eburger68
+MODDER-
Posts
1,150 -
Joined
-
Last visited
-
Days Won
2
Content Type
Profiles
Forums
Gallery
Downloads
Store
Everything posted by eburger68
-
Stingray77: I dropped the P-2H from the new final release because the SP-2H was a better fit. You can do whatever you want to do on your own box with your own installs. You'll still see some size differences between the two because I reduced the size of some misc BMP files in the new final release. Eric Howes
-
Hi All: I'm finishing up what will be released as the WOV Air & Ground Expansion Pack. The default install for this package will be for WoV 2008, but a set of WoV 2006 specific files will be included for those wanting to install to the older version. Everything tests fine in WoV 2008. Most everything also tests fine with WoV with one glaring exception: the South Vietnam terrain. No matter what I try, WoV 2006 simply will not accept that terrain in addition to the default North Vietnam (VietnamSEA) terrain. Every mission I try with the South Vietnam terrain ends in a CTD about 20-30% into the loading screen. Now, if I install the South Vietnam terrain alone as the default VietnamSEA terrain, it works fine. It's only when installed as a second terrain that the CTDs occur. Things I've tried (all with no success): - renaming all terrain-specific INI files to SouthVietnam*.ini - doing the above, plus copying over VietnamSEA.CAT to the \SouthVietnam folder as SouthVietnam.CAT - re-packing the VietnamSEA.CAT with the re-named SouthVietnam*.ini as SouthVietnam.CAT For all of the above, I am making the necessary edits to SouthVietnam.ini to point to the correct files. Nothing works. As things stand, players can fly the North Vietnam or the South Vietnam terrain, but only if one is installed to the Terrain folder or if they are installed to separate installs of WoV 2006. Anyone else run into this kind of behavior before with WoV 2006? Any idea what's causing it or how to alleviate it? Thanks, Eric L. Howes
-
Folks: All four parts of the SF2V Expansion Pack Gold release have been updated. There are two main differences between the original Gold release files and these updated versions: 1. The new files are 7-Zipped instead or RAR'ed and are just over half the size of the originals. 2. The new files contain some updated and added items (see below for a complete list). Those who installed the original Gold Release can download a 27 mb update package that will bring you current here (and save you having to re-download all four parts): https://netfiles.uiuc.edu/ehowes/www/sf2v/SF2V_X-P_Gold-Update.7z Installation is the usual drag-and-drop affair. See the included ReadMe for some notes on changes and updates. That file is hosted on my own site. I will keep it there for, say, a month for players who installed the original Gold Release. After a month it will be gone. If you choose to download the complete new version, be sure to grab all four parts: http://forum.combatace.com/index.php?app=downloads&showcat=407 Here's a summary of what's been changed and added: Changes ------- - adjust damage textures for several structures in terrain TYPES.INI - tweak all campaigns with adjusted MissionChance schedule for some units & revised list of player-flyable aircraft - add early '65 units to Rolling Thunder campaign - add F-4D_69 to Linebacker I/II and Easter Offensive campaigns - change AGM-12s to TV Homing type (EOGR, to let them work with "Hard" Weapons setting) - tweak base quantities for ARMs (AGM-45s & AGM-78s) - adjust accuracy of AIM-4s - tweak texture for AIM-9J - add GBU-11A/B Paveway II - re-name type for GBU-11 Paveway I - swap out drop tanks for A-1s for new custom grey tanks - change GunFireSound for Dummy_Gun - adjust loadouts for all A-4s - enable A-4s, A-6s, A-7s, F-100s, F-105s, F-4s, and F-8s to carry EOGR-type AGM-12s - tweak A-7D USAFCamo3 texture - limit service years for F-4D_67 - swap out AIM-9s for AIM-4D Falcons in F-4D & F-4D_67 loadouts - tweak AIM-9 loadouts for F-4Es - replace F-104C SEA Camo texture set with newer one - fix canopy glass flickering on RF-4s & RF-8s - add destroyed model data to stock aircraft still missing it Additions --------- - add Container Ship (Tierra del Fuego) to GroundObject & Terrains - add USN pilots for SP-2H - add SP-2H Neptune (replaces P-2H Neptune) - add AC-123K Black Spot - add C-123K VNAF skin - add F-4D Phantom II (69) (from F-4D_67) Eric L. Howes
