eburger68
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SF2V Air & Ground War Expansion Pack v2.0 Gold - Part 1
By eburger68 in User Made Campaigns
"Strike Fighters 2: Vietnam Air and Ground Expansion Pack"
Strike Fighters 2 Vietnam Game Enhancement Package.
Works with Strike Fighters 2 Vietnam.
by
eburger68 and malibu43
V2.1 Final (Gold - Updated)
03.01.10
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What's in this readme:
1. What's Inside
2. Installation
3. Optional Installs
4. Known Issues
5. New Terrain Targets & Targets Areas
6. New Terrain Items
7. Terrain Notes
8. Environment Notes
9. Colors of AAA/Flak Tracers
10. Legal Stuff
11. A Note on Old Diego's Items
12. A Note on the KC-135A Tanker
13. Credits
14. Version 2.1 Change Log
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1. What's Inside:
This is intended to be an overall enhancement to the SF2 Vietnam (SF2V) experience without having to hunt for, download, and install some of the "must have" mods for the game. We've also made some great changes and additions to the terrain and campaigns to give users a wider variety of missions types to fly. At the same time we've also made changes to help the user control where they fly.
Here's a brief summary of what's new and changed:
-Terrain is split into North and South vietnam, with unique target areas for each.
-Terrain include dozens of new targets and target areas, using numerous new terrain items.
-Three stock SF2V campaigns overhauled and expanded with new units, aircraft, and textures.
-Two new campaigns that are centered around fighting in South Vietnam
-CA_Stary's "Green Hell 2" Terrain Mod
-Brain32's "Re-painted VietnamSEA Tiles"
-Pappa Goat's re-painted versions of the GH2/Brain32 tiles
-Bananimal's "Re-scaled Trees for Green Hell 2"
-Insky/Orsin's "Better Widesky" Environment Mod
-Deadlier and more varied flak, AAA, and SAMs
-New ground objects, weapons, and effects
-New (or newly flyable) aircraft:
- A-1H/J Skyraider (flyable)
- A-6A Intruder (flyable)
- A-6B Intruder (from A-6A)
- B-57B Canberra (flyable)
- B-57G Tropic Moon III
- AC-119G Shadow
- AC-119K Stinger
- AC-123K Black Spot
- AC-130A Spectre
- AC-130A Surprise Package
- An-2 Colt
- B-52F Stratofortess
- B-52G Stratofortess
- C-123K Provider
- C-130A Hercules
- C-130E Hercules
- Canberra B.mk20 (RAAF)
- Cessna180 (RAAF)
- EA-6A Electric Intruder
- EA-6B Prowler
- EB-66C Destroyer
- EF-4C Phantom II
- F-4D Phantom II (69) (from F-4D_67)
- F-4D Night OWL
- F-4E 'Rivet Haste'
- F-5A Freedom Fighter
- F-5B Tandem Tiger
- F-5C Skoshi Tiger
- F-100D Wild Weasel
- F-102A Delta Dagger
- F-104C Starfighter
- F-105F Wild Weasel
- F-105G Wild Weasel
- F-111A Aardvark
- KA-3B Tanker
- KA-6D Tanker
- KC-130F Tanker
- KC-135A Stratotanker
- MiG-17PF Fresco-E
- MiG-19SF Farmer-C (sky-blue texture)
- O-1E Bird Dog
- OV-10A Bronco
- RA-5C Vigilante
- RB-66C Destroyer
- RF-4B Phantom II (from MF RF-4C)
- RF-4C Phantom II (MF)
- RF-8A Crusader (from MF F-8B)
- RF-8G Crusader (from MF F-8C)
- RF-101C Voodoo
- SP-2H Neptune
For a more complete accounting of the changes and additions in this version of the "Air and Ground Expansion Pack" see the "Version 2.1 Change Log" below.
Note: this "updated" version of the Expansion Pack is a roll-up package that includes all the updates and fixes previously available in separately released updates (the "Terrain Tiles Update," the "January 2010 Update," and the "February 2010 Update").
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2. Installation:
A. PRELIMINARY NOTES
We strongly recommend installing this expansion pack to an unmodded SF2V Mod Folder. Installing to a Mod Folder that contains other mods (e.g., new aircraft, weapons, ground objects, etc.) could result in a partially or completely broken installation.
The SF2V Air & Ground Expansion Pack can be installed to a standalone install of SF2V or a "merged" install that includes the original SF2 and/or one of the other SF2 titles, SF2 Europe (SF2E) and SF2 Israel (SF2I). Depending on what other SF2 games your "merged" install includes and what patch level you are running, you may have an additional installation step.
- Dec2009 & later installs: If you are installing the Expansion Pack to an SF2V installation that has been patched to the Dec2009 level (which includes the "Combo Pack") or later (e.g., the Feb2010 level), then you will have an extra intallation step (see below).
- SF2I installs: If you are installing the expansion pack to a "merged" install that includes SF2 Israel (SF2I) but is NOT patched to Dec2009 level or later, then you will have an extra intallation step (see below). At minimum you will need to be at the Nov 2009 Update patch for SF2I available from ThirdWire.
All ThirdWire patches and updates should be applied BEFORE installing the Expansion Pack.
B. THE MAIN INSTALLATION
To install this expansion pack properly:
a) Ensure that "Strike Fighters 2: Vietnam" is already installed and patched to the latest level.
b) If you have a prior installation of SF2V, rename your existing SF2V Mod Folder.
Note: for more guidance on managing "Strike Fighters 2" installations and your Mod
Folder, see this discussion at CombatAce:
http://forum.combatace.com/index.php?showtopic=40588&st=0&p=289170&&do=findComment&comment=289170
c) Run the game once. The game will generate a fresh Mod Folder with default contents.
d) Unpack all four .7z files (SF2V_AG-XP_v2_Part1.7z, SF2V_AG-XP_v2_Part2.7z, SF2V_AG-XP_v2_Part3.7z, SF2V_AG-XP_v2_Part4.7z) to a safe location on your drive.
e) Simply drop the contents of the "To_Mod_Folder" into your Strike Fighters 2 Vietnam Mod Folder (NOT the folder that the game installs to). By default your Mod Folder should be located here:
Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\StrikeFighters2 Vietnam\
Windows Vista: \Users\[username]\Saved Games\ThirdWire\StrikeFighters2 Vietnam\
Windows 7: \Users\[username]\Saved Games\ThirdWire\StrikeFighters2 Vietnam\
If you have defined a custom Mod Folder, then drop the contents of "To_Mod_Folder" in that location.
f) Download the FOTI A-6A from here:
Copy the "cockpit" folder from the .RAR file and drop it into the following sub-directories of the \Aircraft directory in your SF2Vietnam Mod Folder (objects/aircraft):
A-6A
A-6B
EA-6A
EA-6B
EB-66C
KA-6D
RB-66C
If you are running SF2V are any patch level earlier than Dec2009 and your "merged" install does NOT include SF2I, then your installation process is finished.
If you are running at the Dec2009 patch level (which includes the "Combo Pack") or later (e.g., the Feb2010 level), or your "merged" install DOES include SF2I, then you have one last step.
g) SF2I & Dec2009 or later patch level users: this is your additional installation step.
- If you are running the Dec2009 patch level (including the "Combo Pack") or later (e.g., the Feb2010 level), then open the \For_Dec2009_Patch directory. Drag and drop all the files and folders from within the \To_Mod_Folder to your SF2V Mod Folder, overwriting as prompted.
- If your "merged" install includes SF2I but is NOT patched to the Dec2009 patch level or later, then open the \For_SF2I directory. Drag and drop all the files and folders from within the \To_Mod_Folder to your SF2V Mod Folder, overwriting as prompted.
That's it. You should be good to go.
C. OPTIONAL INSTALLATIONS
Optionally, install the items included in the \Optional directory (see the "Optional Installs" section below for more information).
You may also install the extra items and other bonus mods included in the \Extras folder. Please see the ReadMes included in those directories for more information.
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3. Optional Installs
Depending on what Series 2 games you have installed and whether you performed a "merged" install (creating a single Mod Folder for all your Series 2 games), you may need the items included in the \Optional directory.
A. M60A1 tank
If your SF2V Mod Folder has an \M60A1 directory in \GroundObject, then copy the M60A1_DATA.INI to that directory. If your Mod Folder doesn't have an \M60A1 directory in \GroundObject, then skip this item.
B. A-4Bs
Not all SF2 games ship with the A-4B and A-4B_65 Skyhawk. (Standalone SF2V installs, for example, will not have either A-4B version.) If you are applying the Expansion Pack to a "merged install" that does include the A-4Bs, you will want to also apply the customized A-4B files from the \Optional directory.
First, verify that your SF2V install includes A-4Bs by checking the \Objects\Aircraft directory in your SF2V Mod Folder. If it does include A-4Bs, then copy the two folders from within the \Optional\A-4Bs directory to your the \Objects\Aircraft directory in your SF2V Mod Folder, overwriting as prompted.
C. Alternate MiG-17A
If you have installed the Expansion Pack to a stand-alone installation of SF2V -- either because you don't have the other SF2 titles or elected not to perform a "merged" install -- then you will need to install the alternate MiG-17A included in the \Optional directory. To install it, simply drag and drop the \MiG-17 folder to the \Objects\Aircraft directory in your SF2V Mod Folder.
D. ThirdWire MiG-17PF
If you have "Strike Fighters 2: Europe" (SF2E) or "Strike Fighters 2: Israel" (SF2I) installed and you performed a "merged" install (meaning that all your SF2 games share a single Mod Folder), then you may use the ThirdWire MiG-17PF instead of the third-party MiG-17PF that ships with the expansion pack. If you have SF2E and wish to use the ThirdWire model, then do the following:
- Remove the existing \MiG-17PF folder from your \Aircraft directory.
- Copy the entire \MiG-17PF folder from \Optional to your Aircraft directory.
At this point the game should start using the ThirdWire model.
Hint: you always can tell what version of the MiG-17PF is currently installed by checking the name of the aircraft. The version shipped with the original Expansion Pack Beta will be identified as the "MiG-17PF Fresco-E." The ThirdWire model is identified as the "MiG-17PF Fresco-D."
E. Dec2009 Cockpits
In the Dec2009 patch for SF2 ThirdWire changed the way that cockpit poitions are calculated. This change affected the A-6A/B as well as the F-5B. In later patches (starting with the Feb2010 patch) ThirdWire reverted to the old method for determining cockpit positions.
If you are running at the Dec2009 patch level (but NOT the Feb2010 or later level), then you should copy the three folders from the \Optional\Dec2009_Cockpits directory to the \Optional\Aircraft in your SF2V Mod Folder, overwriting as prompted.
F. Alternate Exhaust Emitters
On some systems the custom exhaust emitters used on for the B-52s, F-4s, and the F-104C may cause slowdowns. If you experience severe frame rate drops whenever these aircraft are visible, you might consider switching to versions of the aircraft that use the standard DirtyExhaustEmitter.
To install aircraft versions that use the DirtyExhaustEmitter in lieu of custom exhaust emitters, simply copy the folders from the \DirtyExhaust folder (excluding \_CustomExhaust) to the \Objects\Aircraft directory of your SF2V Mod Folder, overwriting as prompted.
A copy of the original DATA.INIs with the custom exhaust effects is included in the \_CustomExhaust sub-directory, in case you wish to revert back to the originals.
G. Mobile SAM Launchers
If you wish to increase the SAM threat in North Vietnam, you can use mobile SAM launchers to boost the number of active SAMs. To install the mobile SAM launchers, simply copy all folders from the \Mobile_SAMs folder to the \Objects\GroundObject directory of your SF2V Mod Folder.
Note any mobile SAMs that exist in \Objects\GroundObject will show up in CAS missions in the "Easter Offensive" Campaign.
H. Alternate Flak
One of our main goals for this expansion pack was to make North Vietnamese air defenses more varied and deadly. We think we've succeeded. If you make it a habit to fly straight and level over Pack 6, you will be walking home.
Included in the \Optional\Flak directory are three sets of files that you can use to change the effectiveness of the flak guns (37mm, 40mm, 57mm, 85mm, 100mm, & 130mm):
1_Insane: only those with a masochistic streak should use this flak. Expect to see
entire flights blown from the sky. Any campaigns you start are almost
guaranteed to be very brief and extremely violent.
2_Deadly: significantly deadlier than the default "Normal" flak (see below). Take
care to plot flight paths around flak-infested areas and get out of the
target area as quickly as possible. Despite your efforts, chances are high
that at least one of your wingmen will not make it home.
3_Normal: the least effective and the default installed with the Expansion Pack.
Flak guns are still many times deadlier than in the stock ThirdWire game.
Best practices are not to fly straight and level through flak-infested
areas and not linger over targets.
We recommend sticking with the default "Normal" flak, though you're welcome to test your nerve with the deadlier flak varieties. To change to a different flak level, simply copy the five sub-folders from flak directory you'd like to use to the \Objects\Guns directory of your SF2V Mod Dir, overwriting as prompted.
I. Alternate Flak Effects
On some lower-end systems the custom flak effects used in this expansion pack may cause severe slowdowns, esp. in large strikes with lots of flak guns opening up on multiple flights of aircraft. If you see large drop in frame rate performance during intense flak bursts, then you may want to use the alternate flak effects available in the \Flak_Effects directory.
To install, simply drag and drop the four .INI files from the \LOW sub-directory of \Flak_Effects to the \Effects directory in your SF2V Mod Dir, overwriting as prompted. If you wish to restore the original flak effects, copy over the .INI files from the \HIGH sub-drectory to the \Effects directory in your SF2V Mod Dir.
Note that using the alternate flak effects does NOT reduce the effectiveness of flak guns.
J. Smoke-Marking Infantry Squads
By default most friendly infantry squads (but not individual soldiers) will have their positions marked by red smoke. (The smoke-marking is performed by ENEMY squads -- a key point to remember.) There are several ways to customize this effect:
1) If you would prefer not to have friendly squads's positions marked with red smoke, then you can turn that effect off. Copy the \NVA_Squad & \VC_Squad folders from \Optional\PopSmoke\Non-Smokers to the Objects\GroundObject directory in your SF2V Mod Folder, over-writing as prompted.
2) If you would prefer to change the color of the smoke used to mark friendly squads, then drill down to the \Objects\GroundObject directory in your SF2V Mod Folder. You need to edit the VC_Squad_DATA.INI and NVA_Squad_DATA.INI. At the bottom of each file you will find the data for GunBarrel5:
[GunBarrel5]
SystemType=GUN
GunTypeName=M18_Red_Smoke
// GunTypeName=M18_Green_Smoke
// GunTypeName=M18_Yellow_Smoke
// GunTypeName=M18_Violet_Smoke
The commented ( // ) GunTypeNames are disabled. Simply comment out the M18_Red_Smoke line and un-comment the line for the color you'd prefer to use.
3) If you would like friendly squads to mark enemy squads with smoke, then drill down to the \Objects\GroundObject directory in your SF2V Mod Folder. You will need to edit the following files:
ARVN_Squad_DATA.INI
US_Squad_early_DATA.INI
US_Squad_DATA.INI
VNMC_Squad_DATA.INI
At the bottom of each file you will find the data for GunBarrel5:
[GunBarrel5]
SystemType=GUN
GunTypeName=DUMMY_GUN
// GunTypeName=M18_Yellow_Smoke
// GunTypeName=M18_Red_Smoke
// GunTypeName=M18_Green_Smoke
// GunTypeName=M18_Violet_Smoke
By default GunBarrel5 for friendly squads uses the "Dummy_Gun," which does not pop smoke. Comment out the Dummy_Gun line and un-comment the line for the color of smoke you'd prefer friendly sqauds to mark enemy troops with.
K. BUFF-less Campaigns
On some systems B-52 strikes can degrade performance to the point where the game is almost unplayable. If you would like to fly campaigns that include no strikes by B-52s, copy the DATA.INIs included in the \NoBUFFs folder to the appropriate sub-directory in the \Campaigns directory of yur SF2V Mod Folder. For example, CAMPAIGNV1_DATA.INI would go to \Campaigns\CampaignV1, and so on.
L. Alternate Terrain Tiles
By default this mod package installs Pappa Goat's re-painted versions of the Brain32/Green Hell 2 tiles. If you would prefer to revert to the original tiles by Brain32 and CA_Stary (Green Hell 2) -- which are characterized by a lighter, more blue-ish tint -- you can install those original tiles from the \Optional\GH2_Alt directory.
To install, simply copy all the .BMP and .TGA files from top level of the \Optional\GH2_Alt directory to the following locations in your SF2V Mod Folder, overwriting files as prompted:
[sF2V Mod Folder]\Terrains\VietnamSEA
[sF2V Mod Folder]\Terrains\SouthVietnam
The sub-directories of \Optional\GH2_Alt contain alternate air base tiles and differently sized trees that you can also use to tweak the terrains' appearance to your liking. The \_config sub-dir contain an alternate terrain DATA.INI that is designed for use with these alternate tiles.
M. Old Diego's Optional Items
Old Diego has generously allowed us to use a number of his terrain and ground object models. Most of these are installed by default with the expansion pack. A few ground object items, however, have been left as "optional" installs.
Most of these "optional" are additional soldiers. We made them "optional" because we thought not all users would like the way the game will use them for Single Missions (esp. Armed Recon and CAS missions). For example, if you install the USArmyMortar item, you could see entire squads consisting only of mortar-equipped soldiers slugging it out with NVA regulars in CAS missions.
These "optional" items from Old Diego could be useful for those building single missions for use with this expansion pack. If you would like to install these other items from Old Diego, simply copy all the folders from the \OldDiego directory to the \Objects\GroundObject directory in your SF2V Mod Dir.
Please note that none of Old Diego's items may be re-used or re-distributed outside of this expansion pack without Old Diego's explicit permission. For a complete listing of the items from Old Diego included in this mod, see the section titled "Note on Old Diego's Items" towards the end of this ReadMe.
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4. Known Issues
A. General Notes
- Default CAS loadout for A-1's should include CBU-25's on the outer wing stations, but the AI doesn't know how to use that weapon. So, load them onto your own aircraft, but don't load them on AI! The same holds true for CBU-14's, which are similar to the CBU-25's.
- The A-1H/J Attack loadout (used for CAS and Armed Recon missions) specifies LAU-32 rocket pods on the outer wing stations. These will not show in the Loadout screen even though they will be loaded for the mission.
- Similarly, in the Loadout screen some USAF F-4 loadouts may show either nothing loaded on the forward AIM-7 Sparrow missile wells or two ECM pods. In the mission itself those weapon stations will carry an ECM pod and a Sparrow respectively.
- Due to a bug in the Single Mission engine for SF2 versions patched only to the May2009b level, the game will always choose the SAME ship/boat type to attack for Anti-Ship missions. The type is determined alphabetically -- whatever "Cargo_Ship" type comes first alphabetically in the GroundObject directory will be selected without variation. This bug appears to have been fixed at the June2009b patch level.
- The model used for the RA-5C does not have a visible tailhook, though one is present on the aircraft. Thus, you can deploy the tailhook, and it will work -- it just won't be visible in external views. The same holds true for the P-2H Neptune.
- The model used for the F-102A does have a visible tailhook, however, it is non-functional.
- The F-100D Wild Weasel aircraft is not historically accurate. The first Wild Weasels actually used two-seater F-100F Super Sabres fitted out with special electronic equipment to locate and track the radars associated with the SA-2 Guideline. In mid-1966 they began upgrading to F-105Ds. As there is no F-100F model that we are allowed to re-distribute, we elected to cobble together a single-seat F-100D Wild Weasel to stand in its place.
B. A Note on the Dec2009 & Later Patch Levels
This updated package includes fixes for problems introduced by the Dec2009 patch for Strike Fighters 2 released by ThirdWire. These problems continue to affect subsequent patch levels, incuding the Feb2010 patch. If you have the "Combo Pack" (available from ThirdWire for a short period of time at the end of 2009) then you are affected.
Although we have been able to address most issues introduced by the Dec2009 patch, in at least one case we have been able to offer only a work-around of sorts. The Dec2009 patch changes the way that terrain TGAs with "alpha layers" are rendered, causing weird display issues when viewing 3D trees through clouds at certain distances.
We have no real fix for this bit of ugliness (which you'll immediately recognize if and when you see it). The best solution we've been able to come up with is to "disappear" the 3D trees with clear TGAs on the Dec2009 patch level. The terrain itself still looks fantastic, primarily because the terrain tiles created by Brain32 and CA_Stary (and modded by Pappa Goat) are so excellently detailed.
We are hoping that ThirdWire will issue a follow-on patch to fix the trees/clouds issue. Until then, we think players will notice the missing 3D trees a lot less than the glaring eyesore of the oddish trees/clouds rendering caused by the Dec2009 patch.
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5. New Terrain Targets & Targets Areas
This expansion pack adds dozens of new targets and target areas to the North & South Vietnam terrains. In addition to adding a dozen new bridges to the NVN terrain, we've added the following target areas:
- Thai Nguyen Thermal Power Plant
- Hanoi Thermal Power Plant
- Uong Bi Thermal Power Plant
- Phu Tho Electric Power Plant
- Ben Thuy Thermal Power Plant
- Nam Dinh Thermal Power Plant
- Lang Chi Electric Power Plant
- Haiphong Thermal Power Plant (East)
- Haiphong Thermal Power Plant (West)
- Haiphong POL Storage (North)
- Haiphong POL Storage (South)
- Duong Nham POL Storage
- Ha Gia POL Storage
- Viet Tri POL Storage
- Bac Giang POL Storage
- Phuc Yen POL Storage
- Gia Thuong POL Storage
- Ben Thuy POL Storage
- Hanoi Air Defense Command & Control Center
- Thai Nguyen Steel & Iron Works
- Haiphong Cement Plant
- Van Dien SAM Support & Vehicle Depot
- Gia Lam Machine Tools Facility
- Yen Vien Industrial Complex
- Kinh No Motor Vehicle Repair Facility
- Vinh Yen Industrial Complex
- Phu Tho Chemical Plant
- Quang Khe
- Ha Dong Barracks
- Xom Bong Munitions Depot
- Hanoi RADCOM Transmitter Facilities
- Hanoi Radio
- Thai Nguyen Munitions Depot
- Trai Ca SAM Storage Facility
- Le Pap Electrical Transformer Station
- Cat Bi Munitions Dump
- Haiphong Electrical Transformer Station
- Hai Duong Barracks West
- Xuan Mai Insurgency School
- Hong Gai PT Boat Base
- Hong Gai Electric Power Plant
- Loc Chau PT Boat Base
- Vinh PT Boat Base
- Yen Bai Arsenal
- Phu Qui Munitions Depot
- Phu Van Munitions Depot & POL Storage
- Vinh Son Radar Facility
- Vinh Son Army Supply Depot
- Vu Con Barracks & Supply Depot
- Vinh Linh Radar Station
- Bac Long Radar Station
- Ta Xa POL Storage
- Kep Air Defense Command & Control Center
- Yen Son Ordnance & Ammunition Depot
- Quang Suoi Barracks
- Son Tay Barracks & Supply Depot
- Chanh Hoa Barracks & Division HQ
- Chap Le Barracks
- Dao Quan POL Storage
- Hai Duong Warehouse Complex & Marshalling Yard
- Phu Ly Transshipment Point
- Ai Mo Warehouse Complex
- Can Thon POL Storage
- Ninh Binh Transshipment Point
- Thanh Hoa Transshipment Point
- Co Trai
- Dong Phong Thong
- Kien Trung
- Ham Rong
- Nam Phong RTAFB
- An Bo POL Storage Depot
- Xuan Bo Supply Depot
- Mu Gia Transshipment Point
- Ban Karai Transshipment Point
- Ban Raving Transshipment Point
- Lang Mo Transshipment Point
- Haiphong Rail Yard
- Hanoi Rail Yard
- Thai Nguyen Rail Yard
- Yen Bai Rail Yard
- Thach Son Xa
We also spent some time working on the dock areas at Vinh, Hong Gai, and Haiphong, adding cranes, ships, and other structures to give the sense of an active port bristling with activity. We do plan to add still more target areas to the two terrains after the Gold release of this Expansion Pack, however, those will be released as separate terrain update packages.
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6. New Terrain Items
To support and populate all the new target areas, we have added several dozen new terrain objects. These new objects have been drawn mainly from the following third-party add-on terrains for the Strike Fighters series:
- DRV Terrain (by Gepard)
- Black Sea Terrain (by PFunkWorks)
- Libya Terrain (by Wrench)
- Norway Terrain (by S.Ansons)
Templates for some Target Areas have been adapted from:
- Operation Desert Storm (by ODS Group)
The new terrain objects that we've added should be familiar to those who have used other third-party add-on terrains, as these objects tend to show up in many different terrains. The majority of objects were originally drawn from these sources:
- CA_Stary's Forests & Farms Mod
- Polak's Hi-Rise Mod & ObjectsPak1
- JSF_Aggie's Enhanced Runways
- RadarDome by Grumpapotamus
- HeadQuarters, Control Center, Gas station, & Factory Area by Wingwiner
- RailwayStation by Armourdave
If you are a modder and we've used one of your terrain items but neglected to give you credit here, please let us know. We would be more than happy to add you to the credits list.
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7. Terrain Notes
This expansion pack splits the standard VietnamSEA terrain into two different terrains: North Vietnam and South Vietnam. We decided to go with a split North/South scheme in order to impose more control over the different operations in North and South Vietnam. To that end, there are some key differences between the terrains:
A. North Vietnam
The North Vietnam terrain includes all the target areas that you are familiar with in the stock SF2V terrain. This terrain is designed primarily for Strike missions and the several mission types that support Strikes: Escort, Fighter Sweep (aka MiG CAP or MiG Sweep), and SEAD (Air Defense Suppression) -- in other words, the core mission types for the several air campaigns conducted against North Vietnam. You can also fly Armed Recon and Anti-Ship missions.
B. South Vietnam
The South Vietnam terrain includes new target areas and target items in South Vietnam, eastern Laos, eastern Cambodia, and the DMZ area. It also includes target areas in North Vietnam up through Route Pack II -- roughly speaking, the Vinh area. This terrain is primarily designed for CAS, Armed Recon, and Anti-Ship missions, though you can also fly Strike and SEAD missions in the lower Route Packs. If you are unfamiliar with the Route Package system used during the air war in Vietnam, see these discussions:
http://www.airbattle.co.uk/d_history.html
http://www.nationalmuseum.af.mil/factsheets/factsheet.asp?id=1394
Put simply, where the focus in the North terrain is air operations against North Vietnam, the focus in the South terrain is air operations in support of the ground war against the NLF (Viet Cong, or VC) and PAVN (North Vietnamese Army, or NVA) units.
Here's another way to think of the differences between the two terrains when you're flying Single Missions:
1. If you want to fly Strike missions against the big targets in North Vietnam, select the North Vietnam terrain in the Single Mission screen.
2. If you want to tangle with MiGs as part of Escort or Sweep missions, select the North Vietnam terrain.
3. If you want to do battle against North Vietnam's formidable air defense network, fly Air Defense Suppression missions with the North Vietnam terrain.
4. If you want to fly CAS missions, choose the South Vietnam terrain. You will be tasked with supporting friendly forces throughout South Vietnam right up to the DMZ area.
5. If you want to fly Armed Recon missions, you can go with either the North or South terrain. With the North terrain, you get armed recon missions along the Northeast and Northwest rail lines down through the lower Route Packs as well as the northern third of the Ho Chi Minh Trail in eastern Laos. The South terrain will give you armed recon missions in the lower Route Packs and the complete length of the Ho Chi Minh Trail from the Mu Gia Pass in the north all the way down through southeast Laos and northeast Cambodia.
6. Anti-Ship missions are similar: you can fly them in both terrains. Northern shipping routes extend from Haiphong down to Dong Hoi; Southern shipping routes extend from Dong Hoi in North Vietnam down to the Go Cong area near the Mekong Delta in South Vietnam.
Also, for historical accuracy, we have also imposed limits on the MiG bases that are operational and available to host VPAF squadrons.
