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stuntman

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Posts posted by stuntman


  1. Weird. I have to check, but I think there is no issue on my WAP SF2 install. I'll let you know

    Ok, so it looks alright on my install, as well as in Target Area Editor (a great tool by Mue: http://combatace.com/topic/85827-wip-target-area-editor ).

    Download this tool here in combatace, open your vietnamSEA.ini file, and look for Da Nang air base in the upper left panel. See if Da Nang looks as it should be.

     

    Also, in your target.ini file, look for:

    [TargetArea091]
    Name=Da Nang Air Base
     
    under the mention Target[269], you should find this:
    Target[269].Type=Ramp
    Target[269].Offset=-500.00,310.00
    Target[269].Heading=90
     
    PS: also, i'll send you via PM my vietnamDATA.ini. Make a backup of your file, try mine and see if this change anything, just in case...Beware that I am using a bunch of files from stary's tiles, so you might miss a few TGAs

  2. Thanks MigBuster,

     

    I think I'm experiencing the same glitches that were described by stuntman and viper63a earlier in this thread - flickering models, parts of terrain dissapearing for a while, and some plane parts "exploding out", especially in external views. These glitches are particularly noticeable just after loading and starting a mission, it tends to go away 1-2 minutes after starting to fly. I'll try to attach some screenshots showing the problem.

     

    Yes, I have a modded install, I have Stary's mod for terrain.

     

    Sounds like the very same ones i had. Reverting to old drivers fixed it on my rig.


  3. Turns out I have visual artifacts (flickering, textures tearing, dds textures not working) playing sf2 with windows 10. After a few tests, it comes from my modded flightengine.ini; Which i modded for a longer viewing distance. Any DetailMeshSize parameter set over 12 creates these artifacts. Do you guys observed this? Do you have any idea how to fix this? (I set this parameter at 16 when i was using windows 7, and everything was fine).

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