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ShrikeHawk

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Everything posted by ShrikeHawk

  1. I don't think it's wrench's. The data.ini points to a different destroyed lod. [AircraftData] DestroyedModel=A6M2/A6M2-Dest.LOD And this lod is present in the aircraft folder.
  2. Hmm. Planes have a destroyed .lod. Another detail: this happens very often when flying against the A6M2 and almost every time I go against an Ace. Shoot down an ace, game freezes. Talk about a lousy loser. I almost never see this while flying in Single Mission mode and even with settings turned up. What gives?
  3. Love it. The Sea Hurry (IIc?) looks good in USN uniform. 4x20mm vs. Zekes would've been very interesting!
  4. I'm just dying to get a nicer P-40E/F/K than the one I have. It seems that Raven has made a great one, but with downloads recovering in the hospital, I can't get one. Is their an alternate download location for Raven's P-40 or would someone kindly post a copy here?
  5. So awesome! Thank you very very much, Wrench! I found a thread with fixes to some inis. I'm not worried about the inis. If there's any issue, I can fix it. The plane looks fantastic Thanks again to you and Raven!
  6. I'll take the E in the PTO (New Guinea), please. If you have a white-tailed skin available I'd love that. If you want to PM me, or post a zip here, either is fine with me. Thanks Wrench! Looking forward to these Raven. I've heard great things about your P-40 so I'm anxious to fly it for myself.
  7. Combat Air Patrol Flamed one.
  8. img00012

    From the album Just Shots

  9. img00019

    From the album Just Shots

  10. I love doing carrier landings, but without the advantage of angled decks in ww2 props, I've been struggling a bit. 90% of the problem is being able to "see" the carrier during final approach. I realized that a slight edit to viewlist.ini can eliminate the problem of not seeing the carrier during landing. I don't know if anyone else has tried this, but here goes. In the viewlist, there's an entry for CockpitUp. A view that I don't use even before I started using TrackIR. Find this entry: [View005] Change this value: AngleOffsets=0.0,30.0,0.0 To this: AngleOffsets=0.0,-20.0,0.0 And add this entry: PositionOffsets=0.0,-0.08,0.148 What this does is effectively move the pilot seat up and back slightly, and change the view to looking down a bit, just like a real carrier pilot in ww2 could do. Here's what happens...(the next three images are all taken at the same instant while the game is paused) Here's me below, seconds away from landing (e.g., "missing the mark entirely"). Here's the problem. Below, I can't see the carrier at all. I don't know if my glide slope is correct or if I've drifted to port or starboard. With this new view below, I can now see the carrier. I know exactly where the carrier is and where I'm going. Carrier landings are now a breeze with any prop aircraft!
  11. Even with this new view, that enormous Corsair schnaz still gets in the way. So the RN approach with the Corsair is still recommended. That's my final approach below, and my view above.
  12. img00008

    From the album Tech

  13. img00007

    From the album Tech

  14. Yup. That's what I was doing too. The F4U didn't fly off US carriers until the Brits invented that approach with their own RN Corsairs. I took a page from them and that was the best approach I could use.
  15. Sorry about that. They should be visible now.
  16. img00006

    From the album Tech

  17. img00005

    From the album Tech

  18. img00004

    From the album Tech

  19. I'm using Stary's cockpits in SF1 and they work just fine.
  20. Can anyone tell me what .cat archive has the .fx files?
  21. FX Files

    I don't think there's a problem raising them "up" from the @10K limit. It's getting them "below" 10K that is a problem. It's possible to have a terrain-specific environmentsystem.ini. So mountainous terrains could have clouds at a higher level and flatter terrains could have them lower at the discretion of the modder. It's an incredibly easy adjustment. Why can't we just have that?
  22. FX Files

    Thanks for those, Stary. And thanks for the update.
  23. FX Files

    Bummer. I was hoping to look at the envCloud.fx file. Hey Stary - Any chance you or anyone else figured out how to get clouds showing below 10K feet?
  24. I'm seeing that changes to environmentsystem.ini seems to have no effect in SF2:NA. As a test, I installed the newest cloud mod I know (Stary's SARCASM), that I know works in other SF2 titles, and even that has no effect. What gives? Is the structure different now?
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