eburger68
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Everything posted by eburger68
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Update #1 for SF2E ODS
eburger68 posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Folks: Attached to this post is Update #1 for the "Operation Desert Storm" (ODS) mod released for "Strike Fighters 2: Europe" (SF2E). This update includes fixes to a wide variety of items as well as updated aircraft, ships, and other ground objects. (See the accompanying ReadMe, which includes a change log.) This update can be installed over the top of an existing installation of the ODS mod for SF2E that already has one of the previously released ODS Hotfixes installed, but those Hotfixes are not required. Note that this update is cumulative -- meaning that it includes the fixes & updates from all four hotfix packages that were previously released for ODS on SF2E. This update will eventually be rolled into a refreshed set of installation packages. Please pay attention to the install instructions that are included, as the installation process for this update does require you to remove and replace certain items. If you encounter problems with this update, please report them here. Eric Howes SF2E_ODS_Update1.7z -
NATO Fighters 5 and July 2013 update
eburger68 replied to Javigato's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Folks: I am indeed finishing up an update for NF5. It will be delivered as a separate download, though. Users won't have to re-download all eight NF5 archives just to get the update. So, if you wanted to install NF5 now, there's no reason to hold back -- you will not have to re-download at some point in the near future. Eric Howes -
Suez Population
eburger68 replied to ignacioc91's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
igancioc91: Thanks, but could I make a few suggestions? First, please include a ReadMe -- it's a mandatory component of all uploads here. See: http://combatace.com/topic/60088-a-reminder-before-you-upload-a-mod/ Second, could I persuade you not to make A-Team downloads a mandatory part of your installs? Not all CA members have access to A-Team files, so if you make them default components of your mods, you've lost a significant chunk of your audience. Third, instead of rolling out these target area mods one at a time, why not wait until you finished with them all, then release a complete mod that includes all the necessary components. Easier for everyone involved, and you don't have to point users to another download just to get a TYPES.INI. Finally, it might be wise to include a warning that these target area mods could be incompatible with other mods. If users replace the Port Said and Suez target areas in the 48-58 IsraelME terrain, for example, they're going to stomp all over plenty of other existing changes and updates to those target areas, some of which might be custom-tailored to the campaigns in that mod. Eric Howes- 3 replies
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- middle east
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RA-5C, anyone remember who built the very first one ?
eburger68 replied to Gunrunner's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Gunrunner: The download you're looking for is at Check-Six -- or was at one time. It's an RA-5C package uploaded by Rhugouvi. He credits MontyCZ for the model (which is different from Julhelm's) and Paul Nortress for the one skin included with the package. He writes: So, credit for those would go to Rhugouvi, if I'm interpreting that correctly. ReadMe does not specify any restrictions on use, noting only: Eric Howes -
MiG-25 Foxbats for SF2
eburger68 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
arthur66: Nope. Eric Howes -
SF2NA Expansion Pack - Part 1 of 3
eburger68 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Emp_Palpatine: The screens aren't determined by the mod. They're determined by the particular .EXE that you use to run the mod. Eric Howes -
48-56: Exp. 1 Add-on (Redux) - Part 2 of 2
eburger68 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
russouk2004: Thanks for the information. I will update the ReadMe accordingly. Eric Howes -
Operation Tainted Cigar for SF2 - Part 1 of 2
