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stuntman

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Posts posted by stuntman


  1. 11 minutes ago, dtmdragon said:

    No this is part of the cockpit lod and function. It is the compromise withen the limitations of the game engine to have the radar displayed in a hud as done on the MiG-23. You can change the radar note name to inactive in the cockpit.ini file to remove it but then you will have no radar data displayed at all.

    Yes, this is the only trick I found.

    On a side note, is it me or the MiG-23 is a really bad aircraft? Depending on themodel, it can be quite challenging (to say the least) to fly during the 80s without proper ECM and / or chaffs. No wonder these guys were wiped out in the beqaa valley

    • Like 1

  2. Textures work well on my side.

    One other question is, I feel like the black bars of the radar on the hud make visibility a little harder and strain the eye. Do you know how to remove them? ini files point to MiG-23_radar.bmp used as background texture for radar. I tried to convert to tga for transparency and modified the ini files, without success. LOD viewer points to a file called YAK38_radar.tga, which I made transparent by modifying the alpha channel. Also without success


  3. 15 hours ago, maverickvf142 said:

    Looks like TK finally got around to answering some of the questions 

     

    Here's what's in the Q&A Section on the fundraiser site: 

    Q. What happens if the funding goal isn't met? 

    A. Not everything will be lost even if we don't make the funding goal. We do plan on securing the amount we're short by through other means (loans) and still get the Windows 10 update done at a later time (probably early next year). If we have to go this route however, the update will have to be a paid update and not free to everyone so we can at least recover part of the cost. It'll be free to only those who contributed to this and those who purchased the SF2 Complete Edition. 

     

    Slightly more promising...

    So it would mean that we would have the update in any case, which is a good news. I don't mind waiting a bit more, and paying for an update, if I can bring TK back to PC business


  4. 22 hours ago, paulopanz said:

    Thanks Stuntman I supposed it ... but "568 historical jet fighters from US, UK, France, Soviet, and China" it's a very good plate ....

    and If ever we could port them into SF-2 ....

    Well, exporting unity assets is possible. But even putting legal considerations aside, you only get a low poly model, with opaque canopy and missing landing gear. What you can get from these apps are good skins that can be used on SF2


  5. 10 hours ago, Arrow said:

    Just out of curiosity, what sort of visual/graphical difference is there between having EffectsDetail set on 'Unlimited' and 'High'.

    I know mine is currenlty set to Unlimited, but I seem to recall with WoV and WoE having to set it to High to get decent frame rates. I can't recall if there was a noticable difference though?   

    I think unlimited has some additional shader and lighting effects. 

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