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eburger68

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Everything posted by eburger68

  1. Peeppu: I do have an update for this mod in the works, but it won't include post-80's jets and helos. The focus of the mod is on the historic Arab-Israeli conflicts, with the last major one being 1982. If you look through the campaign downloads section, you will find a few campaign mods that cover fictional post-80's clashes in the Middle East. Eric Howes
  2. File Name: MiG-25 Foxbats for SF2 File Submitter: eburger68 File Submitted: 27 March 2014 File Category: MiG-25 SF2 MiG-25 Foxbats This mod package contains a collection of MiG-25 Foxbats, all converted and updated to SF2 standards. Included in the package are all the weapons, effects, pilots, and seats that you will need to install and use any of the aircraft in this package. These aircraft can be used in SF2, SF2E, SF2V, SF2I, or SF2NA. To install and use them, you should ensure that your SF2 installation is patched to at least the Dec2009 patch level. See below for installation instructions. Those familiar with the original MiG-25 Pack assembled by Dave (USAFTML) for SFP1 will rightly recognize that this updated package simply builds on the work of Dave and the entire team behind that original release. (The original ReadMe from that release is included here.) ~~~~~~~~~~~~ Installation ~~~~~~~~~~~~ To install, simply drag the \Effects and \Objects folders to your SF2 Mods Folder (NOT the folder that the game installs to). By default your Mod Folder should be located here: Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[Game]\ Windows Vista: \Users\[username]\Saved Games\ThirdWire\[Game]\ Windows 7: \Users\[username]\Saved Games\ThirdWire\[Game]\ ...where [username] is the account you log into within Windows and [Game] is the name of the particular game mod folder that you're moving the files to. If the aircraft are not showing up in your Single Mission Aircraft menu, then you didn't install all the bits correctly. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Aircraft & Nations Included ~~~~~~~~~~~~~~~~~~~~~~~~~~~ The following aircraft are included in this package: MiG-25P Foxbat-A - Interceptor MiG-25R Foxbat-B - Recon version MiG-25RB Foxbat-B - Recon/Bomber version MiG-25PU Foxbat-C - 2 seat trainer MiG-25PD Foxbat-E - Interceptor (updated) MiG-25PD Foxbat-E - Interceptor (updated), Export version MiG-25BM Foxbat-F - Anti-radar version The following nations are represented: USSR India Iraq Libya Syria For more information on the differences between these various versions, see this Wikipedia article: http://en.wikipedia.org/wiki/Mikoyan-Gurevich_MiG-25 Also useful are these online articles: http://www.airvectors.net/avmig25.html http://www.ausairpower.net/TE-Foxbat-Foxhound-92.html http://everything2.com/title/MiG-25+Foxbat ~~~~~~~~~~~~~~~~ Notes on Changes ~~~~~~~~~~~~~~~~ This package is largely an updating of the original MiG-25 Foxbat Pack to SF2 standards. I will not claim 100 percent technical and historical accuracy for every aspect of every aircraft, but I did consult a number of sources while preparing this package. Several things are worth noting: - landing gear for all aircraft is fixed, so aircraft no longer bounce and teeter around on the ground or wander off into the weeds (this has long been a pet peeve of mine with these aircraft, and I think I have finally fixed the underlying problem); - brake chute animation for the PD and PD Export version has been disabled, as the animation appears to be partially broken, leaving the chute door open during flight (strangely, this problem does not affect the other models); - all engines now have fake afterburner nodes (if you don't like their appearance, you're welcome to substitute your own or turn them off); - all aircraft use standard SF2 shadow statements (the included .SHD files actually spawn those dreaded tractor beams, whereas a simple SF2 shadow configuration does not). It should also be noted that the skins included here are quite dated. If anyone is so inspired to create a new set of skins and decals (Paulopanz, I'm looking at you...), please contact me at CombatAce.com. I would be happy to incorporate a new set of skins and decals into an updated version of this package. ~~~~~~~~~~~~~~~~~~~~~~~~~~ Credits & Acknowledgements ~~~~~~~~~~~~~~~~~~~~~~~~~~ This package largely consists of work done by others and released previously in other packages. All I did was assemble the package, update the bits to SF2 standards, and make minor adjustments and tweaks here and there (discussed above). Primary credit goes to the team responsible for the original MiG-25 Foxbat package for SF1: Dave (USAFTML) Wpnssgt Tomcat1974 Sundowner Ghostrider Deuces Moonjumper Also included in this package are skins or decals done by the following individuals: HrntFixr Sidewinder86 Gepard Wrench The cockpits used in this package were built by: Paladrian (MiG-21 cockpit) Boopidoo & Badger the Bad (Su-15 cockpit) Finally, I used a tweaked version of the fake afterburner node effect introduced by Spectre8750. If I have neglected to credit anyone, please let me know -- it will be fixed ASAP. A copy of the original ReadMe for the MiG-25 Foxbat Pack for SFP1 is included in the same directory as this ReadMe. Any errors in this package are mine alone, so please do report bugs and inaccuracies to the CombatAce.com forum. ----------- Eric Howes eburger68 27 March 2014 Click here to download this file
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    Operation Tainted Cigar for Strike Fighters 2 This package contains an updated version of the Operation Tainted Cigar (OTC) mod package for "Strike Fighters 2" (SF2). In addition to making the original mod compatible with SF2, this updated version also adds a number of items that were released in the years subsequent to original two versions of OTC for SFP1, including: - a completely revamped/overhauled Cuba terrain - a number of new aircraft - other aircraft updated to SF2 standards - plenty of new aircraft skins - a bevy of new ground objects, incl. new ships - a handful of new effects, weapons, and guns - a more historically plausible campaign - SF2NA-compatible campaign w/ carrier battle groups To use this mod, you must have "Strike Fighters 2" (SF2) in a merged install that also includes "Strike Fighters 2: Vietnam" (SF2V). It is recommended that your target install also include "Strike Fighters 2 Europe" (SF2E) and "Strike Fighters 2 North Atlantic" (SFNA), but neither is required. Note that this is a COMPLETE mod package. There is no need to install either of the original OTC mod versions for SFP1. ~~~~~~~~~~~~~~~~~~~~ Minimum Requirements ~~~~~~~~~~~~~~~~~~~~ To install and play this mod, you must have the following installed as part of your target installation base: REQUIRED: Strike Fighters 2 (SF2), plus Strike Fighters 2 Vietnam (SF2V) PATCH LEVEL: Mar2012 or higher This mod does support installations that include "Strike Fighters 2 Europe" (SF2E) and "Strike Fighters 2 North Atlantic" (SF2NA), but they are not required. ~~~~~~~~~~~~ Installation ~~~~~~~~~~~~ Before installing, please ensure that your target SF2 install meets the minimum requirements laid out above. The main installation process consists of three main steps. Those without SF2NA in their base SF2 install will have an additional installation step at the end. Please read the following instructions carefully and follow them religiously. If you wind up with a non-working mod install, then you likely failed to follow the instructions properly. If you post to the CombatAce.com forums and report that the mod isn't working or that you can't see any new aircraft or campaigns, I'm simply going to tell you to review this ReadMe and try installing again. ----------------------------------- * STEP 1: PREPARE THE MOD FOLDER * ----------------------------------- This mod requires a separate Mod Folder. Please do not attempt to install this mod over or combine it with other mods such as NATO Fighter 5 or the SF2V Expansion Pack. - Open your SF2 Installation directory and make a copy of StrikeFighters2.exe. If SF2NA is part of your target install, then make a copy of "StrikeFighters2 NorthAtlantic.exe" instead. Rename the copied file to StrikeFighters2_OTC.exe (or whatever unique name you prefer). - Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your OTC mod install will have been created in one of these locations: Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder] Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder] Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder] ...where [YourModFolder] matches the name of the copied .EXE file that you created. - Open your Mod Folder and delete the \Objects sub-directory (including everything in it). Now you're ready to install the OTC mod proper. ------------------------------------------------- * STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER * ------------------------------------------------- This is the easiest step. - Unpack the two OTC archive packages that you downloaded to a location on your hard drive. - Move the *contents* of the \To_Mod_Folder directory from each package to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install.) If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories. ---------------------------- * STEP 3: EDIT OPTIONS.INI * ---------------------------- This step involves a bit of text editing, so please pay attention. Open the Options.INI file in your Mod Folder. Locate the "Single Mission" section. I recommend setting the StartYear= and EndYear= as follows: StartYear=1948 EndYear=1990 Now, locate the "Instant Action" section and replace it with the following: [instantAction] AircraftType=F-8C_MF MissionMap=CUBA StartTime=16:37 StartDate=10/28/1962 StartTimeDeviation=120 TextureSet=0 NationalMarking=0 SquadronMarking=0 AircraftNumber=0 KillMarking=0 Finally, a little further down you should find the "Campaign" section. Replace it with the following: [Campaign] CampaignName=19621028 Op Tainted Cigar PlayerService=USAF PlayerUnit=481st TFS, 27th TFW AircraftType=F-100D Difficulty=HARD Length=NORMAL AircraftSupply=NORMAL WeaponSupply=LIMITED LoadCampaign=TRUE CampaignSavename=DefaultCampaignSave Save your changes and close the Options.INI file. ------------------------------------------------- * STEP 4: Extra Step for Installs without SF2NA * ------------------------------------------------- If your target SF2 installation does NOT include SF2NA, then you have a few more files to copy over to your Mod Folder (and a few things to remove as well). - Open the \SF2_Only folder in the directory to which you unpacked the two OTC archive packages. - Copy everything from the \SF2_Only folder to your Mod Folder, allowing it to overwrite as prompted. (Again, do NOT simply grab the \SF2_Only folder itself and drag it over to your Mod Folder; rather, copy the CONTENTS of the \SF2_Only folder to your Mod Folder.) Now for the removals: - remove the following items from \Objects\Aircraft in your Mod Folder: E-2A, E-2C (these aircraft require SF2NA). - remove the following items from \Objects\GroundObject in your Mod Folder: Adams, Farragut, GearingFRAM1B, Kashin, Kynda, LPH-2, & USNFrigate (these ships require SF2NA). * * * * * THAT'S IT. Your "Operation Tainted Cigar for SF2" mod should now be ready to use. You may consider installing some of the "optional" items as described in the next section. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Installation of Optional Items ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This mod package includes a number of "optional" items. Some of these optional items require you to have "Strike Fighters 2: Europe" (SF2E) in your base SF2 install. Others require you to copy over LODs from third-party mods available from the A-Team (DAT) or Yankee Air Pirate. You can find these optional items in the \Optional folder (itself located in the directory where you unpacked the two OTC archive packages). The optional items, which are found in the \Optional directory of the OTC archive packages you downloaded, can be grouped into three different buckets: 1. Optional Aircraft from SF2E If SF2E is part of your base SF2 install, then you can copy over the F-84F and MiG-15bis from \Optional\Aircraft to \Objects\Aircraft in your Mod Folder. The campaigns will automatically use these ThirdWire aircraft in lieu of the substitute versions (F-84F_MF & MiG-15bis_FAR). 2. Optional DLC Aircraft from ThirdWire If you have DLC 28 (AI Only Aircraft, Part 1), then you can install and use the F-104A and F-104C from that DLC offering in lieu of the third party models. Simply copy over F-104A_58 & F-104C_61 from \Optional\Aircraft to \Objects\Aircraft in your Mod Folder. The campaigns will automatically use these ThirdWire aircraft in lieu of the third-party versions installed by default. 