eburger68 posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: Operation Tainted Cigar for SF2 - Part 1 of 2 File Submitter: eburger68 File Submitted: 29 April 2013 File Category: User Made Campaigns Operation Tainted Cigar for Strike Fighters 2 This package contains an updated version of the Operation Tainted Cigar (OTC) mod package for "Strike Fighters 2" (SF2). In addition to making the original mod compatible with SF2, this updated version also adds a number of items that were released in the years subsequent to original two versions of OTC for SFP1, including: - a completely revamped/overhauled Cuba terrain - a number of new aircraft - other aircraft updated to SF2 standards - plenty of new aircraft skins - a bevy of new ground objects, incl. new ships - a handful of new effects, weapons, and guns - a more historically plausible campaign - SF2NA-compatible campaign w/ carrier battle groups To use this mod, you must have "Strike Fighters 2" (SF2) in a merged install that also includes "Strike Fighters 2: Vietnam" (SF2V). It is recommended that your target install also include "Strike Fighters 2 Europe" (SF2E) and "Strike Fighters 2 North Atlantic" (SFNA), but neither is required. Note that this is a COMPLETE mod package. There is no need to install either of the original OTC mod versions for SFP1. ~~~~~~~~~~~~~~~~~~~~ Minimum Requirements ~~~~~~~~~~~~~~~~~~~~ To install and play this mod, you must have the following installed as part of your target installation base: REQUIRED: Strike Fighters 2 (SF2), plus Strike Fighters 2 Vietnam (SF2V) PATCH LEVEL: Mar2012 or higher This mod does support installations that include "Strike Fighters 2 Europe" (SF2E) and "Strike Fighters 2 North Atlantic" (SF2NA), but they are not required. ~~~~~~~~~~~~ Installation ~~~~~~~~~~~~ Before installing, please ensure that your target SF2 install meets the minimum requirements laid out above. The main installation process consists of three main steps. Those without SF2NA in their base SF2 install will have an additional installation step at the end. Please read the following instructions carefully and follow them religiously. If you wind up with a non-working mod install, then you likely failed to follow the instructions properly. If you post to the CombatAce.com forums and report that the mod isn't working or that you can't see any new aircraft or campaigns, I'm simply going to tell you to review this ReadMe and try installing again. ----------------------------------- * STEP 1: PREPARE THE MOD FOLDER * ----------------------------------- This mod requires a separate Mod Folder. Please do not attempt to install this mod over or combine it with other mods such as NATO Fighter 5 or the SF2V Expansion Pack. - Open your SF2 Installation directory and make a copy of StrikeFighters2.exe. If SF2NA is part of your target install, then make a copy of "StrikeFighters2 NorthAtlantic.exe" instead. Rename the copied file to StrikeFighters2_OTC.exe (or whatever unique name you prefer). - Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your OTC mod install will have been created in one of these locations: Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder] Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder] Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder] ...where [YourModFolder] matches the name of the copied .EXE file that you created. - Open your Mod Folder and delete the \Objects sub-directory (including everything in it). Now you're ready to install the OTC mod proper. ------------------------------------------------- * STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER * ------------------------------------------------- This is the easiest step. - Unpack the two OTC archive packages that you downloaded to a location on your hard drive. - Move the *contents* of the \To_Mod_Folder directory from each package to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install.) If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories. ---------------------------- * STEP 3: EDIT OPTIONS.INI * ---------------------------- This step involves a bit of text editing, so please pay attention. Open the Options.INI file in your Mod Folder. Locate the "Single Mission" section. I recommend setting the StartYear= and EndYear= as follows: StartYear=1948 EndYear=1990 Now, locate the "Instant Action" section and replace it with the following: [instantAction] AircraftType=F-8C_MF MissionMap=CUBA StartTime=16:37 StartDate=10/28/1962 StartTimeDeviation=120 TextureSet=0 NationalMarking=0 SquadronMarking=0 AircraftNumber=0 KillMarking=0 Finally, a little further down you should find the "Campaign" section. Replace it with the following: [Campaign] CampaignName=19621028 Op Tainted Cigar PlayerService=USAF PlayerUnit=481st TFS, 27th TFW AircraftType=F-100D Difficulty=HARD Length=NORMAL AircraftSupply=NORMAL WeaponSupply=LIMITED LoadCampaign=TRUE CampaignSavename=DefaultCampaignSave Save your changes and close the Options.INI file. ------------------------------------------------- * STEP 4: Extra Step for Installs without SF2NA * ------------------------------------------------- If your target SF2 installation does NOT include SF2NA, then you have a few more files to copy over to your Mod Folder (and a few things to remove as well). - Open the \SF2_Only folder in the