Early on in Operation Rolling Thunder, MiGs operated from a small handful of bases: Noi Bai, Kep, Gia Lam, Bac Mai, and Hoa Loc, though other airfields in the Haiphong area and the northwest existed. After the end of Rolling Thunder the North Vietnamese began building or renovating other airfields, including those in the southern panhandle of the country. These included: Ben Loi, Bai Thuong, Dong Hoi, Dong Suong, Khe Phat, Quang To, Quon Lang, Vinh.
Both terrains impose start dates on this list of airfields that became operational only after Rolling Thunder. Until the start date for each airfield, the runways will not appear. All the other buildings in those target areas, however, will appear, being labeled "barracks areas."
-------------------------------------------------------------------------------
8. Environment Notes
For this expansion pack we have implemented several well known terrain and environment mods:
- Brain32's SEA Tile Repaint
- CA_Stary's Green Hell 2
- Better WideSky (based on Cellinsky's original WideSky)
Given that players may have different needs and preferences, depending on their systems and aesthetic inclinations, we have have included a number of files that can be used to tweak the look and performance of these mods.
A. Terrains - Trees
You will notice several sub-directories in each of the main terrain directories in your SF2V Mod Folder. These contain alternate files that can be used to control the size and complexity of the trees used in the terrains.
Tree Complexity/Detail
The three "Detail" folders contain files to control the complexity and detail level of the trees. From the ReadMe for "Green Hell 2":
Now you'll notice three folders: High Detail, Medium detail and Low Detail. These
contain, well, three versions of the mod. Level of detail corresponds to "tree cluster"
mesh complexity, NOT the number of trees!
- High detail are the "X-type with base" and "X-type" trees, which look
best from high angles,
- Medium detail are the "X-type" trees, more cartoonish from top view
- Low detail are the "fence-type" trees, less buildings in cities
Generally try the Medium first, if you have low framerates, try Low, if you have decent
system go ahead and try High, there isn't much difference between high and medium in
performance hit. And read the section 5 about tips to control draw distance!
By default both terrains use "High Detail." To switch to a lower level of detail, simply copy of the files from the appropriate "Detail" sub-directory to the main terrain directory that you wish to modify, overwriting as prompted.
Tree Size
By default both terrains use the standard "Green Hell 2" trees. Some users may prefer to use Bananimal's "Re-scaled Trees for Green Hell 2," which are smaller and more realistically sized than the original, larger trees, however.
You can find copies of both tree sets (large and small) in the last two sub-directories in each terrain. Again, to install, simply copy the files from the appropriate sub-directory to the main terrain directory that you wish to change, overwriting as prompted.
B. Terrains - Air Bases
We were dissatisfied with the default air base tiles used by SF2V -- those neat, nicely mown squares of green -- not only because they stood out like sore thumbs on the terrain, but also because they took up so much real estate (a precious commodity around Hanoi, which is surround by five air bases). So we developed alternate air base tiles by tweaking several of the default tiles from Brain32 and CA_Stary. These tiles are installed by default with the Expansion Pack.
Although we think the new air base tiles look much better (and more realistic), we understand that some users may prefer the original air base tiles from Brain32 and CA_Stary. If you would like to restore the "old" air base tiles, copy the two .BMP files from the \ABs_Old sub-directory in each terrain folder to the main terrain folder for North and South Vietnam, overwriting as prompted. To restore the "new" air base tiles, simply copy the .BMP files from the \ABs_New sub-directory in each terrain to the main terrain folder.
C. Environment - Sun & Stars
Cellinsky's original "WideSky" included several files to cange the appearance of the sun and stars, especially at sunset. By default, this expansion pack uses the original ThirdWire sun images and Cellinsky's stars.
If you wish to change to Cellinsky's sun images, you can find them in the \Widesky sub-directory in the \Flight directory of your SF2V Mod Folder. Simply copy the four "Sun" TGAs from the \Widesky sub-directory to the main \Flight directory. To revert to the original ThirdWire sun and star images, remove the "Sun" and "Star" TGAs from the \Flight directory.
D. Alternate Terrain Tiles
By default this Expansion Pack installs Pappa Goat's re-painted versions of the Brain32/Green Hell 2 tiles. If you would prefer to revert to the original tiles by Brain32 and CA_Stary (Green Hell 2) -- which are characterized by a lighter, more blue-ish tint -- you can install those original tiles from the \Optional\GH2_Alt directory.
To install, simply copy all the .BMP and .TGA files from top level of the \Optional\GH2_Alt directory to the following locations in your SF2V Mod Folder, overwriting files as prompted:
[sF2V Mod Folder]\Terrains\VietnamSEA
[sF2V Mod Folder]\Terrains\SouthVietnam
The sub-directories of \Optional\GH2_Alt contain alternate air base tiles and differently sized trees that you can also use to tweak the terrains' appearance to your liking. The \_config sub-dir contain an alternate terrain DATA.INI that is designed for use with these alternate tiles.
-------------------------------------------------------------------------------
9. Colors of AAA/Flak Tracers
This mod package makes changes to the colors of tracers used with AAA/flak guns. As the new default colors may not suit some players, the table below can be used to adjust the colored tracers to personal preferences:
Gun TGA File Color
--- -------- -----
12MM_DSHK tracer6.tga orange
14MM_KPV tracer6.tga orange
23MM_ZU23/T tracer2.tga green
23MM_AZP23 tracer2.tga green
37MM_ZP39T tracer4.tga red (solid)
57MM_S68T tracer7.tga purple (solid)
n/a tracer.tga orange/yellow
n/a tracer3.tga yellow
n/a tracer5.tga green (solid)
n/a tracer6.tga orange/red
The easiest way to adjust the color of tracers for AAA/flak guns is to modify the tracer TGAs in the \Objects directory of your SF2V Mod Folder (as opposed to editing the guns themselves). To change the color of particular tracer, simply rename the existing TGA file to something else, then copy the tracer TGA for the color you want and rename the copy to match the original name of the tracer TGA that you renamed.
For example, if you wanted to change the color of the purple tracer used with the 57MM_S68T gun to red, you would:
1. Rename TRACER7.TGA to TRACER7-OLD.TGA
2. Make a copy of TRACER4.TGA
3. Rename the copy of TRACER4.TGA to TRACER7.TGA
It's that simple. Note that in some cases two guns use the same tracer TGA, so changing the tracer color using the method outlined above will affect both guns that use that TGA.
-------------------------------------------------------------------------------
10. Legal Stuff
We have signed onto the freeware "list" on combatace.com. As such, the work here can be included or used in other mods as along as they aren't payware and credit is given to the creator(s).
Thanks,
Malibu43 & eburger68
-------------------------------------------------------------------------------
11. A Note on Old Diego's Ground Objects & Terrain Items
Old Diego has generously allowed us to use a number of his models for Ground Objects and Terrain Items. Those items (some of which are located in the \Optional folder) include:
Ground Objects:
- 51CalPit
- NVA
- NVAgren
- NVASA-7
- NVASmlArms
- sampan01
- sampan02
- SampanSail01
- SampanSail02
- SAMsite01
- Sapper
- SForces
- SForcesLaw
- USArmy
- USArmyBzka
- USArmygren
- USArmyM79
- USArmymortar
- USMC
- USMCm60
- USMCm60up
- USMCm79
- VC_bike
- VC_bike_2
- VC_bike_3
- VC_hoe
- VC_rake
- VCmortar
- VCrpg
- VCSmlArms
- VietCong
- waterbuffalo
- WB_plowTM
Terrain Items:
- Boxcar
- CoalTender
- connex20a
- connex20b
- connex40a
- crate rotor
- crate01
- crate02
- cratesStk01
- cratesStk02
- DJBridge (mod of RRBridge01)
- FlatCarNV
- Hut01
- Hut02
- Hut03
- HutS01
- HutS02
- HutS03
- LocomotiveNV
- pallet
- Rail100
- Rail50
- Rail_45L
- Rail_45R
- Rail_sweep_100L
- Rail_sweep_100R
- Rail_sweep_200L
- Rail_sweep_200R
- Rail_sweep_90
- RDBridge01
- RRBridge01
- SAM_Site
- Slum01
- Slum02
- TankCarNV
- Train
- WaterBuffalo
None of Old Diego's models may be freely re-used or re-distributed outside of this Expansion Pack. Those wishing to re-use or re-distribute any of Old Diego's models listed above must contact him to get explicit permission to do so.
-------------------------------------------------------------------------------
12. A Note on the KC-135A Tanker
Dave at CombatAce.com has generously allowed us to include bpao's KC-135A Stratotanker, which originally appeared in the NATO Fighters 4+ mod package for SF2. Bpao was the heart of The Mirage Factory, and we are very fortunate to have been given permission to ship this high quality aircraft as part of the Expansion Pack. Needless to say, bpao's KC-135A may not be re-distributed outside of NF4+ or the SF2V/WOV Expansion Pack without Dave's explicit permission. The NF4+ all-inclusive mod for SF2V may be downloaded at CombatAce:
http://forum.combatace.com/index.php?app=downloads&showcat=407
-------------------------------------------------------------------------------
13. Credits
This Expansion Pack would not have been possible without the hard work of many modders over the years. We've used the work of the following individuals:
ajunaidr
Anthony Beardmore
ArmourDave
Bananimal
bpao
Brain32
Buggerstein
Bunyap
Canadair
CA_Stary
Cellinsky
ChampionsVA56
Column5
comrad
Coyote
David Zurawski
Dels
Diego
Dueces
Erikgen
FastCargo
Fracture
Fubar512
gbreuder
Gepard
Gerald14
Gocad
Gramps
Grumpapotamus
Hawker
HrntFixr
InSky/Orsin
Jat81500
JSF_Aggie
Kesselbrut
KillerBee
krfrge
MigBuster
Mirage Factory
MJ
Monty CZ
mppd
Nicholas Bell
NormanKnight
Old Diego (see "Note" section above)
Ordway
Pappa Goat
pappychksix
Pasko
Paul Nortress (Fist of the Fleet)
PauloPanz
pcpilot
PFunkWorks
Polak
rebel ryder
Rhugouvi
S.Ansons
Signum
Spillone104
Starfighter
STORM
suicidal
Sundowner
Syrinx
Tannethal
TeTeT
Torno
Tracker
USAFMTL (Dave)
Veltro2K
Wingwiner
Wpnssgt
Wrench
Thanks also to the several beta testers who helpfully supplied fixes for various issues, including ravenclaw_007, ericj, and DrArrow.
Hopefully we didn't miss anyone. If we did, let us know!
-------------------------------------------------------------------------------
14. Version 2.1 - Change Log
Changes from version 1.0:
CAMPAIGNS
- upgrade campaigns for split North/South terrains & new
target areas
- expand campaigns w/ additional aircraft, units, & textures
- overhaul campaign targeting schedules
- revise mission texts for all campaigns
- create optional Campaign DATA.INIs w/ no B-52 strike missions
- set Steel Tiger campaign to begin 04/03/1965
- revise mission texts for all campaigns
EFFECTS
- add Deuce's latest effects & explosions
- upgrade all effects to SF2 standards
- add custom flak effects
- add custom SAM launch effect
- add custom ship smoke effect
- add J-79 exhaust effects to all F-4s
- add alternate DATA.INIs w/ DirtyExhaustEmitter for
B-52s, F-4s, and F-104C to \Optional folder
- add smoke marker effects (by Pappa Goat & krfrge)
- add CA_Stary's Ejection Mod 1.0 effect
- add custom BULLETOBJECT.INI
ENVIRONMENT
- swap out original WideSky for hybrid WideSky/BetterWideSky
EXTRAS:
- include ELH AWNVN docs
- include alternate/optional Rattler RWR sounds
GROUND OBJECTS
- add new air defense collection (AAA/SAMs/radars)
- re-name Sampans to force use in anti-ship missions
- add Green textures to stock 3W objects where available
- add new APCs, Artillery, Squads, Tanks, Troops, & Trucks
- add new civilian ships (Small Cargo Ship, Supply Ship, Container Ship, Trawlers)
- add tweaked SumnerFRAM2 DATA.INI
- add UserLists for M113-ZPU & M113-ZU-23 to prevent these
items from showing up in Vietnam
- add additional Fansong, Spoonrest, & Barlock variants
- add SA-2E model
- add ARVN_Squad & VNMC_Sqaud ground objects
- correct names for the several "squad" ground units.
GUNS
- add effects missing effects classes to Guns
- add guns necessary for new aircraft & ground objects
- boost effectiveness of flak guns
WEAPONS
- add weapons necessary for new aircraft
- add SA-2X Black SAM
- add SA-3 Goa
- add 15 or so new 'Nam-era aircraft weapons
- add custom grey drop tanks for A-1s
- add KillerBee's Phantom Recon Camera Mod for RF-4s
- change AGM-12s to TV Homing type (EOGR, to let them
work with "Hard" Weapons setting)
- tweak AGM-45 start dates and Attachment Types
- remove Loft values from AGM-78s
- tweak base quantities for ARMs (AGM-45s & AGM-78s)
& bombs used by B-52s (Mk82s, M117s)
- rename Walleyes
- remove custom MER & TER items
- tweak start dates for AIM-9G
- add new AIM-9 model for AIM-9G/H
- tweak texture for AIM-9J
- tweak performance of most air-to-air missiles
NATIONS/SQUADRONLIST
- add "U.S. Army" to NATIONS.INI
- use expanded SQUADRONLIST.INI
SOUNDS
- add new sounds as needed for new ships, ground objects, & aircraft
TERRAINS
- replace single terrain w/ North/South terrains
- include Pappa Goat's re-painted SEA tiles for both terrains
- restrict mision types for base terrain .INIs
- create separate TARGETS.INIs & MOVEMENT.INIs appropriate
for each terrain
- remove now unnecessary target types from TYPES.INIs
- change DATA.INI sea textures (1st two) to HasWater=2
- add MipMapLevels= values to DATA.INI textures w/ water
- add Firecan radars to target areas
- separate runways and buildings into different target areas
& apply start dates on the following airfields: Ben Loi, Bai
Thuong, Dong Hoi, Dong Suong, Khe Phat, Quang To, Quon Lang,
Vinh
- adjust target values for key terrain item types in TYPES.INIs
- add dozens of new target areas and bridges, mainly
to NVN terrain (see below for more detail)
- add dozens of new terrain items to support new targets
and target areas (see below for more detail)
---------------------------
EXISTING AIRCRAFT - Changes
A-1H,A-1J
- new hangar & loadout images
- add Syrinx's USAF camo texture w/ tail codes & nose art
- USAFSilver1 skin
- VNAF1 & VNAF2 skins for A-1s
- animated canopy/wingfold
- landing gear tweaks
- correct loadout errors
- remove inis_and_bits folders
- use A1Engine sound from Eagle114th's sounds pack 1.6v
A-4C,A-4C_65
- add AirToAirRefueling loadout
- tweak service end dates to A-4C_65
A-4E,A-4E_65,A-4E_67
- add AirToAirRefueling loadout
- tweak USMC decals
- USNGreen1 skin for A-4E_65
A-4F
- add AirToAirRefueling loadout
- tweak USMC decals
A-6A
- new hangar & loadout images
- tweak flight model
- convert RWR to Vector-type
- add RackLimitOutsideOnly=TRUE to inner weapon stations
- SF2 ECM data
- replace AGM-45s w/ LAU-3As in SEAD loadout
- tweaked decals & add Sqname
A-7D
- WoV A-7 camo texture
B-52D
- B-52D upgrade 3.0 (lights,exhaust,sounds,bombay mods)
- Shark Mouth USAF camo texture
- WoV B-52 camo texture
- restrict Mission Types
B-57B
- new hangar & loadout images
- F-86F-based cockpit
- additional lights
- Night Intruder texture
- restore RAAF texture from WoV
- change Attack loadout
B-57G
- rename model to B-57G (from MBB-57G)
- new hangar & loadout images
- F-86D-based cockpit
- correct specified Squadron for B-57G textures
F-4B,F-4B_65,F-4B_67
- correct Loadout errors
- custom USMC Attack loadout w/ SUU-23
- tweak air-to-air loadouts for F-4B_67
- add LAU-3As to SEAD loadout
- custom USNGrey3 textures for all F-4Bs
- custom USNGrey4 texture for F-4B_67
- VF-51 & VF-161 textures for F-4B_67
F-4C,F-4C_67
- change SUU-23 to SUU-16 in F-4C_67
- remove gunpod from F-4C loadouts
- add Mike D. SEA camo texture
- add LAU-3As to SEAD loadout
- tweak Service end dates
- add new TAC tail insignia for F-4C USAFGrey1 texture
F-4D,F-4D_67
- add Mike D. SEA camo texture
- comvert Sparrow loadouts from 4xAIM-7-E2 to mixed AIM-7E/AIM-7-E2
w/ single ALQ-101 replacing one Sparrow
- replace AGM-45s w/ LAU-3As in SEAD loadout
- adjust Start/End Dates for F-4D
F-4E,F-4E_72
- add Mike D. SEA camo texture
- comvert Sparrow loadouts from 4xAIM-7-E2 to mixed AIM-7E/AIM-7-E2
w/ single ALQ-101 replacing one Sparrow
- replace AGM-45s w/ LAU-3As in SEAD loadout
- adjust Start/End Dates for F-4E
F-4J
- replace AIM-7-E-2s w/ AIM-7Es
- custom USMC Attack loadout w/ SUU-23
- add LAU-3As to SEAD loadout
- adjust service years
- custom USMCGrey3, USNGrey3, USNGrey4, USNGrey5, & USNGrey6 textures
F-8C,F-8C_66
- remove Strike mission role from Loadouts
F-8D,F-8D_66
- remove Strike mission role from Loadouts
F-8E,F-8E_66
-tweak USMC decals
F-100D,F-100D_64,F-100D_68
- restrict mission types
- tweak Service end dates for F-100s
- remove Shrikes from SEAD loadouts
F-105D,F-105D_66
- replace AGM-45s w/ LAU-3As in SEAD loadout
- adjust service years for F-105D_66
F-105G
- new Loadout.tga
- tweak flight model
- SF2 ECM data
F-111A
- new loadout.tga
- SF2 RWR data
- change ServiceStartYear to 1968 or 1972
- add UserList
- restrict Mission Types
IL-28
- add NVietnam to UserList.ini
- VPAFSilver & VPAFgreen textures
- airbrakes
- new landing lights
J-6
- change NVietnam ServiceStartYear to 1972
- green/silver camo scheme
MiG-17
- use MiGBuster's & Fubar512's accurate flight model
- add NVietnam to UserList
- VPAFmetal & VPAFSilver textures
- add Anti-Ship Mission Type & Loadout
- tweak start/end dates
- correct Export dates
MiG-17F
- use MiGBuster's & Fubar512's accurate flight model
- comrad's VPAF_dCamo texture
- add Anti-Ship Mission Type & Loadout
- tweak start/end dates
MiG-17PF
- use MiGBuster's & Fubar512's accurate flight model
- add ThirdWire MiG-17PF as Optional install
MiG-19S
- change NVietnam ServiceStartYear to 1972
- restrict Mission Types
MiG-21F,MiG-21MF,MiG-21PFM,MiG-21PFV
- restrict Mission Types
- add 927_Camo & 927_Green textures to MiG-21PFM
General (All)
- add destroyed model data to most aircraft
- tweak anti-ship loadouts for all aircraft w/ Anti_Ship
Mission Type
- add tail serial decals for all Navy aircraft as well as
the F-4C USAFGrey1 texture & USAF A-1 textures
- correct shadow data for a number of aircraft
---------------------------
NEW AIRCRAFT - Additions
- A-6B Intruder (from A-6A)
- AC-119G Shadow
- AC-119K Stinger
- AC-123K Black Spot
- AC-130A Spectre
- AC-130A Surprise Package
- An-2 Colt
- B-52F Stratofortess
- B-52G Stratofortess
- C-123K Provider
- C-130A Hercules
- C-130E Hercules
- Canberra B.mk20 (RAAF)
- Cessna180 (RAAF)
- EA-6A Electric Intruder
- EA-6B Prowler
- EB-66C Destroyer
- EF-4C Phantom II
- F-4D Phantom II (69) (from F-4D_67)
- F-4D Night OWL
- F-4E 'Rivet Haste'
- F-5A Freedom Fighter
- F-5B Tandem Tiger
- F-5C Skoshi Tiger
- F-100D Wild Weasel
- F-102A Delta Dagger
- F-104C Starfighter
- F-105F Wild Weasel
- KA-3B Tanker
- KA-6D Tanker
- KC-130F Tanker
- KC-135A Stratotanker
- MiG-17PF Fresco-E
- MiG-19SF Farmer-C (sky-blue texture)
- O-1E Bird Dog
- OV-10A Bronco
- RA-5C Vigilante
- RB-66C Destroyer
- RF-4B Phantom II (from MF RF-4C)
- RF-4C Phantom II (MF)
- RF-8A Crusader (from MF F-8B)
- RF-8G Crusader (from MF F-8C)
- RF-101C Voodoo
- SP-2H Neptune
--------------------
malibu43 & eburger68
16 November 2009
1 March 2010 (updated)
9,409 downloads
-
Operation Darius (Final) - Part 4 of 4
By eburger68 in User Made Campaigns
This is the last of four parts of Operation Darius for SF2.
Eric Howes
2,223 downloads
-
Operation Darius (Final) - Part 3 of 4
By eburger68 in User Made Campaigns
This is the third of four parts of Operation Darius for SF2.
Eric Howes
2,371 downloads
0 comments
Updated
-
Operation Darius (Final) - Part 2 of 4
By eburger68 in User Made Campaigns
This is the second of four parts of Operation Darius for SF2.
Eric Howes
2,217 downloads
0 comments
Updated
-
Operation Darius (Final) - Part 1 of 4
By eburger68 in User Made Campaigns
"Operation Darius"
for
Strike Fighters 2
This package contains an overhauled version of the "Operation Darius" mod that was originally assembled by Wrench for a collaborative campaign project at CombatAce.com. The mod is based on a fictional scenario set in late 2012 which sees a coalition of Western nations conduct a four week air campaign to degrade Iran's nuclear development facilities.
This mod package should be installed to "Strike Fighters 2" (SF2) installations (or merged installs incorporating SF2) that include "Strike Fighters 2: Europe" (SF2E) and that are patched to the Mar2012 or later patch level. If you are running SF2 at an earlier patch level and do NOT intend to update to one of the later patch levels mentioned above, you should NOT install this mod package.
Note that this is a COMPLETE mod package. There is no need to install the original "Operation Darius" mod that was released by Wrench. Nor should you attempt to install it over the top of Wrench's version, as you could end up with a non-working install.
So, what's different about THIS version of "Operation Darius"? What makes it new and unique? Plenty of things. This version includes:
- three blue-side campaigns -- one w/ a ground war; two w/o a ground war
- one red-side campaign -- w/o a ground war
- new Iranian weapons, incl. AAMs, SAMs, & MRBMs
- new Iranian ground objects, incl. mobile SAM launchers, static SAM launchers,
AAA, tanks, APCs, ships, & MRBM launchers
- two different versions of the IRIAF F-14A, one of which is equipped with the
Sedjeel air-to-air missile (based on the Hawk)
- dozens of new target areas, incl. SAM sites, MRBM sites, nuclear research sites,
and uranium processing/enrichment sites
- an overhauled terrain TYPES.INI to better prioritize targets in campaigns
- a number of new aircraft, incl. the Rafale, Gripen, Turkish/Greek F-4s & F-16s,
the Greek A-7E(H), a new J-7ME, the A-10C (w/ Spectre8750's cockpit), AV-8B Plus,
F-35A, F-111C (Late), A310 MRTT, CF-18_07, & Su-30MKM
- new menu screens (nothing radical)
- plenty of fixes to just about every area of the mod to get things updated
to SF2 standards and working correctly
- support for new SF2NA features, incl. carrier battle groups, F-14A avionics,
cruise missiles, and new mission types
This version also departs from Wrench's version in that some aircraft have been removed (F-4E_86, AT-6B, the AlphaJets, excess C-130s & Mirage 2000s, and a few others) in addition to plenty of other unnecessary cruft, incl. gigabytes of unused aircraft skins. (Even with all the removals, this mod is still on the large side.)
NOTE: this mod is distributed as set of FOUR 7zip archive files. If you did not download all four 7zip packages from CombatAce.com, then this mod will not work properly.
~~~~~~~~~~~~~~~~~~~~
Minimum Requirements
~~~~~~~~~~~~~~~~~~~~
To install and play this mod, you must have the following installed:
SF2 VERSION: Strike Fighters 2 PLUS
Strike Fighters 2 Europe
PATCH LEVEL: Mar2012 or higher
This mod does support installations that include "Strike Fighters 2: North Atlantic" (SF2NA), however, SF2NA is not required.
~~~~~~~~~~~~
Update Notes
~~~~~~~~~~~~
This mod package is a refreshed and updated version of the original version that was released in August 2012. It incorporates all the updates included in the "Update 1" package released on CombatAce in January 2013. It also includes further updates, fixes, and additions beyond what was included in the "Update 1" package. All told this refreshed version of the mod includes the following major additions to the "Operation Darius" mod package:
- new aircraft: Mi-8, SH-3D, SeaKing, UH-1D, & 2 Iranian UCAVs
- new SF2NA aircraft: EA-6B_98, E-2C
- new optional aircraft: F-14A_Iran, F-14A-Iran, HH-60H, MH-60S
- new aircraft models: F-7B, F-7M, F-16I_Sufa, MiG-29A, MiG-29G, Su-25
- new ships: USNTransport, plus 13 new Iranian ships
- new alternate main campaign
- updated desert terrain tiles
...plus numerous other fixes, updates, and skin additions to dozens of aircraft and ground objects.
~~~~~~~~~~~~
Installation
~~~~~~~~~~~~
Before installing this mod package, please ensure the installation of "Strike Fighters 2" and "Strike Fighters 2: Europe" that you intend to use is updated to at least the Mar2012 patch level. The latest patches for Strike Fighters 2 can be downloaded from ThirdWire:
http://thirdwire.com/downloads.htm
Also, please be aware that the mod requires "Strike Fighters 2" (SF2) as well as "Strike Fighters 2: Europe" (SF2E). This mod can be installed to SF2 installations that incorporate "Strike Fighters 2: North Atlantic" (SF2NA). If SF2NA is part of your target install base, there are some additional items for you to install.
The main installation process consists of three main steps -- or, four if your target install base incorporates SF2NA. Please read the following instructions carefully and follow them religiously. If you wind up with a non-working mod install, then you likely failed to follow the instructions properly.
-----------------------------------
* STEP 1: PREPARE THE MOD FOLDER *
-----------------------------------
This mod requires a separate mod folder. Please do not attempt to install this mod over or combine it with other mods such as NATO Fighter 4+, "Operation Desert Storm," or the SF2V Expansion Pack.
- Open your SF2 Installation directory and make a copy of StrikeFighters2.exe or StrikeFighters2 NorthAtlantic.exe (if your target install base includes SF2NA). Rename the copied .EXE file to StrikeFighters2_OpDarius.exe (or whatever unique name you prefer).
- Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your "Operation Darius" mod install will have been created in one of these locations:
Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder]
Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
...where [YourModFolder] matches the name of the copied .EXE file that you created. You will install the "Operation Darius" mod files to your Mod Folder.
- Open your Mod Folder and delete the \Objects sub-directory (including everything in it).
Now you're ready to install the "Operation Darius" mod proper.
-------------------------------------------------
* STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER *
-------------------------------------------------
This is the easiest step.
- Unpack the four "Operation Darius" archive packages to a temporary location on your hard drive.
- Move the contents of the \To_Mod_Folder directory from all four unzipped packages to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install.)
If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories.
----------------------------
* STEP 3: EDIT OPTIONS.INI *
----------------------------
This last step involves a bit of text editing, so please pay attention.
