-
Content count
1,508 -
Joined
-
Last visited
-
Days Won
7
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by ShrikeHawk
-
Freakin' SA-8's
ShrikeHawk replied to malibu43's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I heard somebody say there's a different technique for going after ZSU-23 and ZU-23. So what is the technique? I'm getting roasted by those things! Granted, I'm often trying to strafe them after a fighter sweep. Is that out of the question? I've only ever survived while attacking with A-10's and Harriers with cluster bombs. -
Fiddling with clouds
ShrikeHawk replied to ShrikeHawk's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thanks All. The image still needs a little cleanup. There's a vertical line of cloud I'm trying to track down. Once that's removed, I'll upload it. -
Fiddling with clouds
ShrikeHawk replied to ShrikeHawk's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Woohoo! Finally got clouds I like in WoI... Scattered Clouds: Broken Clouds: All shots taken from a single position in the paused game (2 missile kills and 2 gun kills after the broken clouds...ahem...feels good.) -
Fiddling with clouds
ShrikeHawk replied to ShrikeHawk's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I agree storm. I'm still "fiddling." I had blue coming through in a lot of the clouds (mask was catching some of the background), so I was fixing that. A little tweak to the vertical component and I think I'll get those random (and tall) shapes back again. -
Fiddling with clouds
ShrikeHawk replied to ShrikeHawk's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thanks guys. The transition is pretty good. Varying levels of all white until you're through. Sometimes you definitely get the tunnel effect. Credit TK for the idea of layering cloud images on top of each other to build complex shapes. The effect this can have is that you think you're passing through a solid wall of cloud when you're actually not and you feel like you're entering a tunnel. Fun! Chasing a mig through is a real thrill too. Still working on this, though it's going in the right direction now. -
Fiddling with clouds
ShrikeHawk replied to ShrikeHawk's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yay! Finally got the result I was looking for in WoI. It took building a whole new image and a lot of cursing, hehe. The object was to create varied looking clouds producing random shapes and depth. Here's the the same cloud used with Widesky. -
Fiddling with clouds
ShrikeHawk replied to ShrikeHawk's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I think they'll work fine with the widesky mod. I always boost my cloudcount the way widesky does. And I expect they'll look pretty much the same without horizon clouds. I'll have to test that. I wasn't getting quite the same results in WoI so I've been creating a new cloud image for it. -
Moved: Thoughts on future add on etc for Thirdwire Games
ShrikeHawk replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
For me, Tk's games hit that sweet spot between complexity and playability. For the first time, I'm flying jets and firing missiles without feeling overwhelmed by the "keyboard drill". Normally, I'm a total "prophead". There's very few improvements I can think of, but here's a couple ideas: - Improve the graphics for when close to the ground so the mudmovers get some eye-candy. The aircraft graphics look great to me, so I don't think they need anymore help. - Single mission creation - I'd like to select the specific aircraft, enemy count, skins and terrain I want to fly against, ala Il-2. - Voices need to be upgraded. Not every American sounds like they're from Alabama (I suppose I could do this myself). Just now the voices in WoI don't fit at all. It also would be nice to support sub-folders in the speech folder so you could include a pointer to it from the aircraft.ini or aircraft_data file. - Support for variable cloud files (Cloud1.tga, Cloud2.tga, etc). You could probably use the %d variable already in place in the environmentsystem.ini. You could have a lot of variety with multiple cloud sets that automatically (as opposed to editing the .ini) run on mission start. Cheers! -
Screenshot Editing - My Way
ShrikeHawk replied to Deuces's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Nice! Hope you don't mind if your F18 screenie is now my wallpaper. -
WoI: AI Conversion
ShrikeHawk posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I'm seeing all these great AI aircraft in my WoI install and I would love to fly them. So what do you need to convert them into a flyable version? I know I need a cockpit any <aircraft>_data.ini mods? Anything else? -
WoI: AI Conversion
ShrikeHawk replied to ShrikeHawk's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Got it! Thanks for the assist, all, and also for the links to resources. I'll be using them. -
Screenshot Thread
ShrikeHawk replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Ah yes - that was the sky mod I had gotten before. I just got that and loaded it into my WoI install. Also, I made my own cloud1.tga mod for FE a while ago. I recently changed it again and included edits to the alpha channel as well as the image. It works in WoI and I'm getting good results... Just recently had a great mission where I caught 3 mig-17s in a landing pattern. Surprised the heck out of me. I just love the depth of this game! These guys were easy meat. Thanks to CA_Stary for the awesome effects. -
WoI: AI Conversion
ShrikeHawk replied to ShrikeHawk's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Ha! I thought I saw that one. It looks great. My new computer should show up tomorrow (Quad 2.88GHz CPU 4Gb RAM GTX260 vidcard WinXp64 bit - Oy!) and it should run WoI much better than my current machine (3.05GHz CPU 1Gb RAM 256mg V-card). It stutters quite a bit and a lot with widesky installed. I'll be re-installing everything (and more) with the new machine. I'll be going for a merged install with SF2 and SF2V and a SPF1 Gold install with the new India terrain and several installs for WW2 (China, Pacific, BoB). Woot! Lots of plans ahead for me. -
WoI: AI Conversion
ShrikeHawk replied to ShrikeHawk's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Awesome! Thanks so much guys. It's been a while since I diddled with FE so I couldn't remember. I'm planning to jump in the Mystere, Super Mystere, and Sa'ar. Definitely a Hunter. And what the heck, It'll be fun to fly the Migs too. I had a rough time last night in a Nesher trying to turn inside a Mig-17. Finally gave up and boomed and zoomed him 'til I gunned him down. I'd like to get inside a '17 and see what it feels like to turn 'n burn like that. I still like my old WoE version made for the Israeli theatre, but WoI is definitely an improvement over the older sim. I can't remember where I got my Ourangon, but I'm hoping it'll work okay in WoI. -
Screenshot Thread
ShrikeHawk replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Gorgeous Phantom shot, mikepie. Is that the widesky mod? -
Strike Fighters 2 Vietnam is Released!
