Jump to content

eburger68

+MODDER
  • Content count

    1,150
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by eburger68

  1. Stingray77: That's a product of the new trees. I haven't found a way to completely suppress it. Eric Howes
  2. File Name: SF2V Air & Ground War Expansion Pack v2.0 - Terrain Update File Submitter: eburger68 File Submitted: 03 December 2009 File Category: User Made Campaigns ------------------------------------------ SF2V A&G Expansion Pack: New Terrain Items for Older Expansion Pack Installations ------------------------------------------ This package contains an updated set of terrain files for users of the SF2V Expansion Pack who installed the original Expansion Pack distribution from November 2009 and all the subsequent updates through the "Feb. 2010 Refresh." It was created to bring older Expansion Pack installations current with the "updated" Expansion Pack files that were released early March 2010 without forcing users to download the complete set of "updated" installation files. - If you downloaded and installed the Nov. 2009 version of the Expansion Pack and installed the "Terrain Tiles Update" as well as the "Feb. 2010 Refresh," then this update package is for you. - If you downloaded and installed the Nov. 2009 version of the Expansion Pack but did NOT install both the "Terrain Tiles Update" and "Feb. 2010 Refresh," then you can upgrade to the most current version of the Expansion Pack *only* by downloading the complete, updated set of installation files. You can find the four part set of updated Expansion Pack installation files here: Part 1: http://forum.combatace.com/index.php?app=downloads&showfile=10189 Part 2: http://forum.combatace.com/index.php?app=downloads&showfile=10190 Part 3: http://forum.combatace.com/index.php?app=downloads&showfile=10192 Part 4: http://forum.combatace.com/index.php?app=downloads&showfile=10193 - If you downloaded and installed the SF2V Expansion Pack on or after 3 March 2010, then this update package is NOT for you -- the "updated" Expansion Pack files from March 2010 already contain all the files from this update. ~~~~~~~~~~~~ Installation ~~~~~~~~~~~~ To install this update, simply copy the contents of the \To_Mod_Folder directory to your SF2V Mod Folder. In other words, drag and drop the \Terrains folder to your SF2V Mod Folder, overwriting as prompted. That's it. You should be good to go. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Target Areas Added & Updated ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Added ----- An Bo POL Storage Depot * Xuan Bo Supply Depot * Mu Gia Transshipment Point * Ban Karai Transshipment Point * Ban Raving Transshipment Point * Lang Mo Transshipment Point * Haiphong Rail Yard Hanoi Rail Yard Thai Nguyen Rail Yard Yen Bai Rail Yard Thach Son Xa * Updated ------- Bai Thuong Cat Bi Dong Hoi * Hai Duong Haiphong Hong Gai Nam Dinh Nam Phong RTAFB * Ninh Binh Phu Tho Quon Lang * Son Tay Thai Nguyen Thai Nguyen Steel & Iron Works Uong Bi Vinh Son * * = both North & South Vietnam terrains ------------- Eric Howes 4 March 2010 Click here to download this file
  3. Pappa Goat: Great. Could you post more details and whatever files or examples you might have? Thanks, Eric Howes
  4. X RAY: Check the SF2V Expansion Pack, which includes SF2 ports of those gunships. We elected to go with a TV camera in the cockpit to allow players to view the effects of their gunfire. I also spent quite a bit of time reworking the muzzle flash positions on the Spectres so that they lined up correctly with the gun muzzles. Eric L. Howes
  5. Stingray77: By default all the F-4s use the custom J-79 exhaust emitter, which is what I referred to as a "heavy" exhaust emitter. That custom emitter has a performance impact on some systems, so that \Optional directory contains an alternate DATA.INI for each F-4 that uses the standard 3rd Wire "dirty" exhaust emitter. All that F-4E Rivet Haste alternate DATA.INI does is provide the same kind of alternate DATA.INI that already exists for every other F-4 in the main Expansion Pack Gold Release. If you like the default exhaust on the F-4s, then stick with them. Eric Howes
  6. Version