-
Hi All: I have uploaded updated versions of all four parts of the SF2V Expansion Pack Gold release -- they are still awaiting approval. When they are approved you will find two main differences between the original Gold release files and these updated versions: 1. The new files are 7-Zipped instead or RAR'ed and are just over half the size of the originals. 2. The new files contain some updated and added items (see below for a complete list). Those who installed the original Gold Release can download a 27 mb update package that will bring you current here (and save you having to re-download all four parts): https://netfiles.uiuc.edu/ehowes/www/sf2v/SF2V_X-P_Gold-Update.7z Installation is the usual drag-and-drop affair. See the included ReadMe for some notes on changes and updates. That file is hosted on my own site. I will keep it there for, say, a month for players who installed the original Gold Release. After a month it will be gone. Here's a summary of what's been changed and added: Changes ------- - adjust damage textures for several structures in terrain TYPES.INI - tweak all campaigns with adjusted MissionChance schedule for some units & revised list of player-flyable aircraft - add early '65 units to Rolling Thunder campaign - add F-4D_69 to Linebacker I/II and Easter Offensive campaigns - change AGM-12s to TV Homing type (EOGR, to let them work with "Hard" Weapons setting) - tweak base quantities for ARMs (AGM-45s & AGM-78s) - adjust accuracy of AIM-4s - tweak texture for AIM-9J - add GBU-11A/B Paveway II - re-name type for GBU-11 Paveway I - swap out drop tanks for A-1s for new custom grey tanks - change GunFireSound for Dummy_Gun - adjust loadouts for all A-4s - enable A-4s, A-6s, A-7s, F-100s, F-105s, F-4s, and F-8s to carry EOGR-type AGM-12s - tweak A-7D USAFCamo3 texture - limit service years for F-4D_67 - swap out AIM-9s for AIM-4D Falcons in F-4D & F-4D_67 loadouts - tweak AIM-9 loadouts for F-4Es - replace F-104C SEA Camo texture set with newer one - fix canopy glass flickering on RF-4s & RF-8s - add destroyed model data to stock aircraft still missing it Additions --------- - add Container Ship (Tierra del Fuego) to GroundObject & Terrains - add USN pilots for SP-2H - add SP-2H Neptune (replaces P-2H Neptune) - add AC-123K Black Spot - add C-123K VNAF skin - add F-4D Phantom II (69) (from F-4D_67) Eric L. Howes
-
Pappa Goat: WoV 8.30.2006 will automatically add a FAC aircraft (the O-1E) that does pretty much what you describe in game-generated single missions and campaign CAS missions. The only thing that "Snoopy" (call sign for the FAC) will not do is mark targets with smoke rockets (though he always says he will). That functionality was partially removed in WoV 10.20.2008 and SF2V, meaning that Snoopy will still function as before in user-created single missions (provided you add a FAC flight and designate its mission type as FAC) but the game will not auto-generate Snoopy in game-created single missions or campaigns. Moreover, in SF2V the O-1E is completely missing, though the game will use alternate FAC aircraft for Snoopy (provided your desired FAC aircraft has FAC as one of its PrimaryRoles in the DATA.INI). As for friendly troops popping smoke, you could create a single soldier ground item whose gun pops a smoke shell that uses the appropriate effects. YAP has several such ground items (one each for various color smoke effects). As you suspect, your problem would be using it in game -- you want one, whereas the game (at least in game-generated missions) will create entire squads out of your smoke-popping soldier. Still, it would be perfectly usable in user-created single missions. Edit: actually your idea for changing one of the guns in a squad unit to smoke-popper with a very low Rate of Fire sounds like it would work. Eric L. Howes
-
Guys: I referred Murphy to this forum for his problem -- he's seeing trees not being rendered far enough into the distance for his taste. He's using the SF2V Air& Ground Expansion Pack, with Green Hell 2 & Better Widesky. My initial thought was that he might need to fiddle with the following settings from FlightEngine.ini: [FarSceneClip] FarClipDistance=80000.0 NearClipDistance=3000.0 [NormalSceneClip] FarClipDistance=20000.0 NearClipDistance=249.9 [NearSceneClip] FarClipDistance=250.0 NearClipDistance=1.2 But I'm not completely versed with these settings -- that's why I referred him here. Eric Howes
