Jump to content
  • Announcements

    • Erik

      Upcoming changes to our Downloads   12/27/2024

      In preparation for the upcoming changes to our download section, access to free downloads will be removed tonight 27 December 2024 at midnight server time. All paid subscription accounts will not be affected and full access to your downloads will be available.

Tooner

JUNIOR MEMBER
  • Content count

    32
  • Joined

  • Last visited

Everything posted by Tooner

  1. FMs Uploaded

    Hello Peter01, I was somewhat dissapointed with the results of the EP patch. Now with your mega-effort I've deleted everything and will start anew. Thank you very much for your tremendous efforts. Regards, Tooner BTW: I cant find Bortdafarm's Martinsyde S1 in the dowmload section.
  2. Bite sized chunks

    Hello Peter01, I think the combination patch + FM's is a step back. I'm considering running 2 different installs on my pc. Regards, Tooner
  3. First Eagles Patch is Out

    Hello Peter01, I'm looking for your hardest, toughest, let's do the popcorn AircraftObject.ini. Is that the AircraftObject_Hard you presented with the 1917-18 FM's Update ( March 2008)? Thanks for your time and trouble. Regards, Tooner
  4. Bite sized chunks

    Hello Tailspin, I've all my game settings on Hard, use Peter01's Hard AircraftOject.ini and reduced ammo weight gundata file. In a single mission I shot down 6 out of 8 Camels (130) with a Siemens-Schuckert D.III, and the Camels weren't 'sitting ducks', on the contrary it took all my flying and shooting skills to get it done ! When I finished, there was a sense of accomplishment : that was cool. My point being: although I've read a library of books about WW1 airwarfare and I agree that ace-pilots were the exception and FE is a flight-sim; for me the fun of dogfighting isn't shooting down easy or average adversaries. No offense intended but just a different point of view, for me FE is hard dogfighting, the level of reality ( or history ) is of a minor priority. Regards, Tooner
  5. Bite sized chunks

    Hello Peter01, I've read your post on the Thirdwire forums ( and TK's reply ). Flying the DVIIF and DVIII a lot, I agree there's some loss of 'snappiness' overall and in vertical manoeuvring in particular, also fast thight banking turns seem a little step back. I liked the 'feel' of the aircraft better before the patch. BTW: has the patch affected AI performance ( skill/ agressiveness )? Regards, Tooner
  6. Hello gentlemen, When flying the Fokker DVIII in cockpitview all is well, fuselage- and wingstruts are in place. When using the Shoulderview ( F5) or the Objectview, next aircraft ( F6) no struts are visible and the wing just floats above the fuselage. Regards, Tooner
  7. Hello sockboy, It seems I'll have to experiment somewhat with the game settings. Thanks for the advice ! Regards, Tooner
  8. Hello Peter01 and Gr.Viper, I appreciate you coming to my rescue but I found the problem. My system is dated so I have to set the Graphics Detail Level to Low to run the game without problems. I just turned the Graphics Detail Level to High and the struts were in place. Thanks anyway for your effort. Regards, Tooner
  9. Hello gentlemen, As you all know I'm no rocket-scientist, nor brain-surgeon. In my enthousiasm I downloaded the new patch, put it over my gameinstall and gave it a try. It started with a CTD and after restart it worked but all my add-on stuff was gone. I should have done some reading beforehand....... Now I've been reinstalling and everything is fine but I can't find a thread on this forum concerning the decrease of ammo impact. It's purpose was to make the gunnery somewhat less arcadic; when you shoot you need more ammo to down an aircraft ( the hits have less impact ), and on the other side, when you get shot the damage is less. I thought the world of this topic but I can't find it. It was hidden in another thread ( in an ongoing discussion ) which had a different subject originally. I hope somebody remembers and helps me out. Regards, Tooner
  10. Hello gentlemen, Thanks for your help ! Somewhere in my diluted brain the name Peter01 came up, and indeed it was his add-on file . Regards, Tooner
  11. Bite sized chunks

    Hello Peter01, The Pup-Snipe-Tripe update is magnificent, they fly like a dream ! The Albatros D.2 in the 1916-17 FM is also very good. With your FM's First Eagles is finally really 3 dimensionally; the aircraft turn, roll and zoom. No more weird spinbehaviour ( going sideways !! ) and that nasty moment of inertia is now a nightmare of the past. Flight-characteristics have become fluently. Thanks for your excellent work. Regards, Tooner
  12. The Upcoming Patch(es)

