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eburger68

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Everything posted by eburger68

  1. Folks: Seems that bad patch fever is spreading. The Jan 2011 Update that I released a few days ago contained some errors -- misplaced files, missing files, etc. To correct these problems I have refreshed the Jan 2011 Update this morning. Apologies for the confusion. Eric Howes
  2. Folks: Seems that bad patch fever is spreading. The Jan 2011 Update that I released a few days ago contained some errors -- misplaced files, missing files, etc. To correct these problems I have refreshed the Jan 2011 Update this morning. Apologies for the confusion. Eric Howes
  3. 2ltJoch: The problem with carriers in campaigns is that we can't control the alignment of the carriers. Carrier alignment is determined by the game engine itself based on wind direction in the game-generated missions. In game-generated single missions (set in 1983) the carriers are correctly aligned because they're terrain objects placed in the TARGETS.INI, so we have complete control over those. Of course, the downside to that arrangement is that you can't take off from the carriers. You always take off from FOB San Carlos. Eric Hwoes
  4. Folks: If you are planning to submit something for inclusion in the updated version of the SF2 Falklands '82 mod but haven't finished whatever it is you're working on, please post a notice here. Tell me what it is you're planning to submit and how much work you have left to complete it. The window for submitting items for the updated version is not going to stay open indefinitely. Thanks, Eric Howes
  5. Folks: Both the SF2V & WOV Expansion Packs have been updated: SF2V Expansion Pack - Jan. 2011 Update http://combatace.com/files/file/10466-sf2v-air-ground-war-expansion-pack-v20-jan-2011-update/ WOV Expansion Pack - Jan. 2011 Update http://combatace.com/files/file/10658-wov-air-ground-war-expansion-pack-gold-jan-2011-update/ This Jan. 2011 Update replaces the Jul. 2010 update that was previously available. It incorporates all the fixes & additions from the Jul 2010 Update plus some new ones. The SF2V update also includes updates for those with Exp. Pack 2 merged into their installs. As always, please read the ReadMe before plunging in. Eric Howes
  6. Folks: This update package has once again been updated. It is now the Jan.2011 Update. It incorporates all the fixes from the Jul. 2010 Update plus some new new fixes and updates. As always, please read the ReadMe before plunging in. Eric Howes
  7. Folks: This update package has once again been updated. It is now the Jan. 2011 Update. It incorporates all the fixes from the Jul. 2010 Update, some new new fixes and updates, plus updates for those w/ Exp. Pack 2 merged into their installs. As always, please read the ReadMe before plunging in. Eric Howes
  8. Piecemeal: If you're doing Vietnam air bases, don't forget the ubiquitous blue pickup trucks and the sneaker-wearing Catholic priest in the arming area. Eric Howes
  9. Folks: Those who planning to use GH3 with the Expansion Pack will probably want these alternate air base tiles, which were kindly supplied by Stary: https://netfiles.uiuc.edu/ehowes/www/sf2v/GH3_XP_Airbase_Tiles.zip Those alternate tiles generally follow the new AB tiles used in the Expansion Pack. Eric Howes
  10. Malibu43: Although I am finishing an update for the Expansion Pack right now, I am not planning to incorporate GH3 into that update. See my post above for the reasons. Eric Howes
  11. ChampionsVA56: Unfortunately, I don't think compatability with the Expansion Pack terrain is going to be so simple. Yes, you can get the new tiles TODs to load no problem. The problem lies with all the custom target areas in the Expansion Pack terrain. Those target areas were specifically constructed to fit particular features of the GH2 tile set. A lot of time was invested getting object placement just right so that buildings and other structures looked appropriately located in that older tile set. GH3 uses a new tile set & new TODs-- this is not just a repaint of the old version. Although I have not tested this new tile set, I have done some spot checking of individual tiles. There are significant differences. As a result, target areas from the Expansion Pack could very well look oddly placed -- as if they simply didn't belong where they are located. Again, I haven't tested GH3 yet, just compared tiles with GH2. Eric Howes
  12. luk1978: Not sure there's much I can do about the Wessex. The way that model is constructed the center of gravity is 0.3m off center on the y axis and 2.6m on the z-axis (vertical). I tried setting the vertical CoG to 0.0, but all kinds of strange nastiness resulted. Good bug to note, though -- perhaps worth a note in the ReadMe. Eric Howes
  13. Ice Man: The decals have been corrected in the quick fix update that is posted in the file announcement thread. Also, keep in mind that skin folders and decal folders won't exactly match because many of the secondary skins are simply using the same decals as the primary skins. The link you posted to the Argentine Pilots is broken. Do you have a working link? Thanks, Eric Howes
  14. Folks: I've started a topic for proposed fixes and updates for this mod. If you have a bug report, a proposed change, or (even better) files that you can share, please post or share them here: http://combatace.com/topic/61633-sf2-falklands-82-fixes-updates/ Eric Howes
  15. luk1978: Thanks for reporting that bug, which will be corrected in the planned update. Eric Howes
  16. Siddley: Actually there are infantry units included in the Expansion Pack that are defined as type "Tank." For CAS missions before say, 1968, you should be getting those. Thats' the way it was when we were testing it. CAS missions from 69-72 will definitely give you more tanks. Check your \Objects\GroundObject folder for units named "Squad" or "Soldier" (.e.g, NVASquad, USMCSoldier, etc.). If you don't ee any, there may be a problem with your install. The naming rule that Malibu43 mentioned actually applies only to Anti-Ship missions in SF2V on some patch levels (never could figure out the logic). Eric Howes
  17. dtmdragon: Thanks for the report. The attached ZIP contains fixes for the A-4 nation decals. Drop the included folders in the \Objects\Aircraft directory of your Mods Folder. These fixes will be included in the complete update we have planned. Eric Howes A-4_Decals.zip
  18. Folks: As promised, here are the Weapons in SF2-folderized format: https://netfiles.uiu...F82_Weapons.rar Installation is simple. Delete your current Weapons folder. Unpack, and drop the new Weapon folder in its place. If you encounter bugs or missing items, pleae let me know. This updated Weapons collection will be included in the full updated version of the mod that we are planning to release. Eric Howes
  19. X RAY: Great. Looking forward to them. Eric Howes
  20. STORM: I'll have SF2-folderized verions of the weapons this evening. I am curious as to why the weapons weren't working on your install, though. What patch level are you at? Eric Howes
  21. Folks: I am in the process of doing SF2-style .INIs and DATA.INIs for all the weapons in case there are others who encounter problems with the current weapons format. Should have the set completed by this evening. Eric Howes
  22. SFP1Ace: I don't fully understand it. Thought I did, but this latest case is a bit odd. The strange thing is, I don't experience the problem on WinXP DX9. It affected Dave, thoough, on Windows 7. At least we know what the fix is: rename one of the customized campaigns in the mod so that it appears first in the list of available campaigns. Eric Howes
  23. SFP1Ace: The NF4+ campaign should override the '56 campaign. This is being corrected in the update that we are preparing. But the fact that the NF4+ campaigne4 should take precedence jusst makes this particular crash the more interesting. And Dave' s suggested fix (which apparently worked) had nothing to do with campaigne4. Eric Howes
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