Open the Options.INI in your Mod Folder. Locate the "Instant Action" section and replace it with the following:
[instantAction]
AircraftType=F-22A
MissionMap=IR2003
StartTime=05:30:00
StartDate=11/19/2012
StartTimeDeviation=120
TextureSet=0
NationalMarking=0
SquadronMarking=0
AircraftNumber=0
KillMarking=0
Just below the "Instant Action" section is the "Single Mission" section. At minimum you should change the EndYear= statement to 2012 or higher. I recommend setting the StartYear= and EndYear= as follows:
StartYear=2003
EndYear=2020
Finally, a little further down you should find the "Campaign" section. Replace it with the following:
[Campaign]
CampaignName=20121117 Operation Darius
PlayerService=USAF
PlayerUnit=44th Fighter Squadron
AircraftType=F-15C_85
Difficulty=NORMAL
Length=NORMAL
AircraftSupply=NORMAL
WeaponSupply=NORMAL
LoadCampaign=FALSE
CampaignSavename=DefaultCampaignSave
Save your changes and close the Options.INI file.
-----------------------------------------
* STEP 4: Optional Step for SF2NA Users *
-----------------------------------------
This last step is for those whose install base include "Strike Fighters 2: North Atlantic" (SF2NA). Included with this mod are a number of custom files that allow SF2NA users to enjoy some of the new functionality included with SF2NA, including:
- F-14A cockpits and avionics that use the new AvionicsF14A.dll included with SF2NA;
- Carrier battle groups in campaigns
- New mission types in campaigns, including Escort_Jamming missions for the EA-6B and EA-18G
(AI only) as well as Early_Warning missions for the E-2C and E-3A.
TO INSTALL: drag and drop the contents of the \_For_SF2NA folder into your Mod Folder, allowing Windows to merge and overwrite any folders and files it prompts to.
* * * * *
THAT'S IT. Your ""Operation Darius" mod for SF2 should now be ready to use. Please read the following section for more information on the campaigns included with this mod.
~~~~~~~~~~~~~~~~~
Optional Installs
~~~~~~~~~~~~~~~~~
This mod package includes several optional aircraft that you can isntall, provided you have the models to support them (the models are available from ThirdWire or the A-Team.
A. Tomcats
Included in the \_Optional folder are files to support the installation of two new versions of Iran's F-14 Tomcat. Both versions require DLC #27 (F-14A Tomcat, Iranian Air Force) from ThirdWire's DLC store:
https://store.thirdwire.com/store_dlc.htm
To add these aircraft to your OpDarius Mod:
1. Ensure that DLC #27 is part of your target SF2 installation.
2. Copy or move the F-14A_Iran and F-14A-Iran aicraft from the \_Optional folder to your OpDarius Mods Folder.
These two DLC-based Tomcats will replace the default F-14s used in the campaigns (though they can be installed alongside the default F-14s, which use Mirage Factory models).
B. Seahawks
Included in the \_Optional folder are files to support the installation of two new helicopters -- the HH-60H and MH-60S, which are custom mods by JimBeamer5 of Seahawk models available from the A-Team's web site at:
http://cplengineeringllc.com/SFP1/Skunworks.html
Note that you MUST download the original packages that contain the LOD files (models) from the above site (which requires you to apply for access) in order to use these aircraft. You will need to download two different packages from the A-Team's site:
------------ --------- --------------- -----
Optional A/C LOD Files A-Team Download Notes
------------ --------- --------------- -----
HH-60H sh60F-R*.lod SH-60F SeaHawk four LODs
MH-60S mh60-R*.lod MH-60G PaveHawk four LODs
To add these aircraft to your OpDarius Mod:
1. Download the specified packages from the A-Team's site (see above)
2. Unzip the packages to a temporary directory.
3. Copy the .LOD files from each package you downloaded to the appropriate aircraft folders in the \_Optional\Objects\Aircraft directory.
4. Once you've added the LOD files to the aircraft folders, you may install the aircraft and accompanying decals from the \Optional directory to your OpDarius Mods Folder.
These optional helicopters are used by several USN squadrons in the new alternate OpDarius campaign. If these aircraft are not installed, the game will default to using the SH-3D -- which is not historically accurate but will at least give you flying helos for those squadrons.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A Note on the Included Campaigns
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This mod includes three different campaigns:
1. OpDarius - a blue side campaign without a ground war. Primary focus for the campaign is bombing Iranian nuclear and military sites. If your primary interest is flying strike, SEAD, or air-to-air missions, this campaign is your best option.
2. OpDarius (alt) - a variant of the original OpDarius campaign (described just above), but with a more restricted Blue-side order of battle, as well as the following changes:
- updated USN squadrons & ships
- helicopters (USN & Iran)
- Iranian ships
- Iranian drones
This OpDarius alternate version is designed to take full advantage of features introduced in SF2NA -- if you play it with an isntallation that includes SF2NA.
3. OpMarathon - a blue side campaign with a ground war. The only units tasked with CAS missions, though, are the A-10C, AH-64D, and AV-8B units. If you want CAS missions, you need to select one of those units. The ground war consists of border skirmishes along the Iran/Iraq border, not a full-fledged invasion of Iran. Still, a very engaging campaign.
4. OpShamshir - a red side campaign without a ground war. Undoubtedly the most challenging campaign. It'll probably take you a while to develop tactics that allow you to survive more than a few missions.
~~~~~~~~~~~~~~~~~~~~~~
A Note for SF2NA Users
~~~~~~~~~~~~~~~~~~~~~~
If you have SF2NA as part of your install base and go ahead and install the files to support SF2NA features like carrier battle groups, you'll notice the that LCC-19 and LPD-4 ground objects have been disabled (you can find them in \Objects\GroundObject\_disabled). There is a good reason for this.
The SF2NA game engine will, by default, generate two battle groups when you fly game-created Single Missions: one carrier battle group to support naval aircraft; a second battle group that includes the two amphibious ships (LCC-19 and LPD-4). This second battle group will be automatically positioned at some distance behind the main battle group. Given the narrow confines of the Persian Gulf, this auto-positioning often results in the second battle group being placed on land (depending on wind direction for the mission).
I can assure you that nothing kills the immersive quality of the game quite like the sight of U.S. Navy amphibious ships ploughing across a desert landscape. Definitely something no player wants to see, esp. after a long and otherwise satisfying mission.
Unfortunately, this behavior appears to be hard coded, meaning that the only way I've found to stop the game from generating a second battle group on land is to remove the LPD-4 and LCC-19 from the game altogether.
Please note that this behavior is a factor only in Single Missions, not campaigns, as none of the campaigns include the LPD-4 or LCC-19 in a carrier battle group.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A Note on Anti-Ship Missiles
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
For this mod most third-party (i.e., non-stock) anti-ship missiles have been converted to use the ASM/cruise missile functionality introduced w/ SF2NA. At the same time, the older versions of these missiles have been preserved, as the new ASM cruise missiles can be used by AI only against ships.
So, for many anti-ship missiles you will now find two versions:
1) "Standard" guided version
These versions are the "old" style missiles setwith WeaponDataType=1. They can be used by AI against land and sea targets. These missiles retain their familiar names (e.g., AGM-84D Harpoon, Kh-59M Ovod, etc.).
2) ASM/cruise missile version
These versions utilitize the new cruise missile functionality set by WeaponDataType=7. They can be used by AI only against ships. These versions can be distinguished by their names:
- U.S./NATO missiles have the ASM tag (e.g., AGM-84D Harpoon ASM).
- Soviet/WP missiles follow the naming convention used by ThirdWire's
Soviet cruise missiles (e.g., Kh-59M AS-13 Kingbolt).
At the same time aircraft that typically carry these missiles have been updated to accommodate the ASM versions. Loadouts for these aircraft have been updated to use ASM versions by default for Anti-Ship, Naval_Attack, and Cruise_Missile loadouts.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A Note on Laser-Guided Bombs (LGBs)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
AI pilots in Strike Fighters have long had problems employing LGBs. AI pilots in the player's flight can drop LGBs, but will treat them as dumb bombs. AI pilots in flights not controlled by the player (i.e., AI-only flights) cannot use LGBs at all, and will typically get stuck circling the target.
To address this problem I have created EOGB versions of all LGBs for AI pilots to use (AI pilots have no problems with EOGBs for some reason). These AI versions are identical in all respects to the LGB versions save for the Guidance Type, which is set to "Electro-Optical Guided" instead of "Laser-Guided."
By default aircraft that use LGBs for certain loadouts (usually Stike, Attack, SEAD, or Anti-Ship) are loaded with these AI (EOGB) versions instead of the LGB versions. You should make it a habit to check the Loadout screen and switch the bomb version on your own aircraft to the LGB version.
You can distinguish between the AI (EOGB) and LGB (Player) versions by the weapon name -- for example:
LGB version: GBU-12D/B Paveway II LGB
AI version: GBU-12D/B Paveway II (AI)
While this solution introduces an extra step for the player in the preparation to start a mission, it allows AI pilots and AI-only flights to use these weapons.
~~~~~~~
Updates
~~~~~~~
This mod was last updated September 2015. That update included the following additions, fixes, and changes:
New Aircraft:
- AH-1J_IRIAA
- AH-1W
- EF-2000_Luftwaffe
- EF-2000_RAF
- MQ-9
New Models:
- CF-18A_07 updated model
- F-18C_Fin updated model
- FA-18C updated model
New Skins:
- AV-8Bplus new skins
- C-5A new skins
- C-17 new skins
- C-141B new skins
- F-1EQ new skins
- RF-4E_TuAF new skins
Other Updates:
- AH-64D updated flight model
- HH-60H & MH-60S updated flight model
- Su-27 & Su-30MKM new cockpits
- minor fixes & tweaks to
most other aircraft
- addition of new aircraft
to campaigns
- other minor updates to
campaigns
- addition of around 200
new weapons & guns
~~~~~~~
Credits
~~~~~~~
This mod package incorporates a large number of items are from the following modders, who generously allowed their use:
--------------------
The Mirage Factory ................ A-7E(H)
Wpnssgt ........................... A-10C original model
Spectre8750 ....................... A-10C new model, upgrade, & cockpit
AmokFloo .......................... A310-MRTT
yakarov79 ........................ AH-1J/W
EricJ ............................. AH-1W camo skin
Dels .............................. AH-64D
Bobrock & Brain32 ................. AV-8B-da & AV-8Bplus
Wrench ............................ AV-8B updates
331KillerBee & USAFMTL ............ AV-8Bplus skins
Nengajyou Aki ..................... AV-8B Plus (2010)
Dels & the Bone Team .............. B-1B_03
USAFMTL, JSF_Aggie, ............... B-52H_06C
Dels & wpnssgt
The Mirage Factory ................ B707-300
Veltro2k .......................... C-5A & C-141B
Veltro2k & Wrench ................. C-17
Daddyairplanes .................... C-5A, C-17, & C-141B skins
HrntFixr .......................... C-130A desert skin
Dels .............................. C-130H, C-130H_IRIAF, EC-130H
Daddyairplanes .................... C-130E/H upgrades & new skins
Dels, Sundowner, & Dave ........... RAF C-30K Super Pack (for C-130Ke)
AmokFloo .......................... C-160D
The Mirage Factory / ModMafia ..... CF-18
dtmdragon ......................... CF-18_07 upgrade
The Mirage Factory ................ E-3A
USAFMTL ........................... E-3A AEW Update
Daddyairplanes .................... E-3A skins & SF2 updates
Hawker/Agemmenon & 331KillerBee ... EA-6B
Paul Nortress ..................... EA-6B skins
Fubar512 & Wrench ................. EA-6B INI upgrades & fixes
Home Fries ........................ 3W EA-6B_98 (optional)
Ace888 ............................ EF-2000 Typhoon
The Mirage Factory ................ F-1EQ
Stary ............................. F-1EQ cockpit repaint
Sundowner ......................... F-4D_IRIAF, F-4E_IRIAF, F-4E_IRIAF_75 skins
Wrench & Sundowner ................ F-4E_AUP
Ace888 ............................ F-4E_SRA
USAFMTL, Sundowner, & PureBlue .... F-4ETM_2020
Ace888 ............................ F-4ETM_Simsek
ravenclaw_007 .................... F-4F_ICE
The Mirage Factory ................ F-5A_IRIAF & F-5E_IRIAF
lanapa ............................ F-5E_IRIAF skin
Crusader .......................... F-5E avionics mod
The Mirage Factory................. F-7B & F-7M Airguard (mew models)
101tfs & Gepard ................... F-7ME
The Mirage Factory ................ F-14A & F-14A_IRIAF
EricJ & Sundowner ................. F-14A & F-14A_IRIAF skins
Spectre8750 ....................... F-14A fixes & upgrades
FastCargo & team .................. F-15C_85, F-15E_04, & F-15I_Raam
Viper Crew ........................ F-16AM, F-16C, F-16CM_B40, F-16CM_B42, F-16CM_B50,
& F-16CM_B52
Viper Team ........................ F-16I Sufa (new model)
JJava ............................. F-18C_Fin (based on the TMF F/A-18A & F/A-18C)
The Mirage Factory / ModMafia ..... F/A-18A & F/A-18C
Wildcat,column5,SidDogg,& BPAo .... F/A-18 skins
Dels & the Raptor Team ............ F-22A
Julhelm ........................... F-22A cockpit
Fastcargo ......................... F-35A
DoctorWho ......................... F-35A 58 FS skin
FastCargo ......................... F-111C(Late)
liamp51 ........................... re-textured F-111A cockpit
EricJ, FastCargo & team ........... FA-18E, FA-18F, & EA-18G
SidDogg, Thundercheif, & EricJ ... FA-18E, FA-18F & EA-18G skins
EricJ ............................. FA-18F_RAAF skins & EA-18G Jammin' Jihad scheme
Brain32 ........................... Updated F/A-18E/F cockpit
Bobrock ........................... HarrierGR9 model
Pagan ............................. HarrierGR9 updates
Crusader .......................... Harrier avionics mod
JimBeamer5 ........................ HH-60H & MH-60S (optional)
Insky Group & Erwin Hans .......... J-10A
Gux & Gripen Team ................. JAS39C
Scandinavian Front Team ........... Gripen updates
Bpao .............................. KC-135E & KC-135R tankers
The Mirage Factory ................ M2000-5F
Amokfloo, JAT81500, & ludo.m54 .... M2000BG
Marcfighters ...................... Mi-8 Hip
The Mirage Factory ................ MiG-29A_ir & MiG-29G
Russouk2004 ....................... MiG-29A updated model
dast24 ............................ MiG-29G updates
frtn .............................. MQ-9
CadeteBRA ......................... RafaleC
Bpao, Crab02, & ravenclaw_007 ..... RF-4E_HAF, RF-4E_HAF_SW, RF-4E_IRIAF, RF-4E_TuAF
Ace888 & emresukhoi ............... RF-4E_TuAF skins
FastCargo ......................... Saeqeh
foxmonter ......................... SEtendard
Wrench ............................ SEtendardM update
Florian ........................... SH-3D Sea King
Veltro2k & Lindr2 ................. Su-24MK
dalai_LAMA, Veltro2K, ............. Su-24MK skins
& Tunderchief
Mikeymead ......................... repainted/updated Su-24 cockpit
NATO Fighters 4+ team ............. Su-25
Florian, Baffmeister, Paulopanz, .. Su-25 updated model, INI updates, & new skin
& Wrench
Marcfighter, Erwin Hans ........... Su-27
Marcfighter, Erwin Hans, .......... Su-30MKM
Bpao, & Jv44KT
SayWhat!, Massimo, & Erwin Hans ... Su-27 & Su-30MKM skins
Orsin & Lindr2 .................... Su-27 & Su-30 flight models
YEYEYE ............................ new Su-27 & Su-30 cockpits
Sundowner, AD, & Dave ............. TornadoGR4_06
Ianh .............................. Tornado GR4_06 fixes & updates
Sundowner & Ianh .................. TornadoRECCE
Gramps ............................ UH-1D Huey
101tfs & Spillone104 .............. Iranian drones (from Mescalero mod)
--------------------
WhiteBoySamurai ................... Ticonderoga & Arleigh Burke class ships
aleks1 ............................ CVN-68
Kesselbrut ........................ LHA
SUICIDAL & TORNO .................. Alvand (Type 21 frigate)
Hinchbrooke ....................... Damavand (Daring class)
WhiteBoySamurai ................... Bayandor (Jianghu)
SUICIDAL & TORNO .................. Moudge Class DD (Type 21)
WhiteBoySamurai ................... China Cat FAC (new)
ThirdWire ......................... ChinaCat (P-4 Patrol Boat), Tir Class (Patrol Boat)
Kesselbrut ........................ Supply Ship, Small Cargo Ship, MVNordic_Ferry,
MVTor_Caledonia, MVBaltic_Ferry, Trawler 1 & 2
Kesselbrut ........................ Hejaz (Small Cargo Ship), Hendijan (Navy Tug), Kilo
Class submerged (November), Spy Trawler (Trawler2)
Polak ............................. MVAtlantic_Causeway & MVAtlantic_Conveyor
Adrian Benetti .................... Kaman (ARA Intrepida) & Riazi (Sotoyomo)
Pasko ............................. Thondar Class (Komar)
AleDucat .......................... Kilo Class Sub (ARA Salta)
BANIDOS Team ...................... ContainerShip
Julhelm ........................... ND Tanker & Kharg (Tanker2)
loborojo & SUICIDAL ............... Petrolero
Fubar512 .......................... Fleet Oiler
Cocas ............................. Trawler
Raven ............................. Navy Trawler repaint
JSF_Aggie ......................... ThirdWire LHA upgrade
Florian ........................... USN AOE Transport
Abhi .............................. AN/TQ-1 Avenger, Pantsir-S1
FastCargo ......................... SA-5 & SquarePair
Monty CZ........................... SA-10 & Flaplid, Stinger site
Fubar512 .......................... SA-10 INI tweaks
Gabilon ........................... Gepard & Tor-M1
Pasko ............................. S-60, KS-30, KS-19P, SA-7, Hawk launcher & radars,
BTR-60, Type69, Type59, M-42, D-20, Chaparral,
SS-4 launcher & vehicles, 155mm Howitzer, EW_Radar
Fubar512 & Wrench ................. Hawk INI tweaks
rebel ryder & Nicholas Bell ....... M1939 flak guns
bigal1 ............................ M270MLR
YEYEYE ............................ PAC-3 system
Florian ........................... RolandRad
CrazyhorseB34 ..................... RolandRad desert skin
EricJ & winterhunter .............. Starstreak Stormer
Kesselbrut ........................ ZPU-1, ADATS, BlowpipeUK, OerlikonAAA,
Rapier, & Blindfire radar
Gerald14 & Kesselbrut ............. M3A1 Bradley & M6 Linebacker
BPAo & Sundowner .................. HQ-7 (SA-9)
Julhelm ........................... Firecan radar (new model)
Stefano ........................... AMX-30 & AMX-30B2
rebel ryder ....................... BMP-1 & M-109
SFP1Ace ........................... Chieftain 5 tank
Florian ........................... Leopard2A6
bigal ............................. Scud launcher
Moonjumper, Crusader, & Otto ...... Kytusha launchers
Spectre8750 ....................... GAZ-66 trucks
BANIDOS Team ...................... M167 VADS & TOPOL
Richard & Kesselbrut .............. Land Rover trucks
BANIDOS Team & SUICIDAL ........... Mercedes trucks
Kesselbrut ........................ ZiL-157 trucks
SUICIDAL & TORNO .................. Humvees
SUICIDAL .......................... New Destroyed Tank LODs
--------------------
cellinsky, Insky/Orsin, ........... Environment mods
& PanamaRed
Fubar512 .......................... Improved water shader effect
USAFMTL & Polak ................... Terrain
Wrench ............................ Terrain updates & updated desert tiles
Spectre8750 ....................... Fake Afterburner Node
Stary ............................. Ejection mod
OldDiego, Pappy, Wrench, Pasko, ... Pilots
Florian/AmokFloo, & PureBlue
allenjb42 ......................... OpDarius icon
--------------------
(Used in an earlier release of this mod package)
Wrench ............................ F-7M update
The Mirage Factory, ............... F-16A & F-16C models
Swede & Wpnssgt
Viggen ............................ F-16AM_KLu (based on The Mirage Factory F-16A)
Creepn Death ...................... F-16C_HAF skins
Eankhilous ........................ F-16C_TuAF skins
wpnnsgt, Swede, & team ............ F-16I_Sufa
The Mirage Factory ................ F/A-18C models & skins
SidDogg ........................... F/A-18C skins
Spectre8750 ....................... F/A-18C upgrade
ODS Team .......................... Firecan radar
Bongodriver ....................... EF-2000 Typhoon
Spiritwalker69 .................... EF-20000 new & updated skins
Credit for the original "Operation Darius" mod package goes to USAFMTL, Wrench, and the team of modders that contributed to that campaign collaborative project on CombatAce.com. To peruse the discussion surrounding the original "Operation Darius" project, see this thread:
http://combatace.com/topic/68337-ok-lets-start-a-virtual-nato/
If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
--------------------------
eburger68 & USAFMTL (Dave)
31 August 2012
24 January 2013
30 October 2014
23 September 2015
2,580 downloads
-
SF2NA: Black Sea Crisis (Part 4 of 4)
By eburger68 in User Made Campaigns
Part four of the "Black Sea Crisis" mod for SF2NA.
1,598 downloads
0 comments
Updated
-
SF2NA: Black Sea Crisis (Part 3 of 4)
By eburger68 in User Made Campaigns
Part three of the "Black Sea Crisis" mod for SF2NA.
1,545 downloads
0 comments
Updated
-
SF2NA: Black Sea Crisis (Part 2 of 4)
By eburger68 in User Made Campaigns
Part two of the "Black Sea Crisis" mod for SF2NA.
1,607 downloads
0 comments
Updated
-
SF2NA: Black Sea Crisis (Part 1 of 4)
By eburger68 in User Made Campaigns
"Black Sea Crisis" for
Strike Fighters 2 North Atlantic
September 1994. Conspiring with senior elements of the military, a coalition of hard line Russian nationalists and former communists in the State Duma deposes President Yeltsin, who makes a dramatic escape from Russia in the middle of the night aboard a hastily commandeered Aeroflot airliner.
Declaring the December 1991 dissolution of the Soviet Union to be an illegal act of high treason, the new powers in the Kremlin announce their intention to bring "renegade" former Soviet republics back into Moscow's orbit. Within days Russian tank divisions are massing on the Ukraine's eastern border.
Alarmed at the rapidly mounting threat to their newly independent country, Ukraine's leaders turn to NATO and the United States for assistance. The United States responds by sailing the Eisenhower carrier group through the Turkish Straits and into the Black Sea, while simultaneously deploying several USAF bomber squadrons to Incirlik Air Base in Turkey. As tensions continue to rise, a Marine Amphibious Group is also dispatched to Sevastopol with its complement of battle-ready U.S. Marines.
Despite the show-of-force by Washington, the revanchist hardliners in Moscow press on with the build up of military forces on the Ukrainian border, all the while demanding that U.S. military units withdraw immediately from the Black Sea area. Ignoring pleas for talks to resolve the crisis, Russian tanks cross the border in the early morning hours of September 29 as part of a full scale invasion of the Ukraine.
~~~~~~~~~~~~~~~~~~~~
Minimum Requirements
~~~~~~~~~~~~~~~~~~~~
To install and play this mod, you must have the following games as part of a merged install:
SF2 VERSION: Strike Fighters 2 North Atlantic
Strike Fighters 2 Europe
PATCH LEVEL: Mar2012 or higher
~~~~~~~~~~~~
Installation
~~~~~~~~~~~~
This mod requires "Strike Fighters 2 North Atlantic" (SF2NA) as well as "Strike Fighters 2: Europe" (SF2E) in a merged install. Before installing this mod package, please ensure the installation of "Strike Fighters 2 North Atlantic" and "Strike Fighters 2: Europe" that you intend to use is updated to at least the Mar2012 patch level. The latest patches for Strike Fighters 2 can be downloaded from ThirdWire:
http://thirdwire.com/downloads.htm
The main installation process consists of three main steps. Please read the following instructions carefully and follow them religiously. If you wind up with a non-working mod install, then you likely failed to follow the instructions properly.
-----------------------------------
* STEP 1: PREPARE THE MOD FOLDER *
-----------------------------------
This mod requires a separate mod folder. Please do not attempt to install this mod over or combine it with other mods such as "NATO Fighters 5," "Operation Desert Storm," or the SF2V Expansion Pack.
- Open your SF2 Installation directory and make a copy of StrikeFighters2 NorthAtlantic.exe. Rename the copied .EXE file to StrikeFighters2_BlackSeaCrisis.exe (or whatever unique name you prefer).
- Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your "Black Sea Crisis" mod install will have been created in one of these locations:
Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder]
Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
...where [YourModFolder] matches the name of the copied .EXE file that you created. You will install the "Black Sea Crisis" mod files to your Mod Folder.
- Open your Mod Folder and delete the \Objects sub-directory (including everything in it).
Now you're ready to install the "Black Sea Crisis" mod proper.
-------------------------------------------------
* STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER *
-------------------------------------------------
This is the easiest step.
- Unpack the four "Black Sea Crisis" archive packages you downloaded to a temporary location on your hard drive.
- Move the contents of the \To_Mod_Folder directory from all four unzipped packages to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install. You should drag what's INSIDE the "To_Mod_Folder" directory.)
If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories.
----------------------------
* STEP 3: EDIT OPTIONS.INI *
----------------------------
This last step involves a bit of text editing, so please pay attention.
Open the Options.INI in your Mod Folder. Locate the "Single Mission" section. At minimum you should change the EndYear= statement to 2000 or higher. I recommend setting the StartYear= and EndYear= as follows:
StartYear=1992
EndYear=2020
Finally, a little further down you should find the "Campaign" section. Replace it with the following:
[Campaign]
CampaignName=1994-0929 Black Sea Crisis (Full)
PlayerService=USN
PlayerUnit=VF-142 Ghostriders
AircraftType=F-14B_87
Difficulty=NORMAL
Length=NORMAL
AircraftSupply=NORMAL
WeaponSupply=LIMITED
LoadCampaign=FALSE
CampaignSavename=DefaultCampaignSave
Save your changes and close the Options.INI file.
* * * * *
THAT'S IT. The "Black Sea Crisis" mod should now be installed on your PC and ready to play.
If you start the mod and it crashes or you don't see any new aircraft or campaigns, then you didn't install the mod properly (and that's exactly what I'm going to tell you if you post to the CombatAce forums and ask me if I have "any ideas?" as to what the problem is).
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A Note on the Included Campaigns
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This mod includes five different versions of the same underlying campaign:
- 1994-0929 Black Sea Crisis
The basic Blue campaign. Blue-side forces include the Ukrainian Air Force, the Eisenhower carrier battle group and its air wing, the Nassau Amphibious Group with its complement of AV-8Bs, and USAF bombers at Incirlik Air Base in Turkey (which are not player-flyable).
- 1994-0929 Black Sea Crisis (Full)
A variant of the basic Blue campaign. Blue-side forces include the Ukrainian Air Force, the Eisenhower Carrier Battle Group and its air wing, the Nassau Amphibious Group with its complement of AV-8Bs, USAF fighters and attack aircraft deployed to Ukrainian air bases, and USAF bombers at Incirlik Air Base in Turkey (these last not being player-flyable).
- 1994-0929 Black Sea Crisis (Red)
A Red variant of the "Full" 1994 campaign discussed just above. In this variant the player flies for the Russian Air Force.
- 1996-0929 Black Sea Crisis
Another Blue-side variant of the "Full" campaign above, but set in 1996. The Eisenhower's carrier air wing now includes F/A-18Cs in lieu of the A-6Es and A-7Es of the 1994 campaign. The Nassau's AV-8Bs are an upgraded version.
- 1996-0929 Black Sea Crisis (Red)
A Red variant of the 1996 campaign described above. Russian forces are essentially the same, but some fighters now use AA-12s in lieu of AA-10s.
