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Everything posted by X RAY
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UPDATE - v1.0 Ready! - Upgrade WOV Ground War Enhancement to SF2:V...
X RAY replied to malibu43's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
[AlphaObjectTextureMaterial] EffectShaderName=terAlphaObject.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=FALSE CullMode=NO_CULL LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=2.000000 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_BLEND_TEXTURE_ALPHA tried the new C5 DATA plus airbases fix,goes better but the excessive transparency on trees remains tried with widesky and new Orsin widesky both with and without C5 Envirofix -
UPDATE - v1.0 Ready! - Upgrade WOV Ground War Enhancement to SF2:V...
X RAY replied to malibu43's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
well,...no i don't have C5 fix where can I find it? -
UPDATE - v1.0 Ready! - Upgrade WOV Ground War Enhancement to SF2:V...
X RAY replied to malibu43's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
tried your trick but it looks like the same of the beginning screenshot plust large sea areas shimmering! -
UPDATE - v1.0 Ready! - Upgrade WOV Ground War Enhancement to SF2:V...
X RAY replied to malibu43's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
What i've did: Extract the VietnamSEA.cat from the root game with new .cat extractor and have the VietnamSEA folder,than unzipped and add all the Brain32 tileset into,than added the GH2 and then the Hi-rez folder inside like the Readme says (done thousand times and ever worked on YAP too) and I've lost all the .tga transparency!Is related with the heightmap? -
UPDATE - v1.0 Ready! - Upgrade WOV Ground War Enhancement to SF2:V...
X RAY replied to malibu43's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
tried,all is shimmering,missing textured and trees looks like x without any transparency -
Screenshot Thread
X RAY replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Maus ins die Stratosphare -
UPDATE - v1.0 Ready! - Upgrade WOV Ground War Enhancement to SF2:V...
X RAY replied to malibu43's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Maybe this explains well what happens -
UPDATE - v1.0 Ready! - Upgrade WOV Ground War Enhancement to SF2:V...
X RAY replied to malibu43's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
I've got a strange transparency issue flying low near the jungle,just dragand drop the terrain as is,tried in both high and unlimited settings,is it caused by the resized trees?is it possible using the normal stary ones? -
Ok I have just put all of YAP1 and 2 helos in my SF2 install,correcting rolling radius,put their weps systems working and so... But a strange thing happened when you decide to start your game in the ramp. Your Huey for example,working perfect,the others behind or beside u have their tail rotor on but the main off,same when they take off. If you start your game in flight no issues coming all rotors working. I know that somebody have convert Yap helos like me here,just to know suggestion if my issue can be solved! Thanks
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For those who have YAP helos in SF2V ,a question
X RAY replied to X RAY's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I'm just doing that conversion just to fill the gap til Overkill ones will be done that's the reason of this post,YAP's Cobras are better than older ones but nothing to do with the upcoming ones! -
For those who have YAP helos in SF2V ,a question
X RAY replied to X RAY's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thanks fo your help,but now: My Cobra (YAP2) has a Zulu 4 bladed main rotor (and stopped) My Hueys are stopped again too before the issue afflicts my team,now bot me and 'em! I've extracted from missileobject the "Special weps effects" like Armyassault and so I've pasted in their datas into the respective folders,but nothing more.... -
For those who have YAP helos in SF2V ,a question
X RAY replied to X RAY's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
[Engine2] SystemType=PROP_ENGINE InputName=THROTTLE_CONTROL EngineID=2 SLPowerDry=2001.1 ThrustAngles=0.0,0.0,0.0 ThrustPosition=0.0,0.0,0.0 ThrottleRate=0.5 AltitudeTableNumData=10 AltitudeTableDeltaX=7000 AltitudeTableStartX=0.0 AltitudeTableData=1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0 TSFCM0=0.90 TSFCM1=1.26 SpinnerNodeName=rotosmth StaticPropNodeName=rotoblad SlowPropNodeName=rotoblad2 FastPropNodeName=rotoblad2 SlowPropRPM=100 FastPropRPM=900 MaxPropRPM=1000 IdlePropRPM=300 ShowFromCockpit=TRUE BSFC=0.00298 ExhaustEmitterName=veryCleanExhaustEmitter ExhaustPosition=-0.6779,0.3508,2.8522 FireSuppression=TRUE ;MinExtentPosition=-0.55,-6.90,1.00 ;MaxExtentPosition= 0.55,-2.10, 1.55 AnimationID= MaxPowerAnimationTime=5 MinPowerAnimationTime=1 PropRotationDirection= ReversePropOrientation=TRUE ConstantSpeedProp=FALSE NumBlades=2 PropDiameter=13.245-------------------------------------------------------------REDUCED TO 8.0 BUT DON'T WORK! MomentOfInertia=2.25 PropEfficiencyAdvanceRatioTableNumData=7 PropEfficiencyAdvanceRatioTableDeltaX=0.2 PropEfficiencyAdvanceRatioTableStartX=0.0 PropEfficiencyAdvanceRatioTableData=0.041,0.40,0.70,0.82,0.78,0.50,0.00 [Engine3] SystemType=PROP_ENGINE InputName=THROTTLE_CONTROL EngineID=3 SLPowerDry=2001.1 ThrustAngles=0.0,0.0,0.0 ThrustPosition=0.00,0.00,0.00 