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Everything posted by Aintry
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Yankee Air Pirate / Beta Testers Needed
Aintry replied to a topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Huh? -
Problem of Mirage Factory's F-5E V.1
Aintry replied to heavyl's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
This is just a guess here, but, Problem 1) sounds like the result of patching your game without backing up the F-5E files. In which case the solution, as Sky Captain says, is to reinstall the plane. As for Problem 2), I'm guessing that the afterburner and gun sounds are included with another F-5 package. If that's the case, you will have to download and decompress that package to get the files you want and install them. There is probably a readme posted somewhere to that effect. BTW, I'm using an Radeon X800XL, and I'm having no problem with Mirage's LOD files. -
Help - Can't get weapons loaded
Aintry replied to Ken in Kansas's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Are you using Bunyap's Weapons Pack? -
A comparison of F-15s
Aintry replied to streakeagle's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Nice presentation, Boom. -
A comparison of F-15s
Aintry replied to streakeagle's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thanks for the F-15 schematics, Streak; I find them much more convincing than the photograph. And thanks for the data about the turkey feathers. -
New patches at Thirdwire.
Aintry posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
http://www.thirdwire.com :) -
A comparison of F-15s
Aintry replied to streakeagle's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Streakeagle-- I've been looking at your photograph of an F-15 in flight and, I've gotta tell ya, it's not what I would call the best picture to use as the basis for a detail comparison. Not only is the picture blurry, but the shot angle and the lighting conditions differ from those of the 3d model shots and, in the case of lighting, the differences are very significant. I don't know how I'm supposed to determine the shape of an F-15 canopy when I can't see all the way around it. Don't you think a schematic drawing of an F-15 would have been a more effective starting point for a discussion of modeling details? Tristan -
Problems with Graphic Settings during Flight
Aintry replied to TheTracer's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Problem 1: Roll back to a 5-series ATI driver and see what happens. I get graphics anomalies in SFP1 if I use any 6-series driver. Problem 2: Since it appears the Deutschland terrain was designed for use in SF and not in WOV, you'll probably need a copy of the desert.cat file from SF if you want the Deutschland terrain to function correctly in WOV. -
New patches at Thirdwire.
Aintry replied to Aintry's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
From TK on the Thirdwire forum: "And finally, please note that you might need to upgrade your DirectX version (again). If you get missing d3dx9_**.dll error, you need to click on one of the following Microsoft link to download the latest version (June 2006 version is the most current, but the game will require only the April 2006 version)..." I'm running DX9 April 2006 and haven't gotten the missing d3x9_**.dll error, so I assume that means DX9 April 2006, which is what I have installed, is OK. -
New patches at Thirdwire.
Aintry replied to Aintry's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hmmm. TK himself says that DX9c April 2006 is current enough. Everything works so far with my setup. -
How do I???
Aintry replied to Skyfaller's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Doh -- that's right. The F-15. I spend too much time flying Russian planes. -
How do I???
Aintry replied to Skyfaller's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Actually, WOE has the F-14 as a stock aircraft, and it's flyable. -
Yankee Air Pirate / Beta Testers Needed
Aintry replied to a topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
That's right. And what's wrong with that? -
Yankee Air Pirate / Beta Testers Needed
Aintry replied to a topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Well, if I may play devil's advocate here, one-stop shopping has a lot of potential appeal to casual simmers. A lot of people would probably like to play 'WOV' in its full glory without having to customize it first using dozens of separate -- albeit free -- downloads. A number of modders have, apparently, given the 'yap' guys permission to use their work. -
No mirror images
Aintry replied to Agamemnon's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Leave it to me to exclude the probable in favor of the improbable. Duh. -
No mirror images
Aintry replied to Agamemnon's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The modders didn't provide a texture for the mirrors. -
USSR and Russia weapons and planes
Aintry replied to StormKnight's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
That's fine, SayWhat, but I hope people can believe me when I say that flame wars have started over these seemingly innocuous-sounding topics. I wouldn't have said anything in the first place had I not feared the ritual charbroiling of the unsuspecting. -
invisable weps not showing up???
Aintry replied to evant's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
The 'Weapons Pack' uses a national classification system that differs somewhat from that of the stock game. This means that, in order for planes to "read" weapons from the 'Weapons Pack', the data and loadout files of the individual planes need to be modified. Bunyap's latest WP contains data and loadout files for a lot of the stock aircraft of the SF/WOV/WOE series. They are contained in an 'Objects' folder within the WP package. Copy these files into your game to get stock (and I mean stock, not modded) aircraft to read the weapons in the latest WP. If you are using *modded* aircraft, including modded F4s, you have two choices regarding data and loadout file updates: 1.) Update the data and loadout files of the individual aircraft yourself, using the instructions that come with Bunyap's WP. 2.) Get the updated data and loadout files from the guys who produced the modded aircraft. Bunyap has set up a centralized database so modders can provide users with updated information. One of the other guys here should be able to supply you with a link (I can't remember what it is, off hand). You can also edit weapons availability using the weapons editor included with Bunyap's WP, if you don't feel like pursuing any of the options above. I've never done this myself, so I can't offer any input on weps editing. Other people have done this; perhaps they could provide you with some editing shortcuts if you want to go that route. -
invisable weps not showing up???
Aintry replied to evant's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
You need to be more specific. Weapons could fail to show up on aircraft for a lot of different reasons. Give an example involving a specific aircraft. -
USSR and Russia weapons and planes
Aintry replied to StormKnight's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Come on modders, what're ya waitin' for? Guys -- if wishes were horses.... It takes a looong time to model a *single* aircraft accurately. I wouldn't make a long list of suggestions without being prepared to do the lion's share of the modding work as well. Gathering information is the easy part; getting a team together to build your dream plane is another matter entirely. -
Got SP4 to work
Aintry replied to roree's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
What do you mean by "better", exactly? -
Screen display
Aintry replied to Capt.Scarlet's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hi again, Cpt. Scarlet. There's one thing I should have included in my original post, but didn't. I run Visual Targeting and HUD Display in 'Normal' mode. I like the icons and flight info, but I don't like the on-screen radar map, so I use a huddata.ini edit to get rid of it. If, unlike me, you plan to run everything in 'Hard' mode, then a huddata edit is 'not' necessary, as Crusader has pointed out. I'm sorry for any confusion my oversight may have caused. Tristan -
Screen display
Aintry replied to Capt.Scarlet's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
At least some of the things you want can be done via the game GUI, in the 'Gameplay' section. Set Visual Targeting and HUD Display to 'Hard' and that should clear up a lot of the screen clutter. If that doesn't do everything you want, you might have to consider doing some custom file editing.