    1,889 downloads

    ------------------------------------------ SF2V A&G Expansion Pack: New Terrain Items for Older Expansion Pack Installations ------------------------------------------ This package contains an updated set of terrain files for users of the SF2V Expansion Pack who installed the original Expansion Pack distribution from November 2009 and all the subsequent updates through the "Feb. 2010 Refresh." It was created to bring older Expansion Pack installations current with the "updated" Expansion Pack files that were released early March 2010 without forcing users to download the complete set of "updated" installation files. - If you downloaded and installed the Nov. 2009 version of the Expansion Pack and installed the "Terrain Tiles Update" as well as the "Feb. 2010 Refresh," then this update package is for you. - If you downloaded and installed the Nov. 2009 version of the Expansion Pack but did NOT install both the "Terrain Tiles Update" and "Feb. 2010 Refresh," then you can upgrade to the most current version of the Expansion Pack *only* by downloading the complete, updated set of installation files. You can find the four part set of updated Expansion Pack installation files here: Part 1: http://forum.combatace.com/index.php?app=downloads&showfile=10189 Part 2: http://forum.combatace.com/index.php?app=downloads&showfile=10190 Part 3: http://forum.combatace.com/index.php?app=downloads&showfile=10192 Part 4: http://forum.combatace.com/index.php?app=downloads&showfile=10193 - If you downloaded and installed the SF2V Expansion Pack on or after 3 March 2010, then this update package is NOT for you -- the "updated" Expansion Pack files from March 2010 already contain all the files from this update. ~~~~~~~~~~~~ Installation ~~~~~~~~~~~~ To install this update, simply copy the contents of the \To_Mod_Folder directory to your SF2V Mod Folder. In other words, drag and drop the \Terrains folder to your SF2V Mod Folder, overwriting as prompted. That's it. You should be good to go. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Target Areas Added & Updated ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Added ----- An Bo POL Storage Depot * Xuan Bo Supply Depot * Mu Gia Transshipment Point * Ban Karai Transshipment Point * Ban Raving Transshipment Point * Lang Mo Transshipment Point * Haiphong Rail Yard Hanoi Rail Yard Thai Nguyen Rail Yard Yen Bai Rail Yard Thach Son Xa * Updated ------- Bai Thuong Cat Bi Dong Hoi * Hai Duong Haiphong Hong Gai Nam Dinh Nam Phong RTAFB * Ninh Binh Phu Tho Quon Lang * Son Tay Thai Nguyen Thai Nguyen Steel & Iron Works Uong Bi Vinh Son * * = both North & South Vietnam terrains ------------- Eric Howes 4 March 2010
  7. Dave: Now that the 7-zipped verion of the Gold release files are uploaded, could we get all the original beta downloads (2 beta files, three fixpacks, plus the terrain update) removed from the Downloads section? Thanks, Eric Howes
  8. Paul: Regarding the UH-1H, I think what we may do is include it as an optional item (not installed by default) for folks who want to play your missions. There will be something in the ReadMe that states that it is completely unsupported outside of the missions you supply. Statics: I have a collection of statics that I can guarantee won't cause any problems. And the collection goes beyond just the F-4B and F-100D. Let me know if you're interested. Weapons: why not test your missions with the Weapons folder, WeaponData.ini, and GunData.ini from the Expansion Pack. If you need anything added, just let me know. Eric Howes
  9. Pappa Goat: Ugggh. Not good. One of the primary goals of the Expansion Pack is to provide new and enhanced campaigns as well as to enhance game-generated single missions. If that problem persists in the new version, we'll have to include it strictly as an "optional" item for use exclusively with those single missions. Thanks for the report. Eric L. Howes
  10. SAM2 Site For WOV

