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About stuntman

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  1. So it would mean that we would have the update in any case, which is a good news. I don't mind waiting a bit more, and paying for an update, if I can bring TK back to PC business
  2. New content is always good in my personnal opinion, especially the interesting one from the android app.
  3. this is great news! I really hope he can make 25k in 14 days.
  4. Vanilla SF2 would run on pretty much anything these days. The actual performance on your PC will depends on the mods. I run SF2 on a laptop with an intel 620 integrated chip. I run it around 35 FPS, but have to limit skins at 1024x1024 in JPEGs, and map tiles at 512 in JPEG as well
  5. Well, exporting unity assets is possible. But even putting legal considerations aside, you only get a low poly model, with opaque canopy and missing landing gear. What you can get from these apps are good skins that can be used on SF2
  6. I didn't test it, but I tested modern combat on PC. Even though the gameplay is great on tablet, it's not so great on PC. Gameplay is too simple for PC and lacks a bit more of complexity. Graphics are fine, but also lacks details. It's definitely a downgrade compared to SF2
  7. Well, cockpit have been released today, so far only a F-16 cockpit. And it's not too bad at all. A lot of fun on a tablet.
  8. Actually I became quite an avid player of the android game. I works just fine on a tablet, for a quick "lite SF-2" game on the go. But I still hope someday to see this plane set on a true PC game
  9. I think unlimited has some additional shader and lighting effects.
  10. Hey guys, I'm training on 3dsmax using free fbx models, in order to learn all the basics of medelling. After importing, textures appear on the model in the perspective view, but are missing in the material editor and in the exported LOD. Do you have any solution for this? S.
  11. I think it's just the standard TK mig21 bis B with modified .ini files to put NationName=IRAQ
  12. There used to be a great website called simmerspaintshop, but it seems to be down. maybe there is an archive of the website
  13. I would say the following - White riveting can add an impression of depth - Weathering using semi transparent layers. there was a nice set of brushes for weathering in photoshop called "fbs weather effects collection" - Adding a bit of noise maybe. I feel like TK is using this method on a few skins (1% of gaussian monochromatic noise)

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