directory to which you unpacked the two OTC archive packages. - Copy everything from the \SF2_Only folder to your Mod Folder, allowing it to overwrite as prompted. (Again, do NOT simply grab the \SF2_Only folder itself and drag it over to your Mod Folder; rather, copy the CONTENTS of the \SF2_Only folder to your Mod Folder.) Now for the removals: - remove the following items from \Objects\Aircraft in your Mod Folder: E-2A, E-2C (these aircraft require SF2NA). - remove the following items from \Objects\GroundObject in your Mod Folder: Adams, Farragut, GearingFRAM1B, Kashin, Kynda, LPH-2, & USNFrigate (these ships require SF2NA). * * * * * THAT'S IT. Your "Operation Tainted Cigar for SF2" mod should now be ready to use. You may consider installing some of the "optional" items as described in the next section. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Installation of Optional Items ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This mod package includes a number of "optional" items. Some of these optional items require you to have "Strike Fighters 2: Europe" (SF2E) in your base SF2 install. Others require you to copy over LODs from third-party mods available from the A-Team (DAT) or Yankee Air Pirate. You can find these optional items in the \Optional folder (itself located in the directory where you unpacked the two OTC archive packages). The optional items, which are found in the \Optional directory of the OTC archive packages you downloaded, can be grouped into three different buckets: 1. Optional Aircraft from SF2E If SF2E is part of your base SF2 install, then you can copy over the F-84F and MiG-15bis from \Optional\Aircraft to \Objects\Aircraft in your Mod Folder. The campaigns will automatically use these ThirdWire aircraft in lieu of the substitute versions (F-84F_MF & MiG-15bis_FAR). 2. Optional DLC Aircraft from ThirdWire If you have DLC 28 (AI Only Aircraft, Part 1), then you can install and use the F-104A and F-104C from that DLC offering in lieu of the third party models. Simply copy over F-104A_58 & F-104C_61 from \Optional\Aircraft to \Objects\Aircraft in your Mod Folder. The campaigns will automatically use these ThirdWire aircraft in lieu of the third-party versions installed by default. 3. Optional Aircraft from the A-Team This version of OTC also supports the use of several aircraft available only from the A-Team's web site: http://cplengineeringllc.com/SFP1/Skunworks.html These aircraft require the LOD files from the original aircraft. To use these aircraft you will need to: 1) download the original versions from the web site above and unpack them; 2) copy the LOD files (models) from the original versions to the corresponding aircraft in \Optional\Aircraft, 3) copy the aircraft folders themselves from \Optional\Aircraft to \Objects\Aircraft in your OTC Mod Folder. Again, the campaigns will automatically use these aircraft in lieu of substitutes once they are installed to your Mod Folder. Below is a table that summarizes the optional A-Team aircraft, the LOD files needed for each, the substitute aircraft that will be used if the A-Team aircraft are not installed, and the section where the original can be found on the A-Team's web site: -------- --------- ----------- ----- Aircraft LOD Files Substitutes Notes -------- --------- ----------- ----- C-2A C-2A-R3.LOD C-130A/KC-130F Modern Planes section E-1B E-1B-R0e.LOD E-2A Beta Models section P-3A P-3A-R0b.LOD P-2H Modern Planes section S-2A S-2A-R2.LOD A-1H Modern Planes section 4. Optional Destroyers Also included are two USN destroyers (the Charles F. Adams class and Farragut or Coontz class) based on the DLG-10 included in the "Yankee Air Pirate 2" and "Yankee Air Pirate 3" commercial mods. To use these optional destroyers you must have the necessary LOD files from "Yankee Air Pirate". Installation of these destroyers is simple: 1) Remove the substitute destroyers (named Adams and Farragut) that are installed by default from \Objects\GroundObject in your Mod folder. (These substitute versions are based on the ThirdWire CGN-36.) 2) Copy the Coontz2.LOD from "Yankee Air Pirate" to the Adams and Farragut folders in \Optional\GroundObject (in the OTC packages you downloaded). 