    Fubar512: Actually, Old Diego's SAM Site is already included in the SF2V/WOV Air & Ground Expansion Pack as terrain object and as an optional ground object. The \Optional\OldDiego folder has a copy of the ground object as well as text file providing example site layouts (as ground object and as terrain object). See the attached screenshot. I just spotted two minor errors in the example layout for the site as a terrain object (heading for the SAM_Site item is listed as 90 instead of 0; target item numbering starts with 000 instead of 001). I'll be including a corrected version of that text file in the next update to the Expansion Pack. Eric Howes
  11. Paul: OK, I'm looking ahead to compatibility with the Expansion Pack. Running down your list... Gramps' UH-1H Huey: We can add this, though we'd really prefer not to mess around with helos. Hinchinbrooke's "Cardiff" Type-42 destroyer: No problem to add this. Kesslebrut's Infantry pack for SP4: We already have this, though I believe we've re-named some of the infantry squads and made some other customizations. Check the Expansion Pack (which it sounds like you've already downloaded). Mirage Factory Weapons Pack: We can't add this. In fact, we explicitly advise against dropping weapons packs on top of the Expansion Pack. We've already got Deuces effects plus a handful of other custom effects. I think there's also a good chance we already have most if not all of the weapons and guns you'd need. Again, a list of specific weapons needed would be helpful. Sundowner's VMFA-531 (early) F-4 Skin: We can add this. Veltro2K's KC-135 tanker: No problem with this either. Parked statics: We can add these, provided they're constructed so as not to interfere with game-generated single missions or campaign missions. Some statics that I've tested will cause CTDs on Escort missions and one or two other mission types. Terrain objects for VC caves: We can add this as well. Loadouts: Provided they're done as custom-named loadouts (e.g. "Strike_Caves," "Attack_Mk83," etc.), we can incorporate these. Formations: Shouldn't be a problem to ship a custom Formations.ini. Types/Targets: we can add your custom TargetAreas and Types to what we have. I don't know how much time you've had to look into what we've incorporated into the Expansion Pack, but I'm betting there are plenty of ground objects and terrain objects that you could exploit. Eric L. Howes
  12. comrpnt: We'd be happy to include your missions and other customizations into the Expansion Pack. Could you give us a rundown of the additional aircraft, ground units, skins, and other assorted stuff that you'll be asking players to download and install? It would help us anticipate what else we might need to add to the Expansion Pack. Eric Howes
  13. Pappa Goat: You asked: Not that I know of. Maybe you could hack a resource file to get that behavior, but I wouldn't know off hand which one contains that data. Eric Howes
  14. Pappa Goat: Glad to hear you're enjoying the expansion pack. I've talked with Malibu43 about this. Neither of us has seen this happen, and I don't know that there's anything we could do about it. Sounds like the game is plotting some odd waypoints for those units. Maybe they're retreating? They could, but I think those objects are best reserved for user-scripted single missions. Interesting idea, though not one I could take up. Someone with more experience modding terrains would be the one to do it. I'll look into this. I've played around with those missions. There are about 50 or so target areas total between his various mission packs. I'd want his permission to include them. Ideally, though, someone ought to do with South Vietnam what I've done with North Vietnam. Malibu43 and I discussed including that one with the original SF2V Expansion Pack but decided it would be too similar to the Steel Tiger campaign to justify overhauling it for inclusion. I've thought about going back and seeing what could be done with it at some point. First order of business, though, would be to overhaul the Steel Tiger campaign so that it's much more focused on interdicting traffic on the Ho Chi Minh Trail as opposed to providing ground support for firefights in South Vietnam. Eric L. Howes
  15. verde13: I haven't ever experienced that problem, nor have I received any other reports of that kind of problem with the Expansion Pack. I wish I could offer a solution, but I don't have one. Perhaps one of the resident gurus here has an idea what might be causing it. Eric L. Howes