** Conventional SF2 Campaign Variants **
The game engine for SF2NA brought many welcome new features to the world of Strike Fighters 2. As useful as those new features are, the SF2NA campaign engine (i.e., the engine that allows for "naval campaigns" with battle groups and cruise missile strikes) was clearly designed specifically for the SF2NA Iceland/North Atlantic campaign, as it attempts to turn every campaign into North Atlantic, Part II.
Once battle groups are "discovered" by the opposing side, the campaign engine will throw everything at that battle group, mission after mission, until all the ships are sunk or the attacking side runs out of aircraft capable of performing strike missions. This can become a bit wearisome, and it is extremely difficult to prevent those battle groups from being "discovered" and attacked. In the standard SF2NA-style campaigns listed above, this usually happens around the fifth mission of the campaign.
To give players an alternative to the standard "North Atlantic" duel-to-death naval campaign, I have included standard SF2-style campaigns that put the campaigns' focus squarely on the battle for the Ukraine. The carrier battle groups will no longer be attacked. (One can imagine a scenario in which the Kremlin -- based on a combination of military and political reasons -- elects not to directly attack American carrier groups while still engaging U.S. aircraft flying in defense of Ukraine.)
The upside to these "conventional" campaigns is that the campaign engine no longer gets stuck in the same cycle of hurling strike aircraft at the battle groups over and over. The downside is that carrier battle groups no longer move together. The carrier moves, but the escort ships are static terrain elements. Also, the big bombers on both sides tend to make less frequent appearances from their off-map air bases.
How to Use the Conventional Campaigns:
If you wish to try the conventional campaigns, you will have to install them from \Optional\CampaignsAlt (found in the directory where you unpacked the "Black Sea Crisis" downloads).
1. Drag the \Campaigns folder to the Mods folder where you installed the "Black Sea Crisis" mod, allowing Windows to overwrite files as prompted.
2. Drag the \Terrains folder to the "Black Sea Crisis" Mods folder as well, again allowing Windows to overwrite files as prompted.
When you re-start the game, the listed campaigns will play as conventional, SF2-style campaigns.
Please note that in the above install process you are effectively converting the Black Sea terrain into a conventional SF2 terrain. While the terrain is coverted into a conventional, non-naval terrain, naval aircraft in Single Missions will fly from land bases, not carriers.
To convert the terrain back into an SF2NA-style "naval" terrain, copy these files from \Terrains\BlackSea2 (in the directory where you unpacked the "Black Sea Crisis" download files) to the \Terrains\BlackSea2 directory in your Mods folder:
BlackSea2.INI
BlackSea2_TARGETS.INI
BlackSea2_WATER.bmp
That's right -- those are the only files that need to be restored. I would recommend restoring the original SF2NA-style campaigns at the same time.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A Note on Anti-Ship Missiles
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
For this mod most third-party (i.e., non-stock) anti-ship missiles have been converted to use the ASM/cruise missile functionality introduced w/ SF2NA. At the same time, the older versions of these missiles have been preserved, as the new ASM cruise missiles can be used by AI only against ships.
So, for many anti-ship missiles you will now find two versions:
1) "Standard" guided version
These versions are the "old" style missiles setwith WeaponDataType=1. They can be used by AI against land and sea targets. These missiles retain their familiar names (e.g., AGM-84D Harpoon, Kh-59M Ovod, etc.).
2) ASM/cruise missile version
These versions utilitize the new cruise missile functionality set by WeaponDataType=7. They can be used by AI only against ships. These versions can be distinguished by their names:
- U.S./NATO missiles have the ASM tag (e.g., AGM-84D Harpoon ASM).
- Soviet/WP missiles follow the naming convention used by ThirdWire's
Soviet cruise missiles (e.g., Kh-59M AS-13 Kingbolt).
At the same time aircraft that typically carry these missiles have been updated to accommodate the ASM versions. Loadouts for these aircraft have been updated to use ASM versions by default for Anti-Ship, Naval_Attack, and Cruise_Missile loadouts.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A Note on Laser-Guided Bombs (LGBs)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
AI pilots in Strike Fighters have long had problems employing LGBs. AI pilots in the player's flight can drop LGBs, but will treat them as dumb bombs. AI pilots in flights not controlled by the player (i.e., AI-only flights) cannot use LGBs at all, and will typically get stuck circling the target.
To address this problem I have created EOGB versions of all LGBs for AI pilots to use (AI pilots have no problems with EOGBs for some reason). These AI versions are identical in all respects to the LGB versions save for the Guidance Type, which is set to "Electro-Optical Guided" instead of "Laser-Guided."
By default aircraft that use LGBs for certain loadouts (usually Stike, Attack, SEAD, or Anti-Ship) are loaded with these AI (EOGB) versions instead of the LGB versions. You should make it a habit to check the Loadout screen and switch the bomb version on your own aircraft to the LGB version.
You can distinguish between the AI (EOGB) and LGB (Player) versions by the weapon name -- for example:
LGB version: GBU-12D/B Paveway II LGB
AI version: GBU-12D/B Paveway II (AI)
While this solution introduces an extra step for the player in the preparation to start a mission, it allows AI pilots and AI-only flights to use these weapons.
~~~~~~~
Updates
~~~~~~~
This mod was released in October 2014. In September 2015 it was updated with the following additions, fixes, and changes:
New Aircraft:
- AH-1W Cobra
- AH-64A Apache
- Ka-27 Helix
- Mi-24P Hind-F
- P-3C Orion
- Su-27M Flanker-E
New Skins:
- AV-8Bplus new skins
- C-5A new skins
- C-17 new skins
- C-141B new skins
- HC-130P new skins
- S-3B new skins
Other Updates:
- minor fixes & tweaks to
most other aircraft
- minor updates to terrain
- addition of new aircraft
to campaigns
- other minor updates to
campaigns
- addition of around 200
new weapons & guns
~~~~~~~
Credits
~~~~~~~
This mod package incorporates a large number of items from the following modders:
Aircraft
-----------------------------------------------------------------------
HomeFries ........................... A-6 Superpack for SF2
Wrench .............................. A-7 low-viz skin
Spectre8750 ......................... A-10A (new model) & cockpit
yakarov79 .......................... AH-1J_80
EricJ ............................... AH-1J camo skin
Dels ................................ AH-64
Bobrock & Brain32 ................... AV-8B-da & AV-8Bplus
Wrench .............................. AV-8B updates
331KillerBee & USAFMTL .............. AV-8Bplus skins
Crusader ............................ Harrier Avionics Mod
Dels ................................ B-52G
Dave (USAFMTL) & team ............... B-52G upgrades
USAFMTL, JSF_Aggie, Dels & wpnssgt... B-52H
Dels & the Bone Team ................ B-1B
Kesselbrut .......................... B-52 cockpit
Veltro2k ............................ C-5A, C-17, & C-141B
Wrench .............................. C-5A, C-17, & C-141B updates
Daddyairplanes ...................... C-5A, C-17, & C-141B skins
Dels ................................ C-130E, C-130H, EC-130H
Daddyairplanes ...................... C-130E/H upgrades & new skins
The Mirage Factory .................. E-3A
USAFMTL ............................. E-3A AEW Update
Daddyairplanes ...................... E-3A skins & SF2 updates
HomeFries ........................... EA-6 SuperPack for SF2
The Mirage Factory .................. E-8C J-Stars
Fastcargo ........................... F-111F & EF-111A
liamp51 ............................. Re-textured F-111A cockpit
slick_cowboy ........................ F-111E/F new skins
Dels ................................ F-117A
The Mirage Factory .................. F-14A & F-14B
Spectre8750, Caesar, SupGen, ....... F-14 Superpack
& Crusader
FastCargo & team .................... F-15C & F-15E
The Mirage Factory, ................. F-16A_Blk10 & F-16A_Blk15
Viper Crew .......................... F-16C_B25, F-16C_B30, F-16C_B40, F-16C_B42,
F-16C_B50, & F-16C_B52
The Mirage Factory / ModMafia ....... F/A-18A & F/A-18C
Wildcat, column5, SidDogg, & BPAo ... F/A-18 skins
Veltro2K ............................ Il-76, Il-78, & A-50
WhiteboySamurai ..................... Ka-27
Marcfighters......................... KC-10
Daddyairplanes ...................... KC-10 new skins
Pappychksix & 331KillerBee .......... KC-130F
Bpao ................................ KC-135E & KC-135R tankers
Marcfighters & Kreelin. ............. Mi-8 Hip
YEYEYE .............................. Mi-24P
emresukhoi .......................... Mi-24P skins
ArmourDave & Sal .................... Su-17 cockpit (used for Floggers)
Paladrian ........................... MiG-21 cockpits
AtariBaby ........................... MiG-21 Complete Pack for SF2
The Mirage Factory .................. MiG-29A Fulcrum
Russouk2004 ......................... MiG-29A updated model
Russouk2004 ......................... MiG-29C Fulcrum
Jv44kt, Erwin_Hans, & Lindr2 ........ MiG-31
Florian ............................. P-3C beta
FoxMonter ........................... S-3B
Wrench .............................. S-3B updates
slick cowboy ........................ S-3B skins
Florian ............................. SH-3D Sea King
Veltro2k & Lindr2 ................... Su-24M, Su-24MP, Su-24MR
Mikeymead ........................... repainted/updated Su-24 cockpit
NATO Fighters 4+ team ............... Su-25
Florian, Baffmeister, & Paulopanz ... Su-25 (updated model & skins)
Marcfighter, Erwin Hans ............. Su-27
SayWhat!, Massimo, Erwin Hans, ...... Su-27 skins
& Diogo
Marcfighter, Erwin Hans, ............ Su-33 (Su-27 w/ canards)
Bpao, & Jv44KT
tarru & Drdoyo ...................... Su-33 skins
Orsin & Lindr2 ...................... Su-27 & Su-33 flight models
YEYEYE .............................. Flanker cockpits
Paulopanz & Spillone104 ............. Tu-16 Badger Collection
Veltro2K ............................ Tu-95KD, Tu-95MS
Snailman ............................ Yak-38 Vertical Pack
Komrad .............................. New Yak-38 skins
Gabilon, Oliver, & Bpao ............. Yak-41M
Snailman ............................ SF2NA Vertical Pack
Ground Objects
-----------------------------------------------------------------------
Kesselbrut .......................... CommTrailer, HQTrailer
Pasko ............................... D-20, 155mm Howitzer, M-59, EW_Radar
rebel ryder ......................... BMP-1, BRDM-2, BRDM-3, & M-109
BANIDOS TEAM ........................ BTR-60
Razvan Stanciu & EricJ .............. BTR-80
Gepard .............................. T-64s
BPAo, Fubar512, 331KillerBee ........ T-80BV
Gerald14 & Kesselbrut ............... M3A1 Bradley & M6 Linebacker
Pasko & Kesselbrut .................. M60A3, M60A1AOS
Kesselbrut .......................... M1 Abrams, LVTP-7, 105mm Howitzer, ZiL-157 trucks
SUICIDAL & TORNO .................... Humvees
Spectre8750 ......................... Ural-375 trucks, GAZ-66 trucks, & GAZ-66_ZPU23
bigal1 .............................. M270MLR
BANIDOS Team ........................ M167 VADS
Gerald14 ............................ "Russian Defence/ZSU-23-4 Pack"
SUICIDAL ............................ New Destroyed Tank LODs
Monty CZ............................. Stinger site
YEYEYE .............................. PAC-2 system
Pasko ............................... Hawk launcher/radars, Chaparral, SA-7
Fubar512 & Wrench ................... Hawk INI tweaks
Gabilon ............................. 2S6, Tor-M1, & SA-13
Abhi ................................ AN/TQ-1 Avenger, Pantsir-S1
Pasko ............................... SA-3 launchers, Flatface, Sidenet
FastCargo ........................... SA-5 & SquarePair
Kesselbrut, BPAo & Sundowner .........SA-9
Monty CZ............................. SA-10 & Flaplid, Stinger site
Fubar512 ............................ SA-10 INI tweaks
EricJ ............................... SA-11 & SA-17
YEYEYE .............................. TubeArm
Crusader ............................ Soviet MANPADs for SF2
Stary ............................... Soviet MANPADS (new models)
Fubar512 & MiGBuster ................ Carrier Deck Illumination package
WhiteBoySamurai ..................... Bainbridge & Leahy class ships
WhiteBoySamurai ..................... Ticonderoga & Arleigh Burke class ships
WhiteBoySamurai ..................... Kidd Class DDG
WhiteBoySamurai ..................... Kirov, Sovremenny, & Nanuchka missle boats
Cocas ............................... Trawler & Soviet Trawler
Raven ............................... Trawler skins
Kesselbrut .......................... Trawler 1 & 2, Small Cargo Ship, Navy Tug
Kesselbrut .......................... Kilo Class submerged (November)
AleDucat ............................ Kilo Class Sub (ARA Salta)
JSF_Aggie ........................... ThirdWire LHA upgrade
Florian ............................. USN AOE Transport
Julhelm ............................. USN Tanker & Kresta II
Orsin ............................... Udaloy & Slava classes
WhiteBoySamurai ..................... Udaloy & Slava Upgrade Packages
Other
-----------------------------------------------------------------------
Pfunk ............................... Black Sea 2 terrain
Stary ............................... seasonal terrain tiles (Baltic terrain)
cellinsky, Insky/Orsin, & PanamaRed Environment mods
OldDiego, Pappy, Wrench, Pasko, ..... Pilots
Florian/AmokFloo, & PureBlue
Stary ............................... new gun tracers
Spillone104 ......................... custom engine sounds
Spectre8750 ......................... Fake Afterburner Node
Stary ............................... Ejection mod
If I have neglected to credit anyone here, please let me know. I will get it fixed ASAP.
The works of art used for the campaign end screens -- "The Black Sea" (1881), "Russian Black Sea Fleet on a Parade Review" (1849), and "Pushkin on the Coast Black Sea" (1887) -- are all by the 19th century Russian maritime artist Ivan Aivazovsky. You can see more of Aivazovsky's works online at Wikiart:
http://www.wikiart.org/en/ivan-aivazovsky
--------------------------
Eric Howes
eburger68
25 October 2014
22 September 2015
1,836 downloads
-
Strike Fighters 2: Indian Ocean
By eburger68 in User Made Campaigns
Strike Fighters 2: Indian Ocean
This mod package for "Strike Fighters 2" supplies the aircraft, ground objects, guns, weapons, and effects to support four campaigns centered on the tensions and occasional conflicts between India and Pakistan. Two of those campaigns are fictional and involve the U.S. Navy, which intervenes amidst rising tensions between the two countries in a support of Pakistan. Two are historial -- based on actual wars fought between the two countries.
To use this mod, you must have a merged install that includes "Strike Fighters 2" (SF2), "Strike Fighters 2: Europe" (SF2E), "Strike Fighters 2: Israel" (SF2I), SF2I "Expansion Pack 1" (EXP1), "Strike Fighters 2: Vietnam" (SF2V), and "Strike Fighters 2: North Atlantic" (SF2NA). This mod also requires the MirageIIIO DLC aircraft from ThirdWire.
Note that this is a COMPLETE mod package and should be installed to its own dedicated Mod Folder. Please do not attempt to combine it with any other major mod such as "NATO Fighters," as you could end up with a non-working install. Also, although this mod shares a number of common elements with the SF2NA Expansion Pack, it is NOT designed to be installed over or merged with that earlier mod.
~~~~~~~~~~~~~~~~~~~~
Minimum Requirements
~~~~~~~~~~~~~~~~~~~~
To install and play this mod, you must have the following installed as part of your target installation base:
REQUIRED:
Strike Fighters 2 (SF2), plus
Strike Fighters 2 Europe (SF2E), plus
Strike Fighters 2 Israel (SF2I), plus
Strike Fighters 2 Israel - Expansion Pack 1, plus
Strike Fighters 2 Vietnam (SF2V), plus
Strike Fighters 2 North Atlantic (SFNA), plus
DLC #17 (Mirage IIIO)
PATCH LEVEL:
Mar2012 or higher
This mod does support installations that include the F-4N DLC aircraft from ThirdWire, but it is not required.
~~~~~~~~~~~~
Installation
~~~~~~~~~~~~
Before installing, please ensure that your target SF2 install meets the minimum requirements laid out above.
-----------------------------------
* STEP 1: PREPARE THE MOD FOLDER *
-----------------------------------
This mod requires a separate Mod Folder. Please do not attempt to install this mod over or combine it with any other mods package such as "NATO Fighters" or the SF2V Expansion Pack.
- Open your SF2 Installation directory and make a copy of StrikeFighters2 NorthAtlantic.exe. Rename the copied .EXE file to SF2_IndianOcean.exe (or whatever unique name you prefer).
- Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your "SF2 Indian Ocean" install will have been created in one of these locations:
Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder]
Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
...where [YourModFolder] matches the name of the copied .EXE file that you created. You will install the "Expansion Pack" mod files to your Mod Folder.
- Open your Mod Folder and delete the \Objects sub-directory (including everything in it).
Now you're ready to install the "Expansion Pack" mod proper.
-------------------------------------------------
* STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER *
-------------------------------------------------
This is the easiest step.
- Unpack the five "SF2 Indian Ocean" archive packages that you downloaded to a temporary location on your hard drive.
- Move the *contents* of the \To_Mod_Folder directory from each package to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install.)
If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories.
----------------------------
* STEP 3: EDIT OPTIONS.INI *
----------------------------
This last step involves a bit of text editing, so please pay attention.
Open the Options.INI file in your Mod Folder. Locate the "Single Mission" section. I recommend setting the StartYear= and EndYear= as follows:
StartYear=1948
EndYear=2020
Finally, a little further down you should find the "Campaign" section. Replace it with the following:
[Campaign]
CampaignName=1987-1021 Southern Calm
PlayerService=USN
PlayerUnit=VF-103 Sluggers
AircraftType=F-14A_82
Difficulty=HARD
Length=NORMAL
AircraftSupply=NORMAL
WeaponSupply=LIMITED
LoadCampaign=TRUE
CampaignSavename=DefaultCampaignSave
Save your changes and close the Options.INI file.
* * * * *
THAT'S IT. Your "SF2 Indian Ocean" mod should now be ready to use. You may consider installing some of the "optional" items as described in the next section.
~~~~~~~~~~~~~~~~~
Optional Installs
~~~~~~~~~~~~~~~~~
This mod includes a number of "optional" items that can be installed, provided you have the required files to suport them. These "optional" items can be broken down into three types:
- Optional Aircraft
- Optional Ships
- Alternate Campaigns
1. Optional Aircraft
--------------------
The \Option\Alt_Aircraft directory includes three optional aircraft that you can install. These alternate aircraft replace the substitutes that are installed by default.
Opt Aircraft Substitute
------------ ----------
F-4N (DLC) F-4N (based on F-4B_67)
Marut Su-7BMK
L-1049 C-47A (India)
How to Install:
F-4N:
If you have the F-4N DLC installed to your target SF2 installation and wish to use the DLC version instead of the default F-4N, simply remove the substitute F-4N from \Objects\Aircraft in your Mod Folder. Then move the DLC version from \Optional\Alt_Aircraft (part of the first package you downloaded) to \Objects\Aircraft. In other words, swap the DLC version for the default version.
Marut & L-1049:
The HF-24 Marut and L-1049 require LODs (model files) from the A-Team's download site:
http://cplengineeringllc.com/SFP1/Skunworks.html
1. Download the appropriate package containing the necessary LODs from the A-Team's site (link included above). For the Marut you will need to download the HF-24 Marut. For the L-1049 you will need the C-121 Super Constellation.
2. Unzip the package you downloaded to a temporary directory.
3. Copy the .LOD files from the package you downloaded to the appropriate aircraft folder in the \Alt_Aircraft directory.
4. Once you've added the LOD files to the aircraft's folder, you may install the aircraft and accompanying decals from the \Alt_Aircraft directory to your "SF2 India" Mod Folder.
Once installed the L-1049 and HF-24 Marut will be automatically used in campaigns. The F-4N is not used in any campaigns but can be used in Single Missions.
2. Optional Ships
-----------------
Also included are three ships that can also be installed, provided you obtain the correct LODs to support them.
Two ships are USN destroyers (the Charles F. Adams class and Farragut or Coontz class) based on the DLG-10 included in the "Yankee Air Pirate 2" and "Yankee Air Pirate 3" commercial mods. To use these optional destroyers you must have the necessary LOD files from "Yankee Air Pirate".
The third is the INS Viraat. To use it you must have the LOD files for the HMS Hermes from the SF2 Falklands mod:
http://combatace.com/files/file/13296-sf2-falklands-mod-redux/
How to Install:
a. For the destroyers, remove the substitutes (named Adams and Farragut) that are installed by default from \Objects\GroundObject in your Mod folder. (These substitute versions are based on the ThirdWire CGN-36.) The Viraat has no subsititute to remove.
b. Copy the Coontz2.LOD from "Yankee Air Pirate" to the Adams and Farragut folders in \Optional\Alt_Ships (part of the first package you downloaded). For the Viraat, copy the R12 .LOD files from the Hermes (R12) in the SF2 Falklands mod to the Viraat folder in \Optional\Alt_Ships.
c. Create collision LODs for both destroyers by making a copy of Coontz2.LOD and renaming it Coontz2_COL.LOD. For the Viraat the collision LOD is the R12-R2b_COL.LOD that's already included in the SF2 Falklands mod.
d. Move the ships from \Optional\Alt_Ships\GroundObject to \Objects\GroundObject in your MOD folder.
The campaigns will automatically use the new versions of the USN destroyers. The Viraat is not used in any campaigns but can be used in Single Missions.
3. Conventional Campaigns
-------------------------
The game engine for SF2NA brought many welcome new features to the world of Strike Fighters 2. As useful as those new features are, the SF2NA campaign engine (i.e., the engine that allows for "naval campaigns" with battle groups and cruise missile strikes) was clearly designed specifically for the SF2NA Iceland/North Atlantic campaign, as it attempts to turn every campaign into North Atlantic, Part II.
Once battle groups are "discovered" by the opposing side, the campaign engine will throw everything at that battle group, mission after mission, until all the ships are sunk or the attacking side runs out of aircraft capable of performing strike missions. This can become a bit wearisome, and it is extremely difficult to prevent those battle groups from being "discovered" and attacked. In the standard SF2NA-style campaigns listed above, this usually happens around the fifth mission of the campaign.
To give players an alternative to the standard "North Atlantic" duel-to-death naval campaign, I have included standard SF2-style versions of the two fictional campaigns (the 1974 and 1987 campaigns). The "conventional" versions put the campaigns' focus squarely on the battle between India and Pakistan. The Indian government -- based on a combination of military and political reasons -- elects not to directly attack American carrier groups while still engaging U.S. aircraft flying in support of Pakistan.) Note that the two historical campaigns (1965 and 1971) were built from the start as "conventional," non-navalized campaigns.
The upside to these "conventional" campaigns is that the campaign engine no longer gets stuck in the same cycle of hurling strike aircraft at the battle groups over and over. The downside is that carrier battle groups no longer move together. The carrier moves, but the escort ships are static terrain elements. Also, the big bombers on both sides tend to make less frequent appearances from their off-map air bases.
How to Use the Conventional Campaigns:
If you wish to try the conventional campaigns, you will have to install them from \Optional\Alt_Campaigns (found in the directory where you unpacked the "SF2 Indian Ocean" downloads).
a. Drag the \Campaigns folder to the Mods folder where you installed the
"SF2 Indian Ocean" mod, allowing Windows to overwrite files as prompted.
b. Drag the \Terrains folder to the "Black Sea Crisis" Mods folder as well,
again allowing Windows to overwrite files as prompted.
When you re-start the game, the listed campaigns will play as conventional, SF2-style campaigns.
Please note that in the above install process you are effectively converting the India-Pakistan terrain into a conventional SF2 terrain. While the terrain is coverted into a conventional, non-naval terrain, naval aircraft in Single Missions will fly from land bases, not carriers.
To convert the terrain back into an SF2NA-style "naval" terrain, copy these files from \Terrains\IndiaPak (in the directory where you unpacked the "SF2 Indian Ocean" download files) to the \Terrains\IndiaPak directory in your Mods folder:
IndiaPak.INI
IndiaPak_TARGETS.INI
IndiaPak_WATER.bmp
That's right -- those are the only files that need to be restored. I would recommend restoring the original SF2NA-style campaigns at the same time.
~~~~~~~~~~~~~~~~~~~~
Summary of Campaigns
~~~~~~~~~~~~~~~~~~~~
This mod includes four campaigns -- two historical campaigns plus two fictional campaigns. For each campaign a Red-side and Blue-side version is included, allowing you to fly aircraft from all three nations represented in the campaigns: India, Pakistan, and the USN.
Here's a quick summary of the campaigns:
1987-1021 Southern Calm
October 1987. A joint naval exercise, code-named "Southern Calm,"
conducted by the USS Saratoga carrier battle group with the Pakistani
Navy is interrupted when the Indian government denounces the joint
maneuvers as cover for a planned nuclear strike by Pakistan using
recently developed nuclear warheads designed to be delivered by
Pakistan's U.S. supplied F-16s.
1974-0421 Frowning Buddha
April 1974. After the Bhutto government of Pakistan publicly denounces
India's preparations to conduct a "peaceful nuclear explosion" at the
Pokhran Test Range and declares its intention to stop the test through
unilateral military action, the Nixon administration dispatches the Kitty
Hawk carrier battle group to the Arabian Sea in support of Pakistan.
1971-1203 India-Pakistan War '71
December 1971. After eight months of rising tensions over India's
support for the secessionist government of East Pakistan, the
Pakistani Air Force elects to strike the first blow in a seemingly
inevitable war by launching a pre-emptive attack against airfields
and other military targets in western India.
1965-0901 India-Pakistan War '65
September 1965. The Pakistani military launches Operation Grand Slam,
an effort to seize the town of Akhnoor in Jammu and cut off Indian
communications and supply lines in the disputed region of Kashmir.
Although it enjoys initial success, Grand Slam also manages to draw
the Indian Air Force into a conflict that threatens to grow into a
major conflagration.
~~~~~~~
Credits
~~~~~~~
This mod package draws on the work on dozens of modders who have uploaded the fruits of their labor to CombatAce.com and elsewhere over the years.
