
eburger68
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Everything posted by eburger68
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WOV Air & Ground War Expansion Pack Gold - Terrain Update
eburger68 replied to eburger68's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Hi All: Yes, the "Feb. 2010 Update" has itself been updated. It contains all the fixes and updates from the "Jan. 2010 Update" and original "Feb. 2010 Update" plus the following new items: FIXES - adjusted rudder on F-8s - added AF number decals to A-7D - tweaked most F-4J textures - tweaked some F-4B_Late textures - tweaked ENVIRONMENTSYSTEM.INI - adjusted service dates of SA-2F launcher for WoV 2006 - minor tweaks to other aircraft UPDATES - added damage textures to a number of aircraft - added Nam Phong RTAFB to TARGETS.INI for both terrains - added CA_Stary's Ejection Mod 1.0 - added Pappa Goat & krfrge's smoke-marking effects for infantry - added two new skins for the F-105F - added Streak Eagle's etched glass radar textures to most F-4s I'm hoping this will be the last such update before I roll all the various updates into an updated set of main installer packages. Best, Eric Howes -
SF2V Air & Ground War Expansion Pack v2.0 - Sep. 2014 Update
eburger68 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Hi All: Yes, the "Feb. 2010 Update" has itself been updated. It contains all the fixes and updates from the "Jan. 2010 Update" and original "Feb. 2010 Update" plus the following new items: FIXES - adjusted rudder on F-8s - tweaked most F-4J textures - tweaked some F-4B_67 textures UPDATES - added damage textures to a number of aircraft - added Nam Phong RTAFB to TARGETS.INI for both terrains - added CA_Stary's Ejection Mod 1.0 - added Pappa Goat & krfrge's smoke-marking effects for infantry - added two new skins for the F-105F - added Streak Eagle's etched glass radar textures to most F-4s I'm hoping this will be the last such update before I roll all the various updates into an updated set of main installer packages. Best, Eric Howes -
A-6 and EA-6 Cockpit Issue
eburger68 replied to Taterd's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Taterd: See the ReadMe for the SF2V Air & Ground Expansion Pack. You need to copy the cockpit folder from the FOTI mod to the folders for the following aircraft: A-6A A-6B EA-6A EA-6B KA-6D EB-66C RB-66C Eric Howes -
SF2V Air and Ground War Expansion Pack v1.0
eburger68 replied to malibu43's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
MC.202: See my reply to RichardG above on SF2I-compatibility. Version 1.0 of the Expansion Pack was built 6 months before the Dec2009 patch and, thus, does not support it. In particular, you will see the dreaded trees/clouds issue with the older version of the VietnamSEA terrain included in this version of the Expansion Pack. Other things will be broken as well. Only version 2.0 with the "Tiles Update" and "February 2010 Update" supports the Dec2009 patch. Eric Howes -
SF2V / WOV Air & Ground Expansion Packs
eburger68 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
andqui: In order to fly Red aircraft for either single missions for campaigns, you'd need to make the appropriate aircraft flyable (using the several mod packs available here at CA), and then edit the campaign files to add player flyable units. Best, Eric Howes -
SF2V / WOV Air & Ground Expansion Packs
eburger68 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
andqui: Ah, that explains it. I've edited the first post in this thread to remove the links, which are long since obsolete. Eric Howes -
SF2V / WOV Air & Ground Expansion Packs
eburger68 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
andqui: What are you trying to download? Be specific -- give a link to the download page. Eric Howes -
SF2V / WOV Air & Ground Expansion Packs
eburger68 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
andqui: Wait a bit and try downloading later. The server may have been having temporary issues when you tried. Also, be sure to clear your browser cache before re-trying. Eric Howes -
SF2V / WOV Air & Ground Expansion Packs
eburger68 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Hi All: A "February 2010 Update" for both the SF2V & WoV Air & Ground Expansion Packs is now available. These updates incorporate all the fixes and updates from the "January 2010 Updates." Please look through the ReadMe that accompanies each before installing. Eric Howes -
SF2V Air & Ground War Expansion Pack v2.0 - Sep. 2014 Update
eburger68 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Hi All: The "February 2010 Update" for the SF2V Air & Ground Expansion Pack is now available. It incorporates all the fixes and updates from the "January 2010 Update." Please look through the ReadMe before installing. Eric Howes -
WOV Air & Ground War Expansion Pack Gold - Terrain Update
eburger68 replied to eburger68's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Hi All: The "February 2010 Update" for the WoV Air & Ground Expansion Pack is now available. It incorporates all the fixes and updates from the "January 2010 Update." Please look through the ReadMe before installing. Eric Howes -
SF2V / WOV Air & Ground Expansion Packs
eburger68 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
DogZero1: As stated before, the trees/clouds problem is not something that anyone here can fix (in the truest sense of the word). Only TK can fix it. The Jan. 2010 update does have a workaround: what I call the "disappeared trees fix." That's the best we can offer at this time. There's a post from me on one of the previous pages of this thread discussing the "disappeared trees fix." The ReadMe for the Jan 2010 Update also has a note about it. Best, Eric Howes -
SF2V / WOV Air & Ground Expansion Packs
eburger68 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Dave: OK, I'll use that one. Will that LOD work in WoV? (I can take care of the fm and other data differences.) Eric Howes -
SF2V / WOV Air & Ground Expansion Packs
eburger68 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Dave: There are a couple of different newer B-52G models available in "mega" packs. Which one did you have in mind? B-52G.LOD 1,088,902 4/27/2008 07:02pm B-52G.LOD 1,113,178 7/20/2009 06:57am Eric Howes -
SF2V / WOV Air & Ground Expansion Packs
eburger68 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Stingray77: They're purple, not blue. And YOU have the backup. Look in the Jan 2010 update package. Eric Howes -
SF2V / WOV Air & Ground Expansion Packs
