orsin
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View File Slava Class Slava Class Proudly prensent to you by: China Insky Team Original 3D Model: Baoxiyuan 3D Model Retouch and Texture: YEYEYE Beta Testing: YEYEYE, HoneyFox Use, modify, include or distribute of the Slava Class mod, or any part of it for commercial purpose is strictly prohibited. The creator of the original 3D model is not a member of Insky Team, we use the 3D model with his permission. Submitter orsin Submitted 02/18/2010 Category Cruisers
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1,065 downloads
Slava Class Proudly prensent to you by: China Insky Team Original 3D Model: Baoxiyuan 3D Model Retouch and Texture: YEYEYE Beta Testing: YEYEYE, HoneyFox Use, modify, include or distribute of the Slava Class mod, or any part of it for commercial purpose is strictly prohibited. The creator of the original 3D model is not a member of Insky Team, we use the 3D model with his permission. -
The cruiser to make your day... To be released soon... Proudly present to you by YEYEYE. China Insky Team 2010
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Honey Fox
orsin replied to EricJ's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
.......when missile flies up, it does not turn forward down to the target's direction (target is in front of the missile), but turns into left or right. the angle between missile's direction and targetLOS is 90 degrees, very weird isn't it...... could that possibly be a problem with the missile model itself? is that issue omni-directional? Since it is VLS, the launcher does not turn the missile to the target before launch, that could confuse the game engine, and then maybe it fails to tell which axel controls pitch/yaw. -
Screenshot Thread
orsin replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Mig31B, new version coming, much better lod, all fixed data, and some magic trick on AI that keeps it fly fast all the time. -
Honey Fox
orsin replied to EricJ's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hi EricJ I will get Honeyfox read this thread. We had been discussing this for quite a few days and, since TK is not gonna fix the VLS issue until the official version needs it, we have to find some compromised solutions. One thing Honeyfox mentioned lately was making VLS missile "loft", so that artificially beam it to the rough target direction until the seeker take over. We seen quite a good accuracy for targets FAR FROM the launcher. Honeyfox tried with SA-10 and SA-19 and they all worked fine without tilting the missile on the launcher (i.e. perpendicular). However, targets overhead are not that easy to hit as a result. In most cases the missiles failed to turn to the target before overshoot. So, the ultimate solution is still unknown. We possibly seek for mix-match 2nd sort of missile, which specificly designed for overhead targets. -
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View File Udaloy I class Proudly present to you by: China Insky Team Udaloy I class: Original 3d Model : baoxiyuan 3D Model retouch, ini, lod, weapon : YEYEYE Beta tester : XIAOHANI, HoneyFox Udaloy II class can be found below http://forum.combatace.com/index.php?app=downloads&showfile=10330 Original 3d Model : baoxiyuan 3D Model retouch, ini, lod, weapon : tomcat Beta tester : YEYEYE, XIAOHANI, HoneyFox Use, modify, include or distribute Udaloy I/II mods, or any part of them for commercial purpose is strictly prohibited. The original 3D model creator is not a member of Insky Team, we use the 3D model with his permission. China Insky Team 2009 Submitter orsin Submitted 12/11/2009 Category Destroyers
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1,227 downloads
Proudly present to you by: China Insky Team Udaloy I class: Original 3d Model : baoxiyuan 3D Model retouch, ini, lod, weapon : YEYEYE Beta tester : XIAOHANI, HoneyFox Udaloy II class can be found below http://forum.combatace.com/index.php?app=downloads&showfile=10330 Original 3d Model : baoxiyuan 3D Model retouch, ini, lod, weapon : tomcat Beta tester : YEYEYE, XIAOHANI, HoneyFox Use, modify, include or distribute Udaloy I/II mods, or any part of them for commercial purpose is strictly prohibited. The original 3D model creator is not a member of Insky Team, we use the 3D model with his permission. China Insky Team 2009 -
Tuned ground explosions
orsin replied to gerwin's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Mind if I include it in the little SF2 mod project of Insky_team? This will be very useful for us. Don;t worry, the project will turn out with a non-commercial outcome and main features will get distributed on CA -