Aircraft
-----------------------------------------------------------------------
yakarov79 .......................... AH-1F
yakarov79 .......................... AH-1J_80
EricJ ............................... AH-1J camo skin
dtmdragon ........................... A-4M Skyhawk for SF2
Insky ............................... A-5C Fantan
Wrench & Lindr2 ..................... A-5C Fantan updates
Paulopanz ........................... A-5C Fantan skins
Boopidoo ............................ Su-15TM cockpit (used on Fantan)
HomeFries ........................... A-6 Superpack for SF2
Wrench .............................. A-7 low-viz skin
Marcfighters ........................ Ajeet & Gnat
Paulopanz ........................... An-12 skins
Wrench .............................. AV-8A for SF2
Crusader ............................ AV-8A Harrier Avionics Mod
gbreuder ............................ B-52 Vietnam Era Upgrade Package
Dels ................................ B-52G
Dave (USAFMTL) & team ............... B-52G upgrades
Dave (USAFMTL) ...................... B-52G 2nd BW skin
USAFMTL, JSF_Aggie, Dels & wpnssgt... B-52H
Kesselbrut .......................... B-52 cockpit
Veltro2K & Wrench ................... BR.1150
Veltro2K, Paulopanz, Eole, .......... BR.1050
& Nyghtfall
Baffmeister ......................... BR.1050 flight model
Paulopanz ........................... C-47A IAF skins
Lazarus ............................. C-47A PAF skins
MontyCZ ............................. C-119
Paulopanz ........................... C-119 skins
HrntFixr ............................ C-130A camo skin
Ahmed Junaid Raza ................... Canberras
Kessselbrut ......................... Canberra bombadier's cockpit
HomeFries ........................... EA-6 SuperPack for SF2
Beer, Sundowner, & Dave (USAFMTL).... New F-4B/N/S skins
Rippersix & dtmdragon ............... F-4E APQ-120 avionics update
daddyairplanes ...................... F-4J_74
mppd ................................ F-4J/N/S DECM antennas
Paulopanz & Spillone104 ............. F-6 Pack for SF2
ModMafia ............................ F-7PG & F-7MP
Murtaza Akbar ....................... F-7 alt skins
Swordsman422 ........................ F-14A Skin & Decal Pack for SF2NA
The Mirage Factory / Viper Crew ..... F-16A/B Blk15
Ace888 .............................. F-16 PAF skins
The Mirage Factory / ModMafia ....... F/A-18A
Wildcat, column5, & BPAo ............ F/A-18A skins
Zur ................................. F-86F & CL-13B
Wrench, Fubar512, & Ravenclaw ....... F-86F/CL-13B updated skins & flight model
Zurawski ............................ F-86F cockpit (used on several aircraft)
ndicki & Wrench ..................... F-104A PAF
bunyap .............................. Harvards
Wrench & Soulfreak .................. Harvard skins & updates
Paulopanz & ghostrider883 ........... HF-24 Marut skins & updates
Baffmeister ......................... HF-24 new flight model
ghostrider883 & Paulopanz ........... Hunter F.56 skins & updates
Veltro2K, Torno, & Paulopanz ........ IL-38 & IL-38N
Oli & Sundowner ..................... Jaguar GR1
Bpao, Jeanba, Tom Venom, Cangas, .... Jaguar A/M
& Sony Tuckson
Bunyap & pappychksix ................ KA-3B Skywarrior
WhiteboySamurai ..................... Ka-27
Marcfighters & Kreelin. ............. Mi-8 Hip
ghostrider883 ....................... Mi-8 IAF skins
Lazarus ............................. Mi-8 PAF skins
YEYEYE .............................. Mi-24P
emresukhoi .......................... Mi-24P skins
Paladrian ........................... MiG-21 cockpits
AtariBaby ........................... MiG-21 Complete Pack for SF2
Paulopanz ........................... MiG-21F, MiG-21FL, MiG-21PF skins
Paulopanz ........................... MiG-21bis skins
ghostrider883 & Lazarus ............. MiG-21bis skins
Paulopanz ........................... MiG-21M/MF camo skin
Paulopanz & ghostrider883 ........... MiG-23 camo & grey skins
CA_Stary ............................ MiG-23/27 cockpits
USAFTML & MiG-25 Team ............... MiG-25RB
Paulopanz ........................... MiG-25RB IAF skin
Baffmeister & Spillone104 ........... MiG-25RB updates & new flight model
The Mirage Factory .................. MiG-29A Fulcrum
Russouk2004 ......................... MiG-29A updated model
ghostrider883 ....................... MiG-29A IAF skins
Denis Oliveira & Coupi .............. Mirage IIIEP & Mirage IIIRP
Paulopanz ........................... Mirage 5PA skins & updates
Denis Oliveira, Coupi, & Paulopanz .. Mirage IIIDP & Mirage 5DD
Denis Oliveira, Coupi, & Paulopanz .. Mirage IIIO Rose
The Mirage Factory .................. Mirage 2000H
Wrench, ghostrider883, & Ace888 ..... Mirage 2000H skins & updates
ghostrider883 ....................... Mystere IVA IAF skins
Pasko ............................... Ouragan
Paulopanz ........................... Ouragan skins
Ordway .............................. Ouragan/MD-450 cockpit
Baffmeister ......................... new Ouragan flight model
Florian ............................. P-3C beta
Julhelm ............................. RA-5C Vigilante
The Mirage Factory .................. RF-8G Crusader
Gocad ............................... RF-8G VFP-63 skin
Erikgen ............................. T-33A & RT-33A
Paulopanz ........................... T-33A & RT-33A skins
FoxMonter ........................... S-3A/B
Wrench .............................. S-3A/B updates
slick cowboy ........................ S-3A/B skins
The Mirage Factory .................. Sea Harrier
Paulopanz & Sundowner ............... Sea Harrier skins & updates
Bunyap .............................. Sea Hawks
Tomb ................................ Sea Hawk fixes/upgrades
Paulopanz ........................... INS Sea Hawk skins & updates
Florian ............................. SH-3D Sea King
Paulopanz ........................... Su-7BMK IAF skins
CA_Stary ............................ Su-7BMK cockpit
Wrench & ghostrider883 .............. Tu-142 mod
Gramps .............................. UH-1D Huey
ghostrider883 ....................... Vampire FB.52 skins
Ground Objects
-----------------------------------------------------------------------
Pasko ............................... "SAMs and Vehicles Pack: Euro & Desert"
Nicholas Bell ....................... "WOE 1950's AAA Mod"
Gerald14 ............................ "Russian Defence/ZSU-23-4 Pack"
Monty CZ ............................ "SF2 WWII Flak Pack"
Geo.................................. "WWII Ground Object Pack"
Kesselbrut .......................... "US Armor Pack"
SFP1Ace ............................. "Alternative ArmorPack"
Wrench .............................. "India-Pakistan Ground Objects, Weapons, Other Bits"
Wrench .............................. "India-Pakistan Naval Units"
Gabilon ............................. 2S6 & SA-13
Kesselbrut .......................... SA-9
Monty CZ............................. Stinger site
EricJ ............................... SA-11
YEYEYE .............................. TubeArm
Pasko ............................... SA-3, Flatface, Sidenet, Spoonrest, EW_Radar
FastCargo ........................... SA-5 & SquarePair
Julhelm & Wrench .................... SON-9A Firecan
Crusader ............................ Soviet MANPADs for SF2
Stary ............................... Soviet MANPADS (new models)
Pasko & Nicholas Bell ............... S-60, ZPU-4, M-42, D-20
Pasko & Nicholas Bell ............... M-59 155mm (based on KS-19P)
Nicholas Bell ....................... Bofors L60/L70
rebel ryder ......................... M1939 flak guns
Kesselbrut .......................... OerlikonAAA, ZPU-1, RH202, US_Cal50
Fubar512 ............................ ZSU-23 AAA tweaks
Pasko ............................... BTR-60, Type-59, Type-63, Type-69, AMX-13
rebel ryder ......................... Sherman-M4A2, Sherman-M4A2_76mm
Stefano ............................. M-47 Patton tank
Geo ................................. M24, M36
rebel ryder ......................... BRDM-2, BMP-1, BMP-1_AT-3, BMP-2, BMP-2_AT-5
SUICIDAL ............................ New Destroyed Tank LODs
Kesselbrut .......................... CommTrailer, HQTrailer
Pasko ............................... Frog3
Moonjumper, Crusader, & Otto ........ BM-14-16 Katyusha mod
Fubar512 & MiGBuster ................ Carrier Deck Illumination package
WhiteBoySamurai ..................... Kidd, Leahy, Burke, Ticonderoga, & Bainbridge class ships
WhiteBoySamurai ..................... Arnala class (Type053K)
WhiteBoySamurai ..................... Tariq class (Zulfiqar)
WhiteBoySamurai ..................... Nanuchka II missile boat
Adrian Benetti ...................... Shanghai II (ARA Indomita)
Pasko ............................... Huangfeng class (Komar)
ID(io)T Team, Torno, YeYeYe, ........ Iowa '80s battleship
& Spitwulf
Fubar512 ............................ Iowa '80s configuration
JSF_Aggie ........................... ThirdWire LHA upgrade
Florian ............................. USN AOE Transport (Bremen class)
Julhelm ............................. USN Tanker
Hinchinbrooke ....................... Trishul/Talwar, County Class, Type 12M, Foch,
Type 42, Cavalier, Daring, & Vikrant
MiGbuster ........................... INS Vikrant hi-res skin
Gramps .............................. Daring (old model)
BANIDOS TEAM ........................ Type 12I & Type12L
Unknown author ...................... MTB
Kesselbrut .......................... MVNordic_Ferry, MVTor_Caledonia, MVBaltic_Ferry, & SSCanberra
Polak ............................... MVAtlantic_Causeway & MVAtlantic_Conveyor
Kesselbrut .......................... Trawler 1 & 2, Small Cargo Ship, Navy Tug
Cocas ............................... Trawler
BANIDOS Team ........................ ContainerShip
Julhelm ............................. Container_Ship & Tanker2
loborojo & SUICIDAL ................. Petrolero
Fubar512 ............................ Fleet Oiler & LNGTanker
Cocas ............................... SovietTrawler
SUICIDAL-ART ........................ M113A1
Kesselbrut .......................... ZiL-157 trucks
Richard & Kesselbrut ................ Land Rover trucks
Badfrank ............................ Red & Yellow Jeeps
Other
-----------------------------------------------------------------------
cellinsky, Insky/Orsin, & PanamaRed Environment mods
OldDiego, Pappy, Wrench, Pasko, ..... Pilots
Florian/AmokFloo, & PureBlue
Spillone104 ......................... custom engine sounds
CA_Stary ............................ custom effects
Stary ............................... new gun tracers
CA_Stary ............................ Ejection mod
Spectre8750 ......................... Fake Afterburner Node
Arthur66 ............................ India-Pakistan '65 campaign
Deuces & Wrench ..................... India-Pakistan terrain
Stary ............................... India-Pakistan hi-res tiles
If I have neglected to credit anyone here, please let me know. I will get it fixed ASAP.
--------------------------
Eric Howes
eburger68
20 July 2015
23 July 2015
4,386 downloads
-
Strike Fighters 2: North Cape
By eburger68 in User Made Campaigns
Strike Fighters 2: North Cape
(Version 1.2)
This is an add-on package for the "Strike Fighters 2: North Atlantic" Expansion Pack available at CombatAce. The "Strike Fighters 2: North Cape" (SF2NC) add-on includes two new campaigns, both set in northern Norway during the late 70's and early 80's. Also included are fourteen new aircraft and a dozen new ground objects to fill out these new campaigns.
This add-on package is designed to be applied over the top of an existing installation of the SF2NA Expansion Pack. You can download the three main Expansion Pack files here:
Part 1:
http://combatace.com/files/file/13980-sf2na-expansion-pack-part-1-of-3/
Part 2:
http://combatace.com/files/file/13979-sf2na-expansion-pack-part-2-of-3/
Part 3:
http://combatace.com/files/file/13978-sf2na-expansion-pack-part-3-of-3/
Please take a look over the remainder of this ReadMe before installing this add-on.
~~~~~~~~~~~~
Requirements
~~~~~~~~~~~~
The minimum requirements for this add-on package are the same as for the SF2NA Expansion Pack.
REQUIRED: Strike Fighters 2 North Atlantic (SFNA), plus
Strike Fighters 2 (SF2), plus
Strike Fighters 2 Europe (SF2E), plus
Strike Fighters 2 Vietnam (SF2V)
PATCH LEVEL: Mar2012 or higher
As this mod is an add-on to the SF2NA Expansion Pack, you must have that earlier mod already installed and working.
~~~~~~~~~~~~
Installation
~~~~~~~~~~~~
Here's how to install this update package:
1. Ensure that SF2NA, SF2V, SF2, and SF2E are all properly installed & updated as part of a
merged install.
2. Ensure that the SF2NA Expansion Pack is properly installed and working. (See above for
links to all the download components.)
3. Unpack SF2_NorthCape.7z to a safe place on your drive.
4. Open the \To_Mod_Folder directory. Drag and drop all the files and folders from within
the \To_Mod_Folder sub-folder to your SF2NA Expansion Pack Mod Folder, overwriting as
prompted.
At this point the SF2NC add-on is installed and you're ready to play the new campaigns.
~~~~~~~~~~~~~~~~~~~~~~~~
Summary of New Campaigns
~~~~~~~~~~~~~~~~~~~~~~~~
This add-on supplies five campaigns for the SF2NA Expansion Pack, all set in northern Norway during the late '70's and early to mid '80's.
Two of the new campaigns are variants of the same underlying campaign:
- Nordic Sword (79): After war erupts in Europe, the USS Nimitz carrier battle group sails north off the Norwegian coast in September 1979 to contain the Soviet Northern Fleet as it attempts to break out from the Barents Sea and into the North Atlantic. A trailing Amphibious Group carries U.S. Marines ready join the Norwegian Army in its fight to prevent Soviet armored regiments from seizing the North Cape. The Norwegian Air Force flies F-5As and F-104s. Temporarily deployed to Norwegian air bases are two squadrons of USAF F-4Es and a squadron of USAF F-111Fs. A squadron of B-52Gs, hastily deployed to RAF Fairford (off map), is available for use in theater.
- Nordic Sword (82): A variant of the 1979 campaign, set in 1982. The USN carrier battle group is led by the USS Independence. The Norwegian Air Force has one squadron that has transitioned from F-104s to F-16As. Temporarily deploying to Norwegian air bases are two squadrons of RAF F-4Ms and one squadron of USAF F-111s.
The other three comprise a linked series of campaigns set in 1986:
- Fighting Withdrawal (86): Just hours after the Warsaw Pact invades Central Europe, Soviet armored columns and airborne troops launch an assault on northern Norway. As Norwegian army units fall back, the USS Nimitz and her escorts are ordered to withdraw from the waters off Norway, lest the carrier and her invaluable air wing fail prey to Soviet bombers filling the skies over Norway.
- Return to Norway (86): With the ground war in Central Europe stalemated and the Soviet Northern Fleet defeated in the North Atlantic following a failed assault on Iceland, the USS Nimitz returns to Norway with the USS Forrestal and a Marine amphibious group to retake the airfields and ports under Soviet control in northern half of the country. The Marines will seize Narvik, splitting the Soviet occupation forces, while relying on the two carriers' air wings to provide a covering umbrella of air support.
- Assault on the Kola Peninsula (86): Three weeks after the successful landing of Marines near Narvik and subsequent defeat of Soviet forces in Norway, the Nimitz and Forrestal battle groups take position in the Barents Sea to strike Soviet air bases and naval facilities on the Kola Peninsula.
~~~~~~~~~~~~~
Terrain Notes
~~~~~~~~~~~~~
This add-on is based on the North Cape terrain created by Baltika and updated by Wrench. As Wrench notes in his ReadMe for his updated version, the terrain is not in a final, finished state. Thus, you should be aware of some of the terrain's anomalies, which I have not been able to redress.
Air Bases
Some air bases on this terrain are un-usable for various reasons.
- Some air bases sit on ground that still needs proper flattening. At affected air bases, the runway and parking areas may disappear from view at ground level. In the very worst cases, aircraft may bounce around or even explode on the ground as they taxi or take off.
For the included campaigns I have not used any of the most affected air bases, though at one Norwegian air base (Narvik-Framnes) the runway will disappear from view at ground level (aircraft still taxi and take off without issue).
- Some air bases sit in the middle of heavily forested areas, with trees crowding the runway and taxiways. Most of these bases are in the southern area of the terrain, which is generally not used for the campaign.
In sum, although some air bases on this terrain have unresolved issues, they are for the most part not used in the campaigns. If you try to fly game-generated single missions, though, you could find yourself starting from a problem air base.
Naval Groups
One other problem you could encounter in game-generated single missions involves the placement of opposing naval forces. Although the terrain has been properly converted to SF2NA Naval Map standards, the single mission engine often ignores the designated water areas for friendly and enemy naval groups, which are generally along the northern peripheries of the map. The game engine seems to prefer spawning naval groups in the center of the map -- the Gulf of Bothnia -- often right on top of one another.
This misplacement of naval forces really only becomes an issue if you are flying naval aircraft off carriers in game-generated single missions. When flying a naval aircraft on a single mission, you would do well to check the mission map before taking off. If the game engine has chosen to locate opposing naval groups in ridiculous places, back out and start a new mission.
~~~~~~~~~~~~~~~
What's Included
~~~~~~~~~~~~~~~
This add-on includes the following updates for the SF2NA Expansion Pack:
NEW AIRCRAFT
- C-130E (RNoAF)
- CF-104 (72)
- F-5A
- F-16A Block 10
- F-104G
- MiG-25PD
- MiG-25RB
- MiG-27K
- MiG-27M
- RF-5A
- Su-24
- Su-24M
- Su-25
- Vulcan B2 (MRR)
NEW GROUND OBJECTS
- Container Ship
- Firecan
- Leopard1A1
- M113A1
- Oiler
- Oslo
- Petrolero
- Soviet Cruiser
- Soviet Freighter
- Soviet Tanker
- Soviet Trawler
OTHER ADDITIONS
- North Cape terrain
- two new campaigns
- misc. new skins
- misc. new weapons
~~~~~~~
Updates
~~~~~~~
In May 2015 this mod package was refreshed with the following updates, additions, & fixes:
NEW AIRCRAFT
- AH-1J_80
- Be-12
- IL-38
- IL-38N
- Ka-27
- Mi-24P
- MiG-31
- NimrodMR1
- P-3C
- S-3B
- Su-15TM
- Su-17M3
- Su-17M4
- Su-27
- TornadoGR1
- Tu-16KSR2
- Tu-126
NEW GROUND OBJECTS
- BMP-2
- BMP-2_AT-5
- CommTrailer
- HQTrailer
- Kilo
- KiloSub
- Koni
- NanuchkaI
- NanuchkaIF
NEW CAMPAIGNS
- CampaignNC3A: Fighting Withdrawal
- CampaignNC3B: Return to Norway
- CampaignNC3C: Assault on the Kola Peninsula
Other notable additions/updates:
- updated campaigns
- three new campaigns
- updated & expanded F-14 skins/decals
- new lo-viz skins for A-6E_79 & A-7E_74
- additional Mi-8T Soviet camo skins
- updated & corrected terrain
~~~~~~~
Credits
~~~~~~~
This update contains a number of new items from the following modders who generously allowed their use:
yakarov79 ........................ AH-1J_80
EricJ ............................. AH-1J camo skin
Dave (USAFMTL) .................... B-52G 2nd BW skin
Veltro2k & Wrench ................. Be-12 (PBY Catalina)
Dels .............................. C-130E_RNoAF
Daddyairplanes .................... C-130E_RNoAF upgrades & skins
The Mirage Factory ................ F-5A & RF-5A
suhsjake .......................... F-5A Norwegian skin
hgbn .............................. F-104 RNoAF decals
Viper Crew ........................ F-16A_Blk10
Veltro2K, Torno, & Paulopanz ...... IL-38 & IL-38N
WhiteboySamurai ................... Ka-27
YEYEYE ............................ Mi-24P
USAFTML & MiG-25 Team ............. MiG-25PD & MiG-25RB
Baffmeister ....................... MiG-25 updated flight model
Jv44kt, Erwin_Hans, & Lindr2 ...... MiG-31
Veltro2K & Wrench ................. Nimrod MR.1
Florian ........................... P-3C beta
FoxMonter ......................... S-3B
Wrench ............................ S-3B updates
slick cowboy ...................... S-3B skins
Boopidoo & Volksjager ............. Su-15TM
Jug ............................... Su-15 lights update
dalai_LAMA ........................ Su-15TM camo scheme
Flogger23 ......................... Su-15-TM revamp packs
ArmourDave & AmokFloo ............. Su-17M3/M4 models
Lindr2 ............................ Su-17M3/M4 upgrades
eburger68 ......................... Su-17M3/M4 SF2 upgrades
Veltro2k & Lindr2 ................. Su-24 & Su-24M
NATO Fighters 4+ team ............. Su-25
Florian, Baffmeister, Paulopanz ... Su-25 updated model, INI updates, & new skins
Marcfighter, Erwin Hans ........... Su-27
SayWhat!, Massimo, Erwin Hans, .... Su-27 skins
& Diogo
Orsin & Lindr2 .................... Su-27 & Su-33 flight models
YEYEYE ............................ Flanker cockpits
Sundowner, AD, & Dave ............. TornadoGR1
Ianh .............................. Tornado GR1 fixes & updates
Paulopanz & Spillone104 ........... Tu-16KSR2
Veltro2K .......................... Tu-126
russouk2004 ...................... Vulcan B2 MRR
Paulopanz ......................... Vulcan B2 skins
rebel ryder ....................... BMP-2, BMP-2_AT-5
Kesselbrut ........................ CommTrailer, HQTrailer
BANIDOS Team ...................... ContainerShip
Julhelm ........................... Container_Ship & SovietTanker
Fubar512 .......................... Fleet Oiler
Kesselbrut ........................ Kilo Class submerged (November)
AleDucat .......................... Kilo Class Sub (ARA Salta)
WhiteboySamurai ................... Koni (Type053K)
WhiteBoySamurai ................... Nanuchka missile boats
Florian ........................... Oslo Class Frigate (Bremen F122)
loborojo & SUICIDAL ............... Petrolero
Hinchinbrooke ..................... SovietCruiser
Cocas ............................. SovietTrawler
Julhelm ........................... Firecan radar
SUICIDAL-ART ...................... M113A1
Baltika ........................... North Cape terrain
Wrench ............................ North cape terrain upgrades
blaze95 ........................... updated terrain .TFD file
OldDiego, Pappy, Wrench, Pasko, ... Pilots
Florian/AmokFloo, & PureBlue
If I have neglected to credit anyone here, please let me know. I will get it fixed ASAP.
--------------------
Eric Howes
eburger68
8 May 2015
18 January 2015
1,173 downloads
-
Strike Fighters 2: Crisis in the Med
By eburger68 in User Made Campaigns
Strike Fighters 2: Crisis in the Med
This is an add-on package for the "Strike Fighters 2: North Atlantic" Expansion Pack available at CombatAce. The "Strike Fighters 2: Crisis in the Med" (SF2MC) add-on includes two new campaigns, both set in the Mediterranean early to mid 80's and both providing fictionalized takes on real world events from that time period. Also included are sixteen new aircraft and a three-dozen new ground objects to fill out these new campaigns.
This add-on package is designed to be applied over the top of an existing installation of the SF2NA Expansion Pack. You can download the three main Expansion Pack files here:
Part 1:
http://combatace.com/files/file/13980-sf2na-expansion-pack-part-1-of-3/
Part 2:
http://combatace.com/files/file/13979-sf2na-expansion-pack-part-2-of-3/
Part 3:
http://combatace.com/files/file/13978-sf2na-expansion-pack-part-3-of-3/
Please take a look over the remainder of this ReadMe before installing this add-on.
~~~~~~~~~~~~
Requirements
~~~~~~~~~~~~
The minimum requirements for this add-on package are:
REQUIRED: Strike Fighters 2 North Atlantic (SFNA), plus
Strike Fighters 2 (SF2), plus
Strike Fighters 2 Europe (SF2E), plus
Strike Fighters 2 Israel (SF2I), plus
Strike Fighters 2 Vietnam (SF2V), plus
DLC #28 (AI Plane Pack 1)
PATCH LEVEL: Mar2012 or higher
As this mod is an add-on to the SF2NA Expansion Pack, you must have that earlier mod already installed and working.
~~~~~~~~~~~~
Installation
~~~~~~~~~~~~
Here's how to install this update package:
1. Ensure that SF2NA, SF2V, SF2, SF2I, and SF2E are all properly installed & updated as part of a
merged install.
2. Ensure that the SF2NA Expansion Pack is properly installed and working. (See above for
links to all the download components.)
3. Unpack SF2_MedCrisis.7z to a safe place on your drive.
4. Open the \To_Mod_Folder directory. Drag and drop all the files and folders from within
\To_Mod_Folder to your SF2NA Expansion Pack Mod Folder, overwriting as prompted.
At this point the SF2MC add-on is installed and you're ready to play the new campaigns.
~~~~~~~~~~~~~~~~~~~~~~~~
Summary of New Campaigns
~~~~~~~~~~~~~~~~~~~~~~~~
This add-on supplies two new campaigns for the SF2NA Expansion Pack, both set in the Mediterranean early to mid 80's. Both campaigns involve fictionalized takes on real world events:
- Powder Keg: After Israeli armored units invade southern Lebanon in June 1982, driving PLO forces north to Beruit and routing Syrian tank regiments, the Soviet Union dispatches a large amphibious group anchored by two carriers to intervene. Standing in the way is one lone U.S. carrier group: the USS Eisenhower and her escorts. With little support from feckless NATO allies, the Eisenhower sails north to intercept the Soviet 5th Eskadra and Black Sea Fleet.
- El Dorado Canyon: In June 1986 the Reagan Administration decides to take action against Libya following several years of naval and air skirmishes between the US Navy and the Libyan military as well as a string of terrorist attacks against civilian targets in the Middle East and Europe, all financed or supported by Libya. Codenamed "El Dorado Canyon," this operation will be a coordinated series of strikes by USAF and USN aircraft against Libyan military and industrial targets over the course of five days.
~~~~~~~~~~~~~~~
What's Included
~~~~~~~~~~~~~~~
This add-on includes the following updates for the SF2NA Expansion Pack:
NEW AIRCRAFT (Soviet & NATO)
- BR.1150 (AMI)
- C-130H (HAF)
- Ka-27
- Mi-24P
- S-3A
- S-3B
- Tu-16KSR2
- UH-1D (HAF)
NEW AIRCRAFT (Libya)
- An-12
- C-47A
- C-130H
- G-222
- Mi-8T
- Mi-24P
- MiG-21bisB
- MiG-23BN
- MiG-23MF
- MiG-23MLA
- MiG-23MS
- MiG-25PD
- MiG-25RB
- Mirage5D
- Mirage5DE
- F-1AD
- F-1ED
- Su-20B
- Su-22
- Su-22M3
- Su-24MK
- Tu-22
NEW GROUND OBJECTS
- BTR-60
- FROG-3
- M38Jeep-Red
- M38Jeep-Yellow
- ZIL-157_M1939_Trailer
- ZIL-157_SA2_Trailer
- Zil-157_ZPU-1
- Zil-157Flatbed
- Zil-157Troops
NEW SAMS & RADARS (Libya)
- BarlockB
- Crotale
- FansongF
- FlatfaceB
- SA-2LF
- SA-3QL
- SA-5LB
- SidenetB
- SquarePairB
NEW SHIPS
- Assad
- FAPC
- Komar
- Koni
- LNGTanker
- Moskva
- MTB
- MVAtlantic_Causeway
- MVAtlantic_Conveyor
- MVBaltic_Ferry
- MVNordic_Ferry
- MVTor_Caledonia
- NanuchkaII
- SSCanberra
- Vosper
OTHER ADDITIONS
- EasternMed terrain
- Libya terrain
- two new campaigns
- misc. new skins
- misc. new weapons
OTHER UPDATES:
- updated & expanded F-14 skins/decals
- new lo-viz skins for A-6E_79 & A-7E_74
- new EF-111A 42nd ECS skin
- new F/A-18A skins for VFA15,VFA82,VFA86,VFA87,VMFA314,VMFA323
- additional Mi-8T Soviet camo skins
~~~~~~~
Credits
~~~~~~~
This update contains a number of new items from the following modders who generously allowed their use:
Dave (USAFMTL) ........................ B-52G 2nd BW skin
Veltro2K & Wrench ..................... BR.1150
Dels .................................. C-130H
Daddyairplanes ........................ C-130H upgrades & skins
Veltro2K & Wrench ..................... G.222
WhiteboySamurai ....................... Ka-27
YEYEYE ................................ Mi-24P
emresukhoi ............................ Mi-24P skins
Paulopanz ............................. MiG-23 LARAF camo skin
USAFTML & MiG-25 Team ................. MiG-25PD & MiG-25RB
Baffmeister ........................... MiG-25 updated flight model
Wrench & Paulopanz .................... MiG-25 LARAF skins
Paulopanz ............................. Mirage5D/E camo skins
The Mirage Factory .................... Mirage F-1
CA_Stary .............................. Mirage F-1 cockpit repaint
Ravenclaw_007 ......................... Mirage F-1 camo skin
Florian ............................... P-3C beta
FoxMonter ............................. S-3B
Wrench ................................ S-3B updates
slick cowboy .......................... S-3B skins
ArmourDave & AmokFloo ................. Su-22 models
Lindr2 ................................ Su-22 upgrades
eburger68 ............................. Su-22 SF2 upgrades
Veltro2k & Lindr2 ..................... Su-24MK
Mikeymead ............................. repainted/updated Su-24 cockpit
Paulopanz & Spillone104 ............... Tu-16KSR2
whiteknight06604 ...................... Tu-22 camo skins
Gramps ................................ UH-1D Huey
Adrian Benetti ........................ Assad & FAPC (ARA Intrepida)
rebel ryder ........................... BMP-2, BMP-2_AT-5
Kesselbrut ............................ CommTrailer, HQTrailer
Pasko ................................. BTR-60 & Frog3
BPAo & Sundowner ...................... Crotale (SA-9)
Kesselbrut ............................ Kilo Class submerged (November)
AleDucat .............................. Kilo Class Sub (ARA Salta)
Pasko ................................. Komar
WhiteboySamurai ....................... Koni (Type053K)
Fubar512 .............................. LNGTanker
WhiteboySamurai ....................... Moskva (Jeanne d'Arc)
Kesselbrut ............................ MVNordic_Ferry, MVTor_Caledonia, MVBaltic_Ferry, & SSCanberra
Polak ................................. MVAtlantic_Causeway & MVAtlantic_Conveyor
Badfrank .............................. Red & Yellow Jeeps
SUICIDAL-ART .......................... M113A1
Unknown author ........................ MTB
WhiteBoySamurai ....................... Nanuchka II missile boat
Pasko ................................. SA-3, Flatface, & Sidenet
FastCargo ............................. SA-5 & SquarePair
WhiteBoySamurai ....................... Vosper class (Zulfiqar)
Kesselbrut ............................ ZiL-157 trucks
Edward & Wrench ....................... EasternMed terrain
USAFMTL, Diego, Deuces, & Wrench ...... Libya terrain
OldDiego, Pappy, Wrench, Pasko, ....... Pilots
Florian/AmokFloo, & PureBlue
If I have neglected to credit anyone here, please let me know. I will get it fixed ASAP.