3. Optional Aircraft from the A-Team This version of OTC also supports the use of several aircraft available only from the A-Team's web site: http://cplengineeringllc.com/SFP1/Skunworks.html These aircraft require the LOD files from the original aircraft. To use these aircraft you will need to: 1) download the original versions from the web site above and unpack them; 2) copy the LOD files (models) from the original versions to the corresponding aircraft in \Optional\Aircraft, 3) copy the aircraft folders themselves from \Optional\Aircraft to \Objects\Aircraft in your OTC Mod Folder. Again, the campaigns will automatically use these aircraft in lieu of substitutes once they are installed to your Mod Folder. Below is a table that summarizes the optional A-Team aircraft, the LOD files needed for each, the substitute aircraft that will be used if the A-Team aircraft are not installed, and the section where the original can be found on the A-Team's web site: -------- --------- ----------- ----- Aircraft LOD Files Substitutes Notes -------- --------- ----------- ----- C-2A C-2A-R3.LOD C-130A/KC-130F Modern Planes section E-1B E-1B-R0e.LOD E-2A Beta Models section P-3A P-3A-R0b.LOD P-2H Modern Planes section S-2A S-2A-R2.LOD A-1H Modern Planes section 4. Optional Destroyers Also included are two USN destroyers (the Charles F. Adams class and Farragut or Coontz class) based on the DLG-10 included in the "Yankee Air Pirate 2" and "Yankee Air Pirate 3" commercial mods. To use these optional destroyers you must have the necessary LOD files from "Yankee Air Pirate". Installation of these destroyers is simple: 1) Remove the substitute destroyers (named Adams and Farragut) that are installed by default from \Objects\GroundObject in your Mod folder. (These substitute versions are based on the ThirdWire CGN-36.) 2) Copy the Coontz2.LOD from "Yankee Air Pirate" to the Adams and Farragut folders in \Optional\GroundObject (in the OTC packages you downloaded). 3) Create collision LODs for both destroyers by making a copy of Coontz2.LOD and renaming it Coontz2_COL.LOD. 4) Move the Adams and Farragut destroyers from \Optional\GroundObject to \Objects\GroundObject in your MOD folder. Again, the campaigns will automatically use the new versions of these ships. ~~~~~~~~~~~~~~ Campaign Notes ~~~~~~~~~~~~~~ There are two main campaigns supplied with this version of OTC: - Cuba: the standard campaign, allowing you to fly a variety of USAF, USN, or USMC aircraft in support of the U.S. invasion of Cuba. - Red Cuba: new "red-side" version of the main campaign, allowing you to fly various Cuban or Soviet aircraft (mostly MiGs) in defense of the island of Cuba. By default an SF2NA-compatible version of the main Cuba campaign is installed. This version uses SF2NA-style carrier battle groups. It also uses a number of aircraft that exploit new mission types available only in SF2NA. If SF2NA is not part of your install, then you installed a version of the Cuba campaign that uses the older SF2V-style carrier stations. You will see escort ships, but they are static. Moreover, the FRAM2_DG escorts used for the two big carrier stations south of Cuba (which are behind the front line) are gun-less, as they must be in that location (otherwise they would shoot at you). Finally, the non-SF2NA version of the campaign lacks many of the supporting AI-only aircraft, which exploit SF2NA-only mission types. The "Red Cuba" campaign comes only in one version that uses the older SF2V-style carrier stations. If you are using the SF2NA version of the Cuba terrain, those carriers will appear without escorts (not that you'd have much chance of seeing them any way). The ground war starts about two weeks into the campaign. This follows CINCLANT OPLAN 316-62, which provided for several weeks of bombing before the ground invasion proper. Whatever campaign version you play, be aware that you will occasionally see the front line take on an odd appearance -- tangled, doubling back on itself, etc. Rest assured it will sort itself out after a mission or two, though it may inexplicably cause a ground unit to disappear from the map (usually a Cuban unit). This all is happening despite months and months of testing with dozens of different versions of the front line and the campaign strategic nodes. So far as I can tell, the campaign engine simply has problems dealing with a ground offensive that must spread itself in multiple directions across a long narrow island congested with densely packed (often overlapping) terrain areas. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Changes, Fixes, & Additions ~~~~~~~~~~~~~~~~~~~~~~~~~~~ General SF2 post-Dec2009 Updates/Conversions -------------------------------------------- - Hangar/Loading Screens: converted to .JPG format - Loadout Images: coverted to .TGA format - Cockpit Positions: checked & updated as needed - HUD/DTVFilter Materials: added & updated as needed - Effects: added proper shaders to all effects - EnvironmentSystem: added proper Dec2009 shaders & new environment parameters - Menu Screens: coverted to .JPG format - Non-decal TGAs: moved to aircraft texture folders - UserLists: added UserList.INIs to all aircraft - AircraftShortNames: added AircraftShortName statements to all aircraft - Damage models: added aircraft damage models to most air- craft DATA.INIs - Decals: moved all aircraft decals to \Decals folder - Pilots & Seats: moved all pilots & seats to \Pilots folder - Radar frequencies: added radar frequency data to aircraft radars, RWR statements, anti-radiation missiles, & ground radars (not ships) - Weapons & Guns: converted weapons & guns to SF2 standards - Exp. Pack 2: incorporated Exp. Pack 2 changes & additions into several .INIs - Ships: added collision LODs where necessary - Carriers: added SF2NA data to carriers as needed Other Updates & Fixes --------------------- - added damage .TGAs to several aircraft - tweaked weapons loadouts/stations on several aircraft - updated flight models on a number of aircraft to use SF2 or SF2-friendly flight models - tweaked flight models on most remaining aircraft to make them SF2-friendly - added cockpits to all MiGs and made them flyable - replaced the older F-8s with The Mirage Factory F-8C & F-8E - added additional units/skins to F-8C & F-8E - added 3rdWire cockpits for F-8C & F-8E - added additional units/skins to A-4B/C - added additional units/skins to F-100D - adapted custom F-4B skins to SF2 equivalents - applied SF2 updates to F11F-1 & F3H-2M - updated naval aircraft for SF2NA carrier use/parking - added new Hangar & Loading screens for all aircraft - made minor correction/fixes to most aircraft - added 3rdWire versions of A-1H, B-57B, F-84F, & MiG-15bis - added 3rdWire cockpit for F-105D-25 - replaced original cloud mod with Cellinsky's WideSky cloud mod - updated original Menu screens and added a few new ones to round out the set - created new InstantAction.INI - added custom SpeechSystem.INI to suppress some gun-firing radio calls ("He's firing his guns!") - updated SpeechSystem.INI for SF2NA compatibility - carried over original Nations.INI tweaks to SF2 Nations.INI - updated Nations.INI for SF2NA compatibility - added several new sounds & updated SoundList.INI - added handful of new guns - tweaked flak guns to improve effectiveness & use new effects - added a handful of weapons & tanks (mainly for new aircraft) - converted main terrain .INIs to SF2 standards - replaced original terrain w/ Wrench's updated Cuba terrain for SF2 - re-arranged positions of a few carrier stations - re-named a few target areas (all at sea) - created SF2NA compatible water map for carrier/ship use - added new terrain items (static models, etc) to TYPES.INI - updated stock Cuba campaign for SF2-compatibility, added new aircraft to campaign, & re-ordered deployments for some units - created SF2NA-compatible version of stock Cuba campaign w/ SF2NA-style carrier battle groups & aircraft mission types - added "Red Cuba" campaign for Soviet/Cuba side New Air & Ground Items ---------------------- USN/USMC: - A-1H (VA-176, VA-95, VA-65, VA-75) - A-3B (VAH-4) - A-5A (VAH-1, VAH-7) - E-2A (various VAW units) - F4D-1 (VF-13) - KC-130F (VMGR-352) - P-2H (VP-18, VP-56) - RF-8A (VFP-62, VMCJ-2) - SH-3D (HS-7) USAF: - B-47E (380 BW) - B-58A (63 BS) - F-102A (159 FIS - FL ANG) - F-104A_58 (157 FIS, 319 FIS, 331 FIS) - F-104C_61 (436 TFS, 476 TFS) - F-84F (12 TFW, 15 TFW) - RF-101C (363 TRW) - U-2A (USAF,CIA) Soviet/Cuba: - MiG-15UTI (Esquadron de Caza) - MiG-17 (Esquadron de Caza) - MiG-17AS (Esquadron de Caza) - MiG-19P (Esquadron de Caza) - MiG-21PF (Esquadron de Caza) - SeaFury50 (Esquadron de Caza) Ground Items: - CIM-10 Launcher - Cuban Squad - SON-9A Firecan radar - Flatface radar - Freya radar - M-43 Ambulance - M-51 Skysweeper - M-59 155 Long Tom - NIKE/Hercules site - SA-3 Goa launcher - Search Radar Tower (SRT) - Sidenet radar - Spoonrest radar - US Squad - several Soviet AAA/flak guns - US 90mm AAA - Kesselbrut's new ZiL truck types Ships: - Adams class - Batimore class - CG-16 Leahy class - CGN-25 Bainbridge - Cleveland class - Container Ship - CVA-41 Midway class - CVA-59 Forrestal class - CVAN-65 Enterprise - Farragut (Coontz) class - Gearing FRAM Ib class - USCG HEC - Foxtrot Submarine - FRAM II S2S - FRAM II ASW - FRAM II DG - Hospital Ship - Kanin class - Kashin class - Kynda class - Landing Craft (LCM) - Liberty Class Ship - Liner - Motor Torpedo Boat (MTB) - MV Atlantic Causeway - MV Atlantic Conveyor - MV Baltic Ferry - MV Nordic Ferry - MV Tor Caledonia - Navy Tug - Oiler - Oil Tanker (Tanker2) - Petrolero - Petya class - Riga class - Small Cargo Ship - Soviet Cargo Ship - Soviet Cruiser - Soviet Freighter - Soviet Tanker - Soviet Trawler - Sumner class - Sverdlov class - Trawler - Trawler1 - Trawler2 - USN Cruiser - USN Destroyer - USN Escort - USN Frigate - USN Tanker - USN Transport ~~~~~~~ Credits ~~~~~~~ This update pack adds a number of new items to the OTC mod package. These new items are from the following modders, who generously allowed their use: Aircraft ----------------------------------------------------------------------- JSF_Aggie ........................ A-4B & A-4C skins Bunyap & pappychksix ............. A-3B Skywarrior MontyCZ .......................... A-1H Skyraider Volksjager & HrntFixr ............ A-1H skins (MontyCZ) Wrench ........................... A-1H skins (3rdWire) Julhelm .......................... A-5A Vigilante russouk2004 & Capun .............. B-47E Stratojet Sundowner & USAFMTL (Dave) ....... B-47E skins & decals Ahmed Junaid Raza ................ B-57B Canberra Zurawski ......................... B-57B Cockpit Pasko & Column5 .................. B-58A Hustler Wrench ........................... B-58A Hustler SF2 updates Foxmonter ........................ F3H-2M Demon NeverEnough ...................... F3H-2M SF2 updates ChampionsVA56 .................... F3H-2M Ultimate Pack Julhelm .......................... F4D-1 Skyray ChampionsVA56 .................... F4D-1 Ultimate Pack customizations MyTai01 .......................... F-4B skins The Mirage Factory ............... F-8C, F-8E, & RF-8A Crusader Gocad, Corktip_14, WildCat, ...... F-8/RF-8 skins salvatorestupido, & JSF_Aggie JSF_Aggie ........................ F-100D skins Veltro2K ......................... F-102A Delta Dagger Ordway ........................... F-102A Cockpit Ahmed Junaid Raza ................ F-104A/C Starfighter Spillone104 & Paulopanz .......... F-104A/C updates/upgrades Frank Rosato ..................... F-104A/C Pack for SF2 ArmourDave ....................... F-105D-25 Thunderchief Pasko, Column5, & Kesselbrut ..... F-106A Delta Dart DaniloE31 ........................ F-106 Update Pack for SF2 Fleet-Defender & Team ............ F11F-1 Tiger Wrench & Spectre8750 ............. F11F-1 SF2 updates/customizations The Mirage Factory ............... F-84F Thunderstreak pappychksix ...................... F-84F skin Zurawski ......................... F-84F cockpit Wrench ........................... F-84F (3rdWire) customizations pappychksix & 331KillerBee ....... KC-130F tanker Tracker & ChampionsVA56 .......... P-2H Neptune Wrench ........................... P-2H updates Erikgen .......................... RF-101C Florian .......................... SH-3D Sea King Pasko & Column5 .................. U-2A Dragon Lady A-Team ........................... several optional aircraft (models not included) -- see above for more info Pasko ............................ MiG-15bis_FAR & MiG-15UTI Paulopanz ........................ MiG-15bis & MiG-15UTI skins Stary ............................ MiG-15/17 cockpit Spillone104 & Paulopanz .......... MiG-19P Farmer Stary ............................ MiG-19P cockpit (from Boopidoo's Su-15 cockpit) The Mirage Factory ............... MiG-21F-13 Fishbed Paladrian ........................ MiG-21 cockpits Wrench ........................... Cuban/FAR skins for MiG-15bis, MiG-17AS, MiG-21PF, & Il-28 Simon Porter ..................... Sea Fury Paulopanz ........................ Sea Fury skins Ground Objects ----------------------------------------------------------------------- Nicholas Bell .................... WOE 1950's AA Mod Canadair ......................... Powerful Flak Gerald14 ......................... Russian Defence/ZSU-23-4 Pack Fubar512 ......................... ZSU-23 AAA tweaks Pasko ............................ SAMs and Vehicles Pack: Euro/Desert Pasko & Nicholas Bell ............ S-60, KS-30, KS-19P, ZPU-4, M-42 rebel ryder & Nicholas Bell....... M1939 flak guns Julhelm .......................... Firecan radar Kesselbrut ....................... ZPU-1, US/UK_Cal50 rebel ryder ...................... ZIS Canvas, ZIS_Quad, Squads Wrench ........................... M-59 (based on M-113) Pasko ............................ SS-4 vehicles & items, Su-100 Kesselbrut ....................... ZiL Transport Pack SUICIDAL ......................... New Destroyed Tank LODs Pasko ............................ Hawk launcher & radars Fubar512 & Wrench ................ Hawk INI tweaks Unknown author ................... CIM-10A Bomarc Pasko ............................ SA-3 launchers, Flatface radar, Sidenet radar, Spoonrest radar Erikgen .......................... NIKE 4xMIM-14, HIPAR, LoPAR, & TTR Fubar512 ......................... NIKE-Hercules sites layout/placement Spillone104 ...................... SA-2 Guideline Pack WhiteBoySamurai .................. Leahy & Bainbridge class YEYEYE ........................... Baltimore class, Cleveland class, & USN Cruiser Hinchinbrooke .................... HEC, Soviet Cruiser, Sverdlov class, USN Escort, Foxtrot, Adams class, & Farragut class GrinchWSLG ....................... Fletcher class JSF_Aggie ........................ ThirdWire LHA upgrade Florian .......................... USN AOE Transport WhiteBoySamurai ...................Riga & Petya class ships Orsin ............................ Kanin (Udaloy) class Julhelm .......................... Soviet Tanker, USN Tanker, & Tanker2 (ND Tanker) Suicidal & Torno ................. Container Ship Loborojo & Suicidal .............. Petrolero Fubar512 ......................... Fleet Oiler Kesselbrut ....................... Navy Tug, MV Baltic Ferry, MV Nordic Ferry, MV Tor Caledonia, HospitalShip, Small Cargo Ship, Trawlers, Hotel, November, LCM Polak ............................ MVAtlantic_Causeway, MVAtlantic_Conveyor Cocas ............................ Trawler & Soviet Trawler Raven ............................ Trawler skins Marcfighters ..................... Zulu (USS Trutta) Fubar512 & MiGBuster ............. Carrier Deck Illumination package Other ----------------------------------------------------------------------- Deuces ........................... Cuba terrain for OTC Wrench ........................... updated Cuba terrain for SF2 Stary & PanamaRed ................ EnvironmentSystem.INI for Exp. Pack 2 Stary ............................ new gun tracers, new Napalm effect,& fixed WP effects Spectre8750 ...................... Fake Afterburner Node Credit for the original OTC mod package goes to USAFMTL and the team of modders that contributed to the original releases for SFP1. For a list of all the modders whose work is used in the complete OTC mod, see the original ReadMes included in \OriginalReadmes. If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP. -------------------------- eburger68 & Dave (USAFMTL) 1 May 2014 12 July 2013 28 April 2013 25 June 2011 8 December 2010
  4. File Name: SF2NA: Black Sea Crisis (Part 1 of 4) File Submitter: eburger68 File Submitted: 26 October 2014 File Category: User Made Campaigns "Black Sea Crisis" for Strike Fighters 2 North Atlantic September 1994. Conspiring with senior elements of the military, a coalition of hard line Russian nationalists and former communists in the State Duma deposes President Yeltsin, who makes a dramatic escape from Russia in the middle of the night aboard a hastily commandeered Aeroflot airliner. Declaring the December 1991 dissolution of the Soviet Union to be an illegal act of high treason, the new powers in the Kremlin announce their intention to bring "renegade" former Soviet republics back into Moscow's orbit. Within days Russian tank divisions are massing on the Ukraine's eastern border. Alarmed at the rapidly mounting threat to their newly independent country, Ukraine's leaders turn to NATO and the United States for assistance. The United States responds by sailing the Eisenhower carrier group through the Turkish Straits and into the Black Sea, while simultaneously deploying several USAF bomber squadrons to Incirlik Air Base in Turkey. As tensions continue to rise, a Marine Amphibious Group is also dispatched to Sevastopol with its complement of battle-ready U.S. Marines. Despite the show-of-force by Washington, the revanchist hardliners in Moscow press on with the build up of military forces on the Ukrainian border, all the while demanding that U.S. military units withdraw immediately from the Black Sea area. Ignoring pleas for talks to resolve the crisis, Russian tanks cross the border in the early morning hours of September 29 as part of a full scale invasion of the Ukraine. ~~~~~~~~~~~~~~~~~~~~ Minimum Requirements ~~~~~~~~~~~~~~~~~~~~ To install and play this mod, you must have the following games as part of a merged install: SF2 VERSION: Strike Fighters 2 North Atlantic Strike Fighters 2 Europe PATCH LEVEL: Mar2012 or higher ~~~~~~~~~~~~ Installation ~~~~~~~~~~~~ This mod requires "Strike Fighters 2 North Atlantic" (SF2NA) as well as "Strike Fighters 2: Europe" (SF2E) in a merged install. Before installing this mod package, please ensure the installation of "Strike Fighters 2 North Atlantic" and "Strike Fighters 2: Europe" that you intend to use is updated to at least the Mar2012 patch level. The latest patches for Strike Fighters 2 can be downloaded from ThirdWire: http://thirdwire.com/downloads.htm The main installation process consists of three main steps. Please read the following instructions carefully and follow them religiously. If you wind up with a non-working mod install, then you likely failed to follow the instructions properly. ----------------------------------- * STEP 1: PREPARE THE MOD FOLDER * ----------------------------------- This mod requires a separate mod folder. Please do not attempt to install this mod over or combine it with other mods such as "NATO Fighters 5," "Operation Desert Storm," or the SF2V Expansion Pack. - Open your SF2 Installation directory and make a copy of StrikeFighters2 NorthAtlantic.exe. Rename the copied .EXE file to StrikeFighters2_BlackSeaCrisis.exe (or whatever unique name you prefer). - Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your "Black Sea Crisis" mod install will have been created in one of these locations: Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder] Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder] Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder] ...where [YourModFolder] matches the name of the copied .EXE file that you created. You will install the "Black Sea Crisis" mod files to your Mod Folder. - Open your Mod Folder and delete the \Objects sub-directory (including everything in it). Now you're ready to install the "Black Sea Crisis" mod proper. ------------------------------------------------- * STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER * ------------------------------------------------- This is the easiest step. - Unpack the four "Black Sea Crisis" archive packages you downloaded to a temporary location on your hard drive. - Move the contents of the \To_Mod_Folder directory from all four unzipped packages to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install. You should drag what's INSIDE the "To_Mod_Folder" directory.) If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories. ---------------------------- * STEP 3: EDIT OPTIONS.INI * ---------------------------- This last step involves a bit of text editing, so please pay attention. Open the Options.INI in your Mod Folder. Locate the "Single Mission" section. At minimum you should change the EndYear= statement to 2000 or higher. I recommend setting the StartYear= and EndYear= as follows: StartYear=1992 EndYear=2020 Finally, a little further down you should find the "Campaign" section. Replace it with the following: [Campaign] CampaignName=1994-0929 Black Sea Crisis (Full) PlayerService=USN PlayerUnit=VF-142 Ghostriders AircraftType=F-14B_87 Difficulty=NORMAL Length=NORMAL AircraftSupply=NORMAL WeaponSupply=LIMITED LoadCampaign=FALSE CampaignSavename=DefaultCampaignSave Save your changes and close the Options.INI file. * * * * * THAT'S IT. The "Black Sea Crisis" mod should now be installed on your PC and ready to play. If you start the mod and it crashes or you don't see any new aircraft or campaigns, then you didn't install the mod properly (and that's exactly what I'm going to tell you if you post to the CombatAce forums and ask me if I have "any ideas?" as to what the problem is). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A Note on the Included Campaigns ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This mod includes five different versions of the same underlying campaign: - 1994-0929 Black Sea Crisis The basic Blue campaign. Blue-side forces include the Ukrainian Air Force, the Eisenhower carrier battle group and its air wing, the Nassau Amphibious Group with its complement of AV-8Bs, and USAF bombers at Incirlik Air Base in Turkey (which are not player-flyable). - 1994-0929 Black Sea Crisis (Full) A variant of the basic Blue campaign. Blue-side forces include the Ukrainian Air Force, the Eisenhower Carrier Battle Group and its air wing, the Nassau Amphibious Group with its complement of AV-8Bs, USAF fighters and attack aircraft deployed to Ukrainian air bases, and USAF bombers at Incirlik Air Base in Turkey (these last not being player-flyable). - 1994-0929 Black Sea Crisis (Red) A Red variant of the "Full" 1994 campaign discussed just above. In this variant the player flies for the Russian Air Force. - 1996-0929 Black Sea Crisis Another Blue-side variant of the "Full" campaign above, but set in 1996. The Eisenhower's carrier air wing now includes F/A-18Cs in lieu of the A-6Es and A-7Es of the 1994 campaign. The Nassau's AV-8Bs are an upgraded version. - 1996-0929 Black Sea Crisis (Red) A Red variant of the 1996 campaign described above. Russian forces are essentially the same, but some fighters now use AA-12s in lieu of AA-10s. ** Conventional SF2 Campaign Variants ** The game engine for SF2NA brought many welcome new features to the world of Strike Fighters 2. As useful as those new features are, the SF2NA campaign engine (i.e., the engine that allows for "naval campaigns" with battle groups and cruise missile strikes) was clearly designed specifically for the SF2NA Iceland/North Atlantic campaign, as it attempts to turn every campaign into North Atlantic, Part II. Once battle groups are "discovered" by the opposing side, the campaign engine will throw everything at that battle group, mission after mission, until all the ships are sunk or the attacking side runs out of aircraft capable of performing strike missions. This can become a bit wearisome, and it is extremely difficult to prevent those battle groups from being "discovered" and attacked. In the standard SF2NA-style campaigns listed above, this usually happens around the fifth mission of the campaign. To give players an alternative to the standard "North Atlantic" duel-to-death naval campaign, I have included standard SF2-style campaigns that put the campaigns' focus squarely on the battle for the Ukraine. The carrier battle groups will no longer be attacked. (One can imagine a scenario in which the Kremlin -- based on a combination of military and political reasons -- elects not to directly attack American carrier groups while still engaging U.S. aircraft flying in defense of Ukraine.) The upside to these "conventional" campaigns is that the campaign engine no longer gets stuck in the same cycle of hurling strike aircraft at the battle groups over and over. The downside is that carrier battle groups no longer move together. The carrier moves, but the escort ships are static terrain elements. Also, the big bombers on both sides tend to make less frequent appearances from their off-map air bases. How to Use the Conventional Campaigns: If you wish to try the conventional campaigns, you will have to install them from \Optional\CampaignsAlt (found in the directory where you unpacked the "Black Sea Crisis" downloads). 1. Drag the \Campaigns folder to the Mods folder where you installed the "Black Sea Crisis" mod, allowing Windows to overwrite files as prompted. 