  16. X RAY: Great that you've got a fix for that minor glitch figured out. I will implement it in the next update to the Expansion Pack. Wrench, I've got that same book. Pages 52-53 have several photos of EF-4Cs. In all photos the ECM pod is on the right-front missile well, not the left. See this collection of photos that I pulled from those pages: https://netfiles.uiuc.edu/ehowes/www/sf2v/EF-4Cs.rar Best, Eric L. Howes
  17. Pappa Goat: Thank you! I will add those to the final release of the WOV Expansion Pack. Eric Howes
  18. Choupion: From your description it sounds like you've got a problem with your base WOV install. The fact that you were getting any sounds, cockpit, loadout pic, or even visible aircraft suggests that the game couldn't find it the ObjectData.cat, which should be in the \Objects directory of your WOV install dir. Try starting from scratch. Install WOV clean, then patch it to 8.30.2006. Then start WOV and try flying a Single Mission using the North Vietnam terrain in the A-4E Skyhawk to verify that your base install is working. Then install the Expansion Pack. After the Expansion Pack (with the 2006 compatibility files) is installed, try flying another Single Mission with the A-4E Skyhawk (not the "Late" version). Eric Howes
  19. Pappa Goat: Part One is now available. ELH
  20. Folks: Please keep in mind that this is a beta release. If you do encounter bugs or other anomalies, please report them in this discussion thread: http://forum.combatace.com/topic/46246-sf2v-wov-air-ground-expansion-packs/page__view__findpost__p__362255 Thanks, Eric L. Howes
  21. Stingray77: We will be releasing an update at some point for the SF2V version which will include Pappa Goat's re-painted tiles. The DATA.INIs for the terrains will have to be re-done, and I simply haven't had the time to test and tweak in SF2V. Eric Howes
  22. Pappa Goat: You asked: The beta for the WOV Air & Ground Expansion Pack has been posted -- see the File Announcements section. It does include a great number of additions to the VietnamSEA terrain, which is now split into two terrains: North and South Vietnam. There are new target areas in both North and South Vietnam, but the ones populated with structures tend to be in North Vietnam. The South Vietnam terrain does add firebase target areas (unpopulated, though), as well as VC and NVA camps along the Ho Chi Minh Trail. The terrain Movement.INIs have been overhauled to provide more varied and differently located Armed Recon missions. We have added squads as well as individual soldiers as ground objects. Single Missions can see CAS missions in support of both squad level and company level engagements; the two South Vietnam campaigns that we've added use only company level engagements. There are sampan ground objects, but no helos -- too difficult to implement with what's currently available for re-distribution. Best, Eric Howes
  23. Muesli: Part 1 has been uploaded --still awaiting approval from a Mod. Eric Howes
  24. Hi All: I have finished uploading parts 1 & 2 of the "WOV Air & Ground Expansion Pack," which is designed for WOV patched to the 8.30.2006 or 10.20.2008 levels. This mod is effectively a sub-set of the larger SF2V Expansion Pack. It contains everything the SF2V version does, but uses a reduced aircraft set. The WOV version does have one thing that the SF2V does not have (yet): Pappa Goat's re-painted SEA tiles. I think once you see Pappa Goat's verisons of the tiles originally created by Brain32 & CA_Stary you will be stunned -- I certainly was. If, however, you prefer the original tiles, copies of those are included in the \Optional directory. Please read the installation instructions carefully. By default this mod package is designed to be installed over a clean, un-modded copy of WOV patched to 10.20.2008. If you have WOV patched to 8.30.2006, you have some additional files (included in the \2006 dir) to install to make the mod compatible with your patch level. We strongly recommend NOT installing one of the several weapons packs available here at CA -- doing so will undoubtedly lead to broken loadouts and even non-functional weapons. If you want to install additional weapons, do so individually on a case-by-case basis. Finally, please keep in mind that this is a beta, so please report any bugs or anomalies here. When reporting bugs, tell us what patch level of WOV you're using -- it makes a difference. Eric Howes
  25. Pappa Goat: The AlphaObjectTextureMaterial section I was using before is in one of my posts on the first page of this thread. The one I'm using now is identical to yours. Here's a link to Fubar's shader effect: http://forum.combatace.com/index.php?app=downloads&showfile=6996 Thanks for agreeing to take a crack at the larger trees. Eric Howes
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..