3) Create collision LODs for both destroyers by making a copy of Coontz2.LOD and renaming it Coontz2_COL.LOD. 4) Move the Adams and Farragut destroyers from \Optional\GroundObject to \Objects\GroundObject in your MOD folder. Again, the campaigns will automatically use the new versions of these ships. ~~~~~~~~~~~~~~ Campaign Notes ~~~~~~~~~~~~~~ There are two main campaigns supplied with this version of OTC: - Cuba: the standard campaign, allowing you to fly a variety of USAF, USN, or USMC aircraft in support of the U.S. invasion of Cuba. - Red Cuba: new "red-side" version of the main campaign, allowing you to fly various Cuban or Soviet aircraft (mostly MiGs) in defense of the island of Cuba. By default an SF2NA-compatible version of the main Cuba campaign is installed. This version uses SF2NA-style carrier battle groups. It also uses a number of aircraft that exploit new mission types available only in SF2NA. If SF2NA is not part of your install, then you installed a version of the Cuba campaign that uses the older SF2V-style carrier stations. You will see escort ships, but they are static. Moreover, the FRAM2_DG escorts used for the two big carrier stations south of Cuba (which are behind the front line) are gun-less, as they must be in that location (otherwise they would shoot at you). Finally, the non-SF2NA version of the campaign lacks many of the supporting AI-only aircraft, which exploit SF2NA-only mission types. The "Red Cuba" campaign comes only in one version that uses the older SF2V-style carrier stations. If you are using the SF2NA version of the Cuba terrain, those carriers will appear without escorts (not that you'd have much chance of seeing them any way). The ground war starts about two weeks into the campaign. This follows CINCLANT OPLAN 316-62, which provided for several weeks of bombing before the ground invasion proper. Whatever campaign version you play, be aware that you will occasionally see the front line take on an odd appearance -- tangled, doubling back on itself, etc. Rest assured it will sort itself out after a mission or two, though it may inexplicably cause a ground unit to disappear from the map (usually a Cuban unit). This all is happening despite months and months of testing with dozens of different versions of the front line and the campaign strategic nodes. So far as I can tell, the campaign engine simply has problems dealing with a ground offensive that must spread itself in multiple directions across a long narrow island congested with densely packed (often overlapping) terrain areas. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Changes, Fixes, & Additions ~~~~~~~~~~~~~~~~~~~~~~~~~~~ General SF2 post-Dec2009 Updates/Conversions -------------------------------------------- - Hangar/Loading Screens: converted to .JPG format - Loadout Images: coverted to .TGA format - Cockpit Positions: checked & updated as needed - HUD/DTVFilter Materials: added & updated as needed - Effects: added proper shaders to all effects - EnvironmentSystem: added proper Dec2009 shaders & new environment parameters - Menu Screens: coverted to .JPG format - Non-decal TGAs: moved to aircraft texture folders - UserLists: added UserList.INIs to all aircraft - AircraftShortNames: added AircraftShortName statements to all aircraft - Damage models: added aircraft damage models to most air- craft DATA.INIs - Decals: moved all aircraft decals to \Decals folder - Pilots & Seats: moved all pilots & seats to \Pilots folder - Radar frequencies: added radar frequency data to aircraft radars, RWR statements, anti-radiation missiles, & ground radars (not ships) - Weapons & Guns: converted weapons & guns to SF2 standards - Exp. Pack 2: incorporated Exp. Pack 2 changes & additions into several .INIs - Ships: added collision LODs where necessary - Carriers: added SF2NA data to carriers as needed Other Updates & Fixes --------------------- - added damage .TGAs to several aircraft - tweaked weapons loadouts/stations on several aircraft - updated flight models on a number of aircraft to use SF2 or SF2-friendly flight models - tweaked flight models on most remaining aircraft to make them SF2-friendly - added cockpits to all MiGs and made them flyable - replaced the older F-8s with The Mirage Factory F-8C & F-8E - added additional units/skins to F-8C & F-8E - added 3rdWire cockpits for F-8C & F-8E - added additional units/skins to A-4B/C - added additional units/skins to F-100D - adapted custom F-4B skins to SF2 equivalents - applied SF2 updates to F11F-1 & F3H-2M - updated naval aircraft for SF2NA carrier use/parking - added new Hangar & Loading screens for all aircraft - made minor correction/fixes to most aircraft - added 3rdWire versions of A-1H, B-57B, F-84F, & MiG-15bis - added 3rdWire cockpit for F-105D-25 - replaced original cloud mod with Cellinsky's WideSky cloud mod - updated original Menu screens and added a few new ones to round out the set - created new InstantAction.INI - added custom SpeechSystem.INI to suppress some gun-firing radio calls ("He's firing his guns!") - updated SpeechSystem.INI for SF2NA compatibility - carried over original Nations.INI tweaks to SF2 Nations.INI - updated Nations.INI for SF2NA compatibility - added several new sounds & updated SoundList.INI - added handful of new guns - tweaked flak guns to improve effectiveness & use new effects - added