2. Drag the \Terrains folder to the "Black Sea Crisis" Mods folder as well, again allowing Windows to overwrite files as prompted. When you re-start the game, the listed campaigns will play as conventional, SF2-style campaigns. Please note that in the above install process you are effectively converting the Black Sea terrain into a conventional SF2 terrain. While the terrain is coverted into a conventional, non-naval terrain, naval aircraft in Single Missions will fly from land bases, not carriers. To convert the terrain back into an SF2NA-style "naval" terrain, copy these files from \Terrains\BlackSea2 (in the directory where you unpacked the "Black Sea Crisis" download files) to the \Terrains\BlackSea2 directory in your Mods folder: BlackSea2.INI BlackSea2_TARGETS.INI BlackSea2_WATER.bmp That's right -- those are the only files that need to be restored. I would recommend restoring the original SF2NA-style campaigns at the same time. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A Note on Anti-Ship Missiles ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ For this mod most third-party (i.e., non-stock) anti-ship missiles have been converted to use the ASM/cruise missile functionality introduced w/ SF2NA. At the same time, the older versions of these missiles have been preserved, as the new ASM cruise missiles can be used by AI only against ships. So, for many anti-ship missiles you will now find two versions: 1) "Standard" guided version These versions are the "old" style missiles setwith WeaponDataType=1. They can be used by AI against land and sea targets. These missiles retain their familiar names (e.g., AGM-84D Harpoon, Kh-59M Ovod, etc.). 2) ASM/cruise missile version These versions utilitize the new cruise missile functionality set by WeaponDataType=7. They can be used by AI only against ships. These versions can be distinguished by their names: - U.S./NATO missiles have the ASM tag (e.g., AGM-84D Harpoon ASM). - Soviet/WP missiles follow the naming convention used by ThirdWire's Soviet cruise missiles (e.g., Kh-59M AS-13 Kingbolt). At the same time aircraft that typically carry these missiles have been updated to accommodate the ASM versions. Loadouts for these aircraft have been updated to use ASM versions by default for Anti-Ship, Naval_Attack, and Cruise_Missile loadouts. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A Note on Laser-Guided Bombs (LGBs) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ AI pilots in Strike Fighters have long had problems employing LGBs. AI pilots in the player's flight can drop LGBs, but will treat them as dumb bombs. AI pilots in flights not controlled by the player (i.e., AI-only flights) cannot use LGBs at all, and will typically get stuck circling the target. To address this problem I have created EOGB versions of all LGBs for AI pilots to use (AI pilots have no problems with EOGBs for some reason). These AI versions are identical in all respects to the LGB versions save for the Guidance Type, which is set to "Electro-Optical Guided" instead of "Laser-Guided." By default aircraft that use LGBs for certain loadouts (usually Stike, Attack, SEAD, or Anti-Ship) are loaded with these AI (EOGB) versions instead of the LGB versions. You should make it a habit to check the Loadout screen and switch the bomb version on your own aircraft to the LGB version. You can distinguish between the AI (EOGB) and LGB (Player) versions by the weapon name -- for example: LGB version: GBU-12D/B Paveway II LGB AI version: GBU-12D/B Paveway II (AI) While this solution introduces an extra step for the player in the preparation to start a mission, it allows AI pilots and AI-only flights to use these weapons. ~~~~~~~ Updates ~~~~~~~ This mod was released in October 2014. In September 2015 it was updated with the following additions, fixes, and changes: New Aircraft: - AH-1W Cobra - AH-64A Apache - Ka-27 Helix - Mi-24P Hind-F - P-3C Orion - Su-27M Flanker-E New Skins: - AV-8Bplus new skins - C-5A new skins - C-17 new skins - C-141B new skins - HC-130P new skins - S-3B new skins Other Updates: - minor fixes & tweaks to most other aircraft - minor updates to terrain - addition of new aircraft to campaigns - other minor updates to campaigns - addition of around 200 new weapons & guns ~~~~~~~ Credits ~~~~~~~ This mod package incorporates a large number of items from the following modders: Aircraft ----------------------------------------------------------------------- HomeFries ........................... A-6 Superpack for SF2 Wrench .............................. A-7 low-viz skin Spectre8750 ......................... A-10A (new model) & cockpit yakarov79 .......................... AH-1J_80 EricJ ............................... AH-1J camo skin Dels ................................ AH-64 Bobrock & Brain32 ................... AV-8B-da & AV-8Bplus Wrench .............................. AV-8B updates 331KillerBee & USAFMTL .............. AV-8Bplus skins Crusader ............................ Harrier Avionics Mod Dels ................................ B-52G Dave (USAFMTL) & team ............... B-52G upgrades USAFMTL, JSF_Aggie, Dels & wpnssgt... B-52H Dels & the Bone Team ................ B-1B Kesselbrut .......................... B-52 cockpit Veltro2k ............................ C-5A, C-17, & C-141B Wrench .............................. C-5A, C-17, & C-141B updates Daddyairplanes ...................... C-5A, C-17, & C-141B skins Dels ................................ C-130E, C-130H, EC-130H Daddyairplanes ...................... C-130E/H upgrades & new skins The Mirage Factory .................. E-3A USAFMTL ............................. E-3A AEW Update Daddyairplanes ...................... E-3A skins & SF2 updates HomeFries ........................... EA-6 SuperPack for SF2 The Mirage Factory .................. E-8C J-Stars Fastcargo ........................... F-111F & EF-111A liamp51 ............................. Re-textured F-111A cockpit slick_cowboy ........................ F-111E/F new skins Dels ................................ F-117A The Mirage Factory .................. F-14A & F-14B Spectre8750, Caesar, SupGen, ....... F-14 Superpack & Crusader FastCargo & team .................... F-15C & F-15E The Mirage Factory, ................. F-16A_Blk10 & F-16A_Blk15 Viper Crew .......................... F-16C_B25, F-16C_B30, F-16C_B40, F-16C_B42, F-16C_B50, & F-16C_B52 The Mirage Factory / ModMafia ....... F/A-18A & F/A-18C Wildcat, column5, SidDogg, & BPAo ... F/A-18 skins Veltro2K ............................ Il-76, Il-78, & A-50 WhiteboySamurai ..................... Ka-27 Marcfighters......................... KC-10 Daddyairplanes ...................... KC-10 new skins Pappychksix & 331KillerBee .......... KC-130F Bpao ................................ KC-135E & KC-135R tankers Marcfighters & Kreelin. ............. Mi-8 Hip YEYEYE .............................. Mi-24P emresukhoi .......................... Mi-24P skins ArmourDave & Sal .................... Su-17 cockpit (used for Floggers) Paladrian ........................... MiG-21 cockpits AtariBaby ........................... MiG-21 Complete Pack for SF2 The Mirage Factory .................. MiG-29A Fulcrum Russouk2004 ......................... MiG-29A updated model Russouk2004 ......................... MiG-29C Fulcrum Jv44kt, Erwin_Hans, & Lindr2 ........ MiG-31 Florian ............................. P-3C beta FoxMonter ........................... S-3B Wrench .............................. S-3B updates slick cowboy ........................ S-3B skins Florian ............................. SH-3D Sea King Veltro2k & Lindr2 ................... Su-24M, Su-24MP, Su-24MR Mikeymead ........................... repainted/updated Su-24 cockpit NATO Fighters 4+ team ............... Su-25 Florian, Baffmeister, & Paulopanz ... Su-25 (updated model & skins) Marcfighter, Erwin Hans ............. Su-27 SayWhat!, Massimo, Erwin Hans, ...... Su-27 skins & Diogo Marcfighter, Erwin Hans, ............ Su-33 (Su-27 w/ canards) Bpao, & Jv44KT tarru & Drdoyo ...................... Su-33 skins Orsin & Lindr2 ...................... Su-27 & Su-33 flight models YEYEYE .............................. Flanker cockpits Paulopanz & Spillone104 ............. Tu-16 Badger Collection Veltro2K ............................ Tu-95KD, Tu-95MS Snailman ............................ Yak-38 Vertical Pack Komrad .............................. New Yak-38 skins Gabilon, Oliver, & Bpao ............. Yak-41M Snailman ............................ SF2NA Vertical Pack Ground Objects ----------------------------------------------------------------------- Kesselbrut .......................... CommTrailer, HQTrailer Pasko ............................... D-20, 155mm Howitzer, M-59, EW_Radar rebel ryder ......................... BMP-1, BRDM-2, BRDM-3, & M-109 BANIDOS TEAM ........................ BTR-60 Razvan Stanciu & EricJ .............. BTR-80 Gepard .............................. T-64s BPAo, Fubar512, 331KillerBee ........ T-80BV Gerald14 & Kesselbrut ............... M3A1 Bradley & M6 Linebacker Pasko & Kesselbrut .................. M60A3, M60A1AOS Kesselbrut .......................... M1 Abrams, LVTP-7, 105mm Howitzer, ZiL-157 trucks SUICIDAL & TORNO .................... Humvees Spectre8750 ......................... Ural-375 trucks, GAZ-66 trucks, & GAZ-66_ZPU23 bigal1 .............................. M270MLR BANIDOS Team ........................ M167 VADS Gerald14 ............................ "Russian Defence/ZSU-23-4 Pack" SUICIDAL ............................ New Destroyed Tank LODs Monty CZ............................. Stinger site YEYEYE .............................. PAC-2 system Pasko ............................... Hawk launcher/radars, Chaparral, SA-7 Fubar512 & Wrench ................... Hawk INI tweaks Gabilon ............................. 2S6, Tor-M1, & SA-13 Abhi ................................ AN/TQ-1 Avenger, Pantsir-S1 Pasko ............................... SA-3 launchers, Flatface, Sidenet FastCargo ........................... SA-5 & SquarePair Kesselbrut, BPAo & Sundowner .........SA-9 Monty CZ............................. SA-10 & Flaplid, Stinger site Fubar512 ............................ SA-10 INI tweaks EricJ ............................... SA-11 & SA-17 YEYEYE .............................. TubeArm Crusader ............................ Soviet MANPADs for SF2 Stary ............................... Soviet MANPADS (new models) Fubar512 & MiGBuster ................ Carrier Deck Illumination package WhiteBoySamurai ..................... Bainbridge & Leahy class ships WhiteBoySamurai ..................... Ticonderoga & Arleigh Burke class ships WhiteBoySamurai ..................... Kidd Class DDG WhiteBoySamurai ..................... Kirov, Sovremenny, & Nanuchka missle boats Cocas ............................... Trawler & Soviet Trawler Raven ............................... Trawler skins Kesselbrut .......................... Trawler 1 & 2, Small Cargo Ship, Navy Tug Kesselbrut .......................... Kilo Class submerged (November) AleDucat ............................ Kilo Class Sub (ARA Salta) JSF_Aggie ........................... ThirdWire LHA upgrade Florian ............................. USN AOE Transport Julhelm ............................. USN Tanker & Kresta II Orsin ............................... Udaloy & Slava classes WhiteBoySamurai ..................... Udaloy & Slava Upgrade Packages Other ----------------------------------------------------------------------- Pfunk ............................... Black Sea 2 terrain Stary ............................... seasonal terrain tiles (Baltic terrain) cellinsky, Insky/Orsin, & PanamaRed Environment mods OldDiego, Pappy, Wrench, Pasko, ..... Pilots Florian/AmokFloo, & PureBlue Stary ............................... new gun tracers Spillone104 ......................... custom engine sounds Spectre8750 ......................... Fake Afterburner Node Stary ............................... Ejection mod If I have neglected to credit anyone here, please let me know. I will get it fixed ASAP. The works of art used for the campaign end screens -- "The Black Sea" (1881), "Russian Black Sea Fleet on a Parade Review" (1849), and "Pushkin on the Coast Black Sea" (1887) -- are all by the 19th century Russian maritime artist Ivan Aivazovsky. You can see more of Aivazovsky's works online at Wikiart: http://www.wikiart.org/en/ivan-aivazovsky -------------------------- Eric Howes eburger68 25 October 2014 22 September 2015 Click here to download this file
  5. Version

    1,492 downloads

