2010 Category ini File Edits
  2. And give all we modders hard time when we want to sim something deep...
  3. 270 downloads

    Smaller tracer dots for SF1/2 This mod will downscale the size of bullets to 1/4 of the original, making a more authentic and "Jane's series" feel. Installation ------------ place under /objects/ folder Note ------ Please note a tracer is released between every 5 bullets by defualt. If you want to see more tracer, open the DATA.ini file of an aircraft or ground object, find the {internalgun} or [gun] section, then type. TracerLoading=2 This will allow to release a tracer every 2 bullets, giving you a much denser feel.
  4. This has been updated to V1.1 resolving the resource utilization issue. We now use 1/5 of particles to achieve a similar result. We attempted a few new things on Lightings and Periodical Rains but they all failed due to the limit of the thirdwire engine. So now this is pretty much the end of our try on rains.
  5. View File Improved rain effect V1.2 for SF1/2 Improved Rain Effect by China Insky Team =========================== Installation ------------ For SF1 series, put in your Effects Folder; For SF2 series, put in your Effects subfolder in your mod folder. Credit ------- Creator: HoneyFox, Orsin Beta Tester: HoneyFox, Orsin, F-16CJ, XIAOHANI Update History ---------------- V1.0 Initial Release V1.1 Much improved resource utilization V1.2 Resolve the effect disappear issue with SF2 series Submitter orsin Submitted 04/09/2010 Category Environmental Mods
  6. Don't ask...... we are still trying.... and we need help. download below file and play with it. Maybe you findout solutions for a few questions we are scratching head... Experimental lighting.zip
  7. 846 downloads

    Improved Rain Effect by China Insky Team =========================== Installation ------------ For SF1 series, put in your Effects Folder; For SF2 series, put in your Effects subfolder in your mod folder. Credit ------- Creator: HoneyFox, Orsin Beta Tester: HoneyFox, Orsin, F-16CJ, XIAOHANI Update History ---------------- V1.0 Initial Release V1.1 Much improved resource utilization V1.2 Resolve the effect disappear issue with SF2 series
  8. we are trying to fix that but so far no progress yet. We do have some progress on rain and bolt though.
  9. I tried it with an DX10 integrated graphics and it works unless your Effect set to Ultimate. If you encountered a problem you may also remove the EffectShader=twColor1.fx line in the [gunsightmaterial] section
  10. you are right. it does not work when Effects set to Unlimited. That probably has something to do with the shader attached to the {gunsightmaterial}.
  11. what about other settings on your machine?
  12. well at least it works on my machine. we will find out if it works for others.
  13. i m not joking mate. it does another thing...
  14. of course it shows on hud.
  15. Below has been tested with SF2i Mar2010 find corresponding section and paste below in your objects/ aircraftobject.ini [GunsightMaterial] EffectShaderName=twColor1.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=-1 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE Then remove the line from your avionics.ini EffectShaderName=fltHUD.fx Let me know how you find about it. Thanks, Insky_orsin
  16. Hi everyone, I ve done some quick test on the tree/cloud issue on Mar 2010 update and the answer is still: not fixed. did anyone actually escalate that issue to TK? i cannot find a relavant bug report on TW forum... Insky_orsin
  17. not yet, we do those soviet ships in relatively short time because we have the 3d model supply. Creating a new ship from sketch takes much longer. We currently have a plan on Kiev class. We are just waiting the one from Marc to come. Insky's make will probably not be as detailed as that one but I guess the other one cost pennies? On the other hand, Kirov class is near its release anyways.
  18. well, then I might seek a way to complete it...
  19. is there a complete set of menu for this? Is it designed for any custom campaign? I scaned thru all the menusets and I thought this is the most modern styled one.
  20. hmm, it seems we got some hope. TK asks me to upload a list of the image files. Let's wait and see.
  21. The purpose of making this huge collection is simple. Men are lazy and we don;t want to dig every lod to find out what is missing. We want to throw everything in a place and just forget about the missing resource issue. If there isn't a way to put all the 1400 files in ONE folder and get it used by all the converted jets, then it is meaningness. I'm not that rookie about where the game looks for resources but thank you for your advise anyways. We have no attempt to upload it, regardless of the lods, taking over 1000 images from the game is better called a steal. However I may ask TK see if he can put this collection in an official CAT and bring some ease for modding. I have verified the files against the entile SF2 series (16GB of files in all the Object CATs) so far and there is absolutely no conflict. Edit: I review the lod files and find mostly they are lower-level lods (ie lod002, lod 003 etc..) while the main lod has a name conflict and gets deleted. I doubt they will even match the new lod in SF2, so now all lods are removed. Totally 1300 files, all BMPs and TGAs, compressed at 35MB...
  22. I ve made a collection of all stock textures and lods that are available in Gen1 but missing from Gen2. Totally about 1400 files at 437MB. Hopefully this collection would completely fix all missing texture or model problems when migrating 3rd party units from Gen1 to Gen2. Lately I realised putting that collection in the Objects folder does not help at all. It seems to me unless proper textures or lods are placed right into the corresponding Aircraft or GroundUnit's folder, they just won;t show in game. Now, is there a way that i can assign a file path to the game, so whenever there is something missing from the folder and CAT files, it will look for it in a designated folder? Can someone also give me an update about the Cat Archiving utility? Will it be able to create Gen2 CAT soon?
  23. nope, we share our public releases on CA. Beta files only available in a mailing list. You can join our group talk which might help, providing you can type Chinese. Insky has a public ftp, but the SF team has abandoned it for long.
  24. http://forum.combata...&showfile=10592 there, you find the Missile Range Simulator by Honeyfox. We have been working against many wrong missile settings that last for too long. below shows the simulation result almost replica the missile manual on the left... Incredible...
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