a handful of weapons & tanks (mainly for new aircraft) - converted main terrain .INIs to SF2 standards - replaced original terrain w/ Wrench's updated Cuba terrain for SF2 - re-arranged positions of a few carrier stations - re-named a few target areas (all at sea) - created SF2NA compatible water map for carrier/ship use - added new terrain items (static models, etc) to TYPES.INI - updated stock Cuba campaign for SF2-compatibility, added new aircraft to campaign, & re-ordered deployments for some units - created SF2NA-compatible version of stock Cuba campaign w/ SF2NA-style carrier battle groups & aircraft mission types - added "Red Cuba" campaign for Soviet/Cuba side New Air & Ground Items ---------------------- USN/USMC: - A-1H (VA-176, VA-95, VA-65, VA-75) - A-3B (VAH-4) - A-5A (VAH-1, VAH-7) - E-2A (various VAW units) - F4D-1 (VF-13) - KC-130F (VMGR-352) - P-2H (VP-18, VP-56) - RF-8A (VFP-62, VMCJ-2) - SH-3D (HS-7) USAF: - B-47E (380 BW) - B-58A (63 BS) - F-102A (159 FIS - FL ANG) - F-104A_58 (157 FIS, 319 FIS, 331 FIS) - F-104C_61 (436 TFS, 476 TFS) - F-84F (12 TFW, 15 TFW) - RF-101C (363 TRW) - U-2A (USAF,CIA) Soviet/Cuba: - MiG-15UTI (Esquadron de Caza) - MiG-17 (Esquadron de Caza) - MiG-17AS (Esquadron de Caza) - MiG-19P (Esquadron de Caza) - MiG-21PF (Esquadron de Caza) - SeaFury50 (Esquadron de Caza) Ground Items: - CIM-10 Launcher - Cuban Squad - SON-9A Firecan radar - Flatface radar - Freya radar - M-43 Ambulance - M-51 Skysweeper - M-59 155 Long Tom - NIKE/Hercules site - SA-3 Goa launcher - Search Radar Tower (SRT) - Sidenet radar - Spoonrest radar - US Squad - several Soviet AAA/flak guns - US 90mm AAA - Kesselbrut's new ZiL truck types Ships: - Adams class - Batimore class - CG-16 Leahy class - CGN-25 Bainbridge - Cleveland class - Container Ship - CVA-41 Midway class - CVA-59 Forrestal class - CVAN-65 Enterprise - Farragut (Coontz) class - Gearing FRAM Ib class - USCG HEC - Foxtrot Submarine - FRAM II S2S - FRAM II ASW - FRAM II DG - Hospital Ship - Kanin class - Kashin class - Kynda class - Landing Craft (LCM) - Liberty Class Ship - Liner - Motor Torpedo Boat (MTB) - MV Atlantic Causeway - MV Atlantic Conveyor - MV Baltic Ferry - MV Nordic Ferry - MV Tor Caledonia - Navy Tug - Oiler - Oil Tanker (Tanker2) - Petrolero - Petya class - Riga class - Small Cargo Ship - Soviet Cargo Ship - Soviet Cruiser - Soviet Freighter - Soviet Tanker - Soviet Trawler - Sumner class - Sverdlov class - Trawler - Trawler1 - Trawler2 - USN Cruiser - USN Destroyer - USN Escort - USN Frigate - USN Tanker - USN Transport ~~~~~~~ Credits ~~~~~~~ This update pack adds a number of new items to the OTC mod package. These new items are from the following modders, who generously allowed their use: Aircraft ----------------------------------------------------------------------- JSF_Aggie ........................ A-4B & A-4C skins Bunyap & pappychksix ............. A-3B Skywarrior MontyCZ .......................... A-1H Skyraider Volksjager & HrntFixr ............ A-1H skins (MontyCZ) Wrench ........................... A-1H skins (3rdWire) Julhelm .......................... A-5A Vigilante russouk2004 & Capun .............. B-47E Stratojet Sundowner & USAFMTL (Dave) ....... B-47E skins & decals Ahmed Junaid Raza ................ B-57B Canberra Zurawski ......................... B-57B Cockpit Pasko & Column5 .................. B-58A Hustler Wrench ........................... B-58A Hustler SF2 updates Foxmonter ........................ F3H-2M Demon NeverEnough ...................... F3H-2M SF2 updates ChampionsVA56 .................... F3H-2M Ultimate Pack Julhelm .......................... F4D-1 Skyray ChampionsVA56 .................... F4D-1 Ultimate Pack customizations MyTai01 .......................... F-4B skins The Mirage Factory ............... F-8C, F-8E, & RF-8A Crusader Gocad, Corktip_14, WildCat, ...... F-8/RF-8 skins salvatorestupido, & JSF_Aggie JSF_Aggie ........................ F-100D skins Veltro2K ......................... F-102A Delta Dagger Ordway ........................... F-102A Cockpit Ahmed Junaid Raza ................ F-104A/C Starfighter Spillone104 & Paulopanz .......... F-104A/C updates/upgrades Frank Rosato ..................... F-104A/C Pack for SF2 ArmourDave ....................... F-105D-25 Thunderchief Pasko, Column5, & Kesselbrut ..... F-106A Delta Dart DaniloE31 ........................ F-106 Update Pack for SF2 Fleet-Defender & Team ............ F11F-1 Tiger Wrench & Spectre8750 ............. F11F-1 SF2 updates/customizations The Mirage Factory ............... F-84F Thunderstreak pappychksix ...................... F-84F skin Zurawski ......................... F-84F cockpit Wrench ........................... F-84F (3rdWire) customizations pappychksix & 331KillerBee ....... KC-130F tanker Tracker & ChampionsVA56 .......... P-2H Neptune Wrench ........................... P-2H updates Erikgen .......................... RF-101C Florian .......................... SH-3D Sea King Pasko & Column5 .................. U-2A Dragon Lady A-Team ........................... several optional aircraft (models not included) -- see above for more info Pasko ............................ MiG-15bis_FAR & MiG-15UTI Paulopanz ........................ MiG-15bis & MiG-15UTI skins Stary ............................ MiG-15/17 cockpit Spillone104 & Paulopanz .......... MiG-19P Farmer Stary ............................ MiG-19P cockpit (from Boopidoo's Su-15 cockpit) The Mirage Factory ............... MiG-21F-13 Fishbed Paladrian ........................ MiG-21 cockpits Wrench ........................... Cuban/FAR skins for MiG-15bis, MiG-17AS, MiG-21PF, & Il-28 Simon Porter ..................... Sea Fury Paulopanz ........................ Sea Fury skins Ground Objects ----------------------------------------------------------------------- Nicholas Bell .................... WOE 1950's AA Mod Canadair ......................... Powerful Flak Gerald14 ......................... Russian Defence/ZSU-23-4 Pack Fubar512 ......................... ZSU-23 AAA tweaks Pasko ............................ SAMs and Vehicles Pack: Euro/Desert Pasko & Nicholas Bell ............ S-60, KS-30, KS-19P, ZPU-4, M-42 rebel ryder & Nicholas Bell....... M1939 flak guns Julhelm .......................... Firecan radar Kesselbrut ....................... ZPU-1, US/UK_Cal50 rebel ryder ...................... ZIS Canvas, ZIS_Quad, Squads Wrench ........................... M-59 (based on M-113) Pasko ............................ SS-4 vehicles & items, Su-100 Kesselbrut ....................... ZiL Transport Pack SUICIDAL ......................... New Destroyed Tank LODs Pasko ............................ Hawk launcher & radars Fubar512 & Wrench ................ Hawk INI tweaks Unknown author ................... CIM-10A Bomarc Pasko ............................ SA-3 launchers, Flatface radar, Sidenet radar, Spoonrest radar Erikgen .......................... NIKE 4xMIM-14, HIPAR, LoPAR, & TTR Fubar512 ......................... NIKE-Hercules sites layout/placement Spillone104 ...................... SA-2 Guideline Pack WhiteBoySamurai .................. Leahy & Bainbridge class YEYEYE ........................... Baltimore class, Cleveland class, & USN Cruiser Hinchinbrooke .................... HEC, Soviet Cruiser, Sverdlov class, USN Escort, Foxtrot, Adams class, & Farragut class GrinchWSLG ....................... Fletcher class JSF_Aggie ........................ ThirdWire LHA upgrade Florian .......................... USN AOE Transport WhiteBoySamurai ...................Riga & Petya class ships Orsin ............................ Kanin (Udaloy) class Julhelm .......................... Soviet Tanker, USN Tanker, & Tanker2 (ND Tanker) Suicidal & Torno ................. Container Ship Loborojo & Suicidal .............. Petrolero Fubar512 ......................... Fleet Oiler Kesselbrut ....................... Navy Tug, MV Baltic Ferry, MV Nordic Ferry, MV Tor Caledonia, HospitalShip, Small Cargo Ship, Trawlers, Hotel, November, LCM Polak ............................ MVAtlantic_Causeway, MVAtlantic_Conveyor Cocas ............................ Trawler & Soviet Trawler Raven ............................ Trawler skins Marcfighters ..................... Zulu (USS Trutta) Fubar512 & MiGBuster ............. Carrier Deck Illumination package Other ----------------------------------------------------------------------- Deuces ........................... Cuba terrain for OTC Wrench ........................... updated Cuba terrain for SF2 Stary & PanamaRed ................ EnvironmentSystem.INI for Exp. Pack 2 Stary ............................ new gun tracers, new Napalm effect,& fixed WP effects Spectre8750 ...................... Fake Afterburner Node Credit for the original OTC mod package goes to USAFMTL and the team of modders that contributed to the original releases for SFP1. For a list of all the modders whose work is used in the complete OTC mod, see the original ReadMes included in \OriginalReadmes. If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP. -------------------------- eburger68 & Dave (USAFMTL) 1 May 2014 12 July 2013 28 April 2013 25 June 2011 8 December 2010 Click here to download this file -
Operation Tainted Cigar for SF2 - Part 1 of 2
eburger68 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Emp_Palpatine: Yes, you could. I would still recommend a clean install. Eric Howes -
Operation Tainted Cigar for SF2 - Part 1 of 2