Improved Su27SK flight model for Marcfighter Su27sk/China J11 View File This is a improved flight model based on Kreelin's v1.5 su27sk flight model for WOI. And it is designed for Marcfighter's Su27sk and China J11. It should work well also on Su27 if the node names are correct. The new version is desinged for Wox Oct 2008 patch level. It took me almost a whole week to tweak the bits and pieces of this flight model and now it feels right in both hard and normal setting. Meanwhile AI can handle this very well against any 2nd and 3rd Gen fighters. Compare to the old flight model that was included in the mig29/su27 flight model pack, this one feels real. It should not take too much effort to convert it to SF2 standard as I took many data from SF2i inis to this one. I hope someone can help with it. ===================== please note: the original build-in ECM has been replaced by L005 ECM on additional pylons, that is why there is an additional loadout file prepared for you.. how to: extract both files to your su-27sk folder and replace the old ones. backup as needed. ===================== Feel free to use or modify this flight model as long as it is not for commercial purpose. Insky_orsin Submitter orsin Submitted 11/12/2009 Category Ini Edits
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234 downloads
This is a improved flight model based on Kreelin's v1.5 su27sk flight model for WOI. And it is designed for Marcfighter's Su27sk and China J11. It should work well also on Su27 if the node names are correct. The new version is desinged for Wox Oct 2008 patch level. It took me almost a whole week to tweak the bits and pieces of this flight model and now it feels right in both hard and normal setting. Meanwhile AI can handle this very well against any 2nd and 3rd Gen fighters. Compare to the old flight model that was included in the mig29/su27 flight model pack, this one feels real. It should not take too much effort to convert it to SF2 standard as I took many data from SF2i inis to this one. I hope someone can help with it. ===================== please note: the original build-in ECM has been replaced by L005 ECM on additional pylons, that is why there is an additional loadout file prepared for you.. how to: extract both files to your su-27sk folder and replace the old ones. backup as needed. ===================== Feel free to use or modify this flight model as long as it is not for commercial purpose. Insky_orsin -
After about 30hrs of tweaking I'm too tired to give a long description. But this is really a good conceptual data file that defines a new flight model for helicopters. If you'd ever been frustrated by the shaky pit and bad handle of existing helos in download section, you really need to try this, it will not make you down. This is a flight model, an experimental one. Due to poor data entry of those existing helo for SF, I somehow decided to start with stock MiG-23MF of WOI as my fundamental. I tweak, tweak and tweak, and then here it is. It might seem strange when you try it, because you need to fly the stock Mig 23MF model, and you see no chopper there. But remember this is just a flight model, which is supposed to be generic. And the mig-23 is just a camouflaged shell of that model. I've tried many times in game and it really makes SF a good helo game. Some very important features of helo aerodynamics are shown in this model. How to use it: 1. This is just a data file, You will need the stock Mig23MF from WOI, put the stock ini files and whatever cockpit in a folder and name the aircraft Mig23ML (you know what to change in the ini). And then go fly it. I did not try on WOE but I guess Mig23M should also do. 2. You will need a stick with analog Yaw control to play (in the "have fun" level) with this model, This model utilizes thrust vectoring so you might want to map TVC on you stick as well. 3. by default, the nozzle is pointing at 70 degrees down backward. So when you take off, all you have to do is increase the throttle. If the nose is low, simply pitch up and it will raise. 4. By use Thrust vectoring, you can adjust the nozzle between 70 degrees and 120 degrees. The latter is effectively, down forward. By setting your nozzle down forward, you can remain your altitude while pitch down your nose very hard and attack the ground with ease. 5. the rudder is slow but very effective, helps accuracy so much. You can blow a fule can with one bullet, and blow 2 tanks on the ground with 3 rockets. I hope you can give your comments about it. This model currently suffers from bad control on minus speed (i.e. when you fly backward), if that happens, simply let the aircraft turn and put your nozzle to backward down. new helo.zip Insky_orsin
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UDALOY incoming
orsin replied to orsin's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
sure, and UDALOY II:grin: -
UDALOY incoming
orsin replied to orsin's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
forgot one, Original 3d Model by : baoxiyuan -
UDALOY incoming
orsin replied to orsin's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
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Credit: 3D Model retouch, ini, lod, weapon: YEYEYE Beta tester: XIAOHANI, HoneyFox When: Soon... Insky Group 2009
