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Everything posted by The Trooper
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Yo, check this out! Great speed boost!
The Trooper replied to SFP1Ace's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Does this work with the older games? -
Iraqi Mig-23MF and BN
The Trooper replied to thedrummerguy's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
There is a difference: -
Mig-23 cockpit series almost finished (with working Mig-23HUD)
The Trooper replied to ordway's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Just an idea: [HUDradar] Type=RADAR_SCOPE NodeName=Mira [moveMiraY] Type=AIRSPEED_INDICATOR NodeName=Mira MovementType=POSITION_Y Set[01].Position=-0.1 Set[01].Value=0.0 Set[02].Position=-0.1 Set[02].Value=1.0 [MoveMiraZ] Type=AIRSPEED_INDICATOR NodeName=MiraPadre01 MovementType=POSITION_Z Set[01].Position=0.16 Set[01].Value=0.0 Set[02].Position=0.16 Set[02].Value=1.0 Not an elegant solution, but it could be refined. Too bad we can't use a transparent .tga for a radar background! -
Mig-23 cockpit series almost finished (with working Mig-23HUD)
The Trooper replied to ordway's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The MiG-21MF pit looks closer to the MiG-23 one and it has working SPO-10 RWR. If you can just remove the radar scope... -
some beginner questions - Tomcat cockpit
The Trooper replied to ToS's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Wow! Amazing! -
Screenshot Thread
The Trooper replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Wicked! -
Air Force One
The Trooper replied to torno's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Nice target! -
Mig-23 cockpit series almost finished (with working Mig-23HUD)
The Trooper replied to ordway's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
just to clear up some misconceptions (click on the links): >> MiG-23S << - radar screen, ASP-PFD gunsight, SPO-10 RWR >> MiG-23MF (or M) << >> MiG-23MF << - no radar screen (radar data projected on HUD), ASP-23D HUD, SPO-10 RWR >> MiG-23ML << - no radar screen (radar data projected on HUD), ASP-23ML HUD, SPO-10 RWR >> MiG-23MLD << >> MiG-23MLD << - no radar screen (radar data projected on HUD), ASP-17ML HUD, SPO-15 RWR -
F-35A/B/C Lightning II V 2.3
The Trooper replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Dave, It seems you've uploaded the SF2 version twice, instead of the SFP1/WOV/WOE/WOI one -
Some photos of the crashed plane: http://photofile.name/users/sergxon/96063153//
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New Mig-23 Cockpit repaint
The Trooper replied to ordway's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
ordway, While I am not a pilot, I had some experience with various usually soviet built aircraft (mostly MiG-23BNs and UBs) working as a tech, for a short period of time before leaving the millitary for good and starting a more profitable career as a software developer. And I was pretty "shocked" to learn that all the stuff I have been taught for about 5 years is "myth, propaganda and urban legend" I promise to burn my diploma and start reading aviation magazines issued only in the USA! What I said was just my 2 cents - it is up to you to take it or not. It's just a game, anyway. It is s upposed to be fun - not to start flame wars. This would be my last post on this topic! -
New Mig-23 Cockpit repaint
The Trooper replied to ordway's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I confirm that. There is only a fixed reticle (a round one, much like in Mago's MiG-21MF pit) used for A-G aiming. The only MiG-23's with CCIP are MiG-23B, BM and BN. No. The radar screen is projected ON the HUD glass. In fact, it isn't a real HUD, like on the most western aircraft - it doesn't display flight parameters like speed, heading, altitude etc., it displays only target/radar data. Only the MS has a separate radar screen on the instrument panel (much like MiG-21). @starfighter Nice work! Looks pretty close to the real one. Only one slight correction - the ">" and "<" symbols next to the left (target range) and right (target altitude) scales must be static. They are used as a reference for the neutral position of the horizon line. Take notice that the 2nd,5th and 6th image are from a late model 23 (ML,MLA,MLD) and the 3rd and 4th are from earlier (probably MF). There are some slight differences. -
HUD symbology
The Trooper replied to zmatt's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
http://www.vipersinthestorm.com/supportfil...it/cockpit.html -
Desert Storm Patch Comming Soon
The Trooper replied to JSF_Aggie's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
May I suggest this Tornado GR wingtip lights fix: [LeftPositionLight] SystemType=LIGHT AttachedNodeName=wing_left MovingLight=TRUE Color=0.98,0.5,0.5 Brightness=0.03 Position=-4.39,-4.63,-0.26 LightSrcOffset=0.0,0.0,0.0 LightSrcRange=0.5 CanFlash=FALSE [RightPositionLight] SystemType=LIGHT AttachedNodeName=wing_right MovingLight=TRUE Color=0.5,0.98,0.5 Brightness=0.03 Position=4.39,-4.63,-0.26 LightSrcOffset=0.0,0.0,0.0 LightSrcRange=0.5 CanFlash=FALSE -
Screenshot Thread
The Trooper replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Watch out, there is a TIE Fighter behind you! Great pic, btw! -
Mig-21F13 vs Jianji-7II
The Trooper replied to kreelin's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
NR-30 not GSh-23 -
TMF MiG-29s Released!
The Trooper replied to column5's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
On the older ASP-17 gunsight (MiG-23BN, Su-17, Su-25 etc.) the setka was displayed along with the CCIP pipper. The laser rangefinder measures the distance to the point at the center of the setka and uses this data to make corrections to the pipper. Most likely the option to have both the setka and CCIP marker on at the same time was preserved on the newer HUDs. The setka itself is quite a good targeting instrument when you get used to it. The principle is almost the same as using a sniper scope (I assume you have used one). However I've never managed to get it at the right possition and size to be usable in the sim. -
TMF MiG-29s Released!
The Trooper replied to column5's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
It is a master arm indicator. On the original bird it indicates that bomb fuses are armed. -
Yak-38 Forger
The Trooper replied to mono27's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
SovietNumYellow.rar -
TU-160 WIP
The Trooper replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
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Killmarks for red side planes
The Trooper replied to Leidgenosse's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
These are not kill, but mission marks. Bombs for successful bombing missions and missile silhouettes for escort missions. Each white star on the nose means 10 combat sorties. -
SF2 installation possibilities
The Trooper replied to ndicki's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The same here. My C: drive is reserved only for the OS and swap file. Iam not using the "My Documents" folder at all. Is it possible to put my "Mods" folder where the core game files are (i.e. E:/Games/SF2)? I don't like the idea to have the game split into multiple locations. I don't like the idea of using M$ Windows either, but that is a different story