eburger68 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Folks: This mod has been updated today (2 May 2014). The changes consist mainly of tweaks and fixes for various aircraft. The mod does now use the Carrier Deck Illumination Package released not too long ago by Fubar512 & Migbuster. If you grab this updated version, don't forget to snag the second part as well: http://combatace.com/files/file/13987-operation-tainted-cigar-for-sf2-part-2-of-2/ Eric Howes -
48-56: Exp. 1 Add-on (Redux) - Part 2 of 2
eburger68 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Folks: This mod has been updated today (2 May 2014). The changes are, for the most part, minor: mainly tweaks and fixes for various aircraft. This update does add the Skyraider AEW (Guppy) that was recently released as well as support for the S-199 and Spitfire 22 that were included in DLC 28 & DLC 29. If you download this updated version, don't forget to grab the second part as well: http://combatace.com/files/file/13757-48-56-exp-1-add-on-redux-part-2-of-2/ Eric Howes -
SF2 Falklands Mod (Redux)
eburger68 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Folks: This mod has been updated (2 May 2014). The updates included are minor, for the most part: mainly tweaks and updates to various aircraft and ships along with a handful of new skins for two aircraft (A-4P and Mirage IIIEA). Eric Howes -
A Humble Request to All Modders
eburger68 posted a topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Folks: Once again I find myself at the stage where I'm wrapping up work on some things that I will be uploading to CombatAce. This time it's a round of updates for most of the major "all-in-one" mods that I maintain. And I am reminded once again why I dread this particular stage of work. For now is the time to put together a ReadMe with a proper credits section. Why do I dread putting together a credits section? Is it because I am constitutionally stingy about acknowledging the work and contributions of others? Quite the contrary. I am eager to give you, the modders -- the skinners, model makers, and INI editors -- all the credit you so richly deserve. And do it I will. So, why do I loathe this particular task? The answer is quite simple: because so many of you modders make it so difficult to give you the credit you deserve. How could that be? The answer is quite simple: I can't figure out who you are. Which leads to my humble request to modders here at CombatAce: People, please, for the love of god, would you please put your name in the ReadMe? I want to give you credit for the work you've labored on and so generously shared with the rest of us. I'm trying to give you credit. I'm desperate to give you credit. But when I am forced to go digging through the Downloads section here, drilling down through categories and scrolling through page after page of mods looking for that upload from you where you might have once, if only fleetingly revealed your identity only to dart back into the shadows, the window across the room from me starts to look mighty inviting. Esp. after I spend whole evenings taking the plunge again and again to excavate the Downloads section and dredge up old discussion topics long since forgotten in order to to sniff you out. OK, the above was a bit melodramatic. But you get the point. Please make it easy to give you and all those who might have worked with you the credit you deserve by including a proper ReadMe with your mod and including everyone's name -- esp. your own. There. I've said it. And now I must return to the Downloads section to dig some more. Eric Howes -
A Humble Request to All Modders
eburger68 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
daddyairplanes: A few of us do, yes. Many are quite useful. Some are even entertaining and illuminating. I'm a big fan of ReadMes. Your post reminds me that I should let you know I haven't forgotten about those E-3 skins for NF5. When I started a credits section tonight for the NF5 update, yours was the first name to go down. Eric Howes -
SF2NA Air Bases
eburger68 posted a topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Folks: Attached to this post is a little something I put together for my own personal reference use -- thought others might find it useful as well. It's a map of Europe (from where I don't remember) with all the Off Map Airbases used in the SF2NA Iceland terrain plotted. For reference purposes I've also included the four easternmost bases on the GermanyCE terrain (in western Poland) as well as two other northern RAF bases in addition to RAF Leuchars. Best, Eric Howes sf2na_air-bases.zip -
Strike Missions against Land Targets in SF2NA
eburger68 replied to DARoot's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Wrench: There's a working Movement.INI for the Iceland terrain in the SF2NA Expansion Pack. Eric Howes -
SF2V Air & Ground War Expansion Pack v2.0 - Sep. 2014 Update