--------------------
Eric Howes
eburger68
8 May 2015
1,081 downloads
-
SF2NA: The RSR Edition
By eburger68 in User Made Campaigns
Strike Fighters 2: North Atlantic
- The RSR Edition
This is an add-on package for the "Strike Fighters 2: North Atlantic" (SF2NA) Expansion Pack available at CombatAce. The "SF2NA: RSR Edition" (SF2NA-RSR) add-on offers a new campaign that is markedly different from the default "Northern Sabre" campaign that ships with SF2NA as well as fourteen stand-alone missions that can be flown independently of the campaign. Also included are eleven new aircraft and a four new ground objects to fill out the campaign and missions. Please note that while the campaign and missions are inspired by a certain popular novel from the 1980's, they are not designed to faithfully re-create down to the last detail episodes from that book.
This add-on package is designed to be applied over the top of an existing installation of the SF2NA Expansion Pack. You can download the three main Expansion Pack files here:
Part 1:
http://combatace.com/files/file/13980-sf2na-expansion-pack-part-1-of-3/
Part 2:
http://combatace.com/files/file/13979-sf2na-expansion-pack-part-2-of-3/
Part 3:
http://combatace.com/files/file/13978-sf2na-expansion-pack-part-3-of-3/
Please take a look over the remainder of this ReadMe before installing this add-on.
~~~~~~~~~~~~
Requirements
~~~~~~~~~~~~
The minimum requirements for this add-on package are the same as for the SF2NA Expansion Pack.
REQUIRED: Strike Fighters 2 North Atlantic (SFNA), plus
Strike Fighters 2 (SF2), plus
Strike Fighters 2 Europe (SF2E), plus
Strike Fighters 2 Vietnam (SF2V)
PATCH LEVEL: Mar2012 or higher
As this mod is an add-on to the SF2NA Expansion Pack, you must have that earlier mod already installed and working.
~~~~~~~~~~~~
Installation
~~~~~~~~~~~~
Here's how to install this add-on package:
1. Ensure that SF2NA, SF2V, SF2, and SF2E are all properly installed & updated as part of a
merged install.
2. Ensure that the SF2NA Expansion Pack is properly installed and working. (See above for
links to all the download components.)
3. Unpack SF2NA_RSR.7z to a safe place on your drive.
4. Open the \To_Mod_Folder directory. Drag and drop all the files and folders from within
the \To_Mod_Folder sub-folder to your SF2NA Expansion Pack Mod Folder, overwriting as
prompted.
At this point the SF2NA-RSR add-on is installed and you're ready to play the new campaign.
For information on the individual missions that are also included as well as some optional items that you can install, please see the following two sections.
~~~~~~~~~~~~~~
Optional Items
~~~~~~~~~~~~~~
This add-on package includes files to support the use of Gerwin's alternate IcelandNA terrain as well as Baltika's Iceland02 terrain. These optional files are contained in the \_Optional directory.
\_Optional\Baltika:
This directory contains files to update the version of Baltika's Iceland02 terrain that is included in the SF2NA Expansion Pack (also as an Optional install). It also contains a custom version of the new campaign for use with Baltika's terrain.
To use these updated optional files you must install Baltika's Iceland02 as directed in the SF2NA Expansion Pack documentation for that terrain as well as the updates for it included in the SF2NA Expansion Pack.
Once the terrain and original updates are installed, you can install the additional updates for the terrain included in this directory. You can also install the alternate version of the new campaign (which will overwrite the standard version of the new campaign that works on the IcelandNA terrain).
\_Optional\Gerwin:
This directory contains files to update Gerwin's alternate IcelandNA terrain, which is included in the SF2NA Expansion Pack. To use these updated files you must have Gerwin's terrain installed as instructed in the documentation for the SF2NA Expansion Pack.
To use Gerwin's alternate terrain with the new campaign, you will need to edit the new campaign's main .INI in the same way you did the campaigns included in the SF2NA Expansion Pack. See Step 7 of the installation instructions for Gerwin's alternate terrain in the SF2NA Expansion Pack.
~~~~~~~~~~~~~~~~~~~~~~~
Summary of New Campaign
~~~~~~~~~~~~~~~~~~~~~~~
This add-on supplies a new campaign set in June 1986 for the SF2NA Expansion Pack. This campaign is markedly different from the stock "Northern Sabre" campaign in that the Soviets control all of Iceland at the start of the campaign.
A large USN/USMC naval convoy approaches from the southwest to re-take the island from the Soviet forces entrenched on the island. That convoy consists of two carrier groups (led the Independence & the America), two amphibious groups (led by the Tarawa & Peleliu), and a naval gunfire support group (anchored by the USS Iowa & USS New Jersey). USAF, USN, and RAF aircraft based in Scotland fly from off-map air bases in support of the convoy.
The first few days of the campaign are spent striking Soviet targets on the island, fending off Soviet long range recon aircraft searching for the naval convoy, and searching for Soviet naval units thought to be moving towards Iceland. The Marines land at two points near Mt. Snaefllsjokull on the western side of the island north of Reykjavik.
The new campaign appears in the campaign list as: 1986-0618 Northern Sabre (RSR).
~~~~~~~~~~~~~~~~~~~
Individual Missions
~~~~~~~~~~~~~~~~~~~
As noted earlier, this add-on includes fourteen missions that can be flown independently of the campaign. These missions are located in the \_Missions directory. For instructions on how to install and play the individual missions, please see the ReadMe for the missions included there.
~~~~~~~~~~~~~~~
What's Included
~~~~~~~~~~~~~~~
This add-on includes the following updates for the SF2NA Expansion Pack:
NEW AIRCRAFT
- AH-1J_80
- FB-111A
- Mi-24P
- NimrodMR1
- P-3C
- RF-4C
- S-3B
- Tu-16KSR2
NEW GROUND OBJECTS
- BMP-2
- BMP-2_AT-5
- CommTrailer
- HQTrailer
OTHER ADDITIONS
- one new campaign
- fourteen new missions
- misc. new skins
- misc. new weapons
~~~~~~~
Credits
~~~~~~~
This update contains a number of new items from the following modders who generously allowed their use:
yakarov79 ............................ AH-1J_80
EricJ ................................. AH-1J camo skin
Dave (USAFMTL) ........................ B-52G 2nd BW skin
FastCargo ............................. FB-111A
slick_cowboy .......................... FB-111A skins
Julhelm ............................... F-19
Veltro2K .............................. Il-76 & A-50
Dave (USAFMTL) ........................ F-4D 136th FIS skin, F-15C skins, RF-4C Euro skin
YEYEYE ................................ Mi-24P
Veltro2K & Wrench ..................... Nimrod MR.1
Florian ............................... P-3C beta
FoxMonter ............................. S-3B
Wrench ................................ S-3B updates
slick cowboy .......................... S-3B skins
Paulopanz & Spillone104 ............... Tu-16KSR2
rebel ryder ........................... BMP-2, BMP-2_AT-5
Kesselbrut ............................ CommTrailer, HQTrailer
ID(io)T Team, Torno, YeYeYe, .......... Iowa '80s battleship
& Spitwulf
Fubar512 .............................. Iowa '80s configuration
Caesar & eburger68 .................... RSR missions
Dave (USAFMTL) ........................ Frisbee missions
If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
----------------------
Eric Howes (eburger68)
USAFMTL (Dave)
14 March 2015
917 downloads
-
SF2NA Expansion Pack - Part 3 of 3
By eburger68 in User Made Campaigns
Part three of the Strike Fighters 2: North Atlantic Expansion Pack.
Eric Howes
3,134 downloads
-
SF2NA Expansion Pack - Part 2 of 3
By eburger68 in User Made Campaigns
Part two of the Strike Fighters 2: North Atlantic Expansion Pack.
Eric Howes
3,252 downloads
-
SF2NA Expansion Pack - Part 1 of 3
By eburger68 in User Made Campaigns
Strike Fighters 2: North Atlantic
Expansion Pack
Version 1.2
This "expansion pack" for "Strike Fighters 2: North Atlantic" (SF2NA) adds new aircraft, ground objects, guns, weapons, and effects to standard installs of SF2NA. It also supplies an upgraded version of the IcelandNA terrain, an expanded version of the default "Northern Sabre" campaign, as well as five additional campaigns set in various years from 1969 to 1986.
To use this mod, you must have SF2NA installed in a merged install that also includes "Strike Fighters 2" (SF2), "Strike Fighters 2: Europe" (SF2E), and "Strike Fighters 2: Vietnam" (SF2V). This mod supports the use of several ThirdWire aircraft released as DLCs -- the F-4K, F-4N, and F-8E(FN) -- but these aircraft are not required.
Note that this is a COMPLETE mod package and should be installed to its own dedicated Mod Folder. Please do not attempt to combine it with any other major mod such as "NATO Fighters," as you could end up with a non-working install.
~~~~~~~~~~~~~~~~~~~~
Minimum Requirements
~~~~~~~~~~~~~~~~~~~~
To install and play this mod, you must have the following installed as part of your target installation base:
REQUIRED: Strike Fighters 2 North Atlantic (SFNA), plus
Strike Fighters 2 (SF2), plus
Strike Fighters 2 Europe (SF2E), plus
Strike Fighters 2 Vietnam (SF2V)
PATCH LEVEL: Mar2012 or higher
This mod does support installations that include the F-4K, F-4N, or F-8E(FN) DLC aircraft from ThirdWire, but they are not required.
~~~~~~~~~~~~
Installation
~~~~~~~~~~~~
Before installing, please ensure that your target SF2NA install meets the minimum requirements laid out above.
-----------------------------------
* STEP 1: PREPARE THE MOD FOLDER *
-----------------------------------
This mod requires a separate Mod Folder. Please do not attempt to install this mod over or combine it with any other mods package such as "NATO Fighters" or the SF2V Expansion Pack.
- Open your SF2 Installation directory and make a copy of StrikeFighters2 NorthAtlantic.exe. Rename the copied .EXE file to SF2NA_ExpPack.exe (or whatever unique name you prefer).
- Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your "SF2NA Expansion Pack" install will have been created in one of these locations:
Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder]
Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
...where [YourModFolder] matches the name of the copied .EXE file that you created. You will install the "Expansion Pack" mod files to your Mod Folder.
- Open your Mod Folder and delete the \Objects sub-directory (including everything in it).
Now you're ready to install the "Expansion Pack" mod proper.
-------------------------------------------------
* STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER *
-------------------------------------------------
This is the easiest step.
- Unpack the three "Expansion Pack" archive packages that you downloaded to a temporary location on your hard drive.
- Move the *contents* of the \To_Mod_Folder directory from each package to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install.)
If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories.
----------------------------
* STEP 3: EDIT OPTIONS.INI *
----------------------------
This last step involves a bit of text editing, so please pay attention.
Open the Options.INI file in your Mod Folder. Locate the "Single Mission" section. I recommend setting the StartYear= and EndYear= as follows:
StartYear=1948
EndYear=2020
Finally, a little further down you should find the "Campaign" section. Replace it with the following:
[Campaign]
CampaignName=1979-0918 Northern Sabre (79)
PlayerService=USN
PlayerUnit=VF-41 Black Aces
AircraftType=F-14A_77
Difficulty=HARD
Length=NORMAL
AircraftSupply=NORMAL
WeaponSupply=LIMITED
LoadCampaign=TRUE
CampaignSavename=DefaultCampaignSave
Save your changes and close the Options.INI file.
* * * * *
THAT'S IT. Your "SF2NA Expansion Pack" mod should now be ready to use. You may consider installing some of the "optional" items as described in the next section.
~~~~~~~~~~~~~~~~~
Optional Installs
~~~~~~~~~~~~~~~~~
This mod includes a number of "optional" items that can be installed, provided you have the required files to suport them. These "optional" items can be broken down into two types:
1. ThirdWire DLC Aircraft
The following DLC aircraft can be installed, replacing the substitutes that are installed by default.
DLC Aircraft Substitute
------------ ----------
F-4K F-4K (based on F-4M)
F-4K_75 F-4K_75 (based on F-4M_75)
F-4K_80 F-4K_80 (based on F-4M_80)
F-4N F-4N (based on F-4B_67)
F-8E_FN F-8E_FN_TMF (Mirage Factory)
If you have the DLCs installed to your target SF2 installation and wish to use these DLCs instead of the default substitutes, simply remove the substitutes from \Objects\Aircraft in your Mod Folder and move the appropriate aircraft from \Optional\DLC_Aircraft (part of the first package you downloaded) to \Objects\Aircraft. In other words, swap the DLC versions for the substitutes. The campaigns will automatically use the DLC versions, if they installed properly.
2. Optional Destroyers
Also included are two USN destroyers (the Charles F. Adams class and Farragut or Coontz class) based on the DLG-10 included in the "Yankee Air Pirate 2" and "Yankee Air Pirate 3" commercial mods. To use these optional destroyers you must have the necessary LOD files from "Yankee Air Pirate".
Installation of these destroyers is simple:
a. Remove the substitute destroyers (named Adams and Farragut) that are installed by default from \Objects\GroundObject in your Mod folder. (These substitute versions are based on the ThirdWire CGN-36.)
b. Copy the Coontz2.LOD from "Yankee Air Pirate" to the Adams and Farragut folders in \Optional\GroundObject (part of the first package you downloaded).
c. Create collision LODs for both destroyers by making a copy of Coontz2.LOD and renaming it Coontz2_COL.LOD.
d. Move the Adams and Farragut destroyers from \Optional\GroundObject to \Objects\GroundObject in your MOD folder.
Again, the campaigns will automatically use the new versions of these ships.
3. Alternate Terrains
The SF2NA Expansion Pack now contains files to support the use of two alterate terrains: Gerwin's Iceland Classic Terrain and Baltika's Iceland Full-Scale Terrain. You can find all the necessary files along with ReadMes with installation instructions in these two directories:
\Optional\Baltika: files for Baltika's Iceland Full_scale Terrain v.2.0
\Optional\Gerwin: files for Gerwin's Iceland Classic Terrain
In both cases you will need to download the original terrain, as this mod package does not contain all the files for these terrains.
Also, please note that while Gerwin's terrain can be used with the custom SF2NA Expansion Pack campaigns (with some minor edits described in the ReadMe), Baltika's terrain requires the installation of an alternate set of campaign files (included in the directory for that terrain) if you want to use that terrain in campaigns.
~~~~~~~~~~~~~~~
What's Included
~~~~~~~~~~~~~~~
This mod adds a number of new items to the standard mix of aircraft, ground objects, guns, weapons, and effects found in SF2NA.
New Aircraft
A-4C_65 C-130E F-4K_80 FA-18A Mya-3MD
A-4F_74 C-130H F-4M Harrier3 RA-5C
A-4M E-2A/B F-4M_75 Harrier3_82 RF-8G
A-4M_73 E-3A F-4M_80 HC-130P RF-8G_77
A-4M_78 EF-111A F-4M_85 IL-28 SEtendard
A-6A F-4B_67 F-4N KA-3B SH-3D
A-7B F-4C_67 F-4S KA-6D SkyraiderAEW
A-7B_71 F-4D_78 F-8E_FN KC-135E SkyraiderMk1
AV-8A F-4J F-14A_82 MiG-21PFM Tu-16K-10
B-52D F-4J_74 F-15C MiG-21S Tu-16KS
B-52F F-4JUK F-100D_68 MiG-21SM Tu-95KD
B-52G F-4K F-102A MiG-23BN Tu-95MS
Buccaneer-S2D F-4K_75 F-111F MiG-29A Yak-38M
Mi-8 Yak-38MP
New Warships *
Adams CGN-25 Farragut KrestaII Suffren Type_22
ANZAC CGN-25_76 Foch Kynda Suffren_77 Type_23
ArkRoyal CGN-25_85 ForrestSherman Leygues Sumner Type_42
Belknap County_Class Garcia LPH-2 Surcouf Type_82
Bremen CVA-41 GearingFRAM1B Mitscher Tourville UdaloyI
CG-16 CVA-59 Kanin Petya Type_12I UdaloyII
CG-16_68 CVAN-65_62 Kidd Riga Type_12L Virginia
CG-16_88 D-Orves KirovIII Slava Type_12M
CG-47/CG-52 Duperre KirovIV Sovremenny Type_21
* Note: no new ship models are included; all ships are based on existing ThirdWire and third-party models.
New Civilian Ships
Navy_Tug
SmallCargoShip
SovietCargoShip
Trawler
Trawler1
Trawler2
USNCargoShip
USNTanker
USNTransport
New AAA/SAMs/Radars
2S6 SA-7_L SA-14_L
ChaparralL SA-7B_L SA-16_L
Hawk_CWAR SA-8_S SA-18_L
Hawk_HIPIR SA-8B_S StingerSite
Hawk_PAR SA-9L StingerUS
HawkL SA-9LB StraightFlush
M-42 SA-11L TubeArm
M167-VADS SA-11LB
SA-6L SA-13L
Other Additions & Upgrades
On top of the new items listed above, this mod makes the following other changes to SF2NA:
- Wrench's collection of new targets & target areas added to IcelandNA terrain
- static SAM sites (for SA-6s & SA-11s) added to IcelandNA terrain
- MiGBuster's airfield upgrades (hi-res textures & runway lighting) added to IcelandNA terrain
- shipping routes and truck routes added to terrain to support Anti_Ship & Armed_Recon missions
- invasion routes added to terrain to support CAS single missions
- dozens of new guns and weapons added
- a number of new effects added
- custom tracers from Stary added
- basic cloud mod added to improve sky environment
~~~~~~~~~~~~~~~~~~~~
Summary of Campaigns
~~~~~~~~~~~~~~~~~~~~
This mod includes six campaigns -- an expanded version of the default 1979 "Northern Sabre" plus five new campaigns set in various years from 1969 to 1986. All the new campaigns retain the default structure and background story of the default campaign. They differ in the aircraft, units, and ships that are available to both sides.
Here's a quick summary of the campaigns:
Campaign Name Campaign Notes
------------- --------------
1979-0918 Northern Sabre (79) The default campaign, expanded to include the USS Independence, B-52Gs,
F-111Fs, AV-8A Harriers, & USMC F-4J_74s. The RAF flies the F-4K_75.
1982-0918 Northern Sabre (82) A new campaign set in 1982, w/ the USS Independence & USS Forrestal,
B-52Gs, F-111Fs, AV-8A Harriers, & USMC F-4J_74s. The RAF flies the
F-4M_80 & F-4K_80.
1975-0918 Northern Sabre (75) A new campaign set in 1975, w/ the USS John F. Kennedy & USS Forrestal,
B-52Gs & AV-8A Harriers. Also included are the HMS Ark Royal and R98
Clemenceau. British aircraft now include F-4Ks, Buccaneer-S2Ds, & RAF
Harrier GR.3s. The French fly Super Etendards & F-8E(FN)s. The 57th
FIS flies the F-4C_67 (instead of the F-4E_75).
1986-0918 Northern Sabre (86) A new campaign set in 1986, w/ the USS Nimitz & USS Forrestal,
B-52Gs, F-111Fs, EF-111As, F-4D_78s, AV-8A Harriers, & USN/USMC
F/A-18As. The 57th FIS flies F-15Cs. The RAF flies the F-4M_85 & F-4JUK.
1969-0918 Northern Sabre (69) A new campaign set in 1969, w/ the USS John F. Kennedy & USS Saratoga,
B-52Gs, F-100_68s, & USMC F-4B_67s. The 57th FIS flies F-102As. The RAF
flies the F-4M.
1975-0418 Northern Sabre (75) Another campaign set in 1975, w/ the USS John F. Kennedy & USS Franklin
D. Roosevelt, B-52Gs, AV-8A Harriers, & USMC F-4J_74s. The 57th FIS
flies the F-4C_67. And the RAF flies the F-4M_75.
In addition to the usual mix of fighter and attack aircraft (F-4s, F-14s, A-4s, A-6s, A-7s, EA-6Bs), USN carrier air wings now include recon aircraft (the RF-8G or RA-5C), tankers (the KA-3B or KA-6D), and SH-3D Sea Kings. Available Russian aircraft (fighters, attack aircraft, & bombers) have also been adjusted as appropriate for each campaign.
Phantam Phanatics will interested to know where they can find their favorite Phantom Phlyables:
Model Campaign
----- --------
F-4B_67 1969-0918
F-4J 1969-0918
F-4J_74 1975-0418, 1975-0918, 1979-0918
F-4N 1975-0418
F-4S 1982-0918
F-4C_67 1975-0418, 1975-0918
F-4D_78 1986-0918 (non-player aircraft)
F-4E_75 1979-0918, 1982-0918
F-4K 1969-0918, 1975-0918, 1979-0918, 1982-0918
F-4M 1969-0918, 1975-0418, 1982-0918, 1986-0918
F-4JUK 1986-0918
~~~~~~~~~~~~~
General Notes
~~~~~~~~~~~~~
The SF2NA campaign engine has several annoyances, the worst of which is its propensity to task aircraft that have not been configured for Naval_Attack or Cruise_Missile missions with striking Soviet naval groups. Thus, despite my best efforts, you will occasionally see B-52Gs flying missions against Soviet ships in campaigns set prior to 1982 (when the AGM-86 ALCM becomes available).
After witnessing the utterly pathetic plight of AI-controlled B-52s attempting to hit Soviet ships with conventional bombs, I decided that they must have guided missiles of some sort to use for Naval_Attack missions. The obvious candidates were the AGM-69 SRAM and AGM-28 Hound Dog. Both are nuclear weapons, however. And I definitely wanted to keep these campaigns non-nuclear (once the conflict goes nuclear, it's difficult to see the point of continuing).
The solution I came up with is not perfectly satisfactory, but better than the ugly alternatives: fictional conventional versions of the SRAM and Hound Dog, which are now used by the B-52s for Naval_Attack missions prior to 1982.
Along the same lines I have gone out of my way to configure other aircraft that could be tasked with Naval_Attack or Naval_SEAD missions (which, practically speaking, means any aircraft configured for regular Strike or SEAD missions) to use guided weapons of some sort, as AI-controlled aircraft are simply god-awfully bad at hitting ships with unguided bombs.
~~~~~~~
Updates
~~~~~~~
In Jan. 2015 this mod package was refreshed with the following updates, additions, & fixes:
- added MiG-27K & MiG-27M
- added new skins for several aircraft & ground objects
- performed minor fixes/update on over a dozen aircraft
& ground objects
- added small number of new guns & weapons
- added seven new civilian ships
This mod package was refreshed in Sept. 2014 with the following updates, additions, & fixes:
- added new F-111E/F skins
- added Mi-8 Hip
- added Myasishchev 3MD
- added Skyraider AEW
- added Tu-95KD & Tu-95MS
- added SF2NA Vertical Updates to Yak-38s
- added Carrier Deck Illumination mod updates to carriers
- added updated skin & DATA.INI to ark Royal
- added Kidd class DDG (new model)
- added Suffren DDG (new model)
- added Sovremenny
- added terrain files support Gerwin's IcelandNA classic terrain
- added terrain files & campaigns to support Baltika's Iceland02 terrain
- performed minor fixes to most other aircraft & ground objects
- added a few dozen new or updated weapons
- updated all campaigns to support new aircraft & fix minor issues
~~~~~~~
Credits
~~~~~~~
This mod package draws on the work on dozens of modders who have uploaded the fruits of their labor to CombatAce.com and elsewhere over the years.
