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{FL}Hausser

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Everything posted by {FL}Hausser

  1. Those are accurate for the old A models. I am working the newer C Block 30 models with updated colors. Where mine has Vigilantes the old used to be marked as Big Sky Country which is now on the ventral fins. Those are perfect and accurate for the A models. I am just waiting on the Alpha channels to be finished and the second generation will be done..... Of course then I get to go back home again and see what the new F-15s they are receiving look like!
  2. [Decal001] MeshName=Fuselage DecalLevel=0 DecalFacing=RIGHT FilenameFormat=F-16C_B30/ColoANG/D/starnbars Position=-1.80,0.61 Scale=0.50 DecalMaxLOD=4 [Decal002] MeshName=Fuselage DecalLevel=0 DecalFacing=LEFT FilenameFormat=F-16C_B30/ColoANG/D/starnbars Position=-1.80,0.61 Scale=0.50 DecalMaxLOD=4 [Decal003] MeshName=Leftwing DecalLevel=0 DecalFacing=TOP FilenameFormat=F-16C_B30/ColoANG/D/starnbars Position=-2.9,0.10 Rotation=30.0 Scale=0.60 DecalMaxLOD=4 [Decal004] MeshName=RightWing DecalLevel=0 DecalFacing=TOP FilenameFormat= Position=2.2,0.267 Scale=1.8 DecalMaxLOD=4 [Decal005] MeshName=RightWing DecalLevel=0 DecalFacing=Bottom FilenameFormat=F-16C_B30/ColoANG/D/starnbars Position=2.9,0.10 Rotation=30.0 Scale=0.60 DecalMaxLOD=4 [Decal006] MeshName=Vertstab DecalLevel=2 DecalFacing=RIGHT FilenameFormat=F-16C_B30/ColoANG/D/conumr Position=-3.93,2.125 Scale=2.7 DecalMaxLOD=3 [Decal007] MeshName=Vertstab DecalLevel=2 DecalFacing=LEFT FilenameFormat=F-16C_B30/ColoANG/D/conuml Position=-4.0,2.10 Scale=2.7 DecalMaxLOD=3 [Decal008] MeshName=Fuselage DecalLevel=3 DecalFacing=LEFT FilenameFormat= Position=3.65,0.40 Scale=0.35 DecalMaxLOD=2 [Decal009] MeshName=Fuselage DecalLevel=0 DecalFacing=RIGHT FilenameFormat=F-16C_B30/ColoANG/D/f16w_rs Position=5.2,0.395 Scale=1.69 DecalMaxLOD=4 [Decal010] MeshName=Fuselage DecalLevel=0 DecalFacing=LEFT FilenameFormat=F-16C_B30/ColoANG/D/f16w_ls Position=5.5,0.39 Scale=1.74 DecalMaxLOD=4 [Decal011] MeshName=Rudder DecalLevel=2 DecalFacing=RIGHT FilenameFormat=F-16C_B30/ColoANG/D/conumr Position=-3.93,2.125 Scale=2.7 DecalMaxLOD=3 [Decal012] MeshName=Rudder DecalLevel=2 DecalFacing=LEFT FilenameFormat=F-16C_B30/ColoANG/D/conuml Position=-4.0,2.10 Scale=2.7 DecalMaxLOD=3 [Decal013] MeshName=Fuselage DecalLevel=0 DecalFacing=RIGHT FilenameFormat= Position=3.50,0.70 Scale=0.65 DecalMaxLOD=4 Reverse=True [Decal014] MeshName=Fuselage DecalLevel=0 DecalFacing=LEFT FilenameFormat= Position=3.50,0.70 Scale=0.65 DecalMaxLOD=4 I suppose I should add I have 11 total plane decals done.
  3. I don't know if it is a problem specific to me or something I need to fix someplace else. I have noticed when I fly the skin I made for the Colorado ANg it will often times spawn planes with no tail codes. The decals on the tail section are gone. There are times when I will spawn with the tail decals, my lead flight will have theirs then the second flight nothing. Is there something I need to edit someplace? Anyone have an idea?
