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Aintry

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Everything posted by Aintry

  1. Are you running it on a 3rd-party terrain or on a stock terrain?
  2. Could you be more specific? Does it blow up on the runway? Does it cause a CTD when you try to load it? Does it not show up on the list of available planes? There are a number of things that might make a plane non-functional.
  3. I've downloaded two different MiG-21bis files: one about 5MB in size and another about 8MB in size. I've gotten 'file corruption' error messages with both files while trying to decompress them.
  4. Hey, Lexx -- I've done some experiments with SkyPanelHeight, both with stock panels and with Polak's panels. I've had fairly good results fiddling around with SPH, especially when employing Polak's panels, though I've decided to stick with the default SPH for the time being.
  5. If changing 'SkyDistance' slowed my computer down, the decrease wasn't noticeable, and I ended up with a much "bigger-looking" sky. What might slow your computer down is if you really ramp up the various 'MaxClouds' settings to compensate for the decrease in cloud density. I limited increases to somewhere in the neighborhood of 25% above default values and didn't notice a significant performance hit.
  6. I believe the line you're looking for is [sky]>SkyDistance. I have the value set at 140000. I forget what the stock value is; I think it's somewhere around 70000.
  7. Same here. Some of the tail textures won't show up on the plane.
  8. It's too bad the YAP guys don't like talking about their add-on on the public forums; open Q&A would spare people a lot of confusion.
  9. WOE

    Serves me right for responding to what was apparently a rhetorical question.
  10. The 'Yankee Air Pirate' add-on gives an in-flight refueling feature to WoV. Unfortunately, in-flight refueling isn't a stock feature of any of the SF-series games.
  11. Performance parameters for any aircraft are set in the aircraft's 'data.ini' file. Scroll down to [FlightControl].
  12. You'll need to edit the data.ini and loadout.ini files of the affected aircraft to access the weapons in the Weapons Pack. The Weapons Pack uses a different national classification system from that of the stock game, so aircraft ini files have to be altered accordingly. I believe the topic is covered in a set of instructions included with the Pack.
  13. WOE

    Could you be more specific? What options would you like to change?
  14. Is this the first time you've used the chatter files? If not, have the files always sounded as if they were playing back too fast, or have playback characteristics changed over time? Changes in pitch and speed might be symptoms of a sound card driver problem.
  15. There's a guy named Prowler who does cockpits, but he charges for his work. I don't know whether he builds anything to order or not. He'd probably have to get permission from the Mirage Factory to mod their plane, at any rate, and there's no guarantee that that permission would be given. Nevertheless, you could probably catch Prowler here or at SimHQ, if you're interested.
  16. If you decide to use Bunyap's Weapons Pack, you'll have to do some text editing to make the weps work on Soviet aircraft. For confirmation, refer to the instructions that come with the Weapons Pack.
  17. There's a freeware program called 'Autoruns' that I use to monitor (and sometimes disable) background processes on my PC. You can download it from Majorgeeks.com if you're interested: http://www.majorgeeks.com/download.php?det=4686 Cheers, Tristan
  18. Sorry that the knowledge base wasn't helpful, Sora, but my guess is that you'll learn how to add skins to your planes eventually. I eventually learned how to edit files in Paint.NET, even though I thought that would never happen. Lol!
  19. Do you have any security software running in the background when you try to launch your game?
  20. There might be other options, but I think the best one is just to reinstall everything, this time in the right sequence.
  21. Reinstall the game.
  22. In a nutshell, yes. You have to look for the 'AttachmentType' entries in the data.ini files of the aircraft; those represent the aircraft hardpoints, where you'll see designations like 'NATO', 'WP', and so on, depending on what kind of aircraft we're talking about. If you have the file that capun referenced, you should mine that first, because it contains data.ini and loadout.ini files for a ton of different aircraft, updated for you in accordance with Bunyap's classification system. With those files, weps updating could simply be a matter of copying and pasting files into your aircraft directories.
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