ThrottleRate=0.5 AltitudeTableNumData=10 AltitudeTableDeltaX=7000 AltitudeTableStartX=0.0 AltitudeTableData=1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0 TSFCM0=0.90 TSFCM1=1.26 SpinnerNodeName=trotsmth StaticPropNodeName=B_TailRotorBlades02 SlowPropNodeName=C_TailRotorBlades02 FastPropNodeName=C_TailRotorBlades02 SlowPropRPM=200 FastPropRPM=300 MaxPropRPM=1800 IdlePropRPM=200 ShowFromCockpit=TRUE BSFC=0.00298 ExhaustEmitterName=VeryCleanExhaustEmitter ExhaustPosition=0.6356,0.3508,2.8522 FireSuppression=FALSE ;MinExtentPosition=-0.55,-6.90, 1.0 ;MaxExtentPosition= 0.55,-2.10, 0.55 MinManifoldPressure=30 MaxManifoldPressure=100 AnimationID= MaxPowerAnimationTime=5 MinPowerAnimationTime=1 PropRotationDirection= ReversePropOrientation=FALSE ConstantSpeedProp= FALSE NumBlades=2 PropDiameter=2.67 MomentOfInertia=2.25 PropEfficiencyAdvanceRatioTableNumData=7 PropEfficiencyAdvanceRatioTableDeltaX=0.2 PropEfficiencyAdvanceRatioTableStartX=0.0 PropEfficiencyAdvanceRatioTableData=0.041,0.40,0.70,0.82,0.78,0.50,0.00 -
For those who have YAP helos in SF2V ,a question
X RAY replied to X RAY's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thanks a lot! And for example: inside object folder there's a few files and .bmp set fe (like Army or Usmc or Crates,MISSILEOBJECT and so) For example ARMY and USMC go tho weapons folder into Armyassault and MarineAssault folders (created with merge option in KB) Their effects are in the MISSILEOBJECT,ok they're showing properly but effects are missing,what can I do to have 'em and with these free files that float into object folder? -
F-4F ICE Phantom II for SF2-Europe vers.2.0
X RAY replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
I love this plane and it's details added! Can't wait for special schemes conversion! -
Screenshot Thread
X RAY replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Do ya intended HDR of course! -
Screenshot Thread
X RAY replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
CAF 80's From Cold Lake To Europe notice anything? -
A very humble skin request for the MIG-23MLD
X RAY replied to Atreides's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Indian Air force or a Israeli Defence Forces Syrian captured one? -
The Official Agostino Q & A Thread
X RAY replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Got an nvidia gtx 280 1 gb,works fine! I repeat the same thing as i say into the download section,use this mod combined with Orsin's enhancd widesky mod,is the best way! -
A very humble skin request for the MIG-23MLD
X RAY replied to Atreides's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
EJECTION SEAT: SeatModelName=Mig21KV1 SeatPosition=0.00,3.95,0.38 MinExtentPosition=-0.25, 0.72, 0.65 MaxExtentPosition= 0.25, 1.66, 1.80 Available under Ataribaby's MiG-21 pack -
A very humble skin request for the MIG-23MLD
X RAY replied to Atreides's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I think Mig-23BN,MiG-23M,MiG-23MF are made to be parked AC's if you try to keep 'em flyable you notice the full swept wing issue. In my install they're flyng as the others! Wanna know why? Cause I've changed the LOD files! For 23BN change with MiG-27 LODs (exactly the same 3D model tested well!) NO wings issue. For 23M and 23MF change with MiG-23MLD Lod's same as above. Don't forget to open the .CAT files and extract the stock skins,renamed the Skins: For MiG-23BN (MIG-27_1 ...to MIG-27_5) for all skin. For MiG-23M and MF (MIG-23ML_1...to MIG-23ML_5)for all skin. Spend a little time to do and then GO FLY! Notice if you want to go to a decent pit,go with Ordway's 23ML for all without any trick dowload the SFP-1 WoX one and install! The 23M got radar issues for SF-2 use the 23ML until will fixed! -
SAIA90 Mirlo (Public Preview)
X RAY replied to AleDucat's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Ale is talking about his team (Banidos team) PAK-FA another completely different model compared to Julhelm's!hope this Pak-fa coming so soon! -
Bad news,I hope all comes to good quickly!and for all,that this crisis situation end,cause is intollerable that all must pay for mistakes made by few.
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Zmatt's Tweaked HDR mod for SFP1 and SF2
X RAY replied to zmatt's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Ok,when i've saw Zmatt post requesting the proper files positioning for SF2 series I was in a middle of a conversation with Dave and we were talking and testing all the ensbseries files! I've tried all from the first release to the one included in the Huge boost performances thread here. But Zmatt did the real thing! I've tested in all SF2 series games under win XP 32 succesfully and gaining a boost in fps performances. So talking about HDR mods I assume that: zmatt HDR mod plus Orsin better Widesky mod are the must have enviro mods to have installed! my vote is 10! another thing that I've considered to gave this rating is the detailed explanation instruction that zmatt provide for this kind of mods! my best compliments! -
enbseries file locations
X RAY replied to zmatt's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
D3d9.dll in the root folder ensbseries inis on Flght folder under you mods folder on each SF2 series game -
If these voices on the Raptor are true,next will be the F-35,Marine one (a big punch in the stomach for Agusta/Westland and my country) and then,who's next? CHANGE (HIM) WE CAN BELIEVE IN