    48-56: Add-on to SF2I Expansion Pack 1 with 1948 War for Independence & 1956 Suez Crisis This package contains an overhauled version of the "48-56" mod for "Strike Fighters 2: Israel" (SF2I) with "Expansion Pack 1" (Exp1) that was originally released in June 2010. This overhauled version includes completely revamped versions of the three original campaigns, a new "navalized" version of the Suez campaign for those with "Strike Fighters 2: North Atlantic" (SF2NA), a good number of new aircraft and ground objects, as well as plenty of bug fixes and updates. To use this mod, you must have SF2I Expansion Pack 1 installed, ideally with a merged install of "Strike Fighters 2: Europe" (SF2E) and "Strike Fighters 2: Vietnam" (SF2V). Your install should be at the Mar2012 or later patch level. "Strike Fighters 2: North Atlantic" (SF2NA) is supported, but not required. If your target installation does not include SF2E and SF2V, your campaigns will use alternate versions of some aircraft (see below for more information). Note that this is a COMPLETE mod package. There is no need to install any previous version of "48-56." Nor should you attempt to install it over the top of any previous version, as you could end up with a non-working install. ~~~~~~~~~~~~~~~~~~~~ Minimum Requirements ~~~~~~~~~~~~~~~~~~~~ To install and play this mod, you must have the following installed as part of your target installation base: REQUIRED: Strike Fighters 2 Israel (SF2I), plus Expansion Pack 1 (SF2I Exp1) RECOMMENDED: Strike Fighters 2 Europe (SF2E), plus Strike Fighters 2 Vietnam (SF2V) PATCH LEVEL: Mar2012 or higher This mod does support installations that include "Strike Fighters 2: North Atlantic" (SF2NA), however, SF2NA is not required. ~~~~~~~~~~~~ Installation ~~~~~~~~~~~~ Before installing, please ensure that Expansion Pack 1 is applied to your SF2I installation along with the latest patches from 3rdWire. ----------------------------------- * STEP 1: PREPARE THE MOD FOLDER * ----------------------------------- This mod requires a separate Mod Folder. Please do not attempt to install this mod over or combine it with any other mods package such as "NATO Fighters," "Operation Desert Storm," or the SF2V Expansion Pack. - Open your SF2 Installation directory and make a copy of StrikeFighters2 Israel.exe or StrikeFighters2 NorthAtlantic.exe (if your target install base includes SF2NA). Rename the copied .EXE file to StrikeFighters2_48-56.exe (or whatever unique name you prefer). - Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your "48-56" install will have been created in one of these locations: Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder] Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder] Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder] ...where [YourModFolder] matches the name of the copied .EXE file that you created. You will install the "48-56" mod files to your Mod Folder. - Open your Mod Folder and delete the \Objects sub-directory (including everything in it). Now you're ready to install the "48-56" mod proper. ------------------------------------------------- * STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER * ------------------------------------------------- This is the easiest step. - Unpack the two "48-56" archive packages that you downloaded to a temporary location on your hard drive. - Move the contents of the \1_To_Mod_Folder directory to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install.) If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories. ---------------------------- * STEP 3: EDIT OPTIONS.INI * ---------------------------- This last step involves a bit of text editing, so please pay attention. Open the Options.INI file in your Mod Folder. Locate the "Single Mission" section. I recommend setting the StartYear= and EndYear= as follows: StartYear=1945 EndYear=2020 Finally, a little further down you should find the "Campaign" section. Replace it with the following: [Campaign] CampaignName=Suez Crisis - 1956 PlayerService=Israel PlayerUnit=No. 101 First Fighter Squadron AircraftType=MystereIVA Difficulty=HARD Length=NORMAL AircraftSupply=NORMAL WeaponSupply=LIMITED LoadCampaign=TRUE CampaignSavename=DefaultCampaignSave Save your changes and close the Options.INI file. * * * * * If your installation abse does not include SF2NA, then your install of "48-56" for SF2I should now be ready to use. Please read the section below on "Optional Installs" for more information on how to install the optional aircraft included with this mod. If your installation base does include SF2NA, then please proceed to the next step. -------------------------------------- * STEP 4: Extra Step for SF2NA Users * -------------------------------------- This last step is for those whose install base include "Strike Fighters 2: North Atlantic" (SF2NA). Included with this mod are a number of custom files that allow SF2NA users to enjoy some of the new functionality included with SF2NA, including: - Carrier battle groups in campaigns - Carrier take-off for naval aircraft in Single Missions - New mission types in campaigns TO INSTALL: drag and drop the contents of the \2_For_SF2NA folder into your Mod Folder, allowing Windows to merge and overwrite any folders and files it prompts to. * * * * * THAT'S IT. Your "48-56" mod for SF2I mod should now be ready to use. You may consider installing some of the "optional" items as described in the next section. ~~~~~~~~~~~~~~~ What's Included ~~~~~~~~~~~~~~~ This mod will add the following to your SF2I w/ Exp. Pack 1 installation: - An additional campaign called "Suez Crisis" that is an expanded version of the default Suez campaign included in the Expansion Pack. If you wish to fly for the Arab side during the '56 conflict, another alternate version, named "Tripartite Aggression - 1956," is included. - A new "War For Independence 1948" campaign. This campaign represents the 2nd to 3rd phase of the Israel's War for Independence. If you wish to fly for the Arab side during the '48 conflict, another alternate version, named "War For Palestine - 1948," is included. - Real life pilots, included in the 1948 campaign for you to use as your wingmen. - New aircraft, ground objects, and weapons to fill out the countries and units missing from Exp. Pack 1. Air bases on Cyprus have also been added for use during the '56 conflict. This mod has been updated several times since it's original release in June 2010. See the accompanying change log for details on what's been fixed, updated, and added. ~~~~~~~~~~~~ Known Issues ~~~~~~~~~~~~ If you are not flying as a carrier-based unit in the standard "non-navalized" version of '56 Suez campaign, the carriers themselves will fail to show for AI aircraft, and they will flounder in the water. To fix this, use the dreaded Alt_N once you are airborne, and the units on the carriers magically seem to be fine. The campaigns are not 100% historically accurate. The '56 Suez campaign does not attempt to cover the ground campaign launched by the British and French on 5 November, 1956 with paratroop insertions and amphibious landings. The front line for the campaign would have become too complex and problematic for the game engine to handle. Also, the Egyptian air force in the 1956 campaigns puts up much more of a fight than it did historically (Nasser was more concerned with preserving his air force rather than expending it in a fight with two declining colonial powers). By turns the 1948 campaigns inflate the sizes of the air forces involved for the sake of game play. In reality both the Israeli and Egyptian air forces were quite small and utterly dependent on unreliable second (and even third) hand equipment serviced with scavenged pare parts and inexperienced ground crews. The clashes between the two air forces were comparatively minor and insignificant, with the ground war playing the overwhelming role in determining the outcome of the conflict. (Of note: many discussions of the early days of the Israeli Air Force devote more space to discussing the several clashes between the IAF and British RAF units still in Palestine, Egypt, and Jordan.) Moreover, the ground forces themselves were primarily comprised of infanty units, many of which were arguably of "irregular" or "reserve" status, and the battles waged between the various factions involved rendered the front line(s) rather fluid. By contrast, the '48 campaigns in this mod are centered around set piece desert battles between tanks and APCs. Although the Israeli and Arab armies did have some tanks and APCs, they were quite scarce -- nothing like the well-equipped units you see in these campaigns. ~~~~~~~~~~~~~ SF2NA Support ~~~~~~~~~~~~~ If your install base includes SF2NA, you should have performed the fourth installation step, as detailed above. SF2NA features are supported in "48-56" primarily through a "navalized" version of the standard IsraelME terrain named "Israel, Mediterranean" (IsraelMED). - If you wish to fly Single Missions in carrier-based aircraft off aircraft carriers (British or French), be sure to select the "Israel, Mediterranean" terrain in the Single Missions screen. - The navalized version of the '56 Suez campaign is named "Suez Crisis - 1956 (N)." This campaign allows you to fly Fleet Air Arm or Aeronavale aircraft off one of five different aircraft aircraft carriers, each with an accompanying group of escorts and support ships. (RAF and AdA aircraft still fly from Cyprus or Israel, depending on the unit.) There are no "navalized" versions of the other campaigns included in this mod. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Substitute SF2E/SF2V Aircraft ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This mod uses three ThirdWire aircraft that are not included in SF2I or Expansion Pack 1. As we recognize that not all users will have SF2E and SF2V (which contain the models for these other aircraft), we have set up the campaigns to use equivalent substitutes, which are installed by default, if the "standard" ThirdWire aircraft are not present. The following table summarizes these aircraft. ----------- ------------- -------- ----- Standard AC AlternateType Requires Notes ----------- ------------- -------- ----- Hunter5 HunterF5 SF2E Hunter9 converted to Hunter5 F-84F F-84F_MF SF2E Mirage Factory F-84F SkyraiderMk1 Skyraider1 SF2V MontyCZ's A-1 Skyraider If SF2E or SF2V are not part of your base SF2 installation, you should remove the associated "standard aircraft" listed above from your "46-56" install so that the game does not attempt to use them. Thus, if SF2E is not part of your base install, remove the Hunter5 and F-84F. If Sf2V is not part of your base install, remove the Skyraider Mk1. As noted, the "alternate" substitutes will be automatically used. ~~~~~~~~~~~~~~~~~ Optional Installs ~~~~~~~~~~~~~~~~~ The "48-56" mod includes support for a number of aircraft that are available only from the A-Team's web site at: http://cplengineeringllc.com/SFP1/Skunworks.html These aircraft can be found in the \3_OptionalAircraft folder. Unfortunately, we are not allowed to include the models (LOD files) for these aircraft in this mod package. That means you MUST download the original aircraft from the above site (which requires you to apply for access) and install the LODs separately in order to use these aircraft. To add any one of the optional aircraft to your "48-56" mod, you will need to do the following: 1. Download the appropriate package (see table below) containing the necessary LODs from the A-Team's site (link included above). 2. Unzip the package to a temporary directory. 3. Copy the .LOD files from the package you downloaded to the appropriate aircraft folder in the \3_OptionalAircraft directory. 