    Hello Tailspin, Thanks for the info ! Regards, Tooner
  13. The Upcoming Patch(es)

    Hello gentlemen, Will there be an Expansion Pack 2 in the future ? Regards, Tooner
  14. Bite sized chunks

    Peter01 my main man !!, Thank you! Here in Bergen op Zoom your FM's are the stuff of legends. Got to try the Albatros DVa and finally it's climbing, roling, turning and snappy ( beautiful rudder control ). At last I've a sporting chance against those b....y Camels ! I'm just gonna fly Albatroses for the rest of my days. Regards, Tooner
  15. Updated FMs

    Hello Peter01, Rest assured, we are erecting a statue for you in the Netherlands! Thank you, thank you, thank you. The Albatros family are my favorite WW1 planes and although enjoying FE very much I was somewhat dissapointed about the Albatroses. I thought they were underpowered, didn't turn, didn't (half) roll, didn't snap, in short; they weren't competitive. Fiddling with their data.ini's didn't bring the results I wanted, I couldn't get them right. Now this is remedied by your excellent altenative Albatros FM's. Risking to repeat myself, thank you, thank you. Regards, Tooner
  16. flabbergasted

    Hello gentlemen, For Il-2:1946 I use the Saitek X52 but when I started on First Eagles I put it aside for a Logitech Freedom 2.4 The Saitek just didn't have the right 'feel', it was like stirring in hot air. Regards, Tooner
  17. Updated FMs

    Hello Peter01, Thanks for your work ! Tested the new FM right away and I like it. The Fokker is a little nervous but to me it seems to climb a little faster ( horizontal flight ) and it holds it's speed and 'snappiness' longer in vertical manoeuvres. Great work. Regards, Tooner
  18. Hello gentlemen, A nice clean re-install and putting the add-on planes back into the game. Unzipping the Junkers DI package there are 3 folders: JunkersD1, Sounds and Pilot. The aircraft is into the game, the sounds also but the pilot isn't shown in the game while flying. Can somebody tell me where to put the Pilot folder to let the pilot be shown ingame ? Thanks. Regards, Tooner
  19. Hello gentlemen, I'm sorry to have bothered you guys. Problem solved. I put in Peter01's updated FM for the JunkersD1 and tested it ingame and now the aircraft has a pilot ( !? ). Regards, Tooner
  20. Flying the Spad V11

    Hello christian59, I guessed it was Capun's SPAD but didn't want to offend you. With your new file the SPAD7_150 is working perfectly ! Thank you very, very much. P.s. I like the sight this way, helps me while shooting ! Regards, Tooner
  21. Flying the Spad V11

    Hello christian59, Problem partially solved. The game recognizes the SPAD7_150, I can select and fly it but ingame the fuselage's is empty inside, no stick and instruments etc. Regards, Tooner
  22. Flying the Spad V11

    Hello gentlemen, I followed the lead given by NeverEnough and the SPAD7_180 works perfectly and instantly. Unfortunately I can't get the SPAD7_150 to work although I followed NeverEnough's post to the letter. The game doesn't regonize the SPAD7_150 in the single mission menu ( it isn't showed there, so you can't select it, so you can't fly it). I hope someone can help me out. I like the SPAD7_180 very much ! Regards, Tooner
  23. Updated FMs

    Hello Peter01, I like agressive and vicious FM's ! Thank you for your work. Regards, Tooner
  24. After Expansion

    Hello Tailspin, Do you think there will be an Expansion Pack 2 in the future ? Regards, Tooner
  25. Hello gentlemen, I'm using FE+patch+Expansion Pack 1. For a week now I've been fiddeling with the data.ini's of the stock Fokker D.VII and D.VIIf. They both seem to lack in speed. In my opinion the D.VII should do app 185 km/h at 1000m, the D.VIIf should do app. 200km/h. Ingame both don't do more than app 170/175 km/h. All these values are horizontal ( level ) speedvalues at 1000m, no climbing. I've tried changing the data.ini's of both with different SLPowerDry and MaxSpeedSL values without result. At the moment I'm flying D.VII with SLPowerDry=149140.0 and MaxSpeedSL=56.91 and D.VIIf with SLPowerDry=167782.5 and MaxSpeedSL=58.00 . I noticed the A1 Fokkers don't seem to lack speed that much. I would appreciate it very much if someone could help me out. Thanks. Regards, Tooner
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..