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Flybert

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  1. Hi Ken ... I haven't read the entire topic yet, but it looks like you are using TGEA on this (?) back in 2001-2002 I talked to Jeff Tunnell about doing flight sim , however the original TGE didn't have the ability to do large terrains, among other restrictions at the time .. .dts and .dml ... ha ha dml = Dynamix Material List ... if you want a website for this .. I can provide very solid hosting, with every feature you could possibly want, including a forum (PHPBB or Simple Machines Forum) ... likely for free .. and could do website work for nearly free .. domain name would only be $10 per year I host a few RB3D sites, including my own www.flybert.net (still 1999 design ...lol ...), www.redbaronplayers.net (better design) , and host/maintain www.swwisa.net and host www.vonhelton.com very interested in your project ... shoot me an email .. flybert@sbcglobal.net
  2. If you are using TGEA now, will you be using TNL as well (?) I assume you know that all 4 original main people at GarageGames are x-Dynamix, and 3 of them were involved with making RBII/3D Tim Gift said it might well be possible to do 128 player, and that was in late 2000 when I first became a GG member myself ... I would assume they've improved the network code in 7 years RB3D was released just before Tribes, and while I was told RB3D was separately written (mostly by a guy named Brian Apgar) RB3D was tested with 100 on LAN, and in the past, we've run games for up to 5 hours with a 76 player 'cap' having 60-76 in game the whole time .. though the largest tounament we play now is 25 per side / 50 total ... RB3D was the first game released with the server-client software included.
  3. It's the theme for the movie "The Great Escape"
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