4. Once you've added the LOD files to the aircraft's folder, you may install the aircraft and accompanying decals from the \3_OptionalAircraft directory to your "48-56" Mod Folder. The table below is designed to point you to the correct package to download for each aircraft at the A-Team's site. Note that in some cases the A-Team's site may include multiple versions of the same aicraft -- usually an older version and an updated version. In most cases you want the older version, as that's the version supported (and the version tested with). Again, see the "Section" and "Notes" columns for guidance. When in doubt, check the LOD file names in the aircraft's main .INI file to ensure that you have obtained the right version with the correct LOD files. --------------- ------------- ------- ----- A-Team Optional AlternateType Section Notes --------------- ------------- ------- ----- B-17G_IDF SStirling_IDF WWII section BeauTFX_IDF Mosquito_FBVI WWII section Lancaster Halifax WWII section Macchi205_EAF HurricaneIIb WWII section Meteor_F4 Meteor4_Arab Beta section Meteor_NF14 Meteor8 Beta section - original version (not Veltro2K's in 3rd Party) Meteor_NF14_Arab Meteor8_Arab Beta section - original version (not Veltro2K's in 3rd Party) SeaVenom SeaVixen or SeaHawkFGA_6 Beta section - older LOD (updated LOD should work) Spitfire5B_EAF Spitfire9c WWII section - older original release (not updated Release 2) Spitfire22_EAF Spitfire9c WWII section TBM-3E F6F-5_FN & SeaFury WWII section - older TBF/TBM release (not updated versions/models) ValiantB1 CanberraB6 Modern section - older LOD (not newer LOD) Wessex n/a Helicopters - also available in Falklands '82 mod at CombatAce We recognize that not everyone has access to A-Team downloads, so the campaigns have been configured to use alternate, substitute aircraft if the A-Team "optional" aircraft are not present in your Mod folder. Those alternate/substitute aircraft, which are installed by default, are listed in the AlternateType column above. A few notes about some of these optional aircraft and their alternates/substitutes: - The MeteorNF14 and the MeteorNF14_Arab use the same LODs. Thus, you need only download ONE package from the A-Team's site for those aircraft. - The Spitfire5B_EAF uses the LODs for the Spitfire Mk VB Trop, not the standard VB (also available in the same section). - The SeaVenom files included in this package were tested with the original LOD released for that aircraft. There is an updated LOD currently on the A-Team's site that should work, but I can't absolutely guarantee that it will work. If you use the updated LOD, youmay need to edit the SeaVenom.INI file to point to the correct LOD file. - The Sea Vixen used as an alternate/substitute for the Sea Venom is a semi-fictional, guns-only version of that aircraft -- a "what-if" Sea Vixen that might have gone into production several years earlier than the gunless version that eventually made it to the fleet. - If you dont have access to the Sea Venom and would prefer not to use the Sea Vixen, you can edit the campaign to use the SeaHawk FGA.6. All the necessary lines are included, so the switch merely involves changing these two lines... AlternateType=SeaVixen //AlternateType=SeaHawkFGA_6 ...to the following: //AlternateType=SeaVixen AlternateType=SeaHawkFGA_6 There are three squadrons affected: 809Sq, 892Sq, and 893Sq. You should make these changes in both campaign .INI files. - If you have the newer LOD for Valiant B.1, you can swap decal files in the RAFSilver1 folder so that the decals show up properly on the aircraft. If you use the updated LOD, youmay need to edit the ValiantB1.INI file to point to the correct LOD file. - The LODs for the Wessex are available in the Falklands '82 mod package at CombatAce.com: http://combatace.com/files/file/13296-sf2-falklands-mod-redux/ ~~~~~~~~~~~~~~~~~~~~~ Optional DLC Installs ~~~~~~~~~~~~~~~~~~~~~ The "48-56" mod includes support for two ThirdWire aircraft that were released in DLCs: - S-199_IDF (DLC 28) - Spitfire22_EAF (DLC 29) If these DLC aircraft are part of your base install, you may add these aircraft to your "48-56" install by copying the aircraft folders from \4_DLC Aircraft to the \Objects\Aircraft folder of your "48-56" mod folder. The campaigns will automatically use these aircraft, if present. If you elect to install the DLC S-199_IDF you should remove the S-199_IDF that is installed by default. The DLC version replaces the version from the default install. Please note that you cannot install both the DLC-based Spitfire22_EAF and the optional A-Team Spitfire22_EAF discussed in the previous section. Only one version can be installed at a time. ~~~~~~~~~~~~~ Terrain Notes ~~~~~~~~~~~~~ The IsraelME and IsraelMED terrains included in this mod package use a number of new airbases, which are summarized below. These new airbases fall into two groups: 1. New airbases on Cyprus & Malta for the 1956 campaigns 2. New airbases for the 1948 campaigns The new 1948 airbases replace a handful of default airbases in Israel, which are now configured to start at a later date (usually 1952). The table below summarizes ALL of the friendly airbases now present at one time or another in the IsraelME(D) terrain: ------------------------ ------------------------ 1948 Airfield Default Airfield ------------------------ ------------------------ --- Etzion AB (Runway6, 10/1/1973 - 10/31/1974) --- Hatzerim AB (Runway4, from 10/3/1966) Shmuel AF (Runway3) Hatzor AB (Runway4) Lydda AB (Runway6) Lod AB (Runway4) Shachar AAF (Runway3) Meggido AB (Runway6) --- Ovda AB (Runway1, from 1/1/1981) Ramat David AF (Runway6) Ramat David AB (Runway4) --- Ramon AB (Runway6, from 1/1/1981) Sde Tov AF (Runway3) Sde Dov AB (Runway6) Ekron AB (Runway6) Tel Nof AB (Runway4) Beersheba AF (Runway3) Teyman AB (Runway6) --- Akrotiri AB (Runway4, Cyprus) --- Paphos AB (Runway6, Cyprus) --- Luqa AB (off map, Malta) Unless otherwise noted, default airbases have ActiveDate=6/1/1952; 1948 airbases have ActiveDate=6/1/1940 & InactiveDate=5/31/1952. ~~~~~~~~~~~~~~~~~~~ Recommended Reading ~~~~~~~~~~~~~~~~~~~ The 1948 War for Independence and the 1956 Suez Crisis are two conflicts that are not as well known or understood as the 1967 and 1973 wars that followed between Israel and its Arab neighbors. The Suez Crisis in particular seems to have almost completely disappeared from popular memory -- even more so than the Korean War. Historically obscure, largely forgotten (at least in the West), but still hugely important in shaping the history the modern Middle East and the relations between the world's major powers (Great Britain, France, the United States, Soviet Union/Russia). Those interested in these conflicts could do worse than track down and read the following: - Efraim Karsh. The Arab-Israeli Conflict: The Palestine War 1948. Oxford: Osprey, 2002. - Benny Morris. 1948: The First Arab-Israeli War. New Haven: Yale UP, 2008. - Derek Varble. The Suez Crisis 1956. Oxford: Osprey, 2002. - Brian Cull, et al. Wings Over Suez. London: Grub Street, 1996. - Steven Z. Freiburger. Dawn Over Suez: The Rise of American Power in the Middle East 1953-1957. Chicago: Ivan R. Dee, 1992. - Barry Turner. Suez 1956: The Inside Story of the First Oil War. London: Hodder & Stoughton, 2006. - Keith Kyle. Suez: Britain's End of Empire in the Middle East. London: I.B. Tauris, 2003. These web sites will also be of interest: Britain's Small Wars: The Suez Index http://www.britains-smallwars.com/suez/suez-index.html Suez Crisis, 1956 http://www.acig.org/artman/publish/article_256.shtml Suez Crisis, 1956: The War of Stripes http://www.acig.org/artman/publish/article_257.shtml The Wikipedia articles on both conflicts are quite good: 1948 Arab-Israeli War http://en.wikipedia.org/wiki/1948_Arab%E2%80%93Israeli_War Suez Crisis http://en.wikipedia.org/wiki/Suez_Crisis My favorite comment from a British reservist who, in an article on the "Britain's Small Wars" web site, recounts being called up for duty during the Suez crisis: "The entire Suez incident was a complete fiasco as far as we could tell. At the time one fell into the trap of thinking 'those in charge must know what they are doing', but hindsight and history tells that the powers that be really were utterly, completely incompetent, and that our private impressions on the ground of utter chaos and incompetence on a huge scale, were absolutely justified ... I have had no faith in the public image of leadership, or in the mostly ludicrous coverage of anything by the media, ever since." ~~~~~~~ Credits ~~~~~~~ This mod package draws on the work on dozens of modders who have uploaded the fruits of their labor to CombatAce.com and elsewhere over the years. Aircraft ---------------------------------------------------------------------------- Starfighter,Diego,& Pasko .................. An-2 The Mirage Factory ......................... Au-1 & F4u-7 Column5, Crusader, & Wrench ................ Au-1 & F4u-7 fixes/upgrades Wrench ..................................... Beaufighter tweaks & updates Paulopanz .................................. C-47A skins Ahmed Junaid Raza .......................... Canberras Kessselbrut ................................ Canberra bombadier's cockpit Geo & Razor ................................ F6F-5 Wrench ..................................... F6F-5 upgrades The Mirage Factory ......................... F-84F_MF Veltro2K ................................... Halifax & Short Stirling Bunyap,Ravenclaw, & Soulfreak .............. Harvard/T-6/SNJ-6 LloydNB & Wrench ........................... Harvard/T-6/SNJ-6 skins Paulopanz & Syrinx ......................... Halifax & Short Stirling skins Raven ...................................... HurricaneIIb Paulopanz .................................. Il-28 skins LloydNB .................................... B-17 & Lancaster skins Paulopanz .................................. Li-2 Cab Wrench ..................................... Macchi205_EAF upgrades Paulopanz .................................. MiG-15bis & MiG-15UTI skins Stary ...................................... MiG-15/17 cockpit Pasko ...................................... MiG-15bis_EAF & MiG-15UTI Paulopanz .................................. MiG-17 & MiG-17F skins Pasko ...................................... Mosquito FB.VI LloydNB & Wrench ........................... Mosquito skins/upgrades Ahmed Junaid Raza .......................... MystereIVA_AdA MontyCZ .................................... NordAtlas (C-119) Pasko ...................................... Ouragan Paulopanz .................................. Ouragan skins Ordway ..................................... Ouragan/MD-450 cockpit Baffmeister ................................ new Ouragan flight model Wolf257 .................................... P-40B Wrench ..................................... P-40B skins/upgrades Wilco ...................................... custom P-51B & Spitfire9 skins Florian .................................... RF-84F Gunrunner .................................. RF-84F skins MontyCZ .................................... S-199 Wrench ..................................... S-199_IDF (DLC) tweaks & updates Simon Porter ............................... Sea Fury Paulopanz .................................. Sea Fury skins Bunyap ..................................... Sea Hawks Paulopanz .................................. Sea Hawk skins Tomb ....................................... Sea Hawk fixes/upgrades Skippybing ................................. Sea Vixen Sundowner & Wrench ......................... Sea Vixen skins/upgrades MontzCZ .................................... Skyraider1 Wrench ..................................... Skyraider skins/upgrades MontyCZ, 76IAPBlackbird, & Wrench .......... Skyraider AEW Paulopanz .................................. Spitfire22_EAF (DLC) skins Kulbit80 ................................... TBM Avenger skins Paulopanz .................................. Valiant B.1 skins Paulopanz .................................. Vampire skins Paulopanz .................................. Vampire cockpit Pasko ...................................... Venom Paulopanz .................................. Venom skins Skippybing ................................. Wyvern Zurawski ................................... F-86F cockpit (used on several aircraft) Stary ...................................... Late Spitfire cockpit A-Team ..................................... several optional aircraft (models not included) -- see above for more information Jimbeamer5 & Kulbit80 ...................... various skins Ground Objects ---------------------------------------------------------------------------- Hinchinbrooke .............................. all carriers, except La Fayette YEYEYE ..................................... La Fayette Wrench & Paulopanz ......................... previous mods to carriers Hinchinbrooke .............................. all ships, except as noted below Adrian Benetti ............................. Flower class GrinchWSLG ................................. Weapon & Z-Class (Fletcher) Julhelm .................................... Tide class ThirdWire .................................. RN Supply Ship Kesselbrut ................................. NavyTug, TroopShip, & Mark8_LCT Pasko ...................................... "SAMs and Vehicles Pack: Euro & Desert" Nicholas Bell .............................. "WOE 1950's AAA Mod" Gerald14 ................................... "Russian Defence/ZSU-23-4 Pack" Monty CZ ................................... "SF2 WWII Flak Pack" Geo......................................... "WWII Ground Object Pack" Kesselbrut .................................."US Armor Pack" SFP1Ace ....................................."Alternative ArmorPack" Gepard ......................................"Tiran Pack" Gepard ......................................"WOI Panzer Pack" Geo.........................................."WWII Ground Object Pack" Kesselbrut ................................. "Zil Transport Pack" Pasko & Nicholas Bell ...................... S-60, KS-30, KS-19P, ZPU-4, M-42 Nicholas Bell .............................. Bofors L60/L70 rebel ryder & Nicholas Bell................. M1939 flak guns Kesselbrut ................................. ZPU-1, IDF_Cal50 Geo ........................................ 20mmAAA & M16_Quad Monty CZ ................................... HS-820 & HS-831 ODS Team ................................... Firecan radar EricJ ...................................... Arab_DShK Unknown author ............................. 37InchAA, 37InchEmplaced, TommyFlak37, TommyFlak37Emplaced Fubar512 ................................... ZSU-23 AAA tweaks ThirdWire .................................. BTR-ZPU, BTR-ZU-23, KS-12, KS-19, M113-ZPU, M113-ZU-23, ZPU-2, ZSU-23, ZSU-57, ZU-23, M35_Quad, M55_Quad, M-163 Geo ........................................ Sherman_E8, M3, M3GMC rebel ryder ................................ Sherman-M4A2_76mm, T-34-85, IDF Super Shermans rebel ryder ................................ ZIS Canvas, ZIS_Quad, Bedford Canvas, BedfordOpen, Squads Pasko ...................................... AMX-13, Su-85, Su-100, T-34 Gabilon .................................... Merkava Pasko & Kesselbrut ......................... M60A3, M60A1AOS SFP1Ace .................................... Chieftains (based on TW Centurions) russouk2004 ................................ CrusaderII Unknown Author ............................. Daimler, Humber, PZKW_IVA ThirdWire .................................. Centurions, Leopards, M48A2/3, M60A1, M113, BRDM, BTR-50PK, BTR-152, PT-76, T-54/55, T-62A, T-72A, T-34-85, M50_Sherman, M51_Sherman SUICIDAL ................................... New Destroyed Tank LODs Pasko ...................................... Hawk launcher & radars, Spoonrest radars Fubar512 & Wrench .......................... Hawk INI tweaks Other Mods ---------------------------------------------------------------------------- Paulopanz .................................. custom ranks/medals pack Paulopanz .................................. custom kill marks OldDiego, Pappy, Wrench, Pasko, ............ Pilots Florian/AmokFloo, & PureBlue Wrench ..................................... IsraelME terrain upgrades Credit for the original "48-56" add-on released in June 2010 at CombatAce.com goes to Dave (USAFMTL) and the rest of the "48-56" mod team. If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP. -------------------------- eburger68 & USAFMTL (Dave) 14 December 2014