ShrikeHawk replied to Gr.Viper's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Oy! So many addons added since I was last here. I'm really excited to get SF2V, but I wonder what addons could be used with it that were developed for other products? Can you add addon aircraft SFP1 or WoV or WoE? What about terrains? I see there's an Indian terrain out there now. Would that be usable? Sorry if this has already been asked. Thanks! -
Almost every year, the Blue Angels show up in San Francisco to fly during the Fleet Week event held here. And also every year, somebody or some group tries to stop them. This year is no different. This time, Supervisor Chris Daly created a measure to stop the Blue Angels from flying. He claimed that they are too scary and frighten small animals. Well, it turns out that whenever the Blue Angels don't fly here, the revenue expected from Fleet Week is halved! So in the end, it was Chris Daly who got shot down, hehehe. aaahhhh, victory is sweet! Here's some links: http://www.fogcityjournal.com/news_in_brie...ls_070913.shtml http://www.sfgate.com/cgi-bin/article.cgi?...4/BA0PRHS4S.DTL Cheers! ShrikeHawk
-
Love the Sopwith Tripes, Gambit. Will you be posting those up? ShrikeHawk
-
Why does it have be 72 virgins? I'd rather have 72 sluts. At least they would know how to do it properly!
-
I have a lot of different moods. Right now I'm listening to Celtic, not Celtic Rock, just Celtic. Later, I might listen to Jethro Tull, Tempest, or Clannad. Later I might jump to Blues and listen John Lee Hooker or Muddy Waters. Then again I might try jazz with Weather Report, Spyro Gyro, or Al Di Meola But I listen to classic rock the most by far. Even that has moods; Hippie Mood: Hot Tuna, Jefferson Airplane, Joni Mitchell, CSN&Y Funk mood: Spinners, Temptations, Cold Blood Good Times Rock: Doobie Brothers, Bad Company, Montrose, Kansas, Chicago, AC/DC Progressive Rock (old meaning): Emerson Lake & Palmer, Yes, Pink Floyd Head Music: Led Zeppelin, Jimi Hendrix, Allman Brothers More Recent Rock: Black Crowes, Soundgarden, U2, InXS, Pearl Jam The list is actually much larger, but you get the idea
-
Nice work! Target-rich environments are always a happy thing, though a bit dangerous, hehehe.
-
Well, I have made my last skin for Voss. I just now posted up four of my favorites in a Voss Skin Pak. Here's how the last one turned out... Voss7 Cheers! ShrikeHawk
-
Thanks guys. If anyone is interested. There's one last one. I finally got the olive color to "stay" reasonably olive through the whole streaking process. After creating the streaks, many artifacts of the streaking method remain. Blurring removes them but brings much of the green out of the olive I start with. So I end up with a brighter green than intended. Finally, I can let this skin rest. And thanks for your indulgence. Here's a screenie: Voss9 Cheers! ShrikeHawk
-
File Name: Voss Skin Pak File Submitter: ShrikeHawk File Submitted: 13 Oct 2007 File Category: WW1 Aircraft Voss skinpak for the Fokker Dr.1 10/13/2007 by ShrikeHawk Original model and skin by the A-Team of: Capun, Gramps, Charles, Kesselbrut & The Wrench We had a lengthy debate about what the true colors and streak pattern should be for Werner Voss' triplane. Everyone could find examples on the internet somewhere from a good source. But very often these sources conflicted with one another. So I could never decide on exactly how Voss' skin should look. I made many examples. These are four of my favorites. I will leave it up to the users to decide which one they Like best. The download is pretty chunky (24mg). Sorry about that, but it does include four different skins. The archive is highly compressed. Let me know via PM if you have any trouble with it. Good hunting! ShrikeHawk Click here to download this file
-
Version
254 downloads
Voss skinpak for the Fokker Dr.1 10/13/2007 by ShrikeHawk Original model and skin by the A-Team of: Capun, Gramps, Charles, Kesselbrut & The Wrench We had a lengthy debate about what the true colors and streak pattern should be for Werner Voss' triplane. Everyone could find examples on the internet somewhere from a good source. But very often these sources conflicted with one another. So I could never decide on exactly how Voss' skin should look. I made many examples. These are four of my favorites. I will leave it up to the users to decide which one they Like best. The download is pretty chunky (24mg). Sorry about that, but it does include four different skins. The archive is highly compressed. Let me know via PM if you have any trouble with it. Good hunting! ShrikeHawk