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Danstein

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Everything posted by Danstein

  1. L-39ZA Albatros

  2. I would like sometimes play WoV and SF in multiplayer. I have Hyperlobby but there is nobody very often except Steakeagle`s server. Does anybody know hyperlinks to WoV/SF MP servers?
  3. We are connected by WiFi. We have routers. Firewalls are turned on. We have the same problem if our firewalls are turned off. I use Zone Alarm and my friend has Kerio firewall. The routers settings should be the same for last 6 months
  4. The problem wasn`t 3 or 4 months ago. We connected correctly. I and Squawk_CZ conect by Hamachi (virtual LAN software) without any problem now. We fighted with Doghouse once by Hamachi and all was correct.
  5. Hi, Streakeagle. Your settings are good. My friend has problem to connect to your server. He has only essential WoV instalation + SP1 + SP2 + SP3 and can`t connect to you. He has connected earlier. I have another problem. I connected to your server with my friend Squawk_CZ several months ago but we can`t connect to your server at the same time for last 3 or 2 month. Only one of us (the faster player - man who starts connection as first) is able to connect to your server. The WoV of the second player is waiting for connection but don`t connect. We are from other cities and can`t solve the problem.
  6. Yes. There is only one server but nobody playing. I can't establish server. I haven't a public IP and I am behind router with firewall in our community network. My friend has the same problem.
  7. There are nice trees in Strike Fighters. I would like to have the same in WoV. Is there any way how to insert trees to the flat fields of texture? What about any file conversion?
  8. Hi. My first steps. I created following directories on my D disc. The D disc (partition) is my system disc. D:\projects\ThirdWire\proj\WrightFlyer\Data\Terrain\ D:\projects\ThirdWire\util D:\projects\ThirdWire\proj\FlightSim\Data\TerrainEditor\ Then I unpacked the Terrain editor program to the util directory and created in the TerrainEditor a new directory. The directory named Target so the way is: D:\projects\ThirdWire\util\TerrainEditor\Target\ In the TerrainEditor directory is a directory System too. To a Terrain directory I copied a VIETNAMSEA.HDF file and to The Target directory I copied a NAMTree.bmp, NAMTree.tga and VIETNAM1.BMP files. NAMTree.bmp and NAMTree.tga are images of trees.
  9. Could I consult my progress in detail step-by-step? From new clear instalation of the TerrainEditor. May be an error otherwhere.
  10. I wasn`t successful. A unpacked Terrain Editor into a default folder on my system disc (by info in TerrainEditor.in). At first I opened VIETNAMSEA.HFD file. Then I worked with tree bmp. Then I saved it and the program generated a texture.ini file (exactly name I don`t know I am on other PC now). There were written positions of trees on the bmp/tga tree pictures. Then I opened the vietnamJ1.BMP file and inserted the trees to the texture map (120 pieces of trees). I saved texture and terrain Editor generated vietnamJ1.ini file. Then I clicked Save in File menu, program generated VIETNAMSEA.ini file and fell down back to the Windows with a crash table see above (the same problem with save as, etc.). Any tod or lod file didn`t generated. I am trying to solve my problem still. May be I find any solution. Someone could be faster with giving back trees to the simulator.
  11. Sorry but I have another problem. When would be tod file generated? After I save texture list with texture map or after saving In main window (File->Save/Save as../Save All)? When I save texture, tod isn`t generated and when I try to save hfd, Terrain Editor fall down with this statement (from Windows "crash dialog box"): AppName: terraineditor.exe AppVer: 0.0.0.0 ModName: terraineditor.exe ModVer: 0.0.0.0 Offset: 00017c89
  12. Thank you very much. I`ll have to try it. I had a little problem yesterday. I opened the vietnamsea.hfd file. I acomplished usual operaitons with picture of tree and VIETNAMJ1.bmp. Finally I saved hfd file but the Trerrain Editor didn`t save the file and the program only fell down back to Windows. I have Windows XP Pro SP1 (not SP2) with all other hotfixes. I`ll try it by your advices.
  13. Well. Should I open a VIETNAMSEA.HFD file before I open a TEROBJECT_TREES1.tga file? If I open tga file of tree I can`t see any picture of tree on a half to the left in a Object Texture Dialog box. Is it OK? And the program generated only a VietnamJ1.ini file but no VietnamJ1.tod. What shall I do to generate .tod file?
  14. Squawk_cz is pleased too. He admires your work.
  15. I unpacked Terrain Editor to a special folder on my HDD. Then I unpacked a VietnamSEA.cat to other folder. I copied VIETNAMJ1.bmp from this folder to Terrain Editor Folder. I draw a picture of 4 trees in Photoshop. The picture is BMP with resolution 256x256 and names 4trees.bmp. There is 1 tree in each quater of a picture, so there are 4 trees. I copied the trees from similar picture from USAF by Jane`s. Тhe picture in USAF was tga but I converted it to BMP (I copied trees to 4trees.bmp from bmp to bmp, not from tga). Then I used Terrain editor. I opened the terrain editor. I went to Texture List-Edit Object Map List, selected New - 4trees.bmp. I selected Alpha object. Next I clicked the Edit Object Type button and selected New. I selected X-tree, Width was 10, Height 20, coordinates of quaters in the picture by your system. I had 4 trees: Tree1, Tree2, Tree3, Tree4. So i leaved the dialogs and windows. I was in main screen and went to Texture List-SAVEd TEXTURE LIST. Then I went to Texture List-Texture Map List. Selected the file VIETNAMJ1.bmp. 4trees.bmp was in Alpha Object map. I clicked Place Object. There wasn`t any number in scale field, so I wrote 2000. Then I clicked New and selected one of 4 trees in Object Type field and I entered random coordinates from 0 to 230 (x, y) and clicked on save. I I repeated it 26x. I had 26 white dots on the left picture. I closed the window and went to the main screen. I went to Texture List-SAVEdTEXTURE LIST. VietnamJ1.ini file originated. I deleted VietnamSEA.cat fto WoV and copied unpacked files fom VietnamSEA.cat to WoV to right position. So I copied VietnamJ1.ini,VietnamJ1.bmp and 4trees.bmp to this folder in WoV. I started WoV, and tried mission with F-4/1967/iron hand in single mission. This mission started over mountains I go to 200 feets flew many miles but can`t sее any tree. All values in graphisc are high.
  16. I tried it but I must do somethinq wrong. I tried it on VIETNAMJ1.bmp. I used editor and generated VietnamJ1.ini. There are 26 trees (4 sorts from 1 bmp like in your example).I think problem is with names of trees. The bmp with 4 trees names "4trees" (all 4 trees are located in 1 bmp). There are names tree1, tree2, tree3 and tree4 in VietnamJ1.ini. I copied 4trees. bmp to the VietnamSEA folder. I haven`t any lod (VietnamJ1.lod) too.
  17. Nice work. I think I`ve downloaded TerainEditor. I`ll have to try this.
  18. I think *.TOD files are the right. I can`t modify them because the files are coding. I can see letters but no words and many squares between them.
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