-
EricJ: Tom Clancy has a semi-plausible scenario in his book "Fighter Wing": southern provinces, esp. those around Ho Chi Minh City (Saigon) which were never completely integrated culturally or economically into the DRV, begin chaffing at hard-line rule from Hanoi. When a few former VC commanders disaffected with the direction of the Revolution seize the opportunity to ride a wave of popular unrest in the south and declare the formation of a new government in Saigon, a civil war results. Under U.N. auspices (presumably China and Russia abstain from vetoing action in the Security Council after a long falling out with their former allies), the U.S. and Australia intervene to protect the newly formed southern state whose capital is Saigon. I won't say that everything in Clancy's scenario strikes me as completely plausible (much of it reads like a crude and strangely bloodless revenge fantasy). If, however, you set the events in the early to mid-nineties when Vietnam was just starting to open up to foreign investment (giving the South a taste of the potential economic opportunities to be had by opening itself once again to the world and cutting Hanoi's Party apparatchiks out of the picture), then you might have a believable historical basis for new Vietnam conflict. Edit: I should have added that if you wanted to do a Linebacker III campaign set in '75, then the obvious counterfactual background would be Nixon somehow surviving Watergate, the Democrats taking a bath in the 1974 mid-term elections (effectively frustrating their attempts to cut off all funding for U.S. SEA military operations and military assistance to SVN), and the "wild man" Nixon taking the opportunity to deliver on his pledge to SVN President Thieu (made in December '72 during Linebacker II) to back the RVN with massive U.S. airpower when the communists invade again in March 1975. Eric Howes
-
RF-4B USMC
eburger68 replied to Cliff7600's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Cliff: You might want to check the SF2V Air & Ground Expansion Pack. We essentially did the same thing as you to make an RF-4B, and we have two skins for it. There might be something in our version that you could use for yours. Best, Eric L. Howes -
MurphyS: I believe you'll have to play around with the settings in FlightEngine.INI (but I could be mistaken). I'd suggest posting your question in the General Discussions forum, where some of the resident experts might see it. Also, check the Knowledge Base -- there might be something in there about this topic. Eric Howes
-
DrArrow: If you add the mobile SAMs, they will show up in the EasterOffensive campaign -- that's one of the reasons that I removed them. As for the flickering of ground objects through the canopy glass with the RF-8A/G, now that I think about it I did see a bit of that during testing. I couldn't figure out the cause of it, and I believe Malibu43 didn't see it at all. So I chalked it up to some peculiarity with my graphics card (NVidia 6600). I'll take another look at it. Perhaps others have an idea. Eric Howes
-
GwynO: First, use the SF2I files only if you've got a merged install that includes SF2I -- in other words, if SF2V and SF2I share the same install folder if not the same Mod Folder. Second, I wouldn't recommend installing the Expansion Pack to such a merged install because of unknown problems that could crop up -- SF2I introduces a lot of changes and is not fully understood. If you want to do it anyway, then: 1. Install the complete Expansion Pack (everything in the To_Mod_Folder from all four RARs). 2. Then proceed with optional installs, with the SF2I files being the last to be dropped in the Mod Folder. Eric Howes
-
Baming: I just double-checked the VietnamSEA.CAT -- those LODs are in the CAT file. They are new to SF2V -- they're not in any WOV .CAT file. If they're not in your SF2V VietnamSEA.CAT, then something is wrong with your SF2V install. What do you have installed? SF2V stand-alone or do you have a merged install? If merged, then SF2V plus what else? SF2? SF2E? SF2I? What order did you install them in? Edit: I have various different merged installs on several PCs. I just checked the VietnamSEA.CAT for the following combinations of merged installs: SF2+SF2V SF2+SF2V+SF2E SF2+SF2V+SF2E+SF2I In all three installs those LODs were in the CAT file. Eric L. Howes