Aircraft
-----------------------------------------------------------------------
dtmdragon ........................... A-4M Skyhawk for SF2
HomeFries ........................... A-6 Superpack for SF2
Wrench .............................. A-7 low-viz skin
Wrench .............................. AV-8A for SF2
Crusader ............................ AV-8A Harrier Avionics Mod
gbreuder ............................ B-52 Vietnam Era Upgrade Package
Dels ................................ B-52G
Dave (USAFMTL) & team ............... B-52G upgrades
Kesselbrut .......................... B-52 cockpit
ravenclaw_007 ....................... Buccaneer-S2D
Dels ................................ C-130E & C-130H
Daddyairplanes ...................... C-130E/H upgrades & new skins
The Mirage Factory .................. E-3A
USAFTML ............................. E-3A AEW Update
Daddyairplanes ...................... E-3A skins & SF2 updates
HomeFries ........................... EA-6 SuperPack for SF2
Fastcargo ........................... F-111F & EF-111A
liamp51 ............................. Re-textured F-111A cockpit
slick_cowboy ........................ F-111E/F new skins
Beer, Sundowner, & Dave (USAFMTL).... New F-4B/N/S skins
Rippersix & dtmdragon ............... F-4E APQ-120 avionics update
daddyairplanes ...................... F-4J_74
mppd ................................ F-4J/N/S DECM antennas
The Mirage Factory & Sundowner ...... F-4JUK
Paulopanz ........................... F-4K DLC Enhancement Pack
The Mirage Factory .................. F-8E_FN
Swordsman422 ........................ F-14A Skin & Decal Pack for SF2NA
FastCargo & team .................... F-15C_85
Henrik .............................. F-100D 48th TFW skins
Veltro2K ............................ F-102A Delta Dagger
Ordway .............................. F-102A Cockpit
The Mirage Factory / ModMafia ....... F/A-18A
Wildcat, column5, & BPAo ............ F/A-18A skins
Crusader ............................ SF2E Harrier Avionics Mod
dtmdragon ........................... Harrier GR.3 (82)
Bunyap & pappychksix ................ KA-3B Skywarrior
Bpao ................................ KC-135E tanker
Marcfighters & Kreelin. ............. Mi-8 Hip
Paladrian ........................... MiG-21 cockpits
AtariBaby ........................... MiG-21 Complete Pack for SF2
ArmourDave & Sal .................... Su-17 cockpit (used for Floggers)
The Mirage Factory .................. MiG-29A Fulcrum
Veltro2K, Lindr2, & Paulopanz ....... Myasishchev 3MD
Julhelm ............................. RA-5C Vigilante
The Mirage Factory .................. RF-8G Crusader
Gocad ............................... RF-8G VFP-63 skin
Florian ............................. SH-3D Sea King
foxmonter ........................... SEtendard
Wrench .............................. SEtendard updates
MontyCZ, 76IAPBlackbird, & Wrench ... Skyraider AEW
Wrench .............................. Skyraider Mk.1 skins/upgrades
Paulopanz & Spillone104 ............. Tu-16 Badger Collection
Veltro2K ............................ Tu-95KD, Tu-95MS
Snailman ............................ Yak-38 Vertical Pack
Snailman ............................ SF2NA Vertical Pack
Komrad .............................. New Yak-38 skins
Ground Objects
-----------------------------------------------------------------------
Gabilon ............................. 2S6 & SA-13
Kesselbrut ...........................SA-9
Pasko ............................... Chaparral, Hawk launcher/radars, SA-7
Fubar512 & Wrench ................... Hawk INI tweaks
Monty CZ............................. Stinger site
EricJ ............................... SA-11
YEYEYE .............................. TubeArm
Crusader ............................ Soviet MANPADs for SF2
Stary ............................... Soviet MANPADS (new models)
BANIDOS TEAM ........................ M-167 VADS
Fubar512 & MiGBuster ................ Carrier Deck Illumination package
WhiteBoySamurai ..................... Leahy, Ticonderoga, & Bainbridge class ships
WhiteBoySamurai ..................... Kidd Class DDG
WhiteBoySamurai ..................... Suffren DDG
WhiteBoySamurai ..................... Kirov, Riga, & Petya class ships
WhiteBoySamurai ..................... Sovremenny
JSF_Aggie ........................... ThirdWire LHA upgrade
Florian ............................. USN AOE Transport & Bremen class
Julhelm ............................. USN Tanker & Kresta II
Hinchinbrooke ....................... County Class, Type 12M, Type 42, Type 82, Ark Royal
BANIDOS TEAM ........................ Type 12I/L & Type 22
SUICIDAL & TORNO .................... Type 21 & Type 23
Gramps .............................. ANZAC class
Orsin ............................... Udaloy & Slava classes
WhiteBoySamurai ..................... Udaloy & Slava Upgrade Packages
Wrench .............................. Foch/Clemenceau mod
MiGbuster ........................... Ark Royal hi-res skin & updated DATA.INI
Kesselbrut .......................... Trawler 1 & 2, Small Cargo Ship, Navy Tug
Cocas ............................... Trawler
BANIDOS Team ........................ ContainerShip
Julhelm ............................. Container_Ship & SovietTanker
Fubar512 ............................ Fleet Oiler
Cocas ............................... SovietTrawler
SUICIDAL-ART ........................ M113A1
Other
-----------------------------------------------------------------------
cellinsky, Insky/Orsin, & PanamaRed Environment mods
MiGbuster ........................... IcelandNA airfield upgrades
Wrench .............................. IcelandNA Targets Tweek Pack
Gerwin .............................. IcelandNA classic terrain
Baltika ............................. Iceland02 optional terrain
OldDiego, Pappy, Wrench, Pasko, ..... Pilots
Florian/AmokFloo, & PureBlue
Stary ............................... new gun tracers
JSF_Aggie, Arthur66, & macelena ..... previous versions of some campaigns
If I have neglected to credit anyone here, please let me know. I will get it fixed ASAP.
--------------------------
Eric Howes
eburger68
19 January 2015
10 September 2014
22 April 2013
3,606 downloads
-
NATO Fighters 5 - Part 8 of 8
By eburger68 in User Made Campaigns
This is the last of eight parts.
Eric Howes
3,078 downloads
0 comments
Updated
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NATO Fighters 5 - Part 7 of 8
By eburger68 in User Made Campaigns
This is the seventh of eight parts.
Eric Howes
3,057 downloads
0 comments
Updated
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NATO Fighters 5 - Part 6 of 8
By eburger68 in User Made Campaigns
This is the sixth of eight parts.
Eric Howes
3,001 downloads
0 comments
Updated
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NATO Fighters 5 - Part 5 of 8
By eburger68 in User Made Campaigns
This is the fifth of eight parts.
Eric Howes
3,054 downloads
0 comments
Updated
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NATO Fighters 5 - Part 4 of 8
By eburger68 in User Made Campaigns
This is the fourth of eight parts.
Eric Howes
3,062 downloads
0 comments
Updated
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NATO Fighters 5 - Part 3 of 8
By eburger68 in User Made Campaigns
This is the third of eight parts.
Eric Howes
3,149 downloads
0 comments
Updated
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NATO Fighters 5 - Part 2 of 8
By eburger68 in User Made Campaigns
This is the second of eight parts.
Eric Howes
3,258 downloads
0 comments
Updated
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NATO Fighters 5 - Part 1 of 8
By eburger68 in User Made Campaigns
NATO Fighters 5
for Strike Fighters 2
This package contains latest version of "NATO Fighters," a comprehensive mod for "Strike Fighters 2 Europe" (SF2E). Version 5 of "NATO Fighters" builds on "NATO Fighters 4+" (the original release for SF2E) -- adding dozens of new aircraft and ground objects, updating the GermanyCE terrain to look better than it ever has, including "blue side" SAMs in the terrain, overhauling the existing campaigns with new units and aircraft, adding two campaigns (a new 1953 campaign and a variant of the 1986 campaign), as well as implementing hundreds of other fixes and updates to just about every area of the mod.
This mod package is designed for "Strike Fighters 2 Europe" (SF2E) installations that 1) are patched to the Mar2012 or later patch level, and that 2) also have "Strike Fighters 2 Israel" (SF2I), "Expansion Pack 1" (Exp1) and "Expansion Pack 2" (Exp2) incorporated into the installation base. If you are running SF2E at an earlier patch level and do NOT intend to update to the minimum patch level mentioned above, you should NOT install this mod package. If you do not have SF2I, Exp1, and Exp2 in addition to SF2E, you should NOT install this mod package.
Note that this is a COMPLETE mod package. There is no need to install any previous version of "NATO Fighters." Nor should you attempt to install it over the top of any previous version, as you could end up with a non-working install.
NOTE: this mod is distributed as set of EIGHT 7zip archive files. If you did not download all eight 7zip packages from CombatAce.com, then this mod will not work properly.
~~~~~~~~~~~~~~~~~~~~
Minimum Requirements
~~~~~~~~~~~~~~~~~~~~
To install and play this mod, you must have the following installed as part of your target installation base:
SF2 VERSION: Strike Fighters 2 Europe (SF2E), plus
Strike Fighters 2 Israel (SF2I), plus
Expansion Pack 1 (SF2I Exp1), plus
Expansion Pack 2 (SF2E Exp2)
PATCH LEVEL: Mar2012 or higher
This mod does support installations that include "Strike Fighters 2: North Atlantic" (SF2NA), however, SF2NA is not required.
~~~~~~~~~~~~
Update Notes
~~~~~~~~~~~~
This mod package is a refreshed and updated version of the original version that was released in September 2012 on CombatAce. This refreshed version of the mod includes the following major additions to the "NATO Fighters 5" mod package:
New Aircraft
- A-26C - Harrier3_82
- B-50D - Il-10
- C-54 - MiG-19R
- CanberraB2 - MiG-21PFS-I
- CanberraB6 - MiG-21PFS-II
- CanberraBI6 - Myasishchev 3MN
- CanberraPR7 - Myasishchev 3MS
- F 35 Draken - Su-7BKL
- F-105D_74
Optional Aircraft New Aircraft Models
- A-10A_76 - F-1C
- A-10A_79 - F-1C200
- B-36D - F-117A
- B-45A - JaguarA
- F-104A DLC - Javelin9
- F-104C DLC - MiG-29A
- Mirage3E - Su-25
- Mirage5BR
- RB-45C
- S-99 DLC
New GroundObjects Other Additions
- Container_Ship - Red Campaigns
- ContainerShip - Support for Rends' GermanyCE
- Tanker2
- Misc Trucks
...plus numerous other fixes, updates, and skin additions to almost every aircraft and ground object.
~~~~~~~~~~~~
Installation
~~~~~~~~~~~~
Before installing this mod package, please ensure the installation of "Strike Fighters 2 Europe" (SF2E) that you intend to use is updated to at least the Mar2012 patch level. The latest patches for SF2E can be downloaded from ThirdWire:
http://thirdwire.com/downloads.htm
Also, please be aware that the mod also requires "Strike Fighters 2 Israel" (SF2I), "Expansion Pack 1" (Exp1) and "Expansion Pack 2" (Exp2) in addition to SF2E. This mod can be installed to SF2E installations that incorporate "Strike Fighters 2: North Atlantic" (SF2NA), but SF2NA is not required.
The main installation process consists of three main steps. Please read the following instructions carefully and follow them religiously. If you wind up with a non-working mod install, then you likely failed to follow the instructions properly.
-----------------------------------
* STEP 1: PREPARE THE MOD FOLDER *
-----------------------------------
This mod requires a separate Mod Folder. Please do not attempt to install this mod over or combine it with other mods such as the previously released "NATO Fighters 4+," "Operation Desert Storm," or the SF2V Expansion Pack.
- Open your SF2 Installation directory and make a copy of StrikeFighters2 Europe.exe or StrikeFighters2 NorthAtlantic.exe (if your target install base includes SF2NA). Rename the copied .EXE file to StrikeFighters2_NF5.exe (or whatever unique name you prefer).
- Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your "NATO Fighters 5" (NF5) install will have been created in one of these locations:
Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder]
Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
...where [YourModFolder] matches the name of the copied .EXE file that you created. You will install the "NATO Fighters 5" (NF5) mod files to your Mod Folder.
- Open your Mod Folder and delete the \Objects sub-directory (including everything in it).
Now you're ready to install the NF5 mod proper.
-------------------------------------------------
* STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER *
-------------------------------------------------
This is the easiest step.
- Unpack the eight "NATO Fighters 5" (NF5) archive packages to a temporary location on your hard drive.
- Move the contents of the \To_Mod_Folder directory from all eight unzipped packages to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install.)
If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories.
----------------------------
* STEP 3: EDIT OPTIONS.INI *
----------------------------
This last step involves a bit of text editing, so please pay attention.
Open the Options.INI in your Mod Folder. Locate the "Single Mission" section. At minimum you should change the EndYear= statement to 1986 or higher. I recommend setting the StartYear= and EndYear= as follows:
StartYear=1945
EndYear=2020
Finally, a little further down you should find the "Campaign" section. Replace it with the following:
[Campaign]
CampaignName=790918 Red Lightning
PlayerService=USAF
PlayerUnit=7th TFS Bunyaps
AircraftType=F-15A
Difficulty=HARD
Length=NORMAL
AircraftSupply=NORMAL
WeaponSupply=LIMITED
LoadCampaign=TRUE
CampaignSavename=DefaultCampaignSave
Save your changes and close the Options.INI file.
* * * * *
THAT'S IT. Your "NATO Fighters 5" install for SF2E should now be ready to use. Please read the following section for more information on the optional installs included with this mod.
~~~~~~~~~~~~~~~~~
Optional Installs
~~~~~~~~~~~~~~~~~
A. Aircraft
Included in the \_Optional folder are files to support the installation of a number of optional aircraft.
1. DLC Aircraft
The following optional aircraft are based on ThirdWire DLC releases and required the listed DLCs to be installed in order to use these aircraft:
Aircraft DLC Required
-------- ------------
F-104A_58 DLC28: AI Plane Pack 1
F-104C_61 DLC28: AI Plane Pack 1
Mirage3E_64 DLC17: Mirage IIIO
Mirage3E_68 DLC17: Mirage IIIO
Mirage5BA DLC07: Mirage 5BA
Mirage5BA_80 DLC07: Mirage 5BA
Mirage5BR DLC17: Mirage IIIO
Mirage5BR_80 DLC17: Mirage IIIO
S-99_45 DLC28: AI Plane Pack 1
If you have the required DLCs to support the above aircraft, you can install these aircraft by copying or moving the appropriate folders from the \Aircraft and \Decals directories in \Optional to the Objects\Aircraft and \Objects\Decals directories in your NF5 Mods Folder. These aircraft will be automatically used in campaigns.
2. Full Aircraft
Also available are two A-10A versions based on new models released by Spectre8750:
A-10A_76
A-10A_79
If installed, these A-10s will be used in campaigns instead of the default ThirdWire A-10s. To install these alternate A-10s, simply copy or move the appropriate folders (\A-10A_76 & \A-10A_79) from the \Aircraft and \Decals directories in \Optional to the Objects\Aircraft and \Objects\Decals directories in your NF5 Mods Folder.
3. DAT Aircraft
Finally, the \Optional directory includes files to support the installation of four different aircraft available from the A-Team's web site at:
http://cplengineeringllc.com/SFP1/
These aircraft are:
B-36D
B-45A
RB-45C
Swift5
Note that the aircraft folders included here do NOT include the 3D models for the aircraft. Thus, you MUST download the original aircraft packages from the above site (which requires you to apply for access) in order to obtain the models required to use these aircraft.
To add any of these four aircraft to your NF5 Mod:
1. Download the original aircraft packages from the A-Team's site (see link above).
2. Unzip the aircraft packages to a temporary directory.
3. Copy the .LOD files from the packages you downloaded to the corresponding folders in the \Optional\Aircraft directory.
4. Once you've added the LOD files to the aircraft folders, you may install the aircraft and accompanying decals from the \Optional directory to the \Objects\Aircraft and \Objects\Decals directories in your NF5 Mods Folder.
Once installed, these aircraft will be automatically used in campaigns.
B. Terrains
The \Optional directory also includes files to support the installation of Rends' modified version of the GermanyCE terrain. Note that Rend's complete GermanyCE terrain must be downloaded and installed separately from CombatAce (in three parts):
http://combatace.com/files/file/14686-germany-terrain-rework-part-1-of-3/
http://combatace.com/files/file/14687-germany-terrain-rework-part-2-of-3/
http://combatace.com/files/file/14688-germany-terrain-rework-part-3-of-3/
The files included here effectively make Rends' terrain fully compatible with the NATO Fighters 5 campaigns.
To use Rends' GermanyCE terrain in lieu of the default terrain, do the following:
1. Download all three parts of Rends' terrain from the links provided above and unpack the 7zip files to a temporary directory.
2. Remove the default GermanyCE terrain from \Terrains in your NF5 Mods Folder.
3. Install the terrain as directed in the ReadMe. (Do not install the Ground Objects, as the required objects are already included in this update package.)
4. Copy the \GermanyCE folder from \Optional\Terrains to \Terrains in your NF5 Mods Folder, allowing Windows to overwrite files as prompted.
That's it. Rends' GermanyCE terrain should now be used as the default terrain for NF5.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A Note on the F-86F in the 1956 Campaign
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The USAF 36th FBW flew the F-86F from the Fall of 1953 to the Spring of 1956, when the first F-100 Sabres began arriving at Bitburg and Ramstein. Given that there are already a good number of F-100A/C squadrons in the 1956 campaign, we have elected to let the 36th FBW units (22nd, 23rd, 32nd, 53rd, & 461st FDS) fly the F-86-30 "Hard Wing" Sabre (F-86F-30FB_HW) in the 1956 campaign (which starts 17 November).
If you would prefer that the 36th FBW units fly their true historical mounts in the '56 campaign, simply remove the F-86F-30FB_HW folder from \Objects\Aircraft, and the campaign will default to the F-100C for the five affected 36th FBW units.
~~~~~~~~~~~~~~~~~~~~~~
Supported DLC Aircraft
~~~~~~~~~~~~~~~~~~~~~~
The following aircraft released as DLC packs from 3rdWire are supported in the campaigns (but are not required):
Hunter6_60
Mirage5BA
Mirage5BA_80
If you do not have these DLCs installed, equivalent substitutes will be automatically used:
Hunter6-60
Mirage5BA_TMF
Mirage5BA_80_TMF
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A Note on Anti-Ship Missiles
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
For this mod most third-party (i.e., non-stock) anti-ship missiles have been converted to use the ASM/cruise missile functionality introduced w/ SF2NA. At the same time, the older versions of these missiles have been preserved, as the new ASM cruise missiles can be used by AI only against ships.
So, for many anti-ship missiles you will now find two versions:
1) "Standard" guided version
These versions are the "old" style missiles setwith WeaponDataType=1. They can be used by AI against land and sea targets. These missiles retain their familiar names (e.g., AGM-84D Harpoon, Kh-59M Ovod, etc.).
2) ASM/cruise missile version
These versions utilitize the new cruise missile functionality set by WeaponDataType=7. They can be used by AI only against ships. These versions can be distinguished by their names:
- U.S./NATO missiles have the ASM tag (e.g., AGM-84D Harpoon ASM).
- Soviet/WP missiles follow the naming convention used by ThirdWire's
Soviet cruise missiles (e.g., Kh-59M AS-13 Kingbolt).
At the same time aircraft that typically carry these missiles have been updated to accommodate the ASM versions. Loadouts for these aircraft have been updated to use ASM versions by default for Anti-Ship, Naval_Attack, and Cruise_Missile loadouts.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A Note on Laser-Guided Bombs (LGBs)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
AI pilots in Strike Fighters have long had problems employing LGBs. AI pilots in the player's flight can drop LGBs, but will treat them as dumb bombs. AI pilots in flights not controlled by the player (i.e., AI-only flights) cannot use LGBs at all, and will typically get stuck circling the target.
To address this problem I have created EOGB versions of all LGBs for AI pilots to use (AI pilots have no problems with EOGBs for some reason). These AI versions are identical in all respects to the LGB versions save for the Guidance Type, which is set to "Electro-Optical Guided" instead of "Laser-Guided."
By default aircraft that use LGBs for certain loadouts (usually Stike, Attack, SEAD, or Anti-Ship) are loaded with these AI (EOGB) versions instead of the LGB versions. You should make it a habit to check the Loadout screen and switch the bomb version on your own aircraft to the LGB version.
You can distinguish between the AI (EOGB) and LGB (Player) versions by the weapon name -- for example:
LGB version: GBU-12D/B Paveway II LGB
AI version: GBU-12D/B Paveway II (AI)
While this solution introduces an extra step for the player in the preparation to start a mission, it allows AI pilots and AI-only flights to use these weapons.
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Changes, Fixes, & Additions
~~~~~~~~~~~~~~~~~~~~~~~~~~~
This mod is a major update and expansion of "NATO fighters 4+," previously released at CombatAce.com for "Strike Fighters 2 Europe." This updated mod package incorporates the following major updates and additions over NF4+:
New Aircraft
------------
A-26B F-86F-30FB MiG-21R TF-104G
B-66B F-86F-30FB_HW MiG-25RB Tu-4K
Buccaneer-S2B_RAFG F-100D-FR Mistral Venom1
F-4E_79 F-111E NF-5A Venom4
F-4M_85 Hunter6-60 RB-57A Yak-9P/U
F-16A_Blk15_Baf Hunter10 RF-4E_GAF Yak-15
F-16C_B25 IL-28R RF-4E_GAF_Late Yak-25RV
F-19A La-11 RF-80A Yak-27R
F-80C La-15 RF-100A Yak-28BI
F-84E MD-450 S-99 Yak-28I
F-84G MiG-9 Sabre4 Yak-28L
F-86A-5 MiG-19P Swift5 + Yak-28P
F-86D MiG-19PM T-33A Yak-28R
Added in Decmber 2014:
A-26C F-105D_74 Su-7BKL Mirage5BR +
B-50D Harrier3_82 A-10A_76 + RB-45C +
C-54 Il-10 A-10A_79 + S-99 DLC +
CanberraB2 MiG-19R B-36D +
CanberraB6 MiG-21PFS-I B-45A +
CanberraBI6 MiG-21PFS-II F-104A DLC +
CanberraPR7 Myasishchev3MN F-104C DLC +
F 35 Draken Myasishchev3MS Mirage3E +
+ This is an optional aircraft & may require LODs obtained separately
Upgraded Aircraft *
-----------------
F-1C MiG-25RB
F-1C200 MiG-29A
F-101C Mirage2000C
JaguarA RF-101C
JaguarGR RF-84F
Javelin9 Su-25
MiG-25PD TornadoGR1
* The above are aircraft that were either converted to newer models
or that received major upgrades of some kind. All aircraft from
the previous version of this mod were updated or tweaked in some
way or another -- some more than others.
New Ground Objects
------------------
37InchAA CommTrailer JS-1 OerlikonAAA Sherman-M4A1_76mm
37InchEmplaced ContainerShip LandRover1tonne_Cover Pantsir Skyguard
4xMIM-14 Crotale LandRover_Cover Rapier_L SquarePair-B
ADATS EW_RADAR_UK LandRover_Open Rapier1E_L Stormer_HVM
AMX-30 Firelight LandRover1tonne_Command Rapier2A_L Su-100
AMX-30B2 HAWK_CWAR LoPAR RH202 Tanker2
BarlockB HAWK_HIPIR LoPAR_T RolandRad T-10A
Blindfire HAWK_PAR M3 Roland_Shelter T-10M
Blindfire1E HawkL M59 SA-5BL T34_85a
Blindfire2A HIPAR M-47 SA-7_L Tor
BloodhoundSAM HQTrailer M-47_AdT SA-7B_L TTR
BlowpipeSite IS-2 M-47_Belg SA-11BL TTR_T
BlowpipeUK IS-3 M-47_Bundw Scorpion US_90mmAA
Comet ISU-152 M-51 Sherman_E8
Please note that the above list does not constitute an exhaustive change log, as this updated mod package incorporates too many fixes and tweaks to list or account for here. Suffice it to say that NATO Fighters 5 represents a major overhaul of its predecessor in the NATO Fighters mod series.