  4. This is a WIP. Tail Codes are being alpha channeled soon so I thought I would give a sneak peak. The final set will have 18 total planes to it. All tail codes historically accurate.
  5. She sure looks british.
  6. They had some serious balls to do what they did!
  7. Probably not since the game itself is not modable and they are developing the Battle of Britain series now.
  8. I currently own only WOV. but I have to ask the questions. 1) What are the advantages of having all three? 2) Could I have same benefits with only SFP1 and WOV? It seems that most everything that is released for any series will work fine in any of the others. So what are the real advantages of a double or triple install?
  9. What you need to do is go into your missions folder of your IL2 1946 folder. Go into whatever type of mission you want to fly it in. Co-op, single, net, dogfight whatever. Inside that folder you will see two files for each mission type. You will see a .mis and a properties file. Open the .mis file with Wordpad or notepad. You should see a list of planes like this... This list designates what planes are available to fly at what base. EDIT that list by adding in the planes you wish to make Flyable... like this. Then save the .mis file. The other important item to note uis the plane as added to the list must be exactly what the folder for the plane is labeled as. Start the game up and go into the mission. ****Important note**** YOU HAVE to fly a normally flyble plane first! THEN you can fly the newly added plane. The only views you will have to fly from are external views, no bomb site and no switching to gunner positions. Other than that you will be golden.
  10. Only from OUTSIDE the plane. YOu can not fly them from cockpit views because they do not have a cockpit. No there is no P-61.
  11. Maybe someone else can help with this. I am thinking it may be caused by the switch over from WOV set-up which I am using to the SFP1 which you are using. I just ran a quick test and took off from the Libyan air bases (except Al Bayda) and all worked just fine for me and all my wingmen. The only base that did not work properly was Al Kufrah which I found out I forgot to level the terrain at... oops. I will look into the ships as well.
  12. Mind telling me where you saw those landlocked boats? I flew the coast of Libya before I put this up and didn't see any that were landlocked...... unless..... I am not sure what to tell you about the airbases. I will look into that as well for it. And yes there is at least one semi-modern campain in the works.... I am doing it. It is set in 1986. And version 2.0 of this is already in works by me and I will have much of what is going on here ironed out. I am rebuilding several tiles for the version 2.0.
  13. I have uploaded a new version of the skins with the corrected (not saying I was wrong) :blush2: 120th FS as the unit designator.
  14. 120 TFS is part of the 140th TFW. See one of the Colo ANG planes... Also if you go to the website for the Colorado ANG they are listed as the 140th TFW. Believe me I checked, double checked and triple checked since I live less than a half mile from the runways.
  15. Yes that would be the correct order. YOu will also need to do the .ini edits to make it work inside SFP1 for airstrips. See the knowledge base on how to do that.
  16. File Name: F-16C of 120th FS Colorado Air National Guard File Submitter: {FL}Hausser File Submitted: 13 Sep 2007 File Updated: 14 Sep 2007 File Category: F-16 Skin created for the Colorado Air National Guard, 120th Fighter Squadron of the 140th Wing. Skins are painted and detailed for the F-16C Block 30. Thanks to the poster of the original skin template (it says Guest) I would also like to extend thanks to Timmy for creating the alpha channels for the tail codes. Tail codes and plane numbers are as accurate as I could locate them throughout the pictuires on the Colorado ANG website. Enjoy the skins! Click here to download this file
  17. I must extend 100 million thanks to Timmy for helping me. But here she is. I just need to do a final run down and they will be ready to go.
  18. I found a set of docks (tile) somewhere in one of the maps I have downloaded. I may try and find a way to impliment those.
  19. I am working with PSP 8.10. Here is my lastest aquisition! At this point I am willing to do whatever to get the damn things done. I have been fighting this for about 3 hours now.
  20. I have also had the top one with a WHITE tail section as opposed to the yellow.
  21. Following your steps I get inverted Alhpa Channels. The selections are white and background is black. I have tried everything under the sun with my Alpha Channels and nothing works. Black background/white selection ; white background/black selections. I either get yellow sections on teh plane with jacked decals, no decals , sublimated decals, white sections with improper colored decals, or wrong color decals.
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