eburger68 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Emp_Palpatine: Yes, you will see that occasionally. I've tried to put a damper on it by limiting radars and SAM ranges for those carriers, but it still happens on occasion. Same thing happens, by the way, with OpDarius. Short of stripping those ships of radars, I'm not sure what else can be done. Eric Howes -
SF2V Air & Ground War Expansion Pack v2.0 - Sep. 2014 Update
eburger68 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Vanguard1: I just checked the download for this update -- it's available and the download buttons are not greyed out. So, I have no idea what the problem might be. Perhaps a problem with your CA account or your browser? Eric Howes -
Germany terrain rework (Wip)
eburger68 replied to Rends's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Rends: One more find: the destroyed files for the Container_Ship and Tanker2 are missing. I've attached a RAR with them to this post. Eric Howes Ships_Destroyed.rar -
Germany terrain rework (Wip)
eburger68 replied to Rends's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hans: Could I offer a few observations? First, if you changed air base names to match the names used in Rends' version of the GermanyCE terrain, then some (or even most) of the NF5 campaigns may not work properly because the campaign engine will be looking for air bases that don't exist in the terrain. Second, I see that you copied most of the OffMap Airbases out of the SF2NA Iceland terrain verbatim. While that will work for the most part, the positions of those bases relative to the geography of the GermanyCE terrain will be off to some degree (general orientation is correct, though: Soviet air bases should be to the East and North). Eric Howes -
Germany terrain rework (Wip)
eburger68 replied to Rends's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Rends: It would appear that three of the Ground Objects specified in the TYPES.INI are missing from the GroundObject folder supplied with the mod: LKW 1 LKW 4 LKWContainer2 Best, Eric Howes -
ODS Road2Hell question...
eburger68 replied to beachav8r's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Folks: Actually, some of those ODS missions specify the wrong aircraft types, because newer aircraft were substituted when we did the SF2 version of the mod. I thought had taken care of all the name changes in those missions, but I checked again today and found three aircraft used in the missions with incorrect names. Attached to this post is an updated set of .MSN files. These files will be included in the next cumulative update to the mod. I can't say whether these name problems caused the freeze that Beach AV8R encountered, but it's conceivable that they did, depending on the particular mission that he selected. Eric Howes ODS_missions_upd.zip -
48-56: Exp. 1 Add-on (Redux) - Part 2 of 2
eburger68 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Wrench: You don't don't remember the thread about a weapons loadout complaint involving one of the Mirages in NF4 about two years ago? You commented on the user-posted screenshot yourself. The user in that case did as users will do: loaded up every available hard point, ignoring the fact that the weapons were loading on the same part of the wing and, thus, overlapping each other. I had to completely re-do the loadouts to prevent that from happening. I wish TK would simply fix the bug, as this bug affects the default loadout scheme for the Meteor8. Those are the default weapons loadout groups for that aircraft. Eric Howes -
48-56: Exp. 1 Add-on (Redux) - Part 2 of 2
eburger68 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Wrench: That solves one problem but just creates another, because the rockets and bombs should not be loaded at the same time. I've implemented just the solution you put forward only to turn around and have users complaining about loadouts again once they load up all the hardpoints available only to see the various weapons overlap each other on the wings -- weapons which shouldn't have been loaded at the same time in the first place. And, yes, you can advise users not to do that, but sure enough they will -- and then complain. That's why I prefer using weapons groups to enforce loadout limits. Eric Howes -
48-56: Exp. 1 Add-on (Redux) - Part 2 of 2
eburger68 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Emp_Palpatine: Actually, it appears you do have bombs loaded on the wing pylons. The black dots indicate that something is loaded there. If you start the mission, what's on the wing pylons? I've seen this quirk of SF2 before. It happens when weapon stations with significant differences in loadout types are grouped together. The weapons are there, but only the black dot indicates as much. Eric Howes