~~~~~~~
Credits
~~~~~~~
This mod package builds upon "NATO Fighters 4+," previously released at CombatAce.com along with five update packages. In addition to carrying over most of the work from that earlier version of NATO Fighters, this new version incorporates a large number of new and updated items from the following modders, who generously allowed their use:
Malibu43 ...................................... A-10 alternate loadouts
Capun, Gramps, Charles, Kesselbrut, Wrench..... A-26B (based on the B-26K)
allenjb42 ..................................... A-26B skins
Wrench ........................................ AV-8B updates
Bunyap ........................................ B-66B
Hgbn .......................................... B-66B skins
ravenclaw_007 ................................. Buccaneer-S2B_RAFG
Paulopanz ..................................... CF-5A skins
USAFTML ....................................... E-3A AEW Update
Daddyairplanes ................................ E-3A skins & SF2 updates
The Mirage Factory ............................ F-4E ARN-101
Rippersix & dtmdragon ......................... F-4E APQ-120 avionics update
ThirdWire ..................................... F-4M_85 (based on F-4M_80)
The Mirage Factory ............................ F-16A_Blk15_BAF
Viper Crew .................................... F-16C_B25
Julhelm ....................................... F-19A
Wrench ........................................ F-19A SF2 upgrades
Pasko, Gramps, Column5 ........................ F-80C, RF-80A
Wrench ........................................ F-80C upgrades
RussoUK2004 ................................... F-84E, F-84G
suhsjake,Wrench ............................... F-84E/G upgrades
RussoUK2004, Paulopanz, Wrench, homer ......... F-84E/G skins
Zur ........................................... F-86A-5, F-86F-30FB, F-86F-30FB_HW, Sabre4 models
Tazkiller & Gwyn .............................. USAF F-86 tweaks & upgrades
Wrench ........................................ Sabre4
Dog Sabre Team ................................ F-86D
STORM & suhsjake............................... F-86D upgrades
Paulopanz ..................................... F-86K skins
Paulopanz ..................................... F-100D-FR
Paulopanz ..................................... F-100D RDAF skins
ErikGen ....................................... updated/upgraded F-101C & RF-101C
Spillone104 & Paulopanz ....................... updated F-104A/C
Paulopanz ..................................... F-104G skins
Fastcargo...................................... F-111E Aardvark
liamp51 ....................................... re-textured F-111 cockpit
Paulopanz, Cliff11, & Spillone104 ............. Hunter10
Paulopanz ..................................... IL-28R
Oli & Sundowner ............................... Jaguar GR1 & Jaguar A
Stary ......................................... Jaguar & Mirage F1 cockpit repaints
Bunyap ........................................ La-11
Wrench ........................................ La-11 updates
Pasko & Column5 ............................... La-15
pcpilot & Paulopanz ........................... La-15 skins & upgrades
comrpnt ....................................... Lightning Lights & FM enhancements
Pasko & Column5 ............................... MD-450
Ordway ........................................ MD-450 cockpit
Paulopanz ..................................... MD-450 skins
Paulopanz ..................................... Meteor 8 skins
Timmy & Lexx_Luthor ........................... MiG-9
Wrench ........................................ MiG-9 updates
p10ppy ........................................ MiG-9 VVS skin
Spillone104 & Paulopanz ....................... MiG-19P, MiG-19PM
Starfighter2, Spillone104, & Paulopanz ........ MiG-21R
CrazyhorseB34 ................................. MiG-25PD upgrade
USAFTML & MiG-25 Team ......................... MiG-25RB
Ludo .......................................... Mirage IIIC (3rdWire) skins
The Mirage Factory ............................ Mirage 2000C
CA_Stary ...................................... re-painted Mirage F-1 cockpit
ThirdWire ..................................... Mistral (based on Vampire FB.5)
Paulopanz, Spillone104, & Ludo.m54 ............ Mistral skins & mod package
Ordway ........................................ Mistral cockpit
The Mirage Factory ............................ NF-5A
Ahmed Junaid Raza & pappychksix ............... RB-57A
MiGBuster ..................................... RB-57A SF2 updates
Kessselbrut ................................... B-57/Canberra bombadier's cockpit
Bpao, Crab02, & ravenclaw_007 ................. RF-4E_GAF, RF-4E_GAF_Late
Amokfloo, Florian, Zurawski, & Soulfreak ...... RF-84F
Gunrunner ..................................... RF-84F skins & SF2 upgrades
Spinners ...................................... RF-100A Slick Chick
MontyCZ ....................................... S-99
Jug ........................................... Su-15 lights update
dalai_LAMA .................................... Su-15TM camo scheme
Mikeymead ..................................... repainted/updated Su-24 cockpit
Wrench ........................................ Su-25 updates
Paulopanz ..................................... SuperMystere B2 skins
Paulopanz ..................................... Swift 5 updates & skins
Pasko, Gramps, & Column5 ...................... T-33A
Ajunaidr, Spillone104, Paulpanz, & PureBlue ... TF-104G
Sundowner, AD, & Dave ......................... TornadoGR1
Ianh .......................................... Tornado GR1 fixes & updates
MontyCZ, Wrench, & lindr2 ..................... Tu-4K
Paulopanz ..................................... Vampire 5 skins
Pasko, Column5, Gramps, & Wrench .............. Venom
Paulopanz ..................................... Venom skins & SF2 updates
Pasko, Wolf25, Gamps .......................... Yak-9P/U
Wrench ........................................ Yak-9P/U SF2 updates
Pasko & Starfighter ........................... Yak-15
Flogger23 ..................................... Yak-15 SF2 updates
Paulopanz ..................................... Yak-15 skins
Pasko & Column5 ............................... Yak-25RV
Flogger23 ..................................... Yak-25RV SF2 updates
Pasko & Lindr2 ................................ Yak-27R
Pasko & Lindr2 ................................ Yak-28BI/I/L/R
MontyCZ & Lindr2 .............................. Yak-28P
Wrench ........................................ Yak-25 & Yak-28 updates/tweaks
Boopidoo & Ordway ............................. Su-15 cockpit (re-used on various aircraft)
AmokFloo ...................................... Su-17 cockpit (re-used on various aircraft)
CA_Stary ...................................... Yak-23 cockpit, Yak-15 cockpit early Soviet jet cockpit
Ordway ........................................ MiG-15 cockpit (based on 3rdWire A-4 cockpit)
Ordway......................................... MiG-17 cockpit (based on 3rdWire A-4 cockpit)
CA_Stary ...................................... MiG-19 cockpit (based on Boopidoo's Su-15 cockpit)
Paladrian ..................................... MiG-21 cockpits
AtariBaby ..................................... MiG-21 Complete Pack for SF2
Crusader ...................................... F-105D & Harrier cockpit mods
Boopidoo & Kukulo ............................. Su-7 cockpit
ravenclaw_007 ................................. Hunter IRM rails
--------------------
ErikGen ....................................... NIKE 4xMIM-14, HIPAR, LoPAR, & TTR
Abhi .......................................... AN/TWQ-1 Avenger, Pantsir-S1
bigal1 ........................................ Bloodhound SAM
Kesselbrut .................................... ADATS, BlowpipeUK, Oerlikon AAA, Rapier
Blindfire, CommTrailer, HQTrailer, RH202,
Skyguard, Roland_Shelter, Scorpion
FastCargo ..................................... Firelight (based on SquarePair)
Pasko ......................................... Hawk objects, EW_Radar, SA-7, AMX-13, Su-100
Fubar512 & Wrench ............................. Hawk INI tweaks
Richard & Kesselbrut .......................... Land Rover trucks
Florian ....................................... Leopard2A6
Gerald14 & Kesselbrut ......................... M3A1 Bradley & M6 Linebacker
Stefano ....................................... M-47 Patton tank, AMX-30, AMX-30B2
Wrench ........................................ M-59 (based on M-113)
Wrench & 3rdWire .............................. M-51 Skysweeper (based on KS-19)
Florian ....................................... Roland Rad
FastCargo ..................................... SA-5 & SquarePair
Monty CZ....................................... SA-10 & Flaplid, Stinger site, Blowpipe site
Fubar512 ...................................... SA-10 INI tweaks
EricJ ......................................... SA-11
BPAo & Sundowner .............................. Crotale (SA-9)
Geo ........................................... 20mmAAA, M16_Quad, Sherman_E8, M3 Half-track
rebel ryder ................................... IS-2, IS-3, JS-1, ISU-152, Sherman-M4A1_76mm,
T-10A/M, T-34-85a, Comet
Julhelm & Wrench .............................. SON-9A Firecan
Pasko & Kesselbrut ............................ M60A3, M60A1AOS
Gepard ........................................ T-64s
EricJ & winterhunter .......................... Starstreak Stormer
Gabilon ....................................... Leopard 2A4, Gepard, 2S6, & Tor-M1
Unknown author ................................ 37InchAA & 37InchEmplaced
Pasko & Nicholas Bell ......................... US_90mmAA (based on KS-19P)
SUICIDAL ...................................... New Destroyed Tank LODs
--------------------
CA_Stary ...................................... GermanyCE Re-worked terrain
Paulopanz ..................................... New Dutch & Belgian air bases
cellinsky, Insky/Orsin, & PanamaRed............ environment mods
OldDiego, Pappy, Wrench, Pasko, Florian/ ...... Pilots
AmokFloo, & PureBlue
christian59 ................................... generic aircraft damage textures
Spinners ...................................... RAF Decals Pack
Spillone104 ................................... custom engine sounds
CA_Stary ...................................... new CBU-based napalm effect
CA_Stary ...................................... updated Willie Pete effects
EZLead ........................................ Staggered/Formation Take-offs mod
Nicholas Bell ................................. WOE Air Defense Mod (Hawk Sites)
Wrench ........................................ Hawk Site upgrades/layout
Fubar512 ...................................... NIKE-Hercules sites layout/placement
Capitaine Vengeur ............................. Canadian & Italian medals
--------------------
(Added in Decmber 2014)
Spectre8750 ....................................... A-10A_76 & A-10A_79
Ludo.M54, Coupi, & Denis Oliveira ................. Mirage IIIE (based on DLC Mirage IIIO)
Bpao, Centurion-1, Brain32, & Ludo.M54 ............ Mirage F-1C & F-1C200
Bpao, Jeanba, Tom Venom, & Sony Tuckson ........... Jaguar A
Timmy, Bobrock, HGBN, & Wrench .................... A-26C
MontyCZ ........................................... B-50D (B-29)
Veltro2K & Wrench ................................. C-54 Skymaster
Veltro2K & Wrench ................................. C-141A (updated)
Wrench & Tim Elliot ............................... new Canadair skins
Ahmed Junaid Raza ................................. Canberra B2, B6, B(I)6, & PR7
Daddyairplanes .................................... E-3A skins
PraetorH .......................................... F-4F Norm81b skin
Lud von Pipper, Bpao, Paulopanz, & JonathanRL ..... F 35 Draken
Paulopanz ......................................... F-86D RDAF skins
Frank Rosato ...................................... F-104A/C Pack for SF2
Wrench ............................................ F-104C DLC 28 Pack for SF2
Soulfreak ......................................... F-104G MFG skins
Dels .............................................. F-117A (new)
Centurion ......................................... F-105D Hill AFB skins
DaniloE31 ......................................... F-106 Update Pack for SF2
dtmdragon ......................................... Harrier GR.3 for SF2
Aleks, Cocas, Spillone, Baffmesieter, & Paulopanz . Il-10 for SF2
Veltro2K, Paulopanz, Baffmeister, & Coupi ......... Javelin FAW.9 (new)
Paulopanz ......................................... La-11 skins
Wilches ........................................... La-9/11 prop fix
Baffmeister ....................................... new MD-450 flight model
Paulopanz ......................................... new MiG-15/15bis skins
Paulopanz ......................................... MiG-17F Jabo Pack
Paulopanz ......................................... new MiG-17F/PF skins
Paulopanz ......................................... MiG-19R
Paulopanz ......................................... MiG-19S skins
Paulopanz ......................................... MiG-21F skins
Paulopanz ......................................... MiG-21PF skins
Paulopanz ......................................... MiG-21PFS-I & MiG-21PFS-II
Comrad ............................................ MiG-21SM upgrades
Russouk2004 ....................................... MiG-29A updated model
Denis Oliveira, Coupi, & Paulopanz ................ Mirage 5BR
Ludo .............................................. Mirage 5F skins
Veltro2K, Lindr2, & Paulopanz ..................... Myasishchev 3MN & 3MS
Gunrunner ......................................... RF-84F BAF Camo skin
Paulopanz ......................................... RF-84F KLU Camo & RDAF skins
Wrench ............................................ new Sabre 4 skins
Paulopanz ......................................... Su-7BKL
Paulopanz ......................................... Su-15A & Su-15TM skins
Flogger23 ......................................... Su-15A & Su-15-TM revamp packs
Florian, Baffmeister, & Paulopanz ................. Su-25 Pack for SF2
Paulopanz ......................................... Tu-4K skins
Tzareff ........................................... MiG-17 Soviet camo skin
liamp51 ........................................... re-textured F-111A cockpit
Stary ............................................. La-11 cockpit
Stary ............................................. La-15 cockpit
Stary ............................................. MiG-15 & MiG-17 cockpits
Paulopanz ......................................... Mistral/Vampire cockpit (based on Meteor 8)
Stary ............................................. Su-7B/BKL cockpit
Stary ............................................. Su-9/11 cockpit
YEYEYE ............................................ new Flanker cockpit
Gepard ............................................ new Super Mystere B2 EC 1-12 skin
Stary ............................................. Vampire cockpit
Paulopanz ......................................... Venom cockpit (based on Meteor 8)
Stary ............................................. Yak-25M & RV cockpits
Crusader .......................................... F-105 gunsight mod
Crusader .......................................... Harrier avionics mod
Spectre8750 ....................................... Fake Afterburner Node
Rends ............................................. GermanyCE revision
Jeanba ............................................ '79 campaign modifications
bandidos team ..................................... Container_ship
Julhelm ........................................... Tanker2 & ContainerShip
Ravenclaw007 ...................................... Fire Trucks, BW Vehicles, & Faun trucks
Sundowner ......................................... UK fuel trucks
Crusader .......................................... Soviet MANPADs for SF2
Stary ............................................. Soviet MANPADS (new models)
Spectre8750 ....................................... Ural-375 & GAZ-66 trucks
Unknown author .................................... Unimogs, Wolf, & MB vehicles
Credit for the original "NATO Fighters 4+" add-on (on which this mod is based) goes to Column 5, Dave (USAFTML) and the rest of the NF4+ team. For a list of all the modders whose work is used in the complete NATO Fighters 5 add-on, see the original ReadMes included in \OriginalReadmes.
If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
--------------------------
eburger68 & USAFMTL (Dave)
1 September 2012
13 December 2014
3,881 downloads
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SF2I Extension Pack (1 of 4)
By eburger68 in User Made Campaigns
Strike Fighters 2: Israel - Extension Pack
This mod collects a large number of aircraft, ground objects, effects, weapons, terrain enhancements, and other updates for use in "Strike Fighters 2: Israel" (SF2I). Although most of the mods included here have been previously released at CombatAce individually, this mod package brings them together in one convenient package so that players don't have to hunt them down and install them one-by-one.
So what's included? Here's a quick overview:
- 70 new aircraft
- 130 new ground objects
- hundreds of new guns & weapons
- dozens of new skin additions to stock aircraft
- dozens of new effects
- terrain enhancements & upgrades
- new campaigns, including Red-side campaigns
- new hangar & loading screens for almost every aircraft
In short, this mod represents a complete overhaul of the stock SF2I game with the SF2I Expansion Pack from ThirdWire installed.
~~~~~~~~~~~~~~~~~~~~
Minimum Requirements
~~~~~~~~~~~~~~~~~~~~
To install and play this mod, you must have the following games as part of a merged install:
SF2 VERSION: Strike Fighters 2 Israel
Strike Fighters 2 Israel Expansion Pack
PATCH LEVEL: Mar2012 or higher
~~~~~~~~~~~~
Installation
~~~~~~~~~~~~
This mod requires "Strike Fighters 2: Israel" (SF2I) as well as "Strike Fighters 2: Israel, Expansion Pack" (SF2I Expansion Pack 1) in a merged install. Before installing this mod package, please ensure the SF2I installation that you intend to use is updated to at least the Mar2012 patch level. The latest patches for Strike Fighters 2 can be downloaded from ThirdWire:
http://thirdwire.com/downloads.htm
Please note that this mod is designed to be installed to a clean Mods Folder and should not be installed over the top of any other major mod, including the previously released "48-56" mod for SF2I.
The main installation process consists of two main steps. Please read the following instructions carefully and follow them religiously. If you wind up with a non-working mod install, then you likely failed to follow the instructions properly.
-----------------------------------
* STEP 1: PREPARE THE MOD FOLDER *
-----------------------------------
This mod requires a separate Mods Folder. Please do not attempt to install this mod over or combine it with other mods such as "Operation Darius," "Operation Desert Storm," or the "48-56" mod for SF2I.
You can install this mod to a clean install of SF2I and the SF2I Expansion Pack (i.e., an install that uses a virgin Mod Folder that has had no other mods added to it), or you can create a new custom install with a new Mods Folder.
If you already have a virgin Mods Folder that's ready to be used for the SF2I Extension Pack, then proceed to Step 2 below. If, however, you choose to create a new custom install for the SF2I Extension Pack, do the following:
- Open your SF2 Installation directory and make a copy of StrikeFighters2 Israel.exe. Rename the copied .EXE file to StrikeFighters2_ExtensionPack.exe (or whatever unique name you prefer).
- Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your SF2I Extension Pack mod install will have been created in one of these locations:
Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder]
Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
...where [YourModFolder] matches the name of the copied .EXE file that you created. You will install the SF2I Extension Pack mod files to your Mod Folder.
Now you're ready to install the SF2I Extension Pack mod proper.
-------------------------------------------------
* STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER *
-------------------------------------------------
This is the easiest step.
- Open your Mod Folder and delete the \Objects sub-directory (including everything in it).
- Unpack the four SF2I Extension Pack archive packages you downloaded to a temporary location on your hard drive.
- Move the contents of the \To_Mod_Folder directory from all four unzipped packages to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install. You should drag what's INSIDE the "To_Mod_Folder" directory.)
If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories.
* * * * *
THAT'S IT. The SF2I Extension Pack mod should now be installed on your PC and ready to play.
If you start the mod and it crashes or you don't see any new aircraft or campaigns, then you didn't install the mod properly. Aand that's exactly what I'm going to tell you if you post to the CombatAce forums and ask me if I have "any ideas?" as to what the problem is.
~~~~~~~~~~~~~~~~
Optional Aicraft
~~~~~~~~~~~~~~~~
Included in the \_Optional folder are files to support the installation of a number of optional aircraft, which are all based on ThirdWire DLC releases and require the listed DLCs to be installed in order to use the aircraft:
Aircraft DLC Required
-------- ------------
F-104A DLC28: AI Plane Pack 1
J-6C_Egypt DLC29: AI Plane Pack 2
MiG-19S_Egypt_67 DLC29: AI Plane Pack 2
Mirage3EL DLC20: Mirage IIIEL
Mirage5DE DLC28: AI Plane Pack 1
Mirage5E2 DLC28: AI Plane Pack 1
Mirage5SDE DLC28: AI Plane Pack 1
If you have the required DLCs to support the above aircraft, you can install these aircraft by copying or moving the appropriate folders from the \Aircraft and \Decals directories in \Optional to the Objects\Aircraft and \Objects\Decals directories in your SF2I Extension Pack Mods Folder.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A Note on the Included Campaigns
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In addition to Red-side versions of the three main SF2I campaigns (the 1967 War, the 1973 War, and the 1982 War), this mod adds campaigns for three minor "wars" that occurred between the major ones:
630819 War for the Water
670701 Attrition War
740401 Golan Stalemate
Although they do not qualify as full blown "wars," these extended periods of aerial skirmishes were nonetheless serious enough to merit attention, and this mod brings them to you courtesy of R. Lee "Banger" Sullivan, who created the first versions of these campaigns for "Wings Over Israel" (WOI).
All three campaigns are low intensity conflicts that feature missions flown intermittently over an extended period of years, quite in contrast to the main campaigns which all cover short periods of time -- a week or a few weeks. Additionally, unlike the main campaigns, these new extended "conflicts" do not feature ground wars. These are exclusively aerial affairs.
Please note that the 3rdWire campaign engine is not entirely suited to handling these types of extended, low intensity aerial conflicts, but we have done our best within the limits of that engine to give you a taste of these historical air clashes, which preceded the outbreak of major wars that grabbed newspaper headlines around the world.
One final note: those looking for coverage of the 1948 and 1956 wars should download and install the "48-56" mod, which is available separately at CombatAce.com in two parts:
Part 1:
http://combatace.com/files/file/13756-48-56-exp-1-add-on-redux-part-1-of-2/
Part 2:
http://combatace.com/files/file/13757-48-56-exp-1-add-on-redux-part-2-of-2/
The "48-56" mod requires its own Mods folder, and should not be combined with the SF2I Extension Pack.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A Note on Anti-Ship Missiles
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
For this mod most third-party (i.e., non-stock) anti-ship missiles have been converted to use the ASM/cruise missile functionality introduced w/ SF2NA. At the same time, the older versions of these missiles have been preserved, as the new ASM cruise missiles can be used by AI only against ships.
So, for many anti-ship missiles you will now find two versions:
1) "Standard" guided version
These versions are the "old" style missiles setwith WeaponDataType=1. They can be used by AI against land and sea targets. These missiles retain their familiar names (e.g., AGM-84D Harpoon, Kh-59M Ovod, etc.).
2) ASM/cruise missile version
These versions utilize the new cruise missile functionality set by WeaponDataType=7. They can be used by AI only against ships. These versions can be distinguished by their names:
- U.S./NATO missiles have the ASM tag (e.g., AGM-84D Harpoon ASM).
- Soviet/WP missiles follow the naming convention used by ThirdWire's
Soviet cruise missiles (e.g., Kh-59M AS-13 Kingbolt).
At the same time aircraft that typically carry these missiles have been updated to accommodate the ASM versions. Loadouts for these aircraft have been updated to use ASM versions by default for Anti-Ship, Naval_Attack, and Cruise_Missile loadouts.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A Note on Laser-Guided Bombs (LGBs)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
AI pilots in Strike Fighters have long had problems employing LGBs. AI pilots in the player's flight can drop LGBs, but will treat them as dumb bombs. AI pilots in flights not controlled by the player (i.e., AI-only flights) cannot use LGBs at all, and will typically get stuck circling the target.
To address this problem I have created EOGB versions of all LGBs for AI pilots to use (AI pilots have no problems with EOGBs for some reason). These AI versions are identical in all respects to the LGB versions save for the Guidance Type, which is set to "Electro-Optical Guided" instead of "Laser-Guided."
By default aircraft that use LGBs for certain loadouts (usually Stike, Attack, SEAD, or Anti-Ship) are loaded with these AI (EOGB) versions instead of the LGB versions. You should make it a habit to check the Loadout screen and switch the bomb version on your own aircraft to the LGB version.
You can distinguish between the AI (EOGB) and LGB (Player) versions by the weapon name -- for example:
LGB version: GBU-12D/B Paveway II LGB
AI version: GBU-12D/B Paveway II (AI)
While this solution introduces an extra step for the player in the preparation to start a mission, it allows AI pilots and AI-only flights to use these weapons.
~~~~~~~~~~~~~~~~~
Related Downloads
~~~~~~~~~~~~~~~~~
Although the following mods are not included in the SF2I Extension Pack, some players may be interested in downloading and installing them, as these mods add historically correct serial numbers to several stock SF2I aircraft:
Mystère IVA for SF2I
http://combatace.com/files/file/10970-mystere-iva-for-sf2i/
IAI Nesher for SF2I
http://combatace.com/files/file/10954-iai-nesher-for-sf2i/
Mirage IIICJ Shahak for SF2I
http://combatace.com/files/file/10786-mirage-iiicj-shahak-for-sf2i/
Grey Shahak for SF2I
http://combatace.com/files/file/10917-grey-shahak-for-sf2i/
Dassault Sambad & IAI Sa'ar (1958-1975)
http://combatace.com/files/file/11577-dassault-sambad-iai-saar-1958-1975/
Israeli Vautours Pt.1: Vautour IIA (1958-1971)
http://combatace.com/files/file/11155-israeli-vautours-pt1-vautour-iia-1958-1971/
The above mods are all by Team Flying Dragon (alex70b, ekek, guyran, Stick, wilco).
~~~~~~~
Credits
~~~~~~~
This mod package incorporates a large number of items from the following modders:
Aircraft
----------------------------------------------------------------------------
dtmdragon .................................. A-4 Ahits Enhancement Pack
dtmdragon .................................. A-4N Ahit Pack
Starfighter,Diego,& Pasko .................. An-2
Paulopanz .................................. C-47A skins
Dels ....................................... C-130E & C-130H
HrntFixr ................................... C-130E/H IDF skin
The Mirage Factory ......................... F-1CJ
CA_Stary ................................... F-1CJ cockpit repaint
Ravenclaw_007 .............................. F-1CJ Grey & Camo skins
The Mirage Factory ......................... F-5A & F-5E
suhsjake & Sundowner ....................... F-5A skins
Mike Riddell ............................... F-5E skins
Crusader ................................... F-5E avionics mod
The Mirage Factory.......................... F-7B Airguard
Sundowner & ThirdWire....................... F-4E_72 EAF Camo skins
The Mirage Factory ......................... F-4E(S) Shablol
Sundowner & dtmdragon ...................... F-4E(S) Shablol updates
dtmdragon .................................. F-4E Kurnass Upgrade Pack
Rippersix & dtmdragon ...................... F-4E APQ-120 avionics update
FastCargo & team ........................... F-15C & F-15D
The Mirage Factory ......................... F-16A_IDF & F-16A_EAF
Team Flying Dragon ......................... F-16A (TMF) IDF camo skin
LloydNB & ravenclaw_007 .................... F-16A (TMF) EAF skins
Team Flying Dragon ......................... F-16A Netz IDF grey skin
Viper Team ................................. F-16B, F-16C, F-16D
Ahmed Junaid Raza .......................... F-104A_RJAF Starfighter
Wrench & Matthew Ouellette ................. F-104A_RJAF skins
ValAstur ................................... F-104A (3rdWire) RJAF camo
Wrench ..................................... F-104A (3rdWire) RJAF tweaks
Paulopanz .................................. IL-28 skins
Paulopanz .................................. J-6C_EAF
Pappychksix & 331KillerBee ................. KC-130F
MontyCZ & Muesli ........................... L-29
Paulopanz, Spillone104, & Baffmeister ...... L-29 skins & updates
MontyCZ & Soulfreak ........................ L-39ZO
Paulopanz .................................. MiG-15bis & MiG-15UTI skins
Stary ...................................... MiG-15/17 cockpit
Pasko ...................................... MiG-15bis_EAF & MiG-15UTI
Paulopanz .................................. MiG-17, MiG-17F, & MiG-17PF skins
Paulopanz & Spillone104 .................... MiG-17 EAF fighter-bomber mod
Stary ...................................... MiG-19P cockpit (from Boopidoo's Su-15 cockpit)
Paulopanz .................................. MiG-21F & MiG-21PF skins
comrad ..................................... MiG-21M/F skins
Starfighter2, Spillone104, & Paulopanz ..... MiG-21R
comrad ..................................... MiG-21R EAFCamo4 skin
Paladrian .................................. MiG-21 cockpits
Streakeagle ................................ WOI MiG-21 Pack
AtariBaby .................................. MiG-21 Complete Pack for SF2
Wretched ................................... WOI MiG-23 Flyables Pack
Paulopanz .................................. MiG-23 LARAF camo skin
USAFTML & MiG-25 Team ...................... MiG-25PD, MiG-25R, MiG-25RB
Baffmeister & Paulopanz .................... MiG-25 upgrades & new flight model
The Mirage Factory ......................... MiG-29A
RussoUK2004 ................................ MiG-29A updated model
The Mirage Factory ......................... Mirage IIICJ
The Mirage Factory ......................... Mirage 5D/DE/E2/SDE
Ace888 & The Mirage Factory ................ Mirage 2000C_EAF
MontyCZ .................................... NordAtlas (C-119)
Pasko ...................................... Ouragan
Paulopanz .................................. Ouragan skins
Ordway ..................................... Ouragan/MD-450 cockpit
Baffmeister ................................ new Ouragan flight model
Bpao, Crab02, & ravenclaw_007 .............. RF-4E_IAF
Paulopanz & Denis Oliviera ................. Shahak Recon variants
Paulopanz .................................. Su-7BMK updates & skins
Boopidoo & Kukulo .......................... Su-7BMK cockpit
Stary ...................................... Su-7BMK (Early) cockpit
Boopidoo & Volksjager ...................... Su-15A
Jug ........................................ Su-15 lights update
Paulopanz & Flogger23 ...................... Su-15A updates
ArmourDave & AmokFloo ...................... Su-20/22 models
Lindr2 ..................................... Su-20/22 upgrades
eburger68 .................................. Su-20/22 SF2 upgrades
Veltro2k & Lindr2 .......................... Su-24MK
dalai_LAMA, Veltro2K, & Tunderchief ........ Su-24MK skins
Mikeymead .................................. repainted/updated Su-24 cockpit
Ordway & CA_Stary .......................... SuperMystere B2 cockpit
Fracture/Pappychksix & Wrench .............. TA-4H Skyhawk
Paulopanz & Spillone104 .................... Tu-16 Pack for SF2
Paulopanz .................................. Vampire skins
Paulopanz .................................. Vampire cockpit
Veltro2K & Paulopanz ....................... Vautour IIB/N
Pasko ...................................... Venom
Paulopanz .................................. Venom skins & SF2 updates
Sabre Dog Team ............................. F-86D cockpit (used on several aircraft)
Zurawski ................................... F-86F cockpit (used on several aircraft)
Ground Objects
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Adrian Benetti ............................. Flower class
GrinchWSLG ................................. Z-Class (Fletcher)
Pasko ...................................... "SAMs and Vehicles Pack: Euro & Desert"
Nicholas Bell .............................. "WOE 1950's AAA Mod"
Gerald14 ................................... "Russian Defence/ZSU-23-4 Pack"
Monty CZ ................................... "SF2 WWII Flak Pack"
Geo......................................... "WWII Ground Object Pack"
Kesselbrut .................................."US Armor Pack"
SFP1Ace ....................................."Alternative ArmorPack"
Gepard ......................................"Tiran Pack"
Gepard ......................................"WOI Panzer Pack"
Geo.........................................."WWII Ground Object Pack"
Kesselbrut ................................. "Zil Transport Pack"
Pasko & Nicholas Bell ...................... S-60, KS-30, ZPU-4, M-42
Pasko & Nicholas Bell ...................... M-59 155mm (based on KS-19P)
Nicholas Bell .............................. Bofors L60/L70
rebel ryder ................................ M1939 flak guns
Kesselbrut ................................. ZPU-1, IDF_Cal50
Geo ........................................ 20mmAAA & M16_Quad
Monty CZ ................................... HS-820 & HS-831
EricJ ...................................... Arab_Dshk
Spectre8750 ................................ GAZ-66_ZPU23
Julhelm & Wrench ........................... SON-9A Firecan
Unknown author ............................. 37InchAA, 37InchEmplaced, TommyFlak37, TommyFlak37Emplaced
Fubar512 ................................... ZSU-23 AAA tweaks
ThirdWire .................................. BTR-ZPU, BTR-ZU-23, KS-12, KS-19, M113-ZPU, M113-ZU-23,
ZPU-2, ZSU-23, ZSU-57, ZU-23, M35_Quad, M55_Quad, M-163
Geo ........................................ Sherman_E8, M3, M3GMC
rebel ryder ................................ IS-3, Sherman-M4A2_76mm, T-34-85, IDF Super Shermans
rebel ryder ................................ BMP-1, BMP-1_AT-3, BMP-2, BMP-2_AT-5
rebel ryder ................................ ZIS Canvas, ZIS_Quad, Bedford Canvas, BedfordOpen, Squads
Pasko ...................................... AMX-13, M-41, Su-85, Su-100, T-34
Pasko ...................................... BTR-60, BRDM-2, BRDM-2AT, Type-59, Type-62, Type-63, Type-69
Gabilon .................................... Merkava
Pasko & Kesselbrut ......................... M60A3, M60A1AOS
SFP1Ace .................................... Chieftains (based on TW Centurions)
russouk2004 ................................ CrusaderII
Unknown Author ............................. Daimler, Humber, PZKW_IVA
ThirdWire .................................. Centurions, Leopards, M48A2/3, M60A1, M113, BRDM,
BTR-50PK, BTR-152, PT-76, T-54/55, T-62A, T-72A,
T-34-85, M50_Sherman, M51_Sherman
Wrench ..................................... M-59 (based on M-113)
bigal1 ..................................... M270MLR
bigal ...................................... Scud launcher
Moonjumper, Crusader, & Otto ............... BM-14-16 Katyusha mod
SUICIDAL ................................... New Destroyed Tank LODs
BANIDOS Team ............................... M167 VADS
Pasko ...................................... Hawk launcher & radars, Spoonrest radars
Fubar512 & Wrench .......................... Hawk INI tweaks
Spillone104 ................................ SA-2 Guideline Pack
FastCargo .................................. SA-5 & SquarePair
BPAo & Sundowner ........................... SA-8 & SA-9 (from TMF Weapons Packs)
Monty CZ.................................... SA-10 & Flaplid, Stinger site
Fubar512 ................................... SA-10 INI tweaks
Gabilon .................................... 2S6 & Tor-M1
Abhi ....................................... Pantsir-S1
Other Mods
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R. Lee "Banger" Sullivan ................... new historic campaigns
Paulopanz .................................. custom ranks/medals pack
Paulopanz .................................. custom kill marks
OldDiego, Pappy, Wrench, Pasko, ............ Pilots
Florian/AmokFloo, & PureBlue
CA_Stary ................................... Enhanced IsraelME terrain
Wrench ..................................... IsraelME terrain upgrades
cellinsky, Insky/Orsin, & PanamaRed......... environment mods
Spillone104 ................................ custom engine sounds
CA_Stary ................................... custom effects
CA_Stary ................................... new gun tracers
CA_Stary ................................... Ejection mod
Spectre8750 ................................ Fake Afterburner Node
If I have neglected to credit anyone here, please let me know. I will get it fixed ASAP.
--------------------------
Eric Howes
eburger68
14 Decmber 2014
1,769 downloads