stuntman
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Posts posted by stuntman
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I'm a big fan of gigapixel AI. It is very useful for 512x512 skins. Works also very well on map textures ;)
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Uh OK, thanks for the explanation. The way you guys know all the technical details of this sim always amazes me.
In any case, this is an excellent mod and a must have for anyone still playing sf2
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This is an excellent mod for scattered and broken conditions. However result is unchanged in overcast and inclement conditions vs default .Fx file. Am I missing something?
Great mod though, thanks!
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Thank you for this mod! Definitely adds some sense of immersion
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Generally speaking, my impressions on this software are that it works very well to upscale panel lines and rivets, not as well to upscale stencils and other emblems. As you said, it depends on the source material. I'm mostly using it to upscale default 512x512 textures and then work on some details on photoshop.
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Hello everyone,
Did you guys already try a picture enhancement software called Gigapixel AI from Topaz labs?: https://www.topazlabs.com/gigapixel-ai
I have been using it for some time to enhance default skins and terrain textures and I have to say it is working really well. it's a bit expensive though.
Regards.
S.
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This one was released a few years ago but was just updated according to TK's twitter feed.
Any way to quickly and easily unlock all the aircrafts. I already spent a lot of time unlocking them on the android version XD
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Default ones are named KILLXXX.tga and KILLAXXX.tga and are stored in Objectdata005.cat
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Can you share some screenshots of the result?
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Would you consider releasing a template so others can create more skins?
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5 hours ago, Wilches said:Well, I guess that TW, to make its product more interesting, will add some new features like new plane/s or terrain/s. My guess...
I hope too. Let's be patient :)
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11 minutes ago, dtmdragon said:No this is part of the cockpit lod and function. It is the compromise withen the limitations of the game engine to have the radar displayed in a hud as done on the MiG-23. You can change the radar note name to inactive in the cockpit.ini file to remove it but then you will have no radar data displayed at all.
Yes, this is the only trick I found.
On a side note, is it me or the MiG-23 is a really bad aircraft? Depending on themodel, it can be quite challenging (to say the least) to fly during the 80s without proper ECM and / or chaffs. No wonder these guys were wiped out in the beqaa valley
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Textures work well on my side.
One other question is, I feel like the black bars of the radar on the hud make visibility a little harder and strain the eye. Do you know how to remove them? ini files point to MiG-23_radar.bmp used as background texture for radar. I tried to convert to tga for transparency and modified the ini files, without success. LOD viewer points to a file called YAK38_radar.tga, which I made transparent by modifying the alpha channel. Also without success
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Dmtdragon, will you release the skins you posted in the screenshot section?
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SF2 runs fine on a 620HD integrated chip
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15 hours ago, maverickvf142 said:Looks like TK finally got around to answering some of the questions
Here's what's in the Q&A Section on the fundraiser site:
Q. What happens if the funding goal isn't met?
A. Not everything will be lost even if we don't make the funding goal. We do plan on securing the amount we're short by through other means (loans) and still get the Windows 10 update done at a later time (probably early next year). If we have to go this route however, the update will have to be a paid update and not free to everyone so we can at least recover part of the cost. It'll be free to only those who contributed to this and those who purchased the SF2 Complete Edition.Slightly more promising...
So it would mean that we would have the update in any case, which is a good news. I don't mind waiting a bit more, and paying for an update, if I can bring TK back to PC business
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New content is always good in my personnal opinion, especially the interesting one from the android app.
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this is great news! I really hope he can make 25k in 14 days.
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Vanilla SF2 would run on pretty much anything these days. The actual performance on your PC will depends on the mods. I run SF2 on a laptop with an intel 620 integrated chip. I run it around 35 FPS, but have to limit skins at 1024x1024 in JPEGs, and map tiles at 512 in JPEG as well
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22 hours ago, paulopanz said:Thanks Stuntman I supposed it ... but "568 historical jet fighters from US, UK, France, Soviet, and China" it's a very good plate ....
and If ever we could port them into SF-2 ....
Well, exporting unity assets is possible. But even putting legal considerations aside, you only get a low poly model, with opaque canopy and missing landing gear. What you can get from these apps are good skins that can be used on SF2
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I didn't test it, but I tested modern combat on PC. Even though the gameplay is great on tablet, it's not so great on PC. Gameplay is too simple for PC and lacks a bit more of complexity. Graphics are fine, but also lacks details. It's definitely a downgrade compared to SF2
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Well, cockpit have been released today, so far only a F-16 cockpit. And it's not too bad at all. A lot of fun on a tablet.
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Actually I became quite an avid player of the android game. I works just fine on a tablet, for a quick "lite SF-2" game on the go. But I still hope someday to see this plane set on a true PC game
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10 hours ago, Arrow said:Just out of curiosity, what sort of visual/graphical difference is there between having EffectsDetail set on 'Unlimited' and 'High'.
I know mine is currenlty set to Unlimited, but I seem to recall with WoV and WoE having to set it to High to get decent frame rates. I can't recall if there was a noticable difference though?
I think unlimited has some additional shader and lighting effects.
Stock decals and insignia's extrection
in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Posted
Have a look into ObjectData003 to 006 ;)