  6. n8d0g: The following all-in-one mods have red side campaigns that allow you to fly MiG-23s & later in Cold War campaigns: NATO Fighters 5 http://combatace.com/files/file/13332-nato-fighters-5-part-1-of-8/ http://combatace.com/files/file/13333-nato-fighters-5-part-2-of-8/ http://combatace.com/files/file/13334-nato-fighters-5-part-3-of-8/ http://combatace.com/files/file/13335-nato-fighters-5-part-4-of-8/ http://combatace.com/files/file/13336-nato-fighters-5-part-5-of-8/ http://combatace.com/files/file/13337-nato-fighters-5-part-6-of-8/ http://combatace.com/files/file/13338-nato-fighters-5-part-7-of-8/ http://combatace.com/files/file/13339-nato-fighters-5-part-8-of-8/ SF2NA: Black Sea Crisis http://combatace.com/files/file/15091-sf2na-black-sea-crisis-part-1-of-4/ http://combatace.com/files/file/15090-sf2na-black-sea-crisis-part-2-of-4/ http://combatace.com/files/file/15089-sf2na-black-sea-crisis-part-3-of-4/ http://combatace.com/files/file/15088-sf2na-black-sea-crisis-part-4-of-4/ The following three add-ons for the SF2NA Expansion Pack pack also have late Cold War Red Side campaigns: Strike Fighters 2: Crisis in the Med http://combatace.com/files/file/15465-strike-fighters-2-crisis-in-the-med/ SF2NA: The RSR Edition http://combatace.com/files/file/15366-sf2na-the-rsr-edition/ Strike Fighters 2: North Cape http://combatace.com/files/file/15270-strike-fighters-2-north-cape/ To use the above three mods you will need the SF2NA Expanion Pack: SF2NA Expansion Pack http://combatace.com/files/file/13980-sf2na-expansion-pack-part-1-of-3/ http://combatace.com/files/file/13979-sf2na-expansion-pack-part-2-of-3/ http://combatace.com/files/file/13978-sf2na-expansion-pack-part-3-of-3/ These three add-ons have late Cold War Red Side campaigns for non-Soviet actors: Strike Fighters 2: Indian Ocean http://combatace.com/files/file/15635-strike-fighters-2-indian-ocean/ SF2I Extension Pack http://combatace.com/files/file/15166-sf2i-extension-pack-1-of-4/ http://combatace.com/files/file/15165-sf2i-extension-pack-2-of-4/ http://combatace.com/files/file/15164-sf2i-extension-pack-3-of-4/ http://combatace.com/files/file/15163-sf2i-extension-pack-4-of-4/ "Operation Desert Storm" http://combatace.com/files/file/15147-operation-desert-storm-for-sf2-redux-part-1-of-3/ http://combatace.com/files/file/15146-operation-desert-storm-for-sf2-redux-part-2-of-3/ http://combatace.com/files/file/15145-operation-desert-storm-for-sf2-redux-part-3-of-3/ And if the MiG-21 is "late" enough for you, there is also the SF2V Expansion Pack with its several updates and add-ons: SF2V Air & Ground War Expansion Pack v2 http://combatace.com/files/file/10189-sf2v-air-ground-war-expansion-pack-v20-gold-part-1/ http://combatace.com/files/file/10190-sf2v-air-ground-war-expansion-pack-v20-gold-part-2/ http://combatace.com/files/file/10192-sf2v-air-ground-war-expansion-pack-v20-gold-part-3/ http://combatace.com/files/file/10193-sf2v-air-ground-war-expansion-pack-v20-gold-part-4/ http://combatace.com/files/file/11794-sf2v-air-ground-war-expansion-pack-v20-vpaf-add-on/ http://combatace.com/files/file/14676-sf2v-expansion-pack-end-game-1974-1975/ http://combatace.com/files/file/10466-sf2v-air-ground-war-expansion-pack-v20-sep-2014-update/ Eric Howes
  7. eagelf15strike: Nope, no ideas. I'd say your install is incomplete or broken. Eric Howes
  8. Folks: Sometime in the last year or so updated LODs for Julhelm's excellent CVN Ulyanovsk, as delivered by Fubar512, were posted. These updated LODs removed the static aircraft from the deck. I was looking for these LODs today and seem to have lost them. A search on CombatAce also turned up nothing. Could someone either point me to the discussion thread where they were posted or re-post them here? Thanks, Eric Howes
  9. Svetlin: That's it -- many thanks. Eric Howes
  10. Desert Freeze

    Platinum Rogue: No estimate on the updated version, as the hard drive on my main PC crashed a few days ago. I had good backups of most everything, except for a recent project. But it's going to take a while to get things sorted out, reinstalled, etc. Eric Howes
  11. ghostdog688: The most likely cause of that kind of CTD is improper or incomplete installation. First, make sure that you installed the components from all four parts of the the Expansion Pack. Second, make sure that you have installed the latest cumulative update, which can be found here: http://combatace.com/files/file/10466-sf2v-air-ground-war-expansion-pack-v20-sep-2014-update/ Eric Howes
  12. Desert Freeze

    Platinum Rogue: Then unfortunately, the best I can offer is that the campaign somehow got corrupted. I have no immediate fix for this particular problem campaign. I will be releasing an update to the Desert Storm mod in the near future, and it will have some tweaks to the campaigns, but I can't guarantee those tweaks would have prevented this situation. Eric Howes
  13. Desert Freeze

    Platinum Rogue: Just because you see tanks on the ground doesn't necessarily mean there's a Ground Offensive going on. If you hover your mouse over the friendly ground units in the Planning Maps, the game will tell you whether any of them are conducting offensives. You'll see the text: "Conducting offensive into X." Eric Howes
  14. Desert Freeze

    Platinum Rogue: I've never seen a report of this behavior. Feb. 24 is the start of the ground war. If you try the Feb. 24 mission again, check the Planning Map to see if any friendly units are listed as conducting ground offensives. Eric Howes
  15. Folks: The Black Sea Crisis mod has been updated. Here's a short list of the most significant additions & changes: New Aircraft: - AH-1W Cobra - AH-64A Apache - Ka-27 Helix - Mi-24P Hind-F - P-3C Orion - Su-27M Flanker-E New Skins: - AV-8Bplus new skins - C-5A new skins - C-17 new skins - C-141B new skins - HC-130P new skins - S-3B new skins Other Updates: - minor fixes & tweaks to most other aircraft - minor updates to terrain - addition of new aircraft to campaigns - other minor updates to campaigns - addition of around 200 new weapons & guns And here are links to the four parts of the BSC mod: http://combatace.com/files/file/15091-sf2na-black-sea-crisis-part-1-of-4/ http://combatace.com/files/file/15090-sf2na-black-sea-crisis-part-2-of-4/ http://combatace.com/files/file/15089-sf2na-black-sea-crisis-part-3-of-4/ http://combatace.com/files/file/15088-sf2na-black-sea-crisis-part-4-of-4/ Eric Howes
  16. Folks: The Operation Darius Mod has been updated. Here's a short list of the most significant additions & changes: New Aircraft: - AH-1J_IRIAA - AH-1W - EF-2000_Luftwaffe - EF-2000_RAF - MQ-9 New Models: - CF-18A_07 updated model - F-18C_Fin updated model - FA-18C updated model New Skins: - AV-8Bplus new skins - C-5A new skins - C-17 new skins - C-141B new skins - F-1EQ new skins - RF-4E_TuAF new skins Other Updates: - AH-64D updated flight model - HH-60H & MH-60S updated flight model - Su-27 & Su-30MKM new cockpits - minor fixes & tweaks to most other aircraft - addition of new aircraft to campaigns - other minor updates to campaigns - addition of around 200 new weapons & guns And here are links to the four parts of the OpDarius mod: http://combatace.com/files/file/13300-operation-darius-final-part-1-of-4/ http://combatace.com/files/file/13301-operation-darius-final-part-2-of-4/ http://combatace.com/files/file/13302-operation-darius-final-part-3-of-4/ http://combatace.com/files/file/13303-operation-darius-final-part-4-of-4/ Eric Howes
  17. leodagan76: First, there is no Mi-28 in the SF2IO mod. You're referring to the Mi-24P. Second, SF2NA is a minimum requirement for that Mod. If you don't have it installed, then you shouldn't be using the SF2IO mod. It's that simple. There is a fix for the sounds issue with the Mi-24P and the AH-1F. See the attached, which should be unzipped into the \Objects\Aircraft folder in your SF2IO mods directory. Really, though, you need to get SF2NA and get it installed. If you don't, you're going to encounter plenty of other problems with the SF2IO mod, including missing aircraft, and there isn't going to be a fix for those. Eric Howes helos_fix.zip
  18. Canadair; Yes to The Expansion Pack, North Cape, RSR,and Crisis in the Med. No, to Indian Ocean -- that should be done separately. Eric Howes
  19. File Name: SF2NA: The RSR Edition File Submitter: eburger68 File Submitted: 16 March 2015 File Category: User Made Campaigns Strike Fighters 2: North Atlantic - The RSR Edition This is an add-on package for the "Strike Fighters 2: North Atlantic" (SF2NA) Expansion Pack available at CombatAce. The "SF2NA: RSR Edition" (SF2NA-RSR) add-on offers a new campaign that is markedly different from the default "Northern Sabre" campaign that ships with SF2NA as well as fourteen stand-alone missions that can be flown independently of the campaign. Also included are eleven new aircraft and a four new ground objects to fill out the campaign and missions. Please note that while the campaign and missions are inspired by a certain popular novel from the 1980's, they are not designed to faithfully re-create down to the last detail episodes from that book. This add-on package is designed to be applied over the top of an existing installation of the SF2NA Expansion Pack. You can download the three main Expansion Pack files here: Part 1: http://combatace.com/files/file/13980-sf2na-expansion-pack-part-1-of-3/ Part 2: http://combatace.com/files/file/13979-sf2na-expansion-pack-part-2-of-3/ Part 3: http://combatace.com/files/file/13978-sf2na-expansion-pack-part-3-of-3/ Please take a look over the remainder of this ReadMe before installing this add-on. ~~~~~~~~~~~~ Requirements ~~~~~~~~~~~~ The minimum requirements for this add-on package are the same as for the SF2NA Expansion Pack. REQUIRED: Strike Fighters 2 North Atlantic (SFNA), plus Strike Fighters 2 (SF2), plus Strike Fighters 2 Europe (SF2E), plus Strike Fighters 2 Vietnam (SF2V) PATCH LEVEL: Mar2012 or higher As this mod is an add-on to the SF2NA Expansion Pack, you must have that earlier mod already installed and working. ~~~~~~~~~~~~ Installation ~~~~~~~~~~~~ Here's how to install this add-on package: 1. Ensure that SF2NA, SF2V, SF2, and SF2E are all properly installed & updated as part of a merged install. 2. Ensure that the SF2NA Expansion Pack is properly installed and working. (See above for links to all the download components.) 3. Unpack SF2NA_RSR.7z to a safe place on your drive. 4. Open the \To_Mod_Folder directory. Drag and drop all the files and folders from within the \To_Mod_Folder sub-folder to your SF2NA Expansion Pack Mod Folder, overwriting as prompted. At this point the SF2NA-RSR add-on is installed and you're ready to play the new campaign. For information on the individual missions that are also included as well as some optional items that you can install, please see the following two sections. ~~~~~~~~~~~~~~ Optional Items ~~~~~~~~~~~~~~ This add-on package includes files to support the use of Gerwin's alternate IcelandNA terrain as well as Baltika's Iceland02 terrain. These optional files are contained in the \_Optional directory. \_Optional\Baltika: This directory contains files to update the version of Baltika's Iceland02 terrain that is included in the SF2NA Expansion Pack (also as an Optional install). It also contains a custom version of the new campaign for use with Baltika's terrain. To use these updated optional files you must install Baltika's Iceland02 as directed in the SF2NA Expansion Pack documentation for that terrain as well as the updates for it included in the SF2NA Expansion Pack. Once the terrain and original updates are installed, you can install the additional updates for the terrain included in this directory. You can also install the alternate version of the new campaign (which will overwrite the standard version of the new campaign that works on the IcelandNA terrain). \_Optional\Gerwin: This directory contains files to update Gerwin's alternate IcelandNA terrain, which is included in the SF2NA Expansion Pack. To use these updated files you must have Gerwin's terrain installed as instructed in the documentation for the SF2NA Expansion Pack. To use Gerwin's alternate terrain with the new campaign, you will need to edit the new campaign's main .INI in the same way you did the campaigns included in the SF2NA Expansion Pack. See Step 7 of the installation instructions for Gerwin's alternate terrain in the SF2NA Expansion Pack. ~~~~~~~~~~~~~~~~~~~~~~~ Summary of New Campaign ~~~~~~~~~~~~~~~~~~~~~~~ This add-on supplies a new campaign set in June 1986 for the SF2NA Expansion Pack. This campaign is markedly different from the stock "Northern Sabre" campaign in that the Soviets control all of Iceland at the start of the campaign. A large USN/USMC naval convoy approaches from the southwest to re-take the island from the Soviet forces entrenched on the island. That convoy consists of two carrier groups (led the Independence & the America), two amphibious groups (led by the Tarawa & Peleliu), and a naval gunfire support group (anchored by the USS Iowa & USS New Jersey). USAF, USN, and RAF aircraft based in Scotland fly from off-map air bases in support of the convoy. The first few days of the campaign are spent striking Soviet targets on the island, fending off Soviet long range recon aircraft searching for the naval convoy, and searching for Soviet naval units thought to be moving towards Iceland. The Marines land at two points near Mt. Snaefllsjokull on the western side of the island north of Reykjavik. The new campaign appears in the campaign list as: 1986-0618 Northern Sabre (RSR). ~~~~~~~~~~~~~~~~~~~ Individual Missions ~~~~~~~~~~~~~~~~~~~ As noted earlier, this add-on includes fourteen missions that can be flown independently of the campaign. These missions are located in the \_Missions directory. For instructions on how to install and play the individual missions, please see the ReadMe for the missions included there. ~~~~~~~~~~~~~~~ What's Included ~~~~~~~~~~~~~~~ This add-on includes the following updates for the SF2NA Expansion Pack: NEW AIRCRAFT - AH-1J_80 - FB-111A - Mi-24P - NimrodMR1 - P-3C - RF-4C - S-3B - Tu-16KSR2 NEW GROUND OBJECTS - BMP-2 - BMP-2_AT-5 - CommTrailer - HQTrailer OTHER ADDITIONS - one new campaign - fourteen new missions - misc. new skins - misc. new weapons ~~~~~~~ Credits ~~~~~~~ This update contains a number of new items from the following modders who generously allowed their use: yakarov79 ............................ AH-1J_80 EricJ ................................. AH-1J camo skin Dave (USAFMTL) ........................ B-52G 2nd BW skin FastCargo ............................. FB-111A slick_cowboy .......................... FB-111A skins Julhelm ............................... F-19 Veltro2K .............................. Il-76 & A-50 Dave (USAFMTL) ........................ F-4D 136th FIS skin, F-15C skins, RF-4C Euro skin YEYEYE ................................ Mi-24P Veltro2K & Wrench ..................... Nimrod MR.1 Florian ............................... P-3C beta FoxMonter ............................. S-3B Wrench ................................ S-3B updates slick cowboy .......................... S-3B skins Paulopanz & Spillone104 ............... Tu-16KSR2 rebel ryder ........................... BMP-2, BMP-2_AT-5 Kesselbrut ............................ CommTrailer, HQTrailer ID(io)T Team, Torno, YeYeYe, .......... Iowa '80s battleship & Spitwulf Fubar512 .............................. Iowa '80s configuration Caesar & eburger68 .................... RSR missions Dave (USAFMTL) ........................ Frisbee missions If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP. ---------------------- Eric Howes (eburger68) USAFMTL (Dave) 14 March 2015 Click here to download this file
  20. Canadair: Gerwin's terrain should be used with the TARGETS.INI that the SF2NA Expansion Pack currently supplies for the terrain. It's not perfect -- it has the problems discussed in that ReadMe -- but there is no alternative TARGETS.INI at present. Perhaps one day I or someone else will rework the the TARGETS.INI to accommodate the unique coastal features of Gerwin's terrain, but that time is not yet. Eric Howes
  21. Canadair: No, the inland targets problem is not solved by using the TARGETS.INI included in the SF2NA XP and RSR mods. That's precisely what the ReadMe iin Expansion Pack for the terrain says -- that it isn't solved and that you will notice the problem: Eric Howes
  22. File Name: SF2 Tanks Pack File Submitter: eburger68 File Submitted: 29 August 2012 File Category: Ground Object Mods ------------------------------------------ SF2 Tanks Pack -------------------------------------------- This package collects updated versions of most Tanks, APCs, IFVs, and Scout Vehicles that have been released for the Strike Fighters series at ComabtAce.com. Updates performed include the following: - added new skins (Green or Tan) to objects that lacked one or the other - implemented numerous tweaks to guns and weapons to standardize data and improve performance - tweaked gun data to standardize data, implement new effects, & improve performance - tweaked other vehicle performance aspects to standardize data & fix minor issues Please review the following section for notes on what's included in this package and how to install the various components. ~~~~~~~~~~~~~~~~ Package Contents ~~~~~~~~~~~~~~~~ In the root of whatever folder you unpack this mod to, you will find the following standalone files, which include data to be added to various config files: - BULLETOBJECT_ADDITIONS.TXT: additions to BulletObject.INI, which should be unpacked from the ObjectData001.CAT in your SF2 installation directory and placed in \Objects in your Mods Folder. - SOUNDLIST_ADDITIONS.TXT: additions to SoundList.INI, which should be unpacked from the FlightData.CAT in your SF2 installation directory and placed in \Flight in your Mods Folder. NOTE: to unpack files from CATs, you will need the ThirdWire CAT Extractor tool, which can be found at ThirdWire's web site: http://thirdwire.com/downloads_tools.htm * * * You will also find the following directories, which include the main installation files: \EFFECTS: effects for the various guns included; to be placed in \Effects in your Mods Folder. \SOUNDS: sounds for the various weapons and ground objects; to be placed in \Sounds in your Mods Folder. \OBJECTS: includes custom gun tracer TGAs; to be placed in \Objects in your Mods Folder. \OBJECTS\DECALS: decals for the Leopard 2A6 tank; to be placed in \Objects\Decals in your Mods folder. \OBJECTS\GROUNDOBJECT_BLUE: "friendly" (mostly NATO) Tanks, APCs, IFVs, and Scout Cars; to be placed in \Objects\GroundObject in your Mods Folder. \OBJECTS\GROUNDOBJECT_RED: "enemy" (mostly Soviet/WP) Tanks, APCs, IFVs, and Scout Cars; to be placed in \Objects\GroundObject in your Mods Folder. \OBJECTS\GROUNDOBJECT_TME: "Red" and "Blue" Tanks, APCs, IFVs, and Scout Cars intended for use in Middle Eastern terrains (such as the IsraelME terrain in "SF2 Israel"); to be placed in \Objects\GroundObject in your Mods Folder. \OBJECTS\GROUNDOBJECT_XTRA: optional versions of various "Red" or "Blue" ground objects that use different models (but closely follow the "original" Red or Blue objects); use these as replacements for the corresponding main ground objects. \OBJECTS\GUNS: guns for the ground objects; to be placed in \Objects\Guns in your Mods Folder. \OBJECTS\WEAPONS: anti-tank missiles for several APCs & IFVs; to be placed in \Objects\Weapons in your Mods Folder. NOTE: if you need assistance installing these items, please consult the Knowledge Base at CombatAce.com: KB for SF2 http://combatace.com/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ KB for SF1 http://combatace.com/forum/99-thirdwire-strike-fighters-1-series-knowledge-base/ ~~~~~~~~~~~~~~~~~~~~~ Credits ~~~~~~~~~~~~~~~~~~~~~ Pasko ........................................."SAMs and Vehicles Pack: Euro & Desert" Kesselbrut ...................................."US Armor Pack" SFP1Ace ......................................."Alternative ArmorPack" Gepard ........................................"Tiran Pack" Gepard ........................................"WOI Panzer Pack" Geo............................................"WWII Ground Object Pack" Kesselbrut .................................... LVTP-7, Scorpion, Panhard, M1 Abrams Gepard ........................................ T-64s, Tirans Florian ....................................... Leopard2A6 Gerald14 & Kesselbrut ......................... M3A1 Bradley BANIDOS TEAM .................................. BTR-60 Razvan Stanciu & EricJ ........................ BTR-80 SUICIDAL-ART .................................. Stryker ACV, M113-A2_EA Grumpapotamus ................................. LynxAPC, M113 UN skin BPAo, Fubar512, 331KillerBee .................. T-80BV BANIDOS TEAM .................................. Churchill Tank SUICIDAL & Zonda .............................. SK-105 SUICIDAL & Torno .............................. TAM 101tfs ........................................ Type-99/ZTZ-99 Stefano ....................................... M-47 Patton tank, Ariete, VCC-1, AMX-30, AMX-30B2 Wrench ........................................ M-59 (based on M-113) Geo ........................................... Sherman_E8, M3, M3GMC, M8, M24, M36 rebel ryder ................................... IS-2, IS-3, JS-1, ISU-152, Sherman-M4A1_76mm, T-10A/M, T-34-85, Comet, BMP-1, BRDM-2, BRDM-3, ASU-85, Su-122, Comet, IDF Super Shermans Pasko ......................................... BTR-60, Type-59, Type-62, Type-63, Type-69, AMX-13, Su-85, Su-100, T-34, BRDM-2, M-41 Gabilon ....................................... Leopard 1A4/1A5/2A4/AS1, Merkava Pasko & Kesselbrut ............................ M60A3 SFP1Ace ....................................... Chieftains (based on TW Centurions) Unknown Author ................................ CrusaderII, Daimler, PZKW_IVA ThirdWire ..................................... Centurions, Leopards, M48A2/3, M60A1, M113, BRDM, BTR-50PK, BTR-152, PT-76, T-54/55, T-62A, T-72A, T-34-85, M50_Sherman, M51_Sherman SUICIDAL ...................................... New Destroyed Tank LODs If I have neglected to credit anyone whose work is included in this package, please let me know and I will correct this list of credits ASAP. --------------- eburger68 28 August 2012 Click here to download this file
  23. russouk2004: Thanks for the information. I'll add that data when the pack is updated. Eric Howes
  24. jmarso: Yeah, another occasional bug in the game that shows up. Despite a working Water map, the campaign does sometimes run the ships onto land. Eric Howes
  25. jmarso: From what I can tell the SF2NA campaign engine has some behavior where it magically "decides" or determines the outcome of some missions, esp. those involving attacks on the carrier group. I've seen missions where the carrier wasn't hit or took only one or two hits and appeared to be sailing under its own power when I ended the mission. Result: game declared campaign failure and summary text said the carrier was sunk. I've seen that happen with a number of different campaigns, including the default SF2NA 1979 campaign. Ending a mission early, esp. if you haven't achieved mission success by shooting down the required number of bombers, increases the likelihood of the game declaring a TKO on your carrier group. Not much I can do about this except to advise players to play out missions involving carrier attacks as long as possible and make sure you get a "mission success" message before ending the mission. Another thing to keep in mind about the "Fighting Withdrawal" campaign -- the campaign win and campaign lose texts are very similar. You're not going to stop the Soviets from taking Norway. The best you can do is get through three days (fifteen missions) without allowing your carrier to be sunk. Eric Howes
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