eburger68 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Stingray77: The SA-7s appear as they should -- I just tested them. And, yes, the TGAs are supposed to go into the Objects folder. That's why I put them there. Eric Howes -
SF2V / WOV Air & Ground Expansion Packs
eburger68 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
kentcol: Then the Expansion Pack hasn't been installed properly. I suggest you go back and review your installation steps. If you're installing the SF2 version, then make sure that you're installing the Expansion Pack to the Mods Folder, not the program's main installation folder. Eric Howes -
SF2V / WOV Air & Ground Expansion Packs
eburger68 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
kentcol: For starters, you should see a number of new aircraft in the list of aircraft available to fly in Single Missions (Create a Mission). The ReadMe has a complete list of aircraft added. Also, once you start flying a Single Mission, you should notice that the terrain looks dramatically different than the stock SF2V terrain. Plus, the clouds and weather elements will give the entire game a different look and atmosphere. Eric Howes -
SF2V / WOV Air & Ground Expansion Packs
eburger68 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Dave: Thanks for the tip. Attached are revised campaign DATA.INIs for all campaigns in the WoV and SF2 versions of the Expansion Pack. These will be included when I update the main 7zips later this week. Eric Howes -
SF2V / WOV Air & Ground Expansion Packs
eburger68 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Folks: For those who have applied the Jan. 2010 Update (either the SF2V or the WoV version) attached are some new tracer effects, which will be included in the updated 7zips for the main packages that I will upload sometime in the next week (probably late in the week). Download the version appropriate for your installed version of the Expansion Pack (one for SF2V, the other for WoV). Eric Howes -
SF2V / WOV Air & Ground Expansion Packs
eburger68 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
stingray77: I can't reproduce the first problem, which may be a product of your graphic settings. The cockpit view problem is a side effect of an earlier fix for the problem of shimmering trees/ocean when viewed through the canopy (which was reported on some RF aircraft). The solution is to adjust the position of the cockpit. Attached are replacement cockpit files (which, again, will be included in a future upload). Eric Howes -
SF2V / WOV Air & Ground Expansion Packs
eburger68 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
stingray77: Regarding the issues you raised: A-6 Cockpit: you can fix that little glitch by re-enabling the OpenCockpit=TRUE line in the COCKPIT.INIs for the A-6A/B. F-4 ailerons: actually I didn't use your F-4 files. Nor did I use the campaign files you posted. The other F-4 models didn't receive the "fix" because they don't use the ThirdWire SF2 LODs, which are what changed. Except for the F-4E_RH, all the others were and still are working because they were never broken by the patch. The F-4E_RH ailerons were never working, but that's because I somehow used the wrong model name for the ailerons. They should be drooping_aileron_left/right, not plain aileron_left/right. F-104 refueling probe: I simply moved the cockpit position forward a little bit to make the probe tip disappear. That matches what you see (or don't see) in WoV. These fixes (A-6 cockpits, Rivet Haste ailerons) will be included in the main Expansion Pack 7z files when I roll all the other post-Gold fixes into those main files. Attached is a ZIP that has the fixes for anyone who wants to apply them now. The A-6 cockpit files are for Dec2009 only. The Rivet Haste file is for all patch levels. Also attached is a complete set of flak effects files (high & low) for the Dec2009 patch. I neglected to include them in the Jan 2010 update. Eric Howes -
SF2V / WOV Air & Ground Expansion Packs
eburger68 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Folks: I do plan to post a compatibility update package for the Dec 2009 patch level (which includes the combo pack). Aside from some hard drive problems and a fried motherboard, what's been delaying this release of that package is the trees/clouds ugliness which everyone using that patch level is familiar with. I've been struggling with what to do about it. First off, it appears that only TK can supply a real fix for the issue (none of the fixes for Gen 1 work); the best we can do is offer workarounds, each of which have downsides. I tried raising the altitude of the clouds (as suggested by TK), but that doesn't completely the problem. You still see flashes of the problem here and there. Worse, the clouds start bumping into the overcast layer in Overcast weather, producing a whole new bit of ugliness to shake your head at (a lot like the clouds bumping into mountain tops). Plus, raising the clouds destroys the atmosphere created by the Widesky mod. So, I've concluded that raising the clouds is not a workable solution. The only other solution I've been able to come up with is to "disappear" the trees. Not an ideal solution, but not as bad as you might think, because the terrain tiles created by Brain32 and Stary (and modded by Pappa Goat) are so excellent and detailed. Disappearing the trees does completely solve the trees/clouds problem, however, you will still see some funny business when looking down through clouds at the ocean or at shore tiles (which, like trees, are TGAs that include an alpha layer). I'd like to get your assessment of the "disappeared trees" fix. Attached is a set of new tree TGAs (which are clear TGAs) to drop in your VietnamSEA or SouthVietnam terrain folders (back up your old ones first). What do you think? To my eyes this is the "least bad" solution. I'd love to keep the trees, but if it's a choice between no trees and the trees/clouds ugliness, I'll take the no trees. (Actually, I'll take the Jun2009b patch level or WoV if that isn't available, but that's another story). Eric Howes -
SF2V Air & Ground War Expansion Pack v2.0 Gold - Part 1
eburger68 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
turkeydriver: Sorry, forgot to include those in the decals package. See the attached. Eric Howes -
SF2V Air & Ground War Expansion Pack v2.0 Gold - Part 1
eburger68 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
turkeydriver: There were reports from some U.S. pilots of MiG-21s deploying flares late in the war. So, I added them to the MiG-21MF (the other MiG-